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								 austin | cf9dceff42 | Revert "gridded data cell improvements" 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit This reverts commit da3ada73d0. | 2025-05-25 13:44:53 -04:00 |  | 
			
				
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								 austin | 03035aa1fb | vector pooling work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-25 12:31:02 -04:00 |  | 
			
				
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								 austin | da3ada73d0 | gridded data cell improvements 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-25 12:14:10 -04:00 |  | 
			
				
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								 austin | d812393d4c | LOD components re-attach physics 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-25 11:14:36 -04:00 |  | 
			
				
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								 austin | bdcdc266cd | performance improvements 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-25 10:30:37 -04:00 |  | 
			
				
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								 austin | 2f58d38a1f | foliage cell performance improvement 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-25 09:42:47 -04:00 |  | 
			
				
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								 austin | 5eb17cca85 | engine flag for opengl error calls 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-25 09:34:07 -04:00 |  | 
			
				
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								 austin | a21f3f0eeb | shaderUtils memory alloc improvement 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-25 00:52:38 -04:00 |  | 
			
				
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								 austin | f02d9979e3 | leverage standard uniforms buffer 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-25 00:34:46 -04:00 |  | 
			
				
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								 austin | 1999319433 | reduce allocations in rendering 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-24 23:47:50 -04:00 |  | 
			
				
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								 austin | 23b70c1923 | upgrade target framerate 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-24 23:28:08 -04:00 |  | 
			
				
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								 austin | 7d04008197 | clustering terrain draw calls | 2025-05-24 23:20:43 -04:00 |  | 
			
				
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								 austin | 3625123363 | mesh profiling | 2025-05-24 22:56:21 -04:00 |  | 
			
				
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								 austin | 272a1268a0 | physics spawning LOD 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-24 22:01:29 -04:00 |  | 
			
				
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								 austin | 0493649348 | nearby entity lookup caching | 2025-05-24 21:41:55 -04:00 |  | 
			
				
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								 austin | 935ee0e416 | ai lod work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-24 21:36:04 -04:00 |  | 
			
				
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								 austin | f29638ad00 | lod emitter service work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-24 21:16:44 -04:00 |  | 
			
				
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								 austin | 11b519ef79 | multiple visual lod levels 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-24 21:08:16 -04:00 |  | 
			
				
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								 austin | 33cfc3601b | reduce visual lod cutoff 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-24 20:55:25 -04:00 |  | 
			
				
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								 austin | 9ddd943419 | normal outline pipeline uses draw accumulator | 2025-05-24 20:52:32 -04:00 |  | 
			
				
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								 austin | 49de7e6adb | major macro sim improvement 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-24 20:46:40 -04:00 |  | 
			
				
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								 austin | 9516209bc3 | shadow map pipeline distance check | 2025-05-24 20:43:19 -04:00 |  | 
			
				
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								 austin | 028c416dab | work log entry 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-24 20:34:07 -04:00 |  | 
			
				
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								 austin | 1ed791e6fe | pull up lwjgl ver, fix profiler bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-24 19:13:50 -04:00 |  | 
			
				
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								 austin | a617456fc5 | threadmanager dispatch work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-05-24 19:02:15 -04:00 |  | 
			
				
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								 austin | b64c5090a6 | profiler work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-05-24 18:16:09 -04:00 |  | 
			
				
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								 austin | 6e55b7ee18 | LOD component 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-24 16:56:31 -04:00 |  | 
			
				
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								 austin | 6e0acf8b05 | LOD emitter service 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-24 16:32:00 -04:00 |  | 
			
				
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								 austin | 5be0a197c3 | town population spawning 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-24 15:52:49 -04:00 |  | 
			
				
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								 austin | 84b4c11199 | work on rotating structures 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-24 14:20:33 -04:00 |  | 
			
				
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								 austin | 086c6da72e | block chunks properly stride 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-23 18:58:42 -04:00 |  | 
			
				
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								 austin | 56746df5ac | macro data broadphase in chunk gen threads | 2025-05-23 17:52:16 -04:00 |  | 
			
