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								 austin | 86c867fe31 | GriddedDataCellTrackingData + reduce allocs 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-04 16:34:13 -04:00 |  | 
			
				
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								 austin | 86344ebfeb | small bugfixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-03 18:36:15 -04:00 |  | 
			
				
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								 austin | 3379f5ca26 | unarmed combat 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-03 17:50:15 -04:00 |  | 
			
				
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								 austin | fed342aa62 | fix bush loot pool 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-03 17:15:51 -04:00 |  | 
			
				
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								 austin | 8c530823e7 | PoseActor caching fix, interact on server | 2025-04-03 17:11:20 -04:00 |  | 
			
				
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								 austin | 90a88bbd8b | break out interaction into dedicated collision eng 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-04-03 16:35:01 -04:00 |  | 
			
				
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								 austin | 840d325b1f | fix toolbar unequip bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-03 15:16:18 -04:00 |  | 
			
				
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								 austin | b08d008a08 | recursive foliage definition files 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-03 15:05:13 -04:00 |  | 
			
				
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								 austin | 52010d8b5a | new items + serverentityutils update 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-03 13:33:22 -04:00 |  | 
			
				
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								 austin | 2d55b16119 | default macro gen randomizes biomes now 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-02 17:36:53 -04:00 |  | 
			
				
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								 austin | 5109eb97a9 | noise control from biome definition 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-02 16:19:14 -04:00 |  | 
			
				
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								 austin | 44c6a667e9 | surface selection work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-02 14:09:22 -04:00 |  | 
			
				
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								 austin | 8a9abcc8e4 | lore message resend 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-02 13:51:57 -04:00 |  | 
			
				
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								 austin | 21c73c6672 | rocky plains biome 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-02 13:37:25 -04:00 |  | 
			
				
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								 austin | f9a7dfea14 | homogenous world type 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-02 12:10:00 -04:00 |  | 
			
				
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								 austin | 1672119cb3 | world/biome type options in world creation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-02 11:33:33 -04:00 |  | 
			
				
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								 austin | 183a8ce901 | panel work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-01 21:02:40 -04:00 |  | 
			
				
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								 austin | ff44e78078 | image-based frames for backing elements 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-01 15:38:54 -04:00 |  | 
			
				
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								 austin | a005e067fe | misc work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-01 12:46:43 -04:00 |  | 
			
				
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								 austin | 28735cea4e | seed saved per world and ui input for seed 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-30 22:07:24 -04:00 |  | 
			
				
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								 austin | 32641d0035 | farther draw radius 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-03-30 21:36:52 -04:00 |  | 
			
				
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								 austin | a1aef00d23 | fix foliage bugs 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-30 20:01:58 -04:00 |  | 
			
				
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								 austin | 67212d6003 | better chunk position hashing algo 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-30 17:10:53 -04:00 |  | 
			
				
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								 austin | 9c6333108d | increase memory budget 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-30 16:44:56 -04:00 |  | 
			
				
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								 austin | 86b0de24e6 | WorldOctTree optimization + more logging 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-30 16:03:21 -04:00 |  | 
			
				
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								 austin | 0a3fbb8e27 | more memory work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-30 14:57:55 -04:00 |  | 
			
				
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								 austin | 75eb75b2db | performance work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-30 13:01:46 -04:00 |  | 
			
				
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								 austin | c630a184aa | optimization work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-29 20:23:17 -04:00 |  | 
			
				
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								 austin | 5588827644 | message object pooling work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-29 16:46:57 -04:00 |  | 
			
				
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								 austin | 08d21eb2a9 | network message pooling across all categories 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-29 16:26:20 -04:00 |  | 
			
				
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								 austin | c7dc9ef07d | netparser message pooling + multithread chunk io 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-29 16:08:37 -04:00 |  | 
			
				
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								 austin | deea49ba64 | optimizations 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-28 23:19:09 -04:00 |  | 
			
