Commit Graph

457 Commits

Author SHA1 Message Date
austin
06b068643e hitbox offsets
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2024-08-13 12:39:53 -04:00
austin
902680ad16 movement tweaks, upright tree fix
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2024-08-12 21:49:51 -04:00
austin
a7b12c280a rescale player model
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2024-08-12 16:36:00 -04:00
austin
8e6c9e97b0 block sfx
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2024-08-12 13:07:40 -04:00
austin
1cc4924c3b more debug menus
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2024-08-11 13:59:37 -04:00
austin
07a708edfc architecture work, blocker ai tree
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2024-08-10 14:43:00 -04:00
austin
ff3914cc19 remove blender transform token support
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2024-08-09 18:06:44 -04:00
austin
4ff8f1a5d0 math overhaul
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2024-08-09 18:00:56 -04:00
austin
ee44f76dcc play audio on client when server has collision
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2024-08-08 14:10:26 -04:00
austin
d7619692ed movement audio system for client
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-08-08 11:33:51 -04:00
austin
5e87dec05d more robust java audio support
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2024-08-07 19:52:35 -04:00
austin
2ebeb71f86 reading wavs
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2024-08-06 19:48:12 -04:00
austin
920f3912de attack animation sounds
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2024-08-06 13:27:44 -04:00
austin
056e631240 dual-hand equipping animation logic
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2024-08-04 16:18:35 -04:00
austin
cacc8dc57f small movement work
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2024-08-04 12:18:06 -04:00
austin
859670d3b6 play audio with block state
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2024-08-02 17:08:39 -04:00
austin
b70e7645fd Bone-attachment fix for first person 2024-08-02 16:09:16 -04:00
austin
7b474bf8b3 fix capitalization
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2024-08-01 15:34:18 -04:00
austin
fb7ceaee28 fix typescript download script on linux side
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2024-08-01 15:33:29 -04:00
austin
dd65c4f9cd more jenkins fixes
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2024-08-01 15:27:04 -04:00
austin
d08e02737f hitbox debug rendering
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2024-07-31 21:21:44 -04:00
austin
7008e0aa25 download typescript with build
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2024-07-31 20:21:14 -04:00
austin
92a6cefc20 server plays blocking animation
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2024-07-31 18:49:18 -04:00
austin
9941dd333e texture map refactor 2024-07-30 17:31:47 -04:00
austin
be5c24a7fc option to load whole scene on init
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2024-07-29 14:53:39 -04:00
austin
e0b94b334c first person hand bone alignment work
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2024-07-28 17:47:54 -04:00
austin
e6fc720299 move tree and idle to use unified animation object 2024-07-28 17:31:06 -04:00
austin
cc2ff6a93a Swapping attack tree to use unified animation obj
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2024-07-28 17:23:02 -04:00
austin
4b0064b761 properly leverage animation masks
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2024-07-28 16:56:58 -04:00
austin
126a8f79c8 animation priority categories