				
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								 austin | b2bac5f540 | town layout work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-23 17:06:57 -04:00 |  | 
			
				
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								 austin | 44e79171a8 | small fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-22 22:08:07 -04:00 |  | 
			
				
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								 austin | 4a23339807 | standard uniform manager impl 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-22 20:55:12 -04:00 |  | 
			
				
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								 austin | 4442256566 | server sim optimization 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-22 19:33:04 -04:00 |  | 
			
				
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								 austin | 560d306445 | rendering optimization and error checking 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-22 19:25:56 -04:00 |  | 
			
				
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								 austin | cb3ccbef0b | small performance gains 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-22 19:06:40 -04:00 |  | 
			
				
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								 austin | 90e9492c18 | fix geom-body collision 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-22 18:38:18 -04:00 |  | 
			
				
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								 austin | 90031765a9 | floating world origin work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-22 17:25:54 -04:00 |  | 
			
				
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								 austin | 93a4d16427 | debug view of entity colliders | 2025-05-22 14:21:28 -04:00 |  | 
			
				
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								 austin | 4e4367f915 | block colliders 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-22 14:10:38 -04:00 |  | 
			
				
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								 austin | cbd5c98e0a | server-side geom colliders 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-21 18:52:41 -04:00 |  | 
			
				
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								 austin | 639fdde8fa | kinematic geom colliders on client 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-21 17:04:24 -04:00 |  | 
			
				
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								 austin | 93aca059d3 | fix aabb-road intersection test 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-20 17:07:22 -04:00 |  | 
			
				
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								 austin | 488ce9fd21 | place buildings along roads 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-20 16:21:04 -04:00 |  | 
			
				
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								 austin | a4d2f7d72a | structure voxel foundation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-20 14:51:14 -04:00 |  | 
			
				
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								 austin | fd74af2e88 | town generates a structure 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-20 13:48:09 -04:00 |  | 
			
				
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								 austin | d3d37bb763 | properly layout roads | 2025-05-20 13:24:56 -04:00 |  | 
			
				
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								 austin | f8e919f599 | roads block content generation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-20 13:01:24 -04:00 |  | 
			
				
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								 austin | 27330797e9 | macro data blocks terrain and block gen 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-20 12:50:51 -04:00 |  | 
			
				
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								 austin | 3685eb1c92 | unify chunk fetch/gen funcs 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-20 12:28:22 -04:00 |  | 
			
				
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								 austin | 36f5d67241 | remove macro area object redundant methods 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-20 12:14:25 -04:00 |  | 
			
				
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								 austin | 97e32fabdb | town places roads | 2025-05-20 12:09:48 -04:00 |  | 
			
				
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								 austin | b5b562ca8b | delete unused class 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-19 23:03:04 -04:00 |  | 
			
				
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								 austin | acf86bcfa2 | rendering hardware data | 2025-05-19 23:01:57 -04:00 |  | 
			
				
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								 austin | a375e1a686 | transparent block support 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-19 19:40:15 -04:00 |  | 
			
				
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								 austin | ef0adbe3e6 | overhaul material loading 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-19 17:04:36 -04:00 |  | 
			
				
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								 austin | 2599343427 | editor entities dont use charges 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-19 15:49:33 -04:00 |  | 
			
				
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								 austin | 636c0b1537 | material albedo 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-19 15:29:28 -04:00 |  | 
			
				
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								 austin | 51f2627621 | major shader lighting rework | 2025-05-19 14:50:58 -04:00 |  | 
			
				
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								 austin | 2fc8283bd5 | ambient light dedicated variable in shader 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-19 13:04:48 -04:00 |  | 
			
				
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								 austin | cc61814095 | VAO caching 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-19 12:28:28 -04:00 |  | 
			
				
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								 austin | e151bdc34e | materials read some properties from assimp 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-19 12:12:36 -04:00 |  | 
			
				
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								 austin | ddb1145cb8 | break out shader material into dedicated lib file 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-19 11:36:29 -04:00 |  | 
			
				
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								 austin | a6aa34a0f7 | removing old uniforms 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-19 11:22:00 -04:00 |  | 
			