				
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								 austin | 50a816adc0 | optimizations 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-03-28 20:36:26 -04:00 |  | 
			
				
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								 austin | da021f889f | disable profiler 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-28 19:14:34 -04:00 |  | 
			
				
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								 austin | 7996738bf5 | actor bone spatial data caching | 2025-03-28 19:14:01 -04:00 |  | 
			
				
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								 austin | 7f5b2c67e1 | stop sleep during high frametime 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-28 19:02:31 -04:00 |  | 
			
				
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								 austin | c64c72e17c | lotta work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-28 18:18:06 -04:00 |  | 
			
				
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								 austin | 028b957b76 | work towards async entity creation on server 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-28 16:24:39 -04:00 |  | 
			
				
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								 austin | 1c50468bdf | refactor GriddedDataCellManager package 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-28 15:10:54 -04:00 |  | 
			
				
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								 austin | 7df05d611d | more visibility into gridded cell manager | 2025-03-28 15:10:14 -04:00 |  | 
			
				
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								 austin | 72e329d855 | fix block meshgen algo bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-28 12:53:41 -04:00 |  | 
			
				
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								 austin | dae678f0c7 | fix block mesh samplers buffering 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-28 12:20:47 -04:00 |  | 
			
				
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								 austin | fcd2f1e0a7 | fix block mesh ray cast bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-28 11:32:09 -04:00 |  | 
			
				
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								 austin | 7df87e4510 | grass height variance 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-28 10:05:51 -04:00 |  | 
			
				
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								 austin | d87c262955 | TextureInstancedActor grass packing fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-27 21:52:20 -04:00 |  | 
			
				
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								 austin | 732c9700c4 | grass curvature from file + ui 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-27 21:02:21 -04:00 |  | 
			
				
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								 austin | cb1f2ec1be | foliage data editing ui 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-27 20:45:21 -04:00 |  | 
			
				
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								 austin | f0179f8507 | file-controlled foliage coloration 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-27 20:16:22 -04:00 |  | 
			
				
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								 austin | aec3733429 | tooltip fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-27 19:47:53 -04:00 |  | 
			
				
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								 austin | 72915798b3 | ui work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-27 19:33:46 -04:00 |  | 
			
				
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								 austin | d7329210b0 | remove deprecated foliage manager 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-27 18:18:40 -04:00 |  | 
			
				
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								 austin | 097c23ef28 | block meshgen work | 2025-03-27 18:10:14 -04:00 |  | 
			
				
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								 austin | 83185bb8ce | fix audio bugs 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-27 17:01:05 -04:00 |  | 
			
				
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								 austin | f9e12553c9 | single player save file filtering 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-27 16:26:21 -04:00 |  | 
			
				
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								 austin | 9651734bca | increase sim range 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-27 16:01:35 -04:00 |  | 
			
				
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								 austin | 6d2b4bf318 | rearch foliage rendering into dedicated pipeline 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-27 15:46:18 -04:00 |  | 
			
				
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								 austin | 3b0e39d169 | performance fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-27 15:16:13 -04:00 |  | 
			
				
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								 austin | 253a2461b6 | imgui work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-26 23:53:01 -04:00 |  | 
			
				
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								 austin | 7f3cad3064 | tabs for editor view 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-26 22:46:35 -04:00 |  | 
			
				
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								 austin | 2cf46cc38f | editor mode pauses simulation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-26 22:38:09 -04:00 |  | 
			
				
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								 austin | 62ad638255 | editor mode asset file drag'n'drop | 2025-03-26 22:34:24 -04:00 |  | 
			
				
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								 austin | ed9dac0b80 | add debug control 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-26 19:42:56 -04:00 |  | 
			
				
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								 austin | 8ddb35d0f8 | fix block meshgen iteration bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-26 19:03:51 -04:00 |  | 
			
				
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								 austin | f048b26064 | fix block meshgen indices bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-26 17:47:33 -04:00 |  | 
			