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2024-07-28 15:27:57 -04:00
austin
ad823fcbb4 unify animation data on disk
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2024-07-28 14:51:20 -04:00
austin
ceb4786228 Data cleanup
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2024-07-28 13:35:34 -04:00
austin
6d3a8f159b first person attach bugfixes
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2024-07-28 11:01:27 -04:00
austin
161f40ee04 synchronizing object entities
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2024-07-27 00:15:50 -04:00
austin
1df8a89b3e small data fix
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2024-07-26 23:20:44 -04:00
austin
3092b70c1e third person block animation
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2024-07-26 19:16:06 -04:00
austin
6c3dcec01c simple animation state transition util
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2024-07-26 19:01:32 -04:00
austin
56ed405aea devtools
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2024-07-24 13:57:16 -04:00
austin
58c5ac0512 POV switching
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2024-07-24 13:30:06 -04:00
austin
570086c2cc 2h katana
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2024-07-24 12:49:44 -04:00
austin
b10b7e8407 Basic ai framework
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2024-07-21 16:46:25 -04:00
austin
c776dae868 tutorial popup work
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2024-07-20 14:49:32 -04:00
austin
1f028aa924 ui toolkit work
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2024-07-20 12:30:09 -04:00
austin
f7015bd614 show tutorial hints from script side
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2024-07-20 10:18:34 -04:00
austin
e00eb85bcb framestep work
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2024-07-20 09:38:17 -04:00
austin
23f745c450 Work on hooks, element manager debugging
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2024-07-19 23:13:03 -04:00
austin
d36b2f3237 handle signals passing with no hooks
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2024-07-19 22:59:24 -04:00
austin
893239c158 hooks implementation
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2024-07-16 17:55:28 -04:00
austin
2c807ce4f5 more rearchitecting 2024-07-16 14:41:22 -04:00
austin
6791ce2f3b scripts architecture work
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2024-07-16 14:29:20 -04:00
austin
f2877edf37 calling functions from a scene file
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2024-07-15 21:31:40 -04:00
austin
0c554d1598 incremental compilation of scripts 2024-07-15 15:21:24 -04:00
austin
da28d13d61 script loading work 2024-07-14 16:00:35 -04:00
austin
9aa7cfe048 toggle ui element
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2024-07-13 23:34:54 -04:00
austin
67bdc8ec67 work on scenes and hooks 2024-07-13 15:26:29 -04:00
austin
068f3979b8 hookmanager in scriptengine, upgrade to junit 5
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2024-07-12 17:56:23 -04:00
austin
94c19d7990 scripting work
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2024-07-10 15:27:05 -04:00
austin
6da4c001fa screenshots refactoring
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2024-07-04 18:58:38 -04:00
austin
0db8734f44 opengl error checking fixes 2024-07-03 16:41:05 -04:00
austin
14d423d533 script engine bugfix, hitbox subtypes 2024-07-02 17:07:16 -04:00
austin
e5a187ce19 script engine work 2024-07-02 16:14:05 -04:00
austin
720054598f weapon audio
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2024-06-27 22:59:12 -04:00
austin
a26ea92aae animation updates 2024-06-27 22:35:36 -04:00
