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								 austin | 5507a5c261 | new door furniture 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-18 22:19:34 -04:00 |  | 
			
				
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								 austin | 4ced33751e | more block types 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-18 21:33:07 -04:00 |  | 
			
				
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								 austin | 3ef6f88758 | support multichunk select all blocks 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-18 20:13:54 -04:00 |  | 
			
				
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								 austin | 3323e16971 | roads applied to voxel gen 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-18 19:17:37 -04:00 |  | 
			
				
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								 austin | 0321a9338b | macro object injection 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-18 18:16:12 -04:00 |  | 
			
				
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								 austin | 82bf65d4a2 | macro data injection into voxel gen 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-18 16:10:44 -04:00 |  | 
			
				
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								 austin | 531781dd54 | road macro data 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-18 16:00:42 -04:00 |  | 
			
				
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								 austin | 7a8405230a | server macro data update scanning 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-18 14:44:34 -04:00 |  | 
			
				
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								 austin | ee1058e71d | town job scaffolding 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-18 13:47:43 -04:00 |  | 
			
				
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								 austin | 653822f4f8 | structure selection 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-18 13:29:27 -04:00 |  | 
			
				
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								 austin | 7320d3e04f | interaction engine debug visualization 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-18 13:04:04 -04:00 |  | 
			
				
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								 austin | edec17fc40 | filter test scenes out of level selection 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-18 12:54:32 -04:00 |  | 
			
				
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								 austin | 6676e67fd2 | update hometown storage on characters | 2025-05-18 12:50:55 -04:00 |  | 
			
				
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								 austin | e7a7800caf | rename virtualstructure 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-18 12:46:37 -04:00 |  | 
			
				
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								 austin | bf8e54e991 | shuffle data packages | 2025-05-18 12:45:03 -04:00 |  | 
			
				
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								 austin | 4b85519e1a | validate race data 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-18 12:30:37 -04:00 |  | 
			
				
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								 austin | c18a7a0d8a | config saving, structure saving 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-18 12:22:06 -04:00 |  | 
			
				
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								 austin | 48c5a3bcf3 | fab-saving work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-18 12:15:01 -04:00 |  | 
			
				
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								 austin | 7e7c91e6d5 | block fab work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-18 11:52:13 -04:00 |  | 
			
				
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								 austin | 1ee23aa115 | cursor rotation work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-18 11:44:59 -04:00 |  | 
			
				
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								 austin | 62b6c16573 | asset data strings work | 2025-05-18 11:40:27 -04:00 |  | 
			
				
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								 austin | 5ca9310d3e | furniture slot solver 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-18 11:24:27 -04:00 |  | 
			
				
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								 austin | 6d420a3b88 | render entrypoints to current structure data 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-16 18:52:32 -04:00 |  | 
			
				
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								 austin | 1a12ec45b8 | doc 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-16 18:45:46 -04:00 |  | 
			
				
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								 austin | 5def6da2de | break out room solver 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-16 17:05:13 -04:00 |  | 
			
				
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								 austin | d1ab990a63 | structure metadata organization | 2025-05-16 17:02:19 -04:00 |  | 
			
				
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								 austin | 2fc984c3f1 | room detection within structures 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-16 16:37:05 -04:00 |  | 
			
				
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								 austin | d656d75535 | script engine passing methods back into engine 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-16 14:12:00 -04:00 |  | 
			
				
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								 austin | f73f110aa8 | script engine work | 2025-05-16 14:09:37 -04:00 |  | 
			
				
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								 austin | 4b1e93067f | proof of concept of ui button calling engine code | 2025-05-16 13:10:44 -04:00 |  | 
			
				
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								 austin | 84e5d33173 | html-button direct eval 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-16 13:01:40 -04:00 |  | 
			
				
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								 austin | dfd5932675 | script recompilation work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-16 12:51:08 -04:00 |  | 
			
				
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								 austin | 0b404723cc | fix out-of-context tsc caching 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-16 12:13:16 -04:00 |  | 
			
				
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								 austin | b58e96f315 | fix opengl bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-16 11:27:36 -04:00 |  | 
			
				
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								 austin | 64ca5e186f | scaffolding for compiling typescript with cli | 2025-05-16 10:46:15 -04:00 |  | 
			
				
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								 austin | cafc5f25c8 | capsule-block collision correction 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-16 10:29:41 -04:00 |  | 
			
				
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								 austin | 9566bf2720 | physics work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-15 19:23:32 -04:00 |  | 
			
				
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								 austin | f72766f89c | virtual scrollable fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-15 18:04:35 -04:00 |  | 
			