				
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								 austin | cdc37a70f6 | fix entity swap reset position bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-03-24 18:59:16 -04:00 |  | 
			
				
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								 austin | bb886bcf12 | work on placing blocks 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-03-06 17:50:34 -05:00 |  | 
			
				
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								 austin | 34959ae83e | remove unused imports 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-01-25 18:02:47 -05:00 |  | 
			
				
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								 austin | 851e95f3e5 | block item texture work | 2025-01-25 18:02:22 -05:00 |  | 
			
				
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								 austin | f875f4a80f | block model work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-01-25 17:03:51 -05:00 |  | 
			
				
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								 austin | c2523b21bf | procedurally generated block item types | 2025-01-24 17:34:49 -05:00 |  | 
			
				
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								 austin | 0961b42e26 | improve menu perf while init asset loading 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-01-24 16:47:34 -05:00 |  | 
			
				
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								 austin | 8ecfcdfc9d | ray casting floating point work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-01-24 16:28:57 -05:00 |  | 
			
				
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								 austin | 70bc473277 | floating origin for CollisionEngine.java | 2025-01-24 16:19:04 -05:00 |  | 
			
				
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								 austin | 919298a3de | disable client fluid draw cell loading gate 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-01-24 14:44:37 -05:00 |  | 
			
				
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								 austin | 2de1468ad2 | fix server terrain physics positioning | 2025-01-24 14:41:10 -05:00 |  | 
			
				
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								 austin | 65e3c0703b | homogenize player controller packet interface 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-01-24 14:34:28 -05:00 |  | 
			
				
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								 austin | 27fa045a2e | delete old server physics cell on terrain edit 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-01-24 14:09:55 -05:00 |  | 
			
				
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								 austin | 6d80269acb | pressure work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-01-24 13:48:35 -05:00 |  | 
			
				
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								 austin | 22d87dcb8f | debug logging work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-01-19 19:57:36 -05:00 |  | 
			
				
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								 austin | 1006145eea | single-chunk levels from level creation menu 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-01-19 17:28:35 -05:00 |  | 
			
				
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								 austin | 257c5f3a87 | more context for level creator menu | 2025-01-19 17:22:19 -05:00 |  | 
			
				
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								 austin | 9472a990b4 | fix particle shader datatype 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-24 17:15:21 -05:00 |  | 
			
				
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								 austin | bc74b91066 | fix rendering size on nonstandard monitor 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-24 16:45:15 -05:00 |  | 
			
				
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								 austin | ec5a9b3a65 | chunk level pressure/density transfer 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-19 19:43:53 -05:00 |  | 
			
				
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								 austin | b5cd111e34 | incoming/outgoing field caching on fluid chunks 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-19 19:06:29 -05:00 |  | 
			
				
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								 austin | c48467b333 | semistable single chunk pressurecell 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-19 18:48:44 -05:00 |  | 
			
				
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								 austin | 6fbf5c9d1e | more sim flags 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-19 18:04:01 -05:00 |  | 
			
				
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								 austin | 7ccf0de17b | debug data printing 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-19 17:01:39 -05:00 |  | 
			
				
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								 austin | 67238f0648 | add tracking for pressurecell 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-19 16:25:29 -05:00 |  | 
			
				
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								 austin | f009326ed3 | pressurecell improvements 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-15 21:46:05 -05:00 |  | 
			
				
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								 austin | 9fb2f3f2e1 | fix div cache not caching 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-15 21:27:59 -05:00 |  | 
			
				
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								 austin | a26ed3a001 | work on pressurecell solver 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-15 00:30:19 -05:00 |  | 
			
				
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								 austin | 254d8d3d9d | rename pressure cache 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-13 20:02:34 -05:00 |  | 
			
				
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								 austin | 2fda30c8c1 | grid2 work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-13 19:54:09 -05:00 |  | 
			
				
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								 austin | 9b1fa6939a | comment out hard to pass tests 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-12 23:49:28 -05:00 |  | 
			