austin
9bbdafb43d tutorial hints initial implementation 2024-06-22 20:09:49 -04:00
austin
8c0a7697d0 block synchronization
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2024-06-18 18:41:33 -04:00
austin
e671cda62d hitboxes, ui, bug fixes, network fixes, etc
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2024-06-14 13:58:10 -04:00
austin
a30ac75573 work on moving hitboxes to ode4j handling 2024-06-07 17:50:49 -04:00
austin
29f5496e23 foliage fix, first person view model, other fixes
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2024-05-24 22:52:42 -04:00
austin
cfbd4c05ce fix tree data
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2024-05-05 19:11:26 -04:00
austin
74b3140344 start work on synchronizing attack
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2024-05-05 16:52:03 -04:00
austin
a241d97d33 texture atlasing for terrain w/ triplanar mapping
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2024-05-04 16:11:18 -04:00
austin
45bb4a44e0 control repeat fix + data tweaks
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-04-21 23:19:56 -04:00
austin
3bfcc4c5d1 grass fix
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2024-04-21 21:12:19 -04:00
austin
a1d03ef59e Fix items networking
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2024-04-21 17:41:50 -04:00
austin
597a969151 documentation, bug fixes
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-04-17 19:34:25 -04:00
austin
3e5cade90e searchable voxel selection ui
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2024-04-10 22:11:02 -04:00
austin
7c8e536f80 bare minimum working ui update
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2024-04-04 18:15:10 -04:00
austin
b86217a285 version bump lwjgl
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2024-03-24 15:48:23 -04:00
austin
a5c1667d9f Move physics to ODE-side
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2024-03-23 17:45:46 -04:00
austin
bfd7690403 fix fluid chunk model creating and flickering 2024-03-19 20:03:21 -04:00
austin
7ab0debc45 basic visuals work
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2024-03-17 18:54:33 -04:00
austin
97edfacd41 fluids are rendering albeit poorly
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2024-03-17 18:44:39 -04:00
austin
f328d16bab sending grass half-baked because I want water 2024-03-17 15:20:30 -04:00
austin
39134f9693 Timekeeping update
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2024-03-09 17:05:40 -05:00
austin
7ab6cf96d9 Audio engine overhaul
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2024-03-09 15:54:47 -05:00
austin
9407c13217 Font work
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2024-02-28 21:21:05 -05:00
austin
174126912e Physics fix 2023-12-02 22:19:17 -05:00
austin
dc0a61c0dc Model global pretransforms + physics work 2023-12-02 18:24:05 -05:00
austin
f248bf4e2d debug display fix 2023-11-05 17:24:04 -05:00
austin
e43ce32d70 Docs + fixes 2023-11-05 14:00:39 -05:00
austin
4673e09396 Tree work + Documentation work 2023-11-05 10:08:51 -05:00
austin
e37b48d267 Tree work + documentation work 2023-10-06 13:22:17 -04:00
austin
cfa0798b69 Branches sway 2023-09-22 23:15:27 -04:00
austin
f113f45317 Proper tree transforms 2023-09-09 14:58:13 -04:00
austin
9811c18cf7 Procedural Tree Trunk code 2023-09-02 19:40:17 -04:00
austin
a16a310b25 Remove hardcoded stuff 2023-07-26 19:14:35 -04:00
austin
8a82598ccc Fix transparent bug 2023-07-26 19:09:55 -04:00
austin
e225cac5cf Fluid simulation scaffolding 2023-07-01 09:34:10 -04:00
austin
058c6ac3d9 Foliage cell concept 2023-06-23 14:09:03 -04:00
austin