				
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								 austin | 6729d0b623 | human capsule collidable 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-15 17:45:50 -04:00 |  | 
			
				
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								 austin | 279c7e3f38 | room tool work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-15 17:08:54 -04:00 |  | 
			
				
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								 austin | 263312c761 | move more services into engineState | 2025-05-15 16:42:06 -04:00 |  | 
			
				
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								 austin | da3893f3ff | move server state 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-15 16:28:53 -04:00 |  | 
			
				
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								 austin | c5077a8800 | move rendering flags | 2025-05-15 16:12:00 -04:00 |  | 
			
				
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								 austin | 6fe1733d58 | move more client state 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-15 15:48:04 -04:00 |  | 
			
				
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								 austin | cd1fef2d3a | move microSim to serverState | 2025-05-15 15:45:05 -04:00 |  | 
			
				
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								 austin | 3a5aa301de | move window pointer into rendering engine 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-15 15:29:30 -04:00 |  | 
			
				
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								 austin | f65d56d667 | push settings into config 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-15 15:19:52 -04:00 |  | 
			
				
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								 austin | e62671d239 | continue reducing global state | 2025-05-15 14:42:09 -04:00 |  | 
			
				
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								 austin | 8764b44807 | move signal system into engineState 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-15 14:27:08 -04:00 |  | 
			
				
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								 austin | c854be629f | move timekeeper into engineState | 2025-05-15 14:22:25 -04:00 |  | 
			
				
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								 austin | a3650ebc2b | move serviceManager into engineState 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-15 14:16:25 -04:00 |  | 
			
				
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								 austin | 038da702e7 | move thread manager into engineState | 2025-05-15 14:09:52 -04:00 |  | 
			
				
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								 austin | 5888e12da0 | move playerManager to serverState | 2025-05-15 13:34:17 -04:00 |  | 
			
				
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								 austin | e8601b78c7 | entity tracking to serverState 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-05-15 13:32:30 -04:00 |  | 
			
				
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								 austin | d812d9eb47 | move characterService to serverState | 2025-05-15 13:29:22 -04:00 |  | 
			
				
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								 austin | 5b8509a7f4 | move realmManager to serverState 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-05-15 13:12:34 -04:00 |  | 
			
				
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								 austin | 4e488e43cd | explicit ServerState object 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-05-15 12:57:56 -04:00 |  | 
			
				
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								 austin | 0266ba1b90 | move more entities into clientState | 2025-05-15 12:46:25 -04:00 |  | 
			
				
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								 austin | a2b5de8863 | move cursor entities 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-15 12:43:17 -04:00 |  | 
			
				
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								 austin | 6d98af90ac | move playerEntity to clientState | 2025-05-15 12:39:25 -04:00 |  | 
			
				
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								 austin | bf982f0a87 | move lots of global state to clientState 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-15 12:26:29 -04:00 |  | 
			
				
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								 austin | f7790931bc | move client networking to clientState 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-15 12:12:57 -04:00 |  | 
			
				
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								 austin | eddadf8b57 | move more global state into clientState | 2025-05-15 12:09:07 -04:00 |  | 
			
				
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								 austin | 295c94f392 | move clientSceneWrapper to clientState | 2025-05-15 12:04:38 -04:00 |  | 
			
				
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								 austin | 9edae4055c | move clientScene to clientState 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-15 12:00:05 -04:00 |  | 
			
				
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								 austin | 3c10d42351 | client state 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-15 11:53:51 -04:00 |  | 
			
				
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								 austin | 222a3ebe9f | delete deprecated classes | 2025-05-15 11:37:36 -04:00 |  | 
			
				
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								 austin | 329559bfd7 | ai manager work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-15 11:33:51 -04:00 |  | 
			
				
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								 austin | 2cf14bcdd2 | fix reloading world repeatedly | 2025-05-15 11:28:37 -04:00 |  | 
			
				
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								 austin | 7ad7a0c477 | safe executor service creation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-15 10:54:33 -04:00 |  | 
			
				
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								 austin | c6948b89ce | fix static state bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-15 10:18:21 -04:00 |  | 
			
				
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								 austin | 881ff98308 | intentionally slowdown entity tests 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-15 09:51:31 -04:00 |  | 
			
				
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								 austin | 3962b7e5c6 | shader work | 2025-05-15 09:46:53 -04:00 |  | 
			
				
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								 austin | 56068b4bbb | opengl error work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-14 23:03:16 -04:00 |  | 
			
				
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								 austin | 2cefc2e228 | work on fixing framebuffer bugs 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-14 22:35:34 -04:00 |  | 
			
