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								 austin | 3b521e3197 | editor entity 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-10-22 11:29:14 -04:00 |  | 
			
				
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								 austin | c8e3a251d5 | add unarmed combat 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-10-21 11:01:16 -04:00 |  | 
			
				
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								 austin | b9f0eef20e | fix katana idle animations 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-10-21 10:40:58 -04:00 |  | 
			
				
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								 austin | 496172680f | fix movement audio service when no audio engine | 2024-10-21 09:53:58 -04:00 |  | 
			
				
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								 austin | ef724d3832 | fix inventory message for undefined id on client | 2024-10-21 09:44:43 -04:00 |  | 
			
				
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								 austin | ad1f65aca6 | null check | 2024-10-20 17:06:47 -04:00 |  | 
			
				
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								 austin | 35aec8affe | fix virtual scrollable on higher resolutions | 2024-10-20 16:25:30 -04:00 |  | 
			
				
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								 austin | 1cb93b04f6 | fix debug sp launcher | 2024-10-20 12:01:50 -04:00 |  | 
			
				
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								 austin | db043eda43 | fix for ground audio bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-10-16 16:29:12 -04:00 |  | 
			
				
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								 austin | 6409d752de | non-Lsystem pine tree 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-10-16 15:57:32 -04:00 |  | 
			
				
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								 austin | 11fdc690da | camera data definitions in entity files 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-10-16 15:23:46 -04:00 |  | 
			
				
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								 austin | a68e56285a | tree system work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-10-14 09:01:44 -04:00 |  | 
			
				
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								 austin | 5f54e5034c | entity spawning palette item 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-30 17:35:52 -04:00 |  | 
			
				
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								 austin | 8e2f357101 | Editing voxels from script engine 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-30 16:47:38 -04:00 |  | 
			
				
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								 austin | 42bc125897 | attack tree fixes to use toolbar state 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-30 16:37:32 -04:00 |  | 
			
				
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								 austin | 00176449e1 | items executing hooks on usage | 2024-09-30 16:35:58 -04:00 |  | 
			
				
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								 austin | e0e90cdd1e | toolbar scrolling 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-30 16:00:58 -04:00 |  | 
			
				
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								 austin | cfcaa23a3d | attack tree fix + disabling tests 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-30 15:27:21 -04:00 |  | 
			
				
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								 austin | b5e8c71545 | toolbar state mostly working 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-27 18:23:55 -04:00 |  | 
			
				
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								 austin | 95695188e3 | stone voxel type, lighting fixes, anim fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-24 21:11:37 -04:00 |  | 
			
				
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								 austin | dd415681bb | visual adjustments for voxel selection component 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-24 17:40:41 -04:00 |  | 
			
				
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								 austin | 63f0f3338c | tree model debug menu 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-23 00:26:01 -04:00 |  | 
			
				
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								 austin | cd0452a77c | entity graphics refactor 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-22 14:42:08 -04:00 |  | 
			
				
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								 austin | 9782e2c6b5 | physics work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-22 14:10:21 -04:00 |  | 
			
				
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								 austin | 128fd919b2 | bugfixes | 2024-09-20 22:22:15 -04:00 |  | 
			
				
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								 austin | ccaaa47127 | voxel selection item 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-20 20:59:23 -04:00 |  | 
			
				
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								 austin | e0a73fc057 | particle emitter work + torches 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-20 18:38:16 -04:00 |  | 
			
				
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								 austin | 112cf26bad | particle coloration work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-20 16:56:48 -04:00 |  | 
			
				
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								 austin | 491ccf4409 | buffer overflow fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-20 13:02:42 -04:00 |  | 
			
				
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								 austin | b410a1de1a | point light work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-20 00:10:30 -04:00 |  | 
			
				
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								 austin | 4b41ac823c | texture atlasing for particle system 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Build queued... | 2024-09-19 23:13:18 -04:00 |  | 
			
				
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								 austin | 2ef4b13786 | particle overhaul. emitters! 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2024-09-19 21:38:42 -04:00 |  | 
			
				
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								 austin | 63a302444f | shader fix, terrain editing fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-19 16:36:56 -04:00 |  | 
			
				
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								 austin | 991cef322e | small rendering info display 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-19 15:13:41 -04:00 |  | 
			
				
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								 austin | 980d6813c4 | more light manager updates 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-19 14:51:30 -04:00 |  | 
			
				
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								 austin | dc52e375e3 | clustered lighting implementation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-19 11:29:04 -04:00 |  | 
			
				
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								 austin | 5eeb281e0b | compute shader implementation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-18 17:14:53 -04:00 |  | 
			