				
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								 austin | 501d2898b7 | visual shader work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-19 11:14:54 -04:00 |  | 
			
				
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								 austin | 105a71de24 | renderer code cleanup 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-19 08:50:09 -04:00 |  | 
			
				
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								 austin | ae2dd048a6 | renderer code cleanup | 2025-05-18 23:46:33 -04:00 |  | 
			
				
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								 austin | 6b5408f2ca | OS data wrapper 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-18 23:18:27 -04:00 |  | 
			
				
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								 austin | 7c8bc871e1 | texture class cleanup work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-18 23:05:12 -04:00 |  | 
			
				
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								 austin | 85bba23cef | material and mesh cleanup work | 2025-05-18 23:00:45 -04:00 |  | 
			
				
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								 austin | 69af65ab53 | rendering code cleanup work | 2025-05-18 22:49:30 -04:00 |  | 
			
				
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								 austin | 5507a5c261 | new door furniture 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-18 22:19:34 -04:00 |  | 
			
				
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								 austin | 4ced33751e | more block types 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-18 21:33:07 -04:00 |  | 
			
				
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								 austin | 3ef6f88758 | support multichunk select all blocks 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-18 20:13:54 -04:00 |  | 
			
				
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								 austin | 3323e16971 | roads applied to voxel gen 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-18 19:17:37 -04:00 |  | 
			
				
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								 austin | 0321a9338b | macro object injection 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-18 18:16:12 -04:00 |  | 
			
				
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								 austin | 82bf65d4a2 | macro data injection into voxel gen 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-18 16:10:44 -04:00 |  | 
			
				
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								 austin | 531781dd54 | road macro data 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-18 16:00:42 -04:00 |  | 
			
				
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								 austin | 7a8405230a | server macro data update scanning 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-18 14:44:34 -04:00 |  | 
			
				
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								 austin | ee1058e71d | town job scaffolding 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-18 13:47:43 -04:00 |  | 
			
				
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								 austin | 653822f4f8 | structure selection 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-18 13:29:27 -04:00 |  | 
			
				
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								 austin | 7320d3e04f | interaction engine debug visualization 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-18 13:04:04 -04:00 |  | 
			
				
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								 austin | edec17fc40 | filter test scenes out of level selection 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-18 12:54:32 -04:00 |  | 
			
				
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								 austin | 6676e67fd2 | update hometown storage on characters | 2025-05-18 12:50:55 -04:00 |  | 
			
				
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								 austin | e7a7800caf | rename virtualstructure 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-18 12:46:37 -04:00 |  | 
			
				
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								 austin | bf8e54e991 | shuffle data packages | 2025-05-18 12:45:03 -04:00 |  | 
			
				
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								 austin | 4b85519e1a | validate race data 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-18 12:30:37 -04:00 |  | 
			
				
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								 austin | c18a7a0d8a | config saving, structure saving 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-18 12:22:06 -04:00 |  | 
			
				
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								 austin | 48c5a3bcf3 | fab-saving work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-18 12:15:01 -04:00 |  | 
			
				
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								 austin | 7e7c91e6d5 | block fab work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-18 11:52:13 -04:00 |  | 
			
				
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								 austin | 1ee23aa115 | cursor rotation work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-18 11:44:59 -04:00 |  | 
			
				
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								 austin | 62b6c16573 | asset data strings work | 2025-05-18 11:40:27 -04:00 |  | 
			
				
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								 austin | 5ca9310d3e | furniture slot solver 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-18 11:24:27 -04:00 |  | 
			
				
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								 austin | 6d420a3b88 | render entrypoints to current structure data 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-16 18:52:32 -04:00 |  | 
			
				
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								 austin | 1a12ec45b8 | doc 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-16 18:45:46 -04:00 |  | 
			
				
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								 austin | 5def6da2de | break out room solver 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-16 17:05:13 -04:00 |  | 
			
				
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								 austin | d1ab990a63 | structure metadata organization | 2025-05-16 17:02:19 -04:00 |  | 
			
				
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								 austin | 2fc984c3f1 | room detection within structures 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-16 16:37:05 -04:00 |  |