				
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								 austin | a835ebb3eb | work on increating grid2 accuracy 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-11 10:59:36 -05:00 |  | 
			
				
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								 austin | 36e40cd0ae | small-ish fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-10 20:05:20 -05:00 |  | 
			
				
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								 austin | c914582c92 | allocating arrays for new fluid sim approach 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-09 12:19:30 -05:00 |  | 
			
				
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								 austin | ab5e65b14f | fix memory leak 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-07 15:37:20 -05:00 |  | 
			
				
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								 austin | 6cd97ec13b | cellular fluid work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-07 11:42:35 -05:00 |  | 
			
				
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								 austin | 03729abc7b | commit work for the day 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-06 22:40:08 -05:00 |  | 
			
				
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								 austin | 3436bfa457 | fix bounds check for cellular sim | 2024-12-06 19:28:05 -05:00 |  | 
			
				
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								 austin | d3f545955f | Fix native bounds setting bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 19:05:33 -05:00 |  | 
			
				
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								 austin | 53a9a1b383 | bounds array allocation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-06 16:11:34 -05:00 |  | 
			
				
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								 austin | bdb4394ab3 | fix arena loading 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 12:40:50 -05:00 |  | 
			
				
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								 austin | 85f0652d4f | small collision engine formatting 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 22:58:00 -05:00 |  | 
			
				
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								 austin | c34de4744b | fix placing character at end of world bounds 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-03 21:30:43 -05:00 |  | 
			
				
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								 austin | af1daecdac | Start to standardize on doubles for positions 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 20:54:21 -05:00 |  | 
			
				
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								 austin | 4e6f9243b6 | terrain chunk file dedicated folder 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 18:39:19 -05:00 |  | 
			
				
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								 austin | 4995e06f87 | fix homogenous flagging on cell managers 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 18:26:23 -05:00 |  | 
			
				
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								 austin | bff87fa725 | Fix cache key collision bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 18:13:09 -05:00 |  | 
			
				
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								 austin | 9157180e03 | elevation fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 17:59:01 -05:00 |  | 
			
				
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								 austin | 1ea758705f | spawn player in center of single player world 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 16:36:35 -05:00 |  | 
			
				
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								 austin | ddaab9a2db | fix single player loading 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 16:14:07 -05:00 |  | 
			
				
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								 austin | c8ba4c5e5c | move world generation menu functions 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 14:05:54 -05:00 |  | 
			
				
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								 austin | 944a6c93eb | swap to first person testing 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 13:49:35 -05:00 |  | 
			
				
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								 austin | e21bcbbe3f | fix gravity tree not deactivating 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 13:19:17 -05:00 |  | 
			
				
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								 austin | cb9dc3170d | integrate cmake + ninja 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-01 23:45:29 -05:00 |  | 
			
				
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								 austin | 83b8227b68 | normalization ratio for fluid simulation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-01 19:23:08 -05:00 |  | 
			
				
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								 austin | 0b9f62cc0e | Awake fluid chunks based on neighbor state | 2024-12-01 18:24:02 -05:00 |  | 
			
				
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								 austin | d8eaf7f501 | conditional fluid chunk rasterization 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-01 17:56:47 -05:00 |  | 
			
				
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								 austin | ba7884363d | unsleeping fluid chunks on edit 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-01 17:48:06 -05:00 |  | 
			
				
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								 austin | 391a727709 | homogenous fluid chunk work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-01 17:43:18 -05:00 |  | 
			
				
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								 austin | c473805510 | fluid chunk sleeping 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-01 17:03:43 -05:00 |  | 
			
				
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								 austin | 6ce1c474d5 | fix fluid chunk indexing from java side 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-01 16:05:13 -05:00 |  | 
			
				
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								 austin | 59be0068f1 | fix fluid sim null ptr bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-01 15:49:48 -05:00 |  | 
			