3948f1f921 Terrain generator updates + Foliage work 2023-06-20 15:54:09 -04:00
austin
01fb472585 Adding terrain 2023-06-08 12:27:19 -04:00
austin
3434edebf0 Ray casting 2023-06-06 00:12:18 -04:00
austin
0273bc54c8 The grass update 2023-05-25 18:04:22 -04:00
austin
a27f9f8991 NetMonitor implementation 2023-04-29 18:25:42 -04:00
austin
bf914b15ec Renderer param drill organization + OIT debugging 2023-04-28 21:53:59 -04:00
austin
bb089a7d36 Terrain Chunk triplanar mapping 2023-04-26 18:05:27 -04:00
austin
094831ba22 Initial marching cubes! 2023-04-23 11:51:54 -04:00
austin
b167062585 Scaffolding for various unit tests 2023-04-11 17:56:11 -04:00
austin
a895289eb2 Refactoring parts of code 2023-01-28 22:23:01 -05:00
austin
1dcb3df6a8 Jet shooting 2023-01-05 22:56:43 -05:00
austin
a5c9158875 Model/Mesh pretransforms 2022-12-30 16:38:06 -05:00
austin
6b29863016 Airplane movement tree/jet asset 2022-12-29 21:43:13 -05:00
austin
478acb1f54 Fix scene collision mesh generation 2022-12-12 00:25:32 -05:00
austin
ac2d76cd01 Collision mesh generation in scene loader 2022-12-11 12:28:53 -05:00
austin
9e2b0d396e Basic scene loading to server 2022-12-08 22:53:40 -05:00
austin
bde6002695 Settings updates 2022-12-08 19:05:06 -05:00
austin
ec66db9c08 ui debug tools,macos settings,javascript engine 2022-12-06 20:01:53 -05:00
Austin Hoover
9bf2f81ae1 ShaderOptions,ui debug draw bound,start regions 2022-11-21 11:20:36 -05:00
austin
b8012b4e8f Tweaks to human model 2022-09-18 22:33:01 -04:00
austin
89eeb41ec9 Remove gradiant from cel shader 2022-09-16 23:42:52 -04:00
austin
9ccea0a9b5 Remove cel clamp in default shader 2022-09-16 23:23:47 -04:00
austin
dc7f8dda0a Re-enable point lighting on terrain 2022-09-16 21:55:10 -04:00
austin
32775dc4ee Fix shadow mapping onto terrain 2022-09-16 21:43:54 -04:00
austin
19b2a0af15 Update human walk speed 2022-09-16 17:15:41 -04:00
austin
d5af9b1ad4 Add user setting for fullscreen 2022-06-27 17:38:16 -04:00
austin
2049692634 partway to floating island object 2022-06-15 15:53:40 -04:00
austin
cf9588f24f equipping networking partway 2022-06-06 18:11:05 -04:00
austin
9fc52918a3 Some menu audio 2022-05-17 16:11:13 -04:00
austin
772e1e770c shadows still broken 2022-05-11 16:47:59 -04:00
austin
c69e4e9c9e fix streaming character templates 2022-05-10 17:29:27 -04:00
austin
e13bdb1acf add improvements to elf 2022-05-09 22:28:40 -04:00
austin
55cebdf33a implement attach point offset and tweak human 2022-05-09 22:28:12 -04:00
austin
c641512886 work to diagnose ui misalign 2022-05-09 12:19:27 -04:00
austin
12aeb0a317 slightly better assets 2022-05-08 23:37:42 -04:00
austin
ce022ab893 add elf 2022-05-06 22:37:03 -04:00
austin
07eaecfa16 human tlc 2022-05-05 20:44:53 -04:00
austin
e35599606b iron out frame timing in attack tree 2022-05-05 01:48:41 -04:00
austin
db8024232f networking creature templates 2022-05-03 21:42:07 -04:00
austin
ab41020e1c Basic character editor ui functional 2022-05-03 16:36:57 -04:00
austin
58af388243 Flesh out requesting playable races 2022-05-02 20:26:43 -04:00
austin
0bd0c00f27 clean up main file by removing globals 2022-04-30 15:25:48 -04:00
austin
70f54fefd5 fix slider not using same drag logic as character 2022-04-29 23:26:23 -04:00
austin
c94ad0911c fix staticmorph actually propagating 2022-04-28 21:51:51 -04:00
austin
61ea9733fc Groundwork for character editor menu 2022-04-28 21:42:23 -04:00
austin
ffc12e498b Add slider ui element 2022-04-28 16:19:25 -04:00
austin
2764522b16 store damage counter in item.json 2022-04-27 17:58:35 -04:00
austin
aa6bfe796d work on fully shader volumetric 2022-04-18 20:01:56 -04:00
austin
40ce8dd161 some work on networking, fix for vsc perf 2022-04-18 00:11:07 -04:00
