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								 austin | 211389812d | display blank item slot under dragged item panel 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-10 15:15:41 -04:00 |  | 
			
				
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								 austin | 44b70f4ce6 | jump/fall/land animation consistency fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-10 13:24:14 -04:00 |  | 
			
				
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								 austin | 706d25de56 | 3d spline implementation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-10 01:32:21 -04:00 |  | 
			
				
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								 austin | 55eacf2c1b | parshapes fixes, jump/fall state reorg 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-09 19:47:42 -04:00 |  | 
			
				
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								 austin | d9d2a74f68 | eventual fall tree synchronization 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-09 18:32:34 -04:00 |  | 
			
				
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								 austin | 99a7434557 | min fall frames to block attack | 2024-09-09 18:25:38 -04:00 |  | 
			
				
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								 austin | 9301996bac | movement penalty on swinging weapon 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-09 18:14:19 -04:00 |  | 
			
				
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								 austin | f4f288c8d5 | recoil on attack block 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2024-09-09 17:08:02 -04:00 |  | 
			
				
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								 austin | 73a5d79bc2 | tests, datastructure, debug work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-08 21:39:54 -04:00 |  | 
			
				
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								 austin | 9cdfac7898 | refactor java test package 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-05 14:43:31 -04:00 |  | 
			
				
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								 austin | d39254968f | melee ai targeting fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-05 00:48:43 -04:00 |  | 
			
				
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								 austin | 7606b702d1 | small render pipeline fix | 2024-09-04 20:30:47 -04:00 |  | 
			
				
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								 austin | 4be41f1b04 | remove unused functions | 2024-09-04 20:15:32 -04:00 |  | 
			
				
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								 austin | 56b60695c5 | viewport loading | 2024-09-04 00:42:06 -04:00 |  | 
			
				
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								 austin | c09faed7a7 | equip list npe fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-03 23:16:18 -04:00 |  | 
			
				
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								 austin | d4f8cbf9df | attachutils npe bugfix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-03 23:12:46 -04:00 |  | 
			
				
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								 austin | 0f6e46159f | ItemUtils NPE bug fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-03 23:04:46 -04:00 |  | 
			
				
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								 austin | 4007bc764d | prevent NPE on entity item state check 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-03 22:37:34 -04:00 |  | 
			
				
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								 austin | ebcf0865ee | server sync sprint tree | 2024-09-03 22:36:30 -04:00 |  | 
			
				
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								 austin | 577c7293bd | documentation reorganization, dockerfile 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-03 21:32:59 -04:00 |  | 
			
				
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								 austin | 249db4fc89 | Data View for entities in debug menu 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-02 19:27:42 -04:00 |  | 
			
				
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								 austin | 91490103a4 | fix entity tree not re-rendering on delete 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-02 18:51:36 -04:00 |  | 
			
				
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								 austin | b1612cc943 | hitbox collision debugging 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-02 18:30:26 -04:00 |  | 
			
				
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								 austin | d336d77173 | work log 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-28 22:17:25 -04:00 |  | 
			
				
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								 austin | ab00782e93 | wait on threads to join in engine shutdown 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-28 11:18:11 -04:00 |  | 
			
				
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								 austin | 6b9f25053a | writing ideas for themes and topics in procgen 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-25 12:30:34 -04:00 |  | 
			
				
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								 austin | 4c65b59b1b | script work, player weapon on level edit 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-25 12:08:14 -04:00 |  | 
			
				
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								 austin | 337da83070 | ability to return to main menu from in game | 2024-08-24 17:59:30 -04:00 |  | 
			
				
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								 austin | 9bd2b6b38f | work on resetting scene on escaping to main menu 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-24 17:24:20 -04:00 |  | 
			
				
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								 austin | 53a0e0df1b | disable anime outline + async script loading 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-24 11:19:51 -04:00 |  | 
			
				
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								 austin | 5563b4366f | thread manager 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2024-08-22 21:24:44 -04:00 |  | 
			
				
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								 austin | 4aed133a97 | more robust tests of equip state on server 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-22 19:15:45 -04:00 |  | 
			
