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								 austin | 63feb835cd | slider fixes, dragevent fixes, new component 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-15 22:49:28 -04:00 |  | 
			
				
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								 austin | 963e8b6585 | ui tests 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-15 15:47:58 -04:00 |  | 
			
				
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								 austin | a7c8571afa | testing fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-15 13:04:08 -04:00 |  | 
			
				
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								 austin | 79e2fdf512 | bugfixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-15 10:56:09 -04:00 |  | 
			
				
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								 austin | efd2ff1bb7 | fixes, docs, skeleton creature 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-14 21:45:51 -04:00 |  | 
			
				
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								 austin | 4eb4fba8a0 | adjust physics numbers 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-13 18:20:04 -04:00 |  | 
			
				
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								 austin | c706b855cd | physics debugging 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-13 17:55:49 -04:00 |  | 
			
				
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								 austin | b761299c29 | physics work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-13 09:30:21 -04:00 |  | 
			
				
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								 austin | 90793154ed | data cleanup 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-12 19:33:12 -04:00 |  | 
			
				
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								 austin | b84c5aff49 | flip around entity type enum values 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-12 19:17:48 -04:00 |  | 
			
				
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								 austin | cdd44bd362 | bugfixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-12 19:13:34 -04:00 |  | 
			
				
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								 austin | 8408d84055 | massive entity spawning refactor 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-12 18:51:51 -04:00 |  | 
			
				
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								 austin | 42bc5d38b9 | fix octree test failing due to random collision 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-12 15:39:00 -04:00 |  | 
			
				
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								 austin | ed29d1ffb3 | fix SSBO test 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-12 15:31:44 -04:00 |  | 
			
				
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								 austin | e18d06e454 | re-disable window test 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-12 13:45:44 -04:00 |  | 
			
				
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								 austin | f7d1bbed70 | fixes + ssbo impl + instanced actor rearch 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-12 13:42:36 -04:00 |  | 
			
				
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								 austin | dd763b31a9 | new voxel audio, foliage fix, ui test fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-11 23:39:32 -04:00 |  | 
			
				
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								 austin | 5fce9bc292 | dbody entity key refactor 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-11 21:11:00 -04:00 |  | 
			
				
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								 austin | 3082dde1b1 | client foliage manager dependency update 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-11 20:57:46 -04:00 |  | 
			
				
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								 austin | 5e06dbe786 | scaled foliage cell generation | 2024-09-11 20:54:04 -04:00 |  | 
			
				
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								 austin | 8430439509 | foliage manager fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-11 19:02:53 -04:00 |  | 
			
				
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								 austin | 742c606540 | remove dead method | 2024-09-11 17:34:29 -04:00 |  | 
			
				
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								 austin | ce8261aa13 | octree foliage work | 2024-09-11 17:33:21 -04:00 |  | 
			
				
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								 austin | f234c6423c | variable density for foliage cells 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-11 12:49:23 -04:00 |  | 
			
				
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								 austin | 11d468fe14 | menu fix, new voxel type + textures 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-11 12:19:29 -04:00 |  | 
			
				
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								 austin | d19fdef761 | fix texture instanced actor buffers 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-10 20:49:08 -04:00 |  | 
			
				
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								 austin | e099fa9429 | ability to select voxel for basic level 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-10 20:00:10 -04:00 |  | 
			
				
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								 austin | 3fd97d415a | voxel selection popout fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-10 19:32:09 -04:00 |  | 
			
				
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								 austin | f70844c74b | make script engine optional for startup 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-10 18:13:08 -04:00 |  | 
			
				
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								 austin | 211389812d | display blank item slot under dragged item panel 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-10 15:15:41 -04:00 |  | 
			
				
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								 austin | 44b70f4ce6 | jump/fall/land animation consistency fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-10 13:24:14 -04:00 |  | 
			
				
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								 austin | 797dfc95f6 | reflag more tests 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-10 08:54:04 -04:00 |  | 
			
				
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								 austin | 38a588712c | reflag tests 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-10 01:40:06 -04:00 |  | 
			
				
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								 austin | 706d25de56 | 3d spline implementation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-10 01:32:21 -04:00 |  | 
			