				
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								 austin | 569311a23e | Fix memory leak 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-01 15:21:54 -05:00 |  | 
			
				
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								 austin | 0e2c29d8a1 | explicit memory management of fluids 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-01 13:07:33 -05:00 |  | 
			
				
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								 austin | 05c20ee650 | Update fluid cell manager counter 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-01 12:04:09 -05:00 |  | 
			
				
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								 austin | 586232dd79 | fluid update work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Build queued... | 2024-12-01 12:02:16 -05:00 |  | 
			
				
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								 austin | cc08cc85d9 | fix fluid sim bounds loop 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-30 20:50:01 -05:00 |  | 
			
				
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								 austin | 239af5e7ab | multichunk fluidsim 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-30 20:22:18 -05:00 |  | 
			
				
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								 austin | 03d583ee85 | metadata calculation on c side of fluidsim 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-30 19:52:10 -05:00 |  | 
			
				
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								 austin | f2fc2d2dc4 | actual fluid sim in bounded level 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-30 19:04:41 -05:00 |  | 
			
				
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								 austin | 5caed003d1 | properly linking library 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-30 18:10:41 -05:00 |  | 
			
				
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								 austin | 888cc254f3 | more fluid dimensions work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-30 17:25:26 -05:00 |  | 
			
				
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								 austin | 40ae429417 | update fluid chunk dims 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-30 17:08:18 -05:00 |  | 
			
				
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								 austin | 96107d4356 | rearching ServerFluidManager 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-30 17:02:08 -05:00 |  | 
			
				
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								 austin | 57ab3158fe | work on integrating c fluid sim 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-30 16:33:53 -05:00 |  | 
			
				
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								 austin | 5174572fb8 | Migrate C code 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-30 14:32:35 -05:00 |  | 
			
				
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								 austin | 081a60a670 | move class 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-30 13:31:41 -05:00 |  | 
			
				
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								 austin | 72e6a6d0cb | server fluid storage conversion 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-30 13:23:20 -05:00 |  | 
			
				
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								 austin | 2d8b172f16 | water spawner work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-30 12:20:36 -05:00 |  | 
			
				
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								 austin | 7d6134c183 | fix tests 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-29 23:09:58 -05:00 |  | 
			
				
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								 austin | 0f85b0ac92 | remove concurrent datastructures 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2024-11-29 21:36:05 -05:00 |  | 
			
				
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								 austin | dfc59e0ea6 | fluid work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2024-11-29 21:19:59 -05:00 |  | 
			
				
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								 austin | 080cdeca33 | character database work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2024-11-29 20:47:52 -05:00 |  | 
			
				
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								 austin | 460989eeab | Fix singleplayer loading flow 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-29 19:26:09 -05:00 |  | 
			
				
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								 austin | 9c672af15f | character creation menu work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-29 19:05:14 -05:00 |  | 
			
				
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								 austin | 176bdb1d5a | singleplayer menu layout work | 2024-11-29 17:40:13 -05:00 |  | 
			
				
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								 austin | 2c967a2141 | fix recursive delete in cell managers 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-29 17:16:29 -05:00 |  | 
			
				
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								 austin | aa34ea4db6 | biome surface blending 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-29 16:19:39 -05:00 |  | 
			
				
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								 austin | 471df1c6b1 | debug work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-29 12:40:19 -05:00 |  | 
			
				
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								 austin | 0625abdaf4 | lower grass radius 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-29 12:26:12 -05:00 |  | 
			
				
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								 austin | cf9371461b | autodisable terrain colliders 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-29 12:23:23 -05:00 |  | 
			
				
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								 austin | d8a9d660aa | variable collision bits from collidable defns 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-29 12:13:53 -05:00 |  | 
			
				
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								 austin | 524f328fae | simplify physics cases | 2024-11-29 12:08:52 -05:00 |  | 
			
				
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								 austin | 36d2271b35 | convert server physics cell generation to executor 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-29 11:52:07 -05:00 |  | 
			