austin
a8644582cb Time update 2022-04-03 00:21:42 -04:00
austin
de77ead36e rotator system 2022-04-02 22:27:34 -04:00
austin
c461f75480 partway to rotators 2022-04-02 21:10:58 -04:00
austin
4965c8f1a9 Jump trees 2022-04-02 20:38:39 -04:00
austin
3724f2dcf8 margin of collision improvement 2022-03-30 23:41:03 -04:00
austin
470996d8f1 VERY promising results 2022-03-30 22:55:29 -04:00
austin
3d54fe3076 Start work on non-item non-creature objects 2022-03-26 18:51:22 -04:00
austin
9c441a24c4 Refined anime outline shader 2022-03-25 16:44:28 -04:00
austin
e729c53e3c Good first pass at anime outline shader 2022-03-25 16:09:18 -04:00
austin
4cf3a0e2d4 lightShow1 2022-03-24 18:34:19 -04:00
austin
1c0ea25fb5 partway to iron sight 2022-03-23 00:23:59 -04:00
austin
aa64f8f002 shrine2 2022-03-20 18:07:19 -04:00
austin
49e1d4501b TextInput element fixed, more assets 2022-03-19 23:58:06 -04:00
austin
413f9c8b8c Force reload shaders debug option 2022-03-18 19:07:55 -04:00
austin
2f0af2f096 OIT start 2022-03-18 17:19:45 -04:00
austin
0e073689c4 Light font improvements 2022-03-17 01:38:57 -04:00
austin
af0a54b336 Fixed scrolling ui component 2022-03-17 00:05:28 -04:00
austin
1f00532448 geometry shader 2022-03-16 02:19:56 -04:00
austin
7cee38e268 bow&arrow part 1 2022-03-14 22:35:45 -04:00
austin
ec0ac741e5 fix focus bug & polish 2022-03-03 19:49:21 -05:00
austin
5fe7abf344 volumetric fire shader 2022-03-02 21:10:13 -05:00
austin
90aa9fb963 Volumetric rendering 2022-03-01 23:24:46 -05:00
austin
8b966838ef Campfire1 2022-02-27 18:04:59 -05:00
austin
784279e13f uninteractable menu 2022-02-21 17:54:06 -05:00
austin
b446ff6398 Attack chaining 2022-02-18 22:58:09 -05:00
austin
fc487dc6f0 more gitignore stuff 2022-02-17 23:45:33 -05:00
austin
592a828c25 fix movement controls 2022-02-17 23:42:24 -05:00
austin
e01e628de5 Shader overwriting 2022-02-17 22:48:21 -05:00
austin
dc0b6efa43 skysphere 2022-02-17 17:28:20 -05:00
austin
9a8ef5d586 fix ridiculous movement bug start arena skybox 2022-02-16 23:49:11 -05:00
austin
41640ba543 Fix obnoxious normals bug in shader 2022-02-16 20:28:44 -05:00
austin
28a9b5e03e fix self shadows 2022-02-16 18:55:39 -05:00
austin
075f1e892a Gamefeel changes 2022-02-16 18:48:22 -05:00
austin
92ec47f9fd Some better animations 2022-02-16 17:50:14 -05:00
austin
894e6211a1 nightmare creature 2022-02-13 00:17:04 -05:00
austin
12e0ddb6a3 fix squished view, start work on inventory state 2022-02-12 13:27:40 -05:00
austin
ff231c1c1d Creature attributes 2022-02-10 00:17:05 -05:00
austin
83f7609b2f Recursive creature type parsing 2022-02-09 19:33:37 -05:00
austin
b308397f5e shirt shorts and shoes 2022-02-09 00:42:40 -05:00
austin
c919d5c8ce Hair! 2022-02-08 00:31:51 -05:00
austin
4faaf8d923 equipable armor/clothes system 2022-02-06 23:58:14 -05:00
austin
a5031f20f6 Environment updates, work on rotator system 2022-02-06 00:00:44 -05:00
austin
5b7980f545 The animation rework 2021-12-06 00:05:02 -05:00
austin
69c7ba3d39 Complete item equip/dequip 2021-11-19 23:17:38 -05:00
austin
d1c0791e48 AMAZING bug with attaching collidable items 2021-11-19 22:44:25 -05:00
austin
992ef0d159 Tweaking attacking 2021-11-19 22:08:34 -05:00
austin
9228fd43ee Overhaul human animations 2021-11-19 21:01:26 -05:00
austin
8b38a2f6b8 Update goblin model 2021-11-19 18:32:55 -05:00
austin
f9d5f0a51c Add sprinting 2021-11-16 18:42:57 -05:00
austin
f2c7d0910c Add bloodsplats 2021-11-15 23:41:35 -05:00
austin
841add17c6 Work on goblin enemy 2021-11-14 19:52:15 -05:00
austin
c2380b0bdc Fix misaligned physics problem 2021-11-07 17:41:26 -05:00
austin
dc1c05546e Fix shadow maps 2021-11-07 11:23:48 -05:00
austin
