austin
|
40ce8dd161
|
some work on networking, fix for vsc perf
|
2022-04-18 00:11:07 -04:00 |
|
austin
|
a8644582cb
|
Time update
|
2022-04-03 00:21:42 -04:00 |
|
austin
|
aec9a58f12
|
spring cleaning
|
2022-04-02 23:15:00 -04:00 |
|
austin
|
de77ead36e
|
rotator system
|
2022-04-02 22:27:34 -04:00 |
|
austin
|
c461f75480
|
partway to rotators
|
2022-04-02 21:10:58 -04:00 |
|
austin
|
4965c8f1a9
|
Jump trees
|
2022-04-02 20:38:39 -04:00 |
|
austin
|
3724f2dcf8
|
margin of collision improvement
|
2022-03-30 23:41:03 -04:00 |
|
austin
|
32d8fe21cc
|
More physics debugging
|
2022-03-30 23:28:27 -04:00 |
|
austin
|
470996d8f1
|
VERY promising results
|
2022-03-30 22:55:29 -04:00 |
|
austin
|
0bf0418fa7
|
torquevec/torquemag are off
|
2022-03-29 23:03:20 -04:00 |
|
austin
|
d85610ab17
|
Improvement on rigid body rotation
|
2022-03-29 22:42:27 -04:00 |
|
austin
|
3c10c0bf85
|
Stab at rigid body rotations
|
2022-03-29 20:27:54 -04:00 |
|
austin
|
3d54fe3076
|
Start work on non-item non-creature objects
|
2022-03-26 18:51:22 -04:00 |
|
austin
|
129b9d9a33
|
start to fix unaligned equipped items
|
2022-03-26 18:15:14 -04:00 |
|
austin
|
9c441a24c4
|
Refined anime outline shader
|
2022-03-25 16:44:28 -04:00 |
|
austin
|
e729c53e3c
|
Good first pass at anime outline shader
|
2022-03-25 16:09:18 -04:00 |
|
austin
|
4cf3a0e2d4
|
lightShow1
|
2022-03-24 18:34:19 -04:00 |
|
austin
|
1c0ea25fb5
|
partway to iron sight
|
2022-03-23 00:23:59 -04:00 |
|
austin
|
aa64f8f002
|
shrine2
|
2022-03-20 18:07:19 -04:00 |
|
austin
|
49e1d4501b
|
TextInput element fixed, more assets
|
2022-03-19 23:58:06 -04:00 |
|
austin
|
413f9c8b8c
|
Force reload shaders debug option
|
2022-03-18 19:07:55 -04:00 |
|
austin
|
2f0af2f096
|
OIT start
|
2022-03-18 17:19:45 -04:00 |
|
austin
|
0e073689c4
|
Light font improvements
|
2022-03-17 01:38:57 -04:00 |
|
austin
|
34ea6d45cf
|
Debug menu additions
|
2022-03-17 00:18:51 -04:00 |
|
austin
|
af0a54b336
|
Fixed scrolling ui component
|
2022-03-17 00:05:28 -04:00 |
|
austin
|
1f00532448
|
geometry shader
|
2022-03-16 02:19:56 -04:00 |
|
austin
|
7cee38e268
|
bow&arrow part 1
|
2022-03-14 22:35:45 -04:00 |
|
austin
|
0cc3057d51
|
Character equip screen
|
2022-03-06 15:17:32 -05:00 |
|
austin
|
ec0ac741e5
|
fix focus bug & polish
|
2022-03-03 19:49:21 -05:00 |
|
austin
|
5fe7abf344
|
volumetric fire shader
|
2022-03-02 21:10:13 -05:00 |
|
austin
|
90aa9fb963
|
Volumetric rendering
|
2022-03-01 23:24:46 -05:00 |
|
austin
|
8b966838ef
|
Campfire1
|
2022-02-27 18:04:59 -05:00 |
|
austin
|
991753962b
|
drag to drop item
|
2022-02-25 16:34:48 -05:00 |
|
austin
|
784279e13f
|
uninteractable menu
|
2022-02-21 17:54:06 -05:00 |
|
austin
|
b446ff6398
|
Attack chaining
|
2022-02-18 22:58:09 -05:00 |
|
austin
|
7efa0acf70
|
more controls fixes
|
2022-02-18 00:01:12 -05:00 |
|
austin
|
592a828c25
|
fix movement controls
|
2022-02-17 23:42:24 -05:00 |
|
austin
|
e01e628de5
|
Shader overwriting
|
2022-02-17 22:48:21 -05:00 |
|
austin
|
ac8a3a665a
|
Controls refactor
|
2022-02-17 18:46:01 -05:00 |
|
austin
|
dc0b6efa43
|
skysphere
|
2022-02-17 17:28:20 -05:00 |
|
austin
|
5be3c9c2d5
|
Rotation tree
|
2022-02-17 00:09:12 -05:00 |
|
austin
|
f5790b6947
|
fix strafe<->movement ordering
|
2022-02-16 23:51:58 -05:00 |
|
austin
|
9a8ef5d586
|
fix ridiculous movement bug start arena skybox
|
2022-02-16 23:49:11 -05:00 |
|
austin
|
41640ba543
|
Fix obnoxious normals bug in shader
|
2022-02-16 20:28:44 -05:00 |
|
austin
|
075f1e892a
|
Gamefeel changes
|
2022-02-16 18:48:22 -05:00 |
|
austin
|
92ec47f9fd
|
Some better animations
|
2022-02-16 17:50:14 -05:00 |
|
austin
|
894e6211a1
|
nightmare creature
|
2022-02-13 00:17:04 -05:00 |
|
austin
|
12e0ddb6a3
|
fix squished view, start work on inventory state
|
2022-02-12 13:27:40 -05:00 |
|
austin
|
ff231c1c1d
|
Creature attributes
|
2022-02-10 00:17:05 -05:00 |
|
austin
|
83f7609b2f
|
Recursive creature type parsing
|
2022-02-09 19:33:37 -05:00 |
|
austin
|
b308397f5e
|
shirt shorts and shoes
|
2022-02-09 00:42:40 -05:00 |
|
austin
|
c919d5c8ce
|
Hair!