				
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								 austin | 55eacf2c1b | parshapes fixes, jump/fall state reorg 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-09 19:47:42 -04:00 |  | 
			
				
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								 austin | d9d2a74f68 | eventual fall tree synchronization 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-09 18:32:34 -04:00 |  | 
			
				
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								 austin | 99a7434557 | min fall frames to block attack | 2024-09-09 18:25:38 -04:00 |  | 
			
				
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								 austin | 9301996bac | movement penalty on swinging weapon 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-09 18:14:19 -04:00 |  | 
			
				
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								 austin | f4f288c8d5 | recoil on attack block 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2024-09-09 17:08:02 -04:00 |  | 
			
				
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								 austin | d8b89aac7d | fix framebuffer caching bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-09 12:42:29 -04:00 |  | 
			
				
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								 austin | 73a5d79bc2 | tests, datastructure, debug work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-08 21:39:54 -04:00 |  | 
			
				
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								 austin | 09341af70c | par shapes work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-07 14:03:26 -04:00 |  | 
			
				
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								 austin | df3010f38a | framebuffer bug hunt work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-06 01:32:25 -04:00 |  | 
			
				
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								 austin | 5cce5e5ac1 | Lots of testing work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-05 19:56:45 -04:00 |  | 
			
				
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								 austin | 7393c0b094 | ode uninitialized bugfix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-05 17:49:16 -04:00 |  | 
			
				
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								 austin | 3db24ef6c7 | window modification signal | 2024-09-05 17:46:47 -04:00 |  | 
			
				
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								 austin | b9ccf5990c | globals tests 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-05 17:09:18 -04:00 |  | 
			
				
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								 austin | 199d1b925c | null check on server setter packet send 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-05 16:53:39 -04:00 |  | 
			
				
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								 austin | 969e49251e | main menu backout test and fix | 2024-09-05 16:45:14 -04:00 |  | 
			
				
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								 austin | eff082ca76 | fall tree tests, testing utils, assertion macros 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-05 16:00:36 -04:00 |  | 
			
				
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								 austin | 9cdfac7898 | refactor java test package 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-05 14:43:31 -04:00 |  | 
			
				
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								 austin | d39254968f | melee ai targeting fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-05 00:48:43 -04:00 |  | 
			
				
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								 austin | d2a8acf027 | viewport camera lockdown 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-05 00:21:21 -04:00 |  | 
			
				
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								 austin | f78c8b6633 | falling tests 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-05 00:13:50 -04:00 |  | 
			
				
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								 austin | f457decb5f | rename client fall tree 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-04 21:37:29 -04:00 |  | 
			
				
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								 austin | 4571adc4a7 | move tree package 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-04 21:32:52 -04:00 |  | 
			
				
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								 austin | afd4f547a1 | remove more unused code 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-04 20:33:14 -04:00 |  | 
			
				
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								 austin | 7606b702d1 | small render pipeline fix | 2024-09-04 20:30:47 -04:00 |  | 
			
				
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								 austin | 89f2d9c60a | remove unused fluid chunk function 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-04 20:16:07 -04:00 |  | 
			
				
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								 austin | 4be41f1b04 | remove unused functions | 2024-09-04 20:15:32 -04:00 |  | 
			
				
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								 austin | 43790cef7b | remove unused variables/imports 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-04 20:08:15 -04:00 |  | 
			
				
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								 austin | 23ea3442f3 | potential fix for yoga memory bug | 2024-09-04 20:05:46 -04:00 |  | 
			
				
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								 austin | 2fd6618ff0 | enable attack test, spawn tests 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-04 20:02:22 -04:00 |  | 
			
				
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								 austin | b0a92ba6e1 | server data cell readiness fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-04 19:49:21 -04:00 |  | 
			
				
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								 austin | 546a72eb80 | more test repair work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-04 01:30:18 -04:00 |  | 
			
				
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								 austin | 8b6e9451ab | fix item utils incorrect value handling 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-04 01:06:35 -04:00 |  | 
			