				
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								 austin | a125043400 | rearchitecting todo item 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-21 16:17:49 -04:00 |  | 
			
				
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								 austin | a35e63920f | consistent window size for render tests 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-20 15:08:13 -04:00 |  | 
			
				
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								 austin | 415e20d02d | testing rearchitecting 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-19 12:41:53 -04:00 |  | 
			
				
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								 austin | c34e448036 | disable cloud ring 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-19 09:20:07 -04:00 |  | 
			
				
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								 austin | af4d1317fc | particle work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-18 18:27:23 -04:00 |  | 
			
				
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								 austin | 0905157327 | cursor transparency 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-18 15:25:31 -04:00 |  | 
			
				
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								 austin | b2f7a3a232 | particle work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-18 10:36:46 -04:00 |  | 
			
				
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								 austin | 0eb002df82 | foliage serialization/deserialization 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-17 11:11:07 -04:00 |  | 
			
				
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								 austin | 277b9b6ee3 | logger toggle debug window 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-16 22:20:09 -04:00 |  | 
			
				
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								 austin | b729208fc3 | fix f2 menu controls reset bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-16 19:07:22 -04:00 |  | 
			
				
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								 austin | d41f3f2b16 | synchronization rotation fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-16 18:11:59 -04:00 |  | 
			
				
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								 austin | b37ee6c45f | netconfig file support 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-16 17:43:25 -04:00 |  | 
			
				
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								 austin | 67b8032588 | fix alignment on dropping mouse-grabbed item 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-16 16:53:03 -04:00 |  | 
			
				
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								 austin | 72bbbca989 | fix first person rendering not sending lighting 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-16 16:46:06 -04:00 |  | 
			
				
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								 austin | c8fc089607 | ai reset walking on disable 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-16 16:20:08 -04:00 |  | 
			
				
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								 austin | 893752098e | add angularly static collidables 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-16 16:02:25 -04:00 |  | 
			
				
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								 austin | 1314ceac06 | attack bugfixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-16 15:55:21 -04:00 |  | 
			
				
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								 austin | 51e028d9bb | fixes | 2024-08-16 15:52:02 -04:00 |  | 
			
				
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								 austin | e7851508fd | fix inventory controls 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-16 15:13:15 -04:00 |  | 
			
				
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								 austin | e30784fffb | bug triage, vscode extension recommends 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-16 11:37:03 -04:00 |  | 
			
				
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								 austin | 418ff60f6a | launcher fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-16 10:25:05 -04:00 |  | 
			
				
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								 austin | 3782145fb3 | fix builds 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-16 09:33:27 -04:00 |  | 
			
				
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								 austin | 74167038f7 | server tlc 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-16 08:04:44 -04:00 |  | 
			
				
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								 austin | 37db40dc22 | viewmodel fps fix, audio fix, docs 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-15 18:23:00 -04:00 |  | 
			
				
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								 austin | d15ba2445a | client animation offset by network delay 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-15 16:46:10 -04:00 |  | 
			
				
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								 austin | e9257784c6 | audio debugging 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-15 15:36:06 -04:00 |  | 
			
				
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								 austin | 0484e54f08 | audio work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-15 13:59:20 -04:00 |  | 
			
				
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								 austin | aa03c93308 | docs updates 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-15 13:14:18 -04:00 |  | 
			
				
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								 austin | 4db2de576a | Walk tree | 2024-08-15 13:03:41 -04:00 |  | 
			
				
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								 austin | 89a0df81a5 | melee ai tweaks 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-15 10:46:12 -04:00 |  | 
			
				
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								 austin | 61c5599265 | true behavior trees 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-15 09:52:32 -04:00 |  | 
			
				
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								 austin | bdec668fb8 | Ai rearchitecture for real btrees 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-14 14:46:38 -04:00 |  | 
			
				
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								 austin | d44fdc5673 | animation work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-14 13:47:58 -04:00 |  | 
			
				
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								 austin | b0277f9f74 | properly delete entities on the server 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-14 13:33:29 -04:00 |  | 
			