ad04661533 In game ui 2021-11-06 23:35:03 -04:00
austin
1cfeb5c173 Targeting Crosshair 2021-11-06 16:39:59 -04:00
austin
fc335b8df2 Menu sound suite, continued UI work 2021-11-06 00:50:33 -04:00
austin
f70bd0c8e9 move tree lag compensation & rebalance 2021-11-05 19:57:59 -04:00
austin
bb3dae9814 Collision engine tweaks, crosshair+bow change 2021-11-05 00:08:12 -04:00
austin
a00f423696 Gravity collision accuracy improved dramatically 2021-11-03 23:57:35 -04:00
austin
8777e63928 Toggling off navmesh for the time being 2021-11-03 21:38:18 -04:00
austin
5f4eb22fa9 Pathfinding! 2021-11-03 21:30:41 -04:00
austin
b3f66c60da New bitmap character single-character widget 2021-10-30 11:45:13 -04:00
austin
02ded35c06 Goblin animations added
closes #57
2021-10-29 21:23:01 -04:00
austin
340258390d closes #52 2021-10-29 00:26:26 -04:00
austin
caa1bcd5d5 closes #60
Adds in world item entities that can be placed on ground. Physics needs
major tweaking before they're really test-able
2021-10-28 00:15:21 -04:00
austin
64e6d60755 closes #25
Unifies gravity and movement trees under common "collidabletree" that
parses impulses from collidable objects
2021-10-27 21:56:43 -04:00
austin
766093d843 closes #40 2021-10-26 21:48:55 -04:00
austin
a067154d27 closes #39 2021-10-26 21:18:36 -04:00
austin
4663573cbc closes #29 2021-10-26 18:21:30 -04:00
austin
66bec8dead Add deer 2021-10-24 21:05:13 -04:00
austin
14d096230a ui is stupid 2021-10-23 22:45:27 -04:00
austin
9fdb9a23c0 the UI update part 1 2021-10-23 10:10:16 -04:00
austin
3267e52a4d Start widget rework 2021-10-20 18:49:55 -04:00
austin
f0803a5c5d Make human faster 2021-10-19 18:22:43 -04:00
austin
eee9903ae1 New grass texture 2021-10-19 18:20:28 -04:00
austin
581de4f58a work on macro simulation 2021-10-16 00:06:49 -04:00
austin
50efed4b69 Add leaves particle concept 2021-10-15 17:43:33 -04:00
austin
8ccc29ef7d Tie movespeed to framerate 2021-10-10 17:14:15 -04:00
austin
57c2fa1e61 Terrain splatting hopefully working 2021-10-09 16:22:33 -04:00
austin
95829bb847 Working on ground texturing still 2021-10-07 09:09:49 -04:00
austin
26064dc198 Proper texture tiling for terrain meshes 2021-10-06 19:38:34 -04:00
austin
c295a18a22 Fix terrain stride with dense meshes 2021-10-03 13:49:40 -04:00
satellite
b162bdd8d2 Sync laptop and desktop 2021-09-19 18:16:25 -04:00
satellite
f862c104cc Failure to fix mac rendering 2021-08-08 12:32:18 -04:00
austin
e39af4a78c Hook user settings into draw/sim radius 2021-08-07 18:00:19 -04:00
austin
0ef9d8c309 Hook user settings into engine more 2021-08-07 17:43:43 -04:00
austin
6bbcc4af50 Add user settings 2021-08-07 17:35:27 -04:00
austin
952f9e30a0 Add foliage! 2021-08-03 22:10:48 -04:00
austin
57c94eccf8 Various fixes 2021-07-31 10:12:57 -04:00
austin
1a4b00a138 Fall Oaks 2021-07-27 01:23:51 -04:00
austin
1e1117f9e1 Can place structures 2021-07-26 21:25:31 -04:00
austin
45e28e5568 Fix skybox tracking potentially 2021-07-25 23:34:04 -04:00
austin
b5743b3a1f Server side terrain deformation 2021-07-25 21:51:01 -04:00
austin
2ed2ab063a Chunk physics loading/unloading/radius 2021-07-23 01:35:42 -04:00
austin
c5834a0bca More physics tweaks 2021-07-22 22:18:37 -04:00
austin
bbbeb0f848 Tuning gravity more 2021-07-21 23:06:28 -04:00
austin
719a0eaa9c Gravity "fixes" / Symbolism map skeleton 2021-07-20 00:44:58 -04:00
austin
85f60b038b Fixing gravity / adding gravity tree 2021-07-20 00:19:07 -04:00
austin
0f4a764470 Collision/physics engine 2021-07-19 01:21:46 -04:00
austin
ca38589f70 Add house 2021-07-09 23:54:06 -04:00
austin
ce6a6b9ad7 Particle system! 2021-07-04 23:50:38 -04:00
austin
955d773f0d Add life system 2021-07-04 02:37:07 -04:00