				
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								 austin | 95aff671c9 | viewport loading integration with testing 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-04 00:51:20 -04:00 |  | 
			
				
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								 austin | a95086e6db | more arch on testing extensions 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-04 00:43:10 -04:00 |  | 
			
				
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								 austin | 56b60695c5 | viewport loading | 2024-09-04 00:42:06 -04:00 |  | 
			
				
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								 austin | 79629e7524 | work on test stability 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-03 23:44:47 -04:00 |  | 
			
				
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								 austin | b50ba66cd8 | hitbox audio service bugfixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-03 23:28:34 -04:00 |  | 
			
				
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								 austin | 7e752644d9 | NPE fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-03 23:20:36 -04:00 |  | 
			
				
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								 austin | c09faed7a7 | equip list npe fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-03 23:16:18 -04:00 |  | 
			
				
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								 austin | d4f8cbf9df | attachutils npe bugfix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-03 23:12:46 -04:00 |  | 
			
				
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								 austin | 0f6e46159f | ItemUtils NPE bug fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-03 23:04:46 -04:00 |  | 
			
				
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								 austin | 4007bc764d | prevent NPE on entity item state check 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-03 22:37:34 -04:00 |  | 
			
				
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								 austin | ebcf0865ee | server sync sprint tree | 2024-09-03 22:36:30 -04:00 |  | 
			
				
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								 austin | c783550ee5 | rename client sprint tree 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-03 21:47:03 -04:00 |  | 
			
				
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								 austin | 21d94327f8 | move sprint tree | 2024-09-03 21:46:34 -04:00 |  | 
			
				
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								 austin | 1bdda9c2e4 | change walk component package | 2024-09-03 21:45:14 -04:00 |  | 
			
				
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								 austin | 249db4fc89 | Data View for entities in debug menu 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-02 19:27:42 -04:00 |  | 
			
				
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								 austin | 7c363143f2 | update assumptions about facing vector on server 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-02 19:19:24 -04:00 |  | 
			
				
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								 austin | 91490103a4 | fix entity tree not re-rendering on delete 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-02 18:51:36 -04:00 |  | 
			
				
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								 austin | b1612cc943 | hitbox collision debugging 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-02 18:30:26 -04:00 |  | 
			
				
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								 austin | bff1b62659 | add error reporting on bad collision 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-02 16:59:31 -04:00 |  | 
			
				
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								 austin | 3888b9d442 | spawning units 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-02 16:52:34 -04:00 |  | 
			
				
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								 austin | de1ddecfba | move shaders around 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-02 15:49:23 -04:00 |  | 
			
				
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								 austin | f9d3541ce8 | shadow map properly rendering 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-02 15:33:56 -04:00 |  | 
			
				
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								 austin | 9c4fef260d | more framebuffer fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-02 13:03:16 -04:00 |  | 
			
				
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								 austin | 6e47b585b2 | texture map fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-02 12:20:31 -04:00 |  | 
			
				
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								 austin | 67a90d1e02 | test client ability to attack 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-02 12:15:21 -04:00 |  | 
			
				
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								 austin | 058960727f | fully remove framebuffer linearized test 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-02 11:06:32 -04:00 |  | 
			
				
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								 austin | 2a35bfeb6c | comment out linearized framebuffer testing 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-02 11:03:40 -04:00 |  | 
			
				
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								 austin | c5f42622cd | prevent yoga double free 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-02 10:55:33 -04:00 |  | 
			
				
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								 austin | a7164a5084 | NaN fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-02 10:48:48 -04:00 |  | 
			
				
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								 austin | ee3d31abe1 | linearize screen framebuffer creation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-02 10:27:35 -04:00 |  | 
			
				
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								 austin | 9443811a2c | remove framebuffer caching for debug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-02 10:07:28 -04:00 |  | 
			
				
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								 austin | b863c33253 | framebuffer fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-02 09:47:02 -04:00 |  | 
			
				
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								 austin | 1873b8abad | always run debug pipeline 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-02 09:09:56 -04:00 |  | 
			
				
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								 austin | bb18da86b6 | remove system log 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-01 23:11:30 -04:00 |  | 
			