				
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								 austin | 561576a758 | fix reentrant locking bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-29 11:41:54 -05:00 |  | 
			
				
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								 austin | ef8b070c88 | fix block tree not firing 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-29 11:21:02 -05:00 |  | 
			
				
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								 austin | a1eb17cb51 | Fix particle placement on spawn 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-25 19:39:03 -05:00 |  | 
			
				
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								 austin | 46fc63bc63 | VisualShader work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-25 18:00:09 -05:00 |  | 
			
				
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								 austin | e204f7ac55 | Refactoring parts of visual shader class 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-25 15:52:32 -05:00 |  | 
			
				
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								 austin | b1230ea07c | cloud work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-25 15:40:44 -05:00 |  | 
			
				
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								 austin | 96753152e6 | Add texture atlasing to block models 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-24 16:48:28 -05:00 |  | 
			
				
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								 austin | e8c38584fa | fix block meshes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-24 11:16:31 -05:00 |  | 
			
				
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								 austin | 21e2ec7b06 | Server-driven block rasterizer with LOD 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-23 23:27:02 -05:00 |  | 
			
				
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								 austin | 749b9c63b4 | Add client side handling of block endpoints 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-23 22:52:52 -05:00 |  | 
			
				
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								 austin | 344019885e | refactor block chunk data location 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-23 22:27:52 -05:00 |  | 
			
				
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								 austin | 874dcafa97 | Server structures for dealing with block data | 2024-11-23 22:27:08 -05:00 |  | 
			
				
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								 austin | 3777a9a37c | server side terrain management refactoring 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-23 21:46:13 -05:00 |  | 
			
				
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								 austin | 1b1876643d | Asset manager queueing + cube voxel meshing 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-23 21:29:21 -05:00 |  | 
			
				
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								 austin | e33706c21d | Break out network monitor debug window 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-23 17:09:55 -05:00 |  | 
			
				
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								 austin | e20843d3f4 | Dedicated crafting button | 2024-11-23 17:04:22 -05:00 |  | 
			
				
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								 austin | 5fee2d06af | Fix terrain editing 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-23 16:47:33 -05:00 |  | 
			
				
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								 austin | 786e96373d | foliage placement fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-22 20:55:18 -05:00 |  | 
			
				
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								 austin | 745dbe224b | voxel weight change 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-22 20:42:14 -05:00 |  | 
			
				
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								 austin | 8c5874b6a3 | foliage work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-22 20:21:26 -05:00 |  | 
			
				
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								 austin | eed0170894 | Foliage work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-21 19:41:19 -05:00 |  | 
			
				
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								 austin | 2926a2abf3 | Fix foliage texture wrapping 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-21 19:14:49 -05:00 |  | 
			
				
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								 austin | cc51e4c908 | foliage work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-21 18:30:17 -05:00 |  | 
			
				
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								 austin | 4d934873c3 | Complete overhaul of foliage management 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-21 17:08:41 -05:00 |  | 
			
				
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								 austin | dc00a20bb0 | reduce projection near clip + grass work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-21 13:31:15 -05:00 |  | 
			
				
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								 austin | 9db672321f | Light fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-20 21:44:19 -05:00 |  | 
			
				
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								 austin | 7da8472d0e | bugfixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-20 20:59:05 -05:00 |  | 
			
				
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								 austin | 3db6180c0e | bug fixes + shader refactor 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-20 20:14:53 -05:00 |  | 
			
				
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								 austin | b892bea3d3 | Fix backing out to main menu 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-20 19:12:18 -05:00 |  | 
			
				
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								 austin | fc4f124a25 | Fix audio source id bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-20 18:34:26 -05:00 |  | 
			
				
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								 austin | d84a993739 | font loading update 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-20 18:14:26 -05:00 |  | 
			
				
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								 austin | fe8466c2f8 | edge polygon gen fix + logo 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-20 13:23:55 -05:00 |  | 
			