				
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								 austin | ab17254a02 | remove geometry shader support 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-18 16:03:26 -04:00 |  | 
			
				
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								 austin | 6088080257 | work | 2024-09-18 13:19:57 -04:00 |  | 
			
				
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								 austin | 3d6b71bf01 | initial hitstun implementation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-17 21:58:15 -04:00 |  | 
			
				
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								 austin | b8a0db5974 | audio work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-17 21:04:46 -04:00 |  | 
			
				
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								 austin | b3af26b6a0 | start proliferating audio across ui 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-17 20:31:28 -04:00 |  | 
			
				
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								 austin | 21ed196993 | wrap buffers in bufferutils for memory fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-17 19:37:26 -04:00 |  | 
			
				
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								 austin | 78978c7f54 | refactor + fix regression 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-17 19:09:33 -04:00 |  | 
			
				
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								 austin | 47d60f46ee | ui work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-17 19:00:28 -04:00 |  | 
			
				
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								 austin | e6a30cb09b | inventory menu visual updates 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-17 18:10:33 -04:00 |  | 
			
				
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								 austin | 1e13c55f1f | inventory menu fixes and work | 2024-09-17 17:22:38 -04:00 |  | 
			
				
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								 austin | e6d946db53 | gut old ui handling of positioning 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-17 16:53:36 -04:00 |  | 
			
				
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								 austin | 985e4881c1 | post processing pipeline + blur 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-16 19:05:50 -04:00 |  | 
			
				
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								 austin | 3c64166798 | ui work, entity packet fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-16 17:05:53 -04:00 |  | 
			
				
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								 austin | 63feb835cd | slider fixes, dragevent fixes, new component 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-15 22:49:28 -04:00 |  | 
			
				
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								 austin | 963e8b6585 | ui tests 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-15 15:47:58 -04:00 |  | 
			
				
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								 austin | a7c8571afa | testing fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-15 13:04:08 -04:00 |  | 
			
				
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								 austin | 79e2fdf512 | bugfixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-15 10:56:09 -04:00 |  | 
			
				
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								 austin | efd2ff1bb7 | fixes, docs, skeleton creature 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-14 21:45:51 -04:00 |  | 
			
				
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								 austin | 4eb4fba8a0 | adjust physics numbers 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-13 18:20:04 -04:00 |  | 
			
				
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								 austin | c706b855cd | physics debugging 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-13 17:55:49 -04:00 |  | 
			
				
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								 austin | b761299c29 | physics work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-13 09:30:21 -04:00 |  | 
			
				
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								 austin | 90793154ed | data cleanup 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-12 19:33:12 -04:00 |  | 
			
				
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								 austin | b84c5aff49 | flip around entity type enum values 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-12 19:17:48 -04:00 |  | 
			
				
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								 austin | cdd44bd362 | bugfixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-12 19:13:34 -04:00 |  | 
			
				
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								 austin | 8408d84055 | massive entity spawning refactor 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-12 18:51:51 -04:00 |  | 
			
				
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								 austin | 42bc5d38b9 | fix octree test failing due to random collision 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-12 15:39:00 -04:00 |  | 
			
				
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								 austin | ed29d1ffb3 | fix SSBO test 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-12 15:31:44 -04:00 |  | 
			
				
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								 austin | e18d06e454 | re-disable window test 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-12 13:45:44 -04:00 |  | 
			
				
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								 austin | f7d1bbed70 | fixes + ssbo impl + instanced actor rearch 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-12 13:42:36 -04:00 |  | 
			
				
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								 austin | dd763b31a9 | new voxel audio, foliage fix, ui test fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-11 23:39:32 -04:00 |  | 
			
				
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								 austin | 5fce9bc292 | dbody entity key refactor 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-11 21:11:00 -04:00 |  | 
			
				
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								 austin | 3082dde1b1 | client foliage manager dependency update 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-11 20:57:46 -04:00 |  | 
			
				
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								 austin | 5e06dbe786 | scaled foliage cell generation | 2024-09-11 20:54:04 -04:00 |  | 
			
				
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								 austin | 8430439509 | foliage manager fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-11 19:02:53 -04:00 |  | 
			
				
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								 austin | 742c606540 | remove dead method | 2024-09-11 17:34:29 -04:00 |  | 
			
				
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								 austin | ce8261aa13 | octree foliage work | 2024-09-11 17:33:21 -04:00 |  | 
			
				
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								 austin | f234c6423c | variable density for foliage cells 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-11 12:49:23 -04:00 |  | 
			
				
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								 austin | 11d468fe14 | menu fix, new voxel type + textures 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-11 12:19:29 -04:00 |  | 
			