				
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								 austin | f7c4693dc7 | add unit test tag 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-01 22:54:58 -04:00 |  | 
			
				
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								 austin | 81ce8b7a4d | update log level for shader error 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-01 22:48:50 -04:00 |  | 
			
				
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								 austin | f09bb23abc | thread-safe deleting elements 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-01 22:19:56 -04:00 |  | 
			
				
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								 austin | 467c42bfe8 | opengl fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-01 20:10:33 -04:00 |  | 
			
				
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								 austin | 2fbcd250b6 | re-add crash pipeline step 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-01 20:03:51 -04:00 |  | 
			
				
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								 austin | f660e9c827 | update octree test timetable 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-01 19:58:09 -04:00 |  | 
			
				
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								 austin | a24188e2c0 | comment out full failure pipeline step 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-01 19:54:26 -04:00 |  | 
			
				
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								 austin | c30d409975 | commit missing file 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-01 19:06:53 -04:00 |  | 
			
				
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								 austin | 035a13ae7b | prevent buffer flip on position of 0 | 2024-09-01 19:06:10 -04:00 |  | 
			
				
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								 austin | 722764015c | trace.log on memory debug pipeline 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-29 21:54:49 -04:00 |  | 
			
				
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								 austin | 5a99fb387a | more logging on texture ops, mockito fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-29 21:11:51 -04:00 |  | 
			
				
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								 austin | 06a1f2dbbc | unit testing for signal system & service manager 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-29 21:00:54 -04:00 |  | 
			
				
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								 austin | d438fc5484 | rename package 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-29 20:15:27 -04:00 |  | 
			
				
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								 austin | 11dfc5bceb | rename elementManager->elementService | 2024-08-29 20:09:37 -04:00 |  | 
			
				
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								 austin | 5fe6b7a3c4 | service arch, signal arch 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-29 20:06:59 -04:00 |  | 
			
				
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								 austin | 6fd2fbc9df | disable window test 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-29 14:58:26 -04:00 |  | 
			
				
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								 austin | 637230c744 | hard kill test on timeout during setup 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-29 14:53:51 -04:00 |  | 
			
				
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								 austin | 04b48c0c3b | use stbimage instead of imageio 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2024-08-29 14:40:36 -04:00 |  | 
			
				
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								 austin | e6934c83d0 | active shader dont log on trivial problem 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-28 23:17:43 -04:00 |  | 
			
				
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								 austin | 88135c4fbe | more texture creation logging 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2024-08-28 23:11:39 -04:00 |  | 
			
				
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								 austin | 831df3d6af | add buffer limit checks to texture construction 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-28 22:57:08 -04:00 |  | 
			
				
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								 austin | 1db6059821 | more texture buffer error checking 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-28 22:48:07 -04:00 |  | 
			
				
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								 austin | 2b706a231a | texture logging 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-28 22:37:35 -04:00 |  | 
			
				
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								 austin | 562541d6d3 | yoga null element fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-28 22:29:07 -04:00 |  | 
			
				
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								 austin | 2f80a80e3d | add methods to get buffer pointers 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-28 22:06:53 -04:00 |  | 
			
				
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								 austin | f01cf94d6f | shader uniform caching fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-28 21:58:36 -04:00 |  | 
			
				
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								 austin | f6ac972aa7 | explicit error on setting uniform to unsupported type 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-28 21:41:02 -04:00 |  | 
			
				
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								 austin | fc4730c24a | add yoga double free minimization 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2024-08-28 21:36:46 -04:00 |  | 
			
				
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								 austin | bca1789457 | add more loop debug logs 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-28 21:08:03 -04:00 |  | 
			
				
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								 austin | d558e60fd7 | manually ignore unexplainable opengl error 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-28 20:59:23 -04:00 |  | 
			
				
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								 austin | 1374c1c240 | use shader program flow for setting uniforms 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2024-08-28 18:38:27 -04:00 |  | 
			
				
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								 austin | a4e6af4896 | comment out error from clientsyncmanager 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-28 17:07:59 -04:00 |  | 
			
				
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								 austin | 2c3e377810 | convert bone uniform to use shader set method 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-28 17:02:18 -04:00 |  | 
			