				
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								 austin | 5b9b4bd048 | remove warnings for fast loading 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-14 21:56:01 -04:00 |  | 
			
				
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								 austin | ed82580d01 | fix virtual scrollable 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-14 21:46:08 -04:00 |  | 
			
				
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								 austin | baea1e1906 | all entities serialize templates 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-14 21:26:13 -04:00 |  | 
			
				
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								 austin | c06af65e46 | grid alignment offsets work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-14 20:25:12 -04:00 |  | 
			
				
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								 austin | 97569c84f0 | grid-alignment data editing in debug menu 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-14 20:21:31 -04:00 |  | 
			
				
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								 austin | edecb36599 | moving classes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-14 20:09:50 -04:00 |  | 
			
				
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								 austin | 5e7a5ecf03 | grid alignment visualization work | 2025-05-14 20:05:26 -04:00 |  | 
			
				
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								 austin | 99dbf13dd1 | grid-aligned entity work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-14 19:57:30 -04:00 |  | 
			
				
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								 austin | 4a2aecf9c8 | furniture placement cursor 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-14 19:47:36 -04:00 |  | 
			
				
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								 austin | 7229a86dda | sorting debug windows 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-14 19:26:13 -04:00 |  | 
			
				
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								 austin | 4ddb894e5c | fix engine not closing when x button 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-05-14 19:16:53 -04:00 |  | 
			
				
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								 austin | c136762d16 | fix virtual scrollable 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-14 19:11:25 -04:00 |  | 
			
				
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								 austin | cb98eac750 | work on chest furniture 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-14 18:57:27 -04:00 |  | 
			
				
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								 austin | 5c91104961 | chest furniture 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-14 18:37:24 -04:00 |  | 
			
				
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								 austin | 6c6efbebf6 | spawn item charge fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-14 14:53:14 -04:00 |  | 
			
				
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								 austin | fec86048ed | spawn item charges | 2025-05-14 14:51:34 -04:00 |  | 
			
				
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								 austin | 2f51269148 | recipes in parent entities support 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-14 14:36:43 -04:00 |  | 
			
				
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								 austin | c9691beaa9 | fix window framebuffer scrunching bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-14 13:17:13 -04:00 |  | 
			
				
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								 austin | 43bb67ca57 | item work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-14 13:10:43 -04:00 |  | 
			
				
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								 austin | f6fe44b178 | inventory ui work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-14 12:55:38 -04:00 |  | 
			
				
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								 austin | 7bcbe5d293 | toolbar uses unified item transfer flow 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-13 16:48:04 -04:00 |  | 
			
				
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								 austin | 198ce812bd | unified item transfer flow | 2025-05-13 16:45:21 -04:00 |  | 
			
				
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								 austin | 676494ff20 | multiple inventory windows drawing 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-13 15:56:29 -04:00 |  | 
			
				
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								 austin | 6dddeadee5 | natural inventory panel wrapping 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-05-13 15:00:53 -04:00 |  | 
			
				
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								 austin | 03baa714d8 | fix window yoga framebuffer resize bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-13 14:52:27 -04:00 |  | 
			
				
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								 austin | 7c9c15ff05 | open inventory entities ui on client 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-13 14:43:38 -04:00 |  | 
			
				
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								 austin | bea7626042 | debug ui for natural inventory state | 2025-05-13 14:28:49 -04:00 |  | 
			
				
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								 austin | 5c062ac984 | interact with inventory objects 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-13 14:19:47 -04:00 |  | 
			
				
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								 austin | e68e637a84 | inventory data definition | 2025-05-13 14:15:45 -04:00 |  | 
			
				
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								 austin | 1a9bd8daa5 | wheat plants in forest 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-13 14:06:23 -04:00 |  | 
			
				
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								 austin | 595dac8e4b | id collision validation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-13 13:53:18 -04:00 |  | 
			
				
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								 austin | 46d526a26d | display name for all common entity data | 2025-05-13 13:49:01 -04:00 |  | 
			
				
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								 austin | 4847528e48 | crops loot behavior 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-13 12:58:15 -04:00 |  | 
			
				
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								 austin | fe655fdd1f | fix loading into level 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-13 12:38:16 -04:00 |  | 
			
				
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								 austin | b43d795a23 | growing component scaffolding 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-13 12:31:29 -04:00 |  | 
			
				
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								 austin | 822424af3f | fix foliage seed handling 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-11 16:08:06 -04:00 |  | 
			
				
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								 austin | d56d08204c | creature template to object template 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-11 15:47:31 -04:00 |  | 
			
				
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								 austin | 7217b5a5ba | block cursor size update 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-11 15:35:54 -04:00 |  | 
			