				
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								 austin | 9750091a49 | texture state caching fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-14 08:53:00 -04:00 |  | 
			
				
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								 austin | bd297df672 | work debugging shader issue 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-13 23:51:41 -04:00 |  | 
			
				
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								 austin | 8d857f9027 | fix katana model 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-13 18:12:19 -04:00 |  | 
			
				
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								 austin | c8a2f1d035 | animation updates 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-13 17:50:45 -04:00 |  | 
			
				
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								 austin | 830d2071df | remove movement restriction on attack | 2024-08-13 16:12:32 -04:00 |  | 
			
				
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								 austin | 25fff94029 | delete entity on death 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-13 16:08:46 -04:00 |  | 
			
				
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								 austin | 1ca9c60640 | hitbox collision debounce work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-13 15:51:46 -04:00 |  | 
			
				
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								 austin | 4cf34d162c | convert scene tag datastructure 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-13 14:12:17 -04:00 |  | 
			
				
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								 austin | 0b2086a1d4 | multiple hitboxes per bone + data fixes | 2024-08-13 14:09:18 -04:00 |  | 
			
				
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								 austin | 06b068643e | hitbox offsets 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-13 12:39:53 -04:00 |  | 
			
				
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								 austin | 902680ad16 | movement tweaks, upright tree fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-12 21:49:51 -04:00 |  | 
			
				
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								 austin | d25e07f35a | server rotation fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-12 20:52:41 -04:00 |  | 
			
				
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								 austin | ea3518300f | add always upright tree 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-12 16:59:02 -04:00 |  | 
			
				
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								 austin | a7b12c280a | rescale player model 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-12 16:36:00 -04:00 |  | 
			
				
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								 austin | 5f15690453 | fix hitcapsule misalignment | 2024-08-12 15:32:17 -04:00 |  | 
			
				
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								 austin | b48501652c | fix server animation reset bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-12 15:26:38 -04:00 |  | 
			
				
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								 austin | 8e6c9e97b0 | block sfx 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-12 13:07:40 -04:00 |  | 
			
				
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								 austin | 8e48250013 | server anim time scale fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-12 09:41:00 -04:00 |  | 
			
				
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								 austin | 9d7ab27da7 | more documentation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-11 22:33:42 -04:00 |  | 
			
				
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								 austin | ee15dd2366 | client-server physics synchronization 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-11 19:31:43 -04:00 |  | 
			
				
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								 austin | 263d6680ee | state collection work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-11 12:22:14 -04:00 |  | 
			
				
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								 austin | 07a708edfc | architecture work, blocker ai tree 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-10 14:43:00 -04:00 |  | 
			
				
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								 austin | 9349b35596 | equipped item serialization 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-09 21:05:27 -04:00 |  | 
			
				
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								 austin | 4ff8f1a5d0 | math overhaul 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-09 18:00:56 -04:00 |  | 
			
				
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								 austin | ee44f76dcc | play audio on client when server has collision 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-08 14:10:26 -04:00 |  | 
			
				
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								 austin | ab4b64942d | jump sfx, walk audio fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-08 11:46:24 -04:00 |  | 
			
				
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								 austin | 5e87dec05d | more robust java audio support 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-07 19:52:35 -04:00 |  | 
			
				
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								 austin | 920f3912de | attack animation sounds 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-06 13:27:44 -04:00 |  | 
			
				
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								 austin | cacc8dc57f | small movement work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-04 12:18:06 -04:00 |  | 
			
				
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								 austin | 02c23d6e28 | documentation reorganization 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-02 16:21:28 -04:00 |  | 
			
				
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								 austin | c17d8750e2 | docs work | 2024-08-02 16:17:53 -04:00 |  | 
			
				
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								 austin | daa8159100 | docs update 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-02 16:12:52 -04:00 |  | 
			
				
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								 austin | 935fd54a9b | doc updates 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-02 15:58:36 -04:00 |  | 
			
				
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								 austin | 9958a6c5d4 | math class refactoring start 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-01 21:46:19 -04:00 |  |