				
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								 austin | 9292e74221 | proliferate opengl error checking 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-28 16:35:25 -04:00 |  | 
			
				
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								 austin | 05c51896e0 | more accurate opengl error tracking 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-28 16:09:53 -04:00 |  | 
			
				
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								 austin | de8a361b52 | jenkins rerun tests with logs on script crash 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-28 13:46:10 -04:00 |  | 
			
				
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								 austin | 50aaf3f1f5 | clean up spawn creature tests 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-28 12:34:44 -04:00 |  | 
			
				
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								 austin | 0a74bed5d6 | network entity id translation fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-28 12:20:30 -04:00 |  | 
			
				
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								 austin | ab00782e93 | wait on threads to join in engine shutdown 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-28 11:18:11 -04:00 |  | 
			
				
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								 austin | ff59891c39 | testing fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-28 11:02:04 -04:00 |  | 
			
				
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								 austin | 5b24c94dfd | more global resetting work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-27 15:06:08 -04:00 |  | 
			
				
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								 austin | 5985281ac2 | rename tests 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-27 14:53:54 -04:00 |  | 
			
				
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								 austin | 4c65b59b1b | script work, player weapon on level edit 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-25 12:08:14 -04:00 |  | 
			
				
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								 austin | 719999b6aa | more scripting work | 2024-08-25 11:51:15 -04:00 |  | 
			
				
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								 austin | 3682497060 | fix engine quitting, refactor buttons in menu 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-24 18:08:24 -04:00 |  | 
			
				
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								 austin | 337da83070 | ability to return to main menu from in game | 2024-08-24 17:59:30 -04:00 |  | 
			
				
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								 austin | 3ece6523f3 | reset more state on close 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-24 17:37:01 -04:00 |  | 
			
				
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								 austin | 9bd2b6b38f | work on resetting scene on escaping to main menu 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-24 17:24:20 -04:00 |  | 
			
				
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								 austin | 1c92462888 | re-enable logger report on level change 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-24 14:39:50 -04:00 |  | 
			
				
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								 austin | b5405081e7 | fix testing bugs, leverage extensions 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-24 14:35:55 -04:00 |  | 
			
				
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								 austin | 53a0e0df1b | disable anime outline + async script loading 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-24 11:19:51 -04:00 |  | 
			
				
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								 austin | 82027a20cb | more threading work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-23 09:38:12 -04:00 |  | 
			
				
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								 austin | 5563b4366f | thread manager 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2024-08-22 21:24:44 -04:00 |  | 
			
				
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								 austin | d0e5f3b7d2 | more testing work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-22 19:56:53 -04:00 |  | 
			
				
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								 austin | 4aed133a97 | more robust tests of equip state on server 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-22 19:15:45 -04:00 |  | 
			
				
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								 austin | ea0902d22f | entity-scene testing tools 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-22 19:09:21 -04:00 |  | 
			
				
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								 austin | 6dc82d0b5e | fullscreen strategy for test rendering 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-22 18:46:51 -04:00 |  | 
			
				
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								 austin | 4ffbc87c48 | re-add hard coded window dims 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-22 18:38:24 -04:00 |  | 
			
				
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								 austin | 67700fdb47 | remove window decorations from integration testing 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-22 18:33:29 -04:00 |  | 
			
				
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								 austin | 31d8a579b4 | extra logging for debug environment diff 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-22 18:15:19 -04:00 |  | 
			
				
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								 austin | ef0c2ee7ca | octree implementation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-22 18:03:48 -04:00 |  | 
			
				
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								 austin | 787160a098 | potential testing fix | 2024-08-20 15:22:42 -04:00 |  | 
			
				
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								 austin | c8faecd140 | more details in failure message 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-20 15:11:38 -04:00 |  | 
			
				
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								 austin | a35e63920f | consistent window size for render tests 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-20 15:08:13 -04:00 |  | 
			
				
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								 austin | 2e5ebb392b | update image assert for testing 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-20 15:01:13 -04:00 |  | 
			