				
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								 austin | 047e6af24f | Terrain work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-20 11:14:39 -05:00 |  | 
			
				
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								 austin | 8284697812 | optimize voxel rasterize data passthrough 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-19 13:01:44 -05:00 |  | 
			
				
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								 austin | 4d9047d8cf | bugfixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-19 11:45:35 -05:00 |  | 
			
				
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								 austin | 3a9eb0591d | Noise definitions in data files 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-18 18:25:29 -05:00 |  | 
			
				
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								 austin | a44255060d | Voxel system improvements 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-17 15:40:59 -05:00 |  | 
			
				
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								 austin | 596b0f6624 | hitbox fix + mountain gen 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-17 14:32:18 -05:00 |  | 
			
				
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								 austin | d65efefc92 | Fix image panel regression 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-16 20:32:30 -05:00 |  | 
			
				
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								 austin | 9bd81242fc | implement crafting 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-16 18:38:43 -05:00 |  | 
			
				
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								 austin | 851875b62f | Visual updates + fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-15 15:54:30 -05:00 |  | 
			
				
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								 austin | d0235a01d6 | major script engine work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-15 15:10:42 -05:00 |  | 
			
				
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								 austin | 64a3628316 | Add interaction usage data and functionality 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-14 19:49:31 -05:00 |  | 
			
				
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								 austin | e1ec69c230 | spawn item automatic generation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-14 15:14:36 -05:00 |  | 
			
				
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								 austin | 166ed9ea6e | re-enable foliage manager 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-14 09:03:44 -05:00 |  | 
			
				
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								 austin | dda20e55cc | implement loot drops from entities 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-13 23:04:35 -05:00 |  | 
			
				
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								 austin | 9a20a64d5b | fixing up gridded data cell manager 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-13 21:08:32 -05:00 |  | 
			
				
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								 austin | 755db7ba72 | editor entity support 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-13 18:55:02 -05:00 |  | 
			
				
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								 austin | a32f6200cc | fixes + generator work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-13 15:49:52 -05:00 |  | 
			
				
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								 austin | d06d5d4506 | homogenous value fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-11 17:07:30 -05:00 |  | 
			
				
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								 austin | c2aacdd2ae | more optimizations 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-11 16:08:26 -05:00 |  | 
			
				
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								 austin | 8ddbe36b3d | terrain optimizations 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-11 12:22:46 -05:00 |  | 
			
				
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								 austin | 183c98367c | WorldOctTree small updates 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-11 11:11:41 -05:00 |  | 
			
				
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								 austin | 4f2fcc62c9 | chunk data storage dimension change | 2024-11-11 11:08:22 -05:00 |  | 
			
				
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								 austin | 1b5d6c1795 | Terrain optimizations 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-11 10:23:49 -05:00 |  | 
			
				
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								 austin | 4d6db78059 | ClientDrawCellManager optimizations 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-10 14:51:29 -05:00 |  | 
			
				
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								 austin | 221bcd70a7 | fix cache bug + foliage setting 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-09 20:51:27 -05:00 |  | 
			
				
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								 austin | cc60818e35 | js chunkgen + fixes + scriptengine work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-09 20:04:44 -05:00 |  | 
			
				
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								 austin | 86e61b7a0e | Convert volumetric + shadow pass to entity tags 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-08 18:38:40 -05:00 |  | 
			
				
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								 austin | a9c74e8d50 | fixes to foliage rendering 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-08 17:54:48 -05:00 |  | 
			
				
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								 austin | 795fbb6a1c | grid manager entity and player tracking overhaul 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-08 12:11:40 -05:00 |  | 
			
				
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								 austin | e12dd55703 | hook up content generation to test gen realm 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-07 18:44:07 -05:00 |  | 
			
				
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								 austin | 36e261b054 | terrain lod bounding sphere fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit 
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-07 14:59:25 -05:00 |  | 
			