				
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								 austin | d19fdef761 | fix texture instanced actor buffers 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-10 20:49:08 -04:00 |  | 
			
				
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								 austin | e099fa9429 | ability to select voxel for basic level 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-10 20:00:10 -04:00 |  | 
			
				
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								 austin | 3fd97d415a | voxel selection popout fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-10 19:32:09 -04:00 |  | 
			
				
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								 austin | f70844c74b | make script engine optional for startup 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-10 18:13:08 -04:00 |  | 
			
				
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								 austin | 211389812d | display blank item slot under dragged item panel 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-10 15:15:41 -04:00 |  | 
			
				
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								 austin | 44b70f4ce6 | jump/fall/land animation consistency fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-10 13:24:14 -04:00 |  | 
			
				
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								 austin | 797dfc95f6 | reflag more tests 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-10 08:54:04 -04:00 |  | 
			
				
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								 austin | 38a588712c | reflag tests 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-10 01:40:06 -04:00 |  | 
			
				
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								 austin | 706d25de56 | 3d spline implementation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-10 01:32:21 -04:00 |  | 
			
				
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								 austin | 55eacf2c1b | parshapes fixes, jump/fall state reorg 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-09 19:47:42 -04:00 |  | 
			
				
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								 austin | d9d2a74f68 | eventual fall tree synchronization 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-09 18:32:34 -04:00 |  | 
			
				
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								 austin | 99a7434557 | min fall frames to block attack | 2024-09-09 18:25:38 -04:00 |  | 
			
				
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								 austin | 9301996bac | movement penalty on swinging weapon 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-09 18:14:19 -04:00 |  | 
			
				
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								 austin | f4f288c8d5 | recoil on attack block 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2024-09-09 17:08:02 -04:00 |  | 
			
				
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								 austin | d8b89aac7d | fix framebuffer caching bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-09 12:42:29 -04:00 |  | 
			
				
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								 austin | 73a5d79bc2 | tests, datastructure, debug work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-08 21:39:54 -04:00 |  | 
			
				
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								 austin | 09341af70c | par shapes work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-07 14:03:26 -04:00 |  | 
			
				
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								 austin | df3010f38a | framebuffer bug hunt work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-06 01:32:25 -04:00 |  | 
			
				
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								 austin | 5cce5e5ac1 | Lots of testing work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-05 19:56:45 -04:00 |  | 
			
				
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								 austin | 7393c0b094 | ode uninitialized bugfix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-05 17:49:16 -04:00 |  | 
			
				
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								 austin | 3db24ef6c7 | window modification signal | 2024-09-05 17:46:47 -04:00 |  | 
			
				
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								 austin | b9ccf5990c | globals tests 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-05 17:09:18 -04:00 |  | 
			
				
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								 austin | 199d1b925c | null check on server setter packet send 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-05 16:53:39 -04:00 |  | 
			
				
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								 austin | 969e49251e | main menu backout test and fix | 2024-09-05 16:45:14 -04:00 |  | 
			
				
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								 austin | eff082ca76 | fall tree tests, testing utils, assertion macros 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-05 16:00:36 -04:00 |  | 
			
				
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								 austin | 9cdfac7898 | refactor java test package 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-05 14:43:31 -04:00 |  | 
			
				
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								 austin | d39254968f | melee ai targeting fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-05 00:48:43 -04:00 |  | 
			
				
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								 austin | d2a8acf027 | viewport camera lockdown 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-05 00:21:21 -04:00 |  | 
			
				
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								 austin | f78c8b6633 | falling tests 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-05 00:13:50 -04:00 |  | 
			
				
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								 austin | f457decb5f | rename client fall tree 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-04 21:37:29 -04:00 |  | 
			
				
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								 austin | 4571adc4a7 | move tree package 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-04 21:32:52 -04:00 |  | 
			
				
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								 austin | afd4f547a1 | remove more unused code 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-04 20:33:14 -04:00 |  | 
			
				
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								 austin | 7606b702d1 | small render pipeline fix | 2024-09-04 20:30:47 -04:00 |  | 
			
				
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								 austin | 89f2d9c60a | remove unused fluid chunk function 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-04 20:16:07 -04:00 |  | 
			
				
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								 austin | 4be41f1b04 | remove unused functions | 2024-09-04 20:15:32 -04:00 |  | 
			
				
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								 austin | 43790cef7b | remove unused variables/imports 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-04 20:08:15 -04:00 |  | 
			
				
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								 austin | 23ea3442f3 | potential fix for yoga memory bug | 2024-09-04 20:05:46 -04:00 |  | 
			