				
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								 austin | 5ed2263fc5 | testing work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-19 19:38:20 -04:00 |  | 
			
				
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								 austin | 0d80214dc8 | testing work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-19 13:37:36 -04:00 |  | 
			
				
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								 austin | 415e20d02d | testing rearchitecting 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-19 12:41:53 -04:00 |  | 
			
				
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								 austin | c34e448036 | disable cloud ring 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-19 09:20:07 -04:00 |  | 
			
				
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								 austin | af4d1317fc | particle work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-18 18:27:23 -04:00 |  | 
			
				
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								 austin | 0905157327 | cursor transparency 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-18 15:25:31 -04:00 |  | 
			
				
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								 austin | b2f7a3a232 | particle work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-18 10:36:46 -04:00 |  | 
			
				
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								 austin | 0eb002df82 | foliage serialization/deserialization 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-17 11:11:07 -04:00 |  | 
			
				
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								 austin | 277b9b6ee3 | logger toggle debug window 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-16 22:20:09 -04:00 |  | 
			
				
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								 austin | b729208fc3 | fix f2 menu controls reset bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-16 19:07:22 -04:00 |  | 
			
				
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								 austin | d41f3f2b16 | synchronization rotation fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-16 18:11:59 -04:00 |  | 
			
				
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								 austin | b37ee6c45f | netconfig file support 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-16 17:43:25 -04:00 |  | 
			
				
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								 austin | 67b8032588 | fix alignment on dropping mouse-grabbed item 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-16 16:53:03 -04:00 |  | 
			
				
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								 austin | 72bbbca989 | fix first person rendering not sending lighting 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-16 16:46:06 -04:00 |  | 
			
				
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								 austin | c8fc089607 | ai reset walking on disable 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-16 16:20:08 -04:00 |  | 
			
				
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								 austin | 893752098e | add angularly static collidables 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-16 16:02:25 -04:00 |  | 
			
				
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								 austin | 1314ceac06 | attack bugfixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-16 15:55:21 -04:00 |  | 
			
				
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								 austin | 51e028d9bb | fixes | 2024-08-16 15:52:02 -04:00 |  | 
			
				
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								 austin | e7851508fd | fix inventory controls 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-16 15:13:15 -04:00 |  | 
			
				
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								 austin | 3782145fb3 | fix builds 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-16 09:33:27 -04:00 |  | 
			
				
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								 austin | 74167038f7 | server tlc 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-16 08:04:44 -04:00 |  | 
			
				
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								 austin | 8bf1c23704 | fix local server-client disallowing connections 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-15 18:42:29 -04:00 |  | 
			
				
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								 austin | 37db40dc22 | viewmodel fps fix, audio fix, docs 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-15 18:23:00 -04:00 |  | 
			
				
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								 austin | d15ba2445a | client animation offset by network delay 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-15 16:46:10 -04:00 |  | 
			
				
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								 austin | e9257784c6 | audio debugging 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-15 15:36:06 -04:00 |  | 
			
				
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								 austin | 0484e54f08 | audio work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-15 13:59:20 -04:00 |  | 
			
				
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								 austin | 7775cb5e24 | ai tweaks | 2024-08-15 13:14:02 -04:00 |  | 
			
				
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								 austin | 8fcd0a8f64 | rename move nodes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-15 13:04:33 -04:00 |  | 
			
				
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								 austin | 4db2de576a | Walk tree | 2024-08-15 13:03:41 -04:00 |  | 
			
				
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								 austin | 89a0df81a5 | melee ai tweaks 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-15 10:46:12 -04:00 |  | 
			
				
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								 austin | 61c5599265 | true behavior trees 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-15 09:52:32 -04:00 |  | 
			
				
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								 austin | bdec668fb8 | Ai rearchitecture for real btrees 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-14 14:46:38 -04:00 |  | 
			
				
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								 austin | b0277f9f74 | properly delete entities on the server 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-14 13:33:29 -04:00 |  | 
			
				
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								 austin | b36168bb14 | strafing work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-14 12:58:44 -04:00 |  | 
			
				
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								 austin | 9750091a49 | texture state caching fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-14 08:53:00 -04:00 |  |