				
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								 austin | d733b3c46f | fix lotta bugs | 2025-05-11 15:25:11 -04:00 |  | 
			
				
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								 austin | 3df3beafba | fix testing 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-11 14:12:10 -04:00 |  | 
			
				
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								 austin | fa4fd1e106 | repairability validation check 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-11 13:38:20 -04:00 |  | 
			
				
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								 austin | b1c6ac6a4e | lotta macro work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-05-11 13:17:51 -04:00 |  | 
			
				
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								 austin | 9ba0e7d881 | serialization inventory work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-05-11 12:44:37 -04:00 |  | 
			
				
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								 austin | fa9bc77638 | macro sim triggers acquire item tree 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-05-10 18:32:19 -04:00 |  | 
			
				
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								 austin | 6692e9261f | item acquisition work | 2025-05-10 18:27:07 -04:00 |  | 
			
				
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								 austin | 75ec43a54f | structure work with macro data and characters 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-05-10 18:10:34 -04:00 |  | 
			
				
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								 austin | 6f72167d68 | move macro data around 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-05-10 18:00:16 -04:00 |  | 
			
				
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								 austin | 9963c4aa78 | move goal logic to macro sim 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-05-10 17:38:10 -04:00 |  | 
			
				
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								 austin | bc2ecadf64 | character service singleton 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-05-10 16:34:52 -04:00 |  | 
			
				
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								 austin | b320bc3e06 | moving classes around 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-05-10 15:56:05 -04:00 |  | 
			
				
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								 austin | 3355e65a8c | major character data reorganization | 2025-05-10 15:53:59 -04:00 |  | 
			
				
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								 austin | f07ea76129 | fix ai moving out of sim range 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-05-10 14:31:37 -04:00 |  | 
			
				
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								 austin | 0136a78992 | sim work + debug menus 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-05-10 13:59:54 -04:00 |  | 
			
				
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								 austin | 3b46a3ebe9 | debug ability to send characters off map 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-10 12:38:35 -04:00 |  | 
			
				
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								 austin | 51f9cde57f | macro character spawning work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-06 16:03:28 -04:00 |  | 
			
				
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								 austin | 6ab5c3de67 | structure scanning work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-06 15:12:11 -04:00 |  | 
			
				
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								 austin | 99402e5656 | cleanup todos 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-05 22:46:56 -04:00 |  | 
			
				
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								 austin | 77a564b0e5 | more code cleanupi 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-05-05 22:21:19 -04:00 |  | 
			
				
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								 austin | f5ff55898d | code cleanup | 2025-05-05 22:16:23 -04:00 |  | 
			
				
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								 austin | e706c69c75 | start formatting npc intro page 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-05 20:45:25 -04:00 |  | 
			
				
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								 austin | e3ab44227f | dynamic menu navigation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-05 20:01:38 -04:00 |  | 
			
				
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								 austin | cbdfb63663 | button element for html-defined menus 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-05 19:44:07 -04:00 |  | 
			
				
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								 austin | 72673ba08c | style support for html-defined menus 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-05 19:32:36 -04:00 |  | 
			
				
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								 austin | 800c45033b | proof of concept of loading html to define ui 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-05 17:53:33 -04:00 |  | 
			
				
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								 austin | 4a9d8a4f90 | scaffolding structure scanning 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-05 16:06:59 -04:00 |  | 
			
				
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								 austin | eb7df4093a | block pathing work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-04 19:35:30 -04:00 |  | 
			
				
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								 austin | c0627bf3fb | recursive recipe solver 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-04 19:01:06 -04:00 |  | 
			
				
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								 austin | d29f51c509 | recipe adjustment + gen change 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-04 18:20:42 -04:00 |  | 
			
				
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								 austin | c9ce7264fa | terrain work | 2025-05-04 18:14:26 -04:00 |  | 
			
				
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								 austin | c9ac7496a5 | performance + ai work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-04 17:26:14 -04:00 |  | 
			
				
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								 austin | abcf4761df | async pathfinding 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Build queued... | 2025-05-04 16:31:46 -04:00 |  | 
			
				
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								 austin | 6339181aec | pathfinding work + ai work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-04 16:00:32 -04:00 |  | 
			
				
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								 austin | 8462932abd | block pathfinding work | 2025-05-04 13:58:08 -04:00 |  | 
			
				
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								 austin | e33c57f983 | pathfinding work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-05-03 19:44:11 -04:00 |  | 
			
				
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								 austin | 4458c9e266 | remove several usages of concurrent datastructures 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-03 17:20:10 -04:00 |  |