				
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								 austin | 2fd6618ff0 | enable attack test, spawn tests 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-04 20:02:22 -04:00 |  | 
			
				
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								 austin | b0a92ba6e1 | server data cell readiness fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-04 19:49:21 -04:00 |  | 
			
				
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								 austin | 546a72eb80 | more test repair work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-04 01:30:18 -04:00 |  | 
			
				
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								 austin | 8b6e9451ab | fix item utils incorrect value handling 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-04 01:06:35 -04:00 |  | 
			
				
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								 austin | 95aff671c9 | viewport loading integration with testing 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-04 00:51:20 -04:00 |  | 
			
				
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								 austin | a95086e6db | more arch on testing extensions 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-04 00:43:10 -04:00 |  | 
			
				
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								 austin | 56b60695c5 | viewport loading | 2024-09-04 00:42:06 -04:00 |  | 
			
				
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								 austin | 79629e7524 | work on test stability 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-03 23:44:47 -04:00 |  | 
			
				
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								 austin | b50ba66cd8 | hitbox audio service bugfixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-03 23:28:34 -04:00 |  | 
			
				
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								 austin | 7e752644d9 | NPE fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-03 23:20:36 -04:00 |  | 
			
				
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								 austin | c09faed7a7 | equip list npe fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-03 23:16:18 -04:00 |  | 
			
				
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								 austin | d4f8cbf9df | attachutils npe bugfix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-03 23:12:46 -04:00 |  | 
			
				
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								 austin | 0f6e46159f | ItemUtils NPE bug fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-03 23:04:46 -04:00 |  | 
			
				
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								 austin | 4007bc764d | prevent NPE on entity item state check 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-03 22:37:34 -04:00 |  | 
			
				
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								 austin | ebcf0865ee | server sync sprint tree | 2024-09-03 22:36:30 -04:00 |  | 
			
				
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								 austin | c783550ee5 | rename client sprint tree 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-03 21:47:03 -04:00 |  | 
			
				
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								 austin | 21d94327f8 | move sprint tree | 2024-09-03 21:46:34 -04:00 |  | 
			
				
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								 austin | 1bdda9c2e4 | change walk component package | 2024-09-03 21:45:14 -04:00 |  | 
			
				
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								 austin | 249db4fc89 | Data View for entities in debug menu 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-02 19:27:42 -04:00 |  | 
			
				
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								 austin | 7c363143f2 | update assumptions about facing vector on server 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-02 19:19:24 -04:00 |  | 
			
				
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								 austin | 91490103a4 | fix entity tree not re-rendering on delete 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-02 18:51:36 -04:00 |  | 
			
				
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								 austin | b1612cc943 | hitbox collision debugging 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-02 18:30:26 -04:00 |  | 
			
				
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								 austin | bff1b62659 | add error reporting on bad collision 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-02 16:59:31 -04:00 |  | 
			
				
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								 austin | 3888b9d442 | spawning units 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-02 16:52:34 -04:00 |  | 
			
				
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								 austin | de1ddecfba | move shaders around 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-02 15:49:23 -04:00 |  | 
			
				
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								 austin | f9d3541ce8 | shadow map properly rendering 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-02 15:33:56 -04:00 |  | 
			
				
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								 austin | 9c4fef260d | more framebuffer fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-02 13:03:16 -04:00 |  | 
			
				
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								 austin | 6e47b585b2 | texture map fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-02 12:20:31 -04:00 |  | 
			
				
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								 austin | 67a90d1e02 | test client ability to attack 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-02 12:15:21 -04:00 |  | 
			
				
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								 austin | 058960727f | fully remove framebuffer linearized test 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-02 11:06:32 -04:00 |  | 
			
				
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								 austin | 2a35bfeb6c | comment out linearized framebuffer testing 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-02 11:03:40 -04:00 |  | 
			
				
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								 austin | c5f42622cd | prevent yoga double free 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-02 10:55:33 -04:00 |  | 
			
				
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								 austin | a7164a5084 | NaN fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-02 10:48:48 -04:00 |  | 
			
				
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								 austin | ee3d31abe1 | linearize screen framebuffer creation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-02 10:27:35 -04:00 |  | 
			
				
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								 austin | 9443811a2c | remove framebuffer caching for debug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-02 10:07:28 -04:00 |  | 
			
				
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								 austin | b863c33253 | framebuffer fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-02 09:47:02 -04:00 |  | 
			
				
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								 austin | 1873b8abad | always run debug pipeline 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-02 09:09:56 -04:00 |  | 
			
				
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								 austin | bb18da86b6 | remove system log 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-01 23:11:30 -04:00 |  |