				
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								 austin | 22e468a6d0 | remove first chunk special gen 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit | 2024-11-07 14:44:55 -05:00 |  | 
			
				
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								 austin | 1d91727951 | view distance adjustments | 2024-11-07 13:53:03 -05:00 |  | 
			
				
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								 austin | 96b65dba46 | fix array error 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit | 2024-11-07 13:39:47 -05:00 |  | 
			
				
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								 austin | ae4c0aa4e5 | add request timeout mechanism 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit | 2024-11-07 12:25:31 -05:00 |  | 
			
				
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								 austin | 59b899b1d7 | support for sixteenth resolution chunks 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit | 2024-11-07 12:08:00 -05:00 |  | 
			
				
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								 austin | f7cc0b4dcf | add mechanism to deduplicate outgoing requests 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit | 2024-11-07 11:55:56 -05:00 |  | 
			
				
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								 austin | e6fdac489c | stratified updates to client cell manager 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit | 2024-11-07 11:44:51 -05:00 |  | 
			
				
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								 austin | 7493c1128b | eighth res chunk gen 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit | 2024-11-07 10:04:51 -05:00 |  | 
			
				
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								 austin | 249e80d4ae | fix midrange chunk visual gen 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit | 2024-11-07 09:23:35 -05:00 |  | 
			
				
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								 austin | d077f43188 | Add quarter res chunks + good requeue mechanism | 2024-11-07 09:17:46 -05:00 |  | 
			
				
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								 austin | c045c0a0d4 | Strided terrain data 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit | 2024-11-06 14:18:47 -05:00 |  | 
			
				
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								 austin | 4b8e4cb542 | fix server caching of terrain 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit 
				
	
				studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit | 2024-11-06 10:05:06 -05:00 |  | 
			
				
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								 austin | 6b2f323fdf | lod cache stratification working 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-05 15:50:25 -05:00 |  | 
			
				
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								 austin | bf292f29c6 | alter index lookups on client side 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-05 15:38:26 -05:00 |  | 
			
				
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								 austin | 8ca29e4b40 | chunkdata stride data tracking 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-05 15:10:32 -05:00 |  | 
			
				
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								 austin | 40e9b1cba4 | comment work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-05 15:01:08 -05:00 |  | 
			
				
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								 austin | c80c8e5b71 | chunk data stride tracking | 2024-11-05 14:59:48 -05:00 |  | 
			
				
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								 austin | db2886c0c7 | remove requested blocking | 2024-11-05 14:56:26 -05:00 |  | 
			
				
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								 austin | e14c8ec68a | use new endpoint for client terrain manager | 2024-11-05 14:54:17 -05:00 |  | 
			
				
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								 austin | 0320173800 | Add stride to reduced endpoint 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-05 14:47:08 -05:00 |  | 
			
				
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								 austin | 4f639cc6be | Fix inverted normals for some edges of transvoxel 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-05 09:27:54 -05:00 |  | 
			
				
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								 austin | c02959efee | voxel fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-04 22:28:59 -05:00 |  | 
			
				
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								 austin | d2ccf3c479 | rewrite client side chunks + transvoxel integration 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-04 13:51:04 -05:00 |  | 
			
				
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								 austin | d6c476b4a3 | true terrain regen, gen algo tweaks 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-10-29 14:58:06 -04:00 |  | 
			
				
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								 austin | 987165649f | generation testing menu with regenerate button 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-10-29 14:10:10 -04:00 |  | 
			
				
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								 austin | 604380b31e | Basic terrain generation testing 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-10-29 13:52:31 -04:00 |  | 
			
				
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								 austin | 4d6278d21f | fix + docs + refactor mathutils 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-10-28 16:15:24 -04:00 |  | 
			
				
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								 austin | 50ad6dcfc6 | craftingpanel implementation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-10-24 13:30:44 -04:00 |  | 
			
				
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								 austin | 634e88942b | chemistry engine, biome notes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-10-23 16:05:33 -04:00 |  |