|
2022-02-08 00:31:51 -05:00 |
|
austin
|
26a999de28
|
build tools updates
|
2022-02-07 01:54:23 -05:00 |
|
austin
|
4faaf8d923
|
equipable armor/clothes system
|
2022-02-06 23:58:14 -05:00 |
|
austin
|
a5031f20f6
|
Environment updates, work on rotator system
|
2022-02-06 00:00:44 -05:00 |
|
austin
|
5b7980f545
|
The animation rework
|
2021-12-06 00:05:02 -05:00 |
|
austin
|
d3197547d0
|
Small ai fixes
|
2021-11-27 18:25:06 -05:00 |
|
austin
|
96d2fdf474
|
Fix terrain mesh simplification + vscode tasks
|
2021-11-27 18:07:11 -05:00 |
|
austin
|
fac9c5f41b
|
Work on minimizing terrain cell poly usage
|
2021-11-23 13:44:17 -05:00 |
|
austin
|
dda5cb59e5
|
Work on minimizing terrain poly count
|
2021-11-21 00:13:25 -05:00 |
|
austin
|
b2fe119348
|
Opportunistic Attacker
|
2021-11-20 12:55:13 -05:00 |
|
austin
|
84534e3ceb
|
Refactor setTargetable function
|
2021-11-19 23:37:16 -05:00 |
|
austin
|
69c7ba3d39
|
Complete item equip/dequip
|
2021-11-19 23:17:38 -05:00 |
|
austin
|
d1c0791e48
|
AMAZING bug with attaching collidable items
|
2021-11-19 22:44:25 -05:00 |
|
austin
|
992ef0d159
|
Tweaking attacking
|
2021-11-19 22:08:34 -05:00 |
|
austin
|
9228fd43ee
|
Overhaul human animations
|
2021-11-19 21:01:26 -05:00 |
|
austin
|
8b38a2f6b8
|
Update goblin model
|
2021-11-19 18:32:55 -05:00 |
|
austin
|
f9d5f0a51c
|
Add sprinting
|
2021-11-16 18:42:57 -05:00 |
|
austin
|
c571e736cb
|
Crosshair lock on logic
|
2021-11-16 00:50:59 -05:00 |
|
austin
|
c23cb9870b
|
Move ai attach to right entity
|
2021-11-16 00:18:33 -05:00 |
|
austin
|
cda719c9a2
|
Tweak crosshair logic
|
2021-11-16 00:15:07 -05:00 |
|
austin
|
f2c7d0910c
|
Add bloodsplats
|
2021-11-15 23:41:35 -05:00 |
|
austin
|
841add17c6
|
Work on goblin enemy
|
2021-11-14 19:52:15 -05:00 |
|
austin
|
c2380b0bdc
|
Fix misaligned physics problem
|
2021-11-07 17:41:26 -05:00 |
|
austin
|
863fd4b665
|
Chunk physics more reliable with sharp inclines
|
2021-11-07 17:10:23 -05:00 |
|
austin
|
39ba611af4
|
Refactor life stuff
|
2021-11-07 16:48:35 -05:00 |
|
austin
|
419436f968
|
Shadow map work & failing to fix audio engine bug
|
2021-11-07 11:56:13 -05:00 |
|
austin
|
dc1c05546e
|
Fix shadow maps
|
2021-11-07 11:23:48 -05:00 |
|
austin
|
ad04661533
|
In game ui
|
2021-11-06 23:35:03 -04:00 |
|
austin
|
1cfeb5c173
|
Targeting Crosshair
|
2021-11-06 16:39:59 -04:00 |
|
austin
|
e506dc9aa0
|
small bug fixes
|
2021-11-06 15:50:12 -04:00 |
|
austin
|
fc335b8df2
|
Menu sound suite, continued UI work
|
2021-11-06 00:50:33 -04:00 |
|
austin
|
8a61d0815f
|
Forgot to comment out println
|
2021-11-05 22:48:12 -04:00 |
|
austin
|
7d17d28a35
|
Fixing more bitmapchar bugs
|
2021-11-05 22:17:01 -04:00 |
|
austin
|
be6f725504
|
Shockingly good lag compensation
|
2021-11-05 20:15:23 -04:00 |
|
austin
|
f70bd0c8e9
|
move tree lag compensation & rebalance
|
2021-11-05 19:57:59 -04:00 |
|
austin
|
950c64bee9
|
Re-enable other state messages in move tree
|
2021-11-05 19:38:26 -04:00 |
|
austin
|
cc2cd1e1c9
|
re-enable move behavior tree networking
|
2021-11-05 19:21:08 -04:00 |
|
austin
|
cd6f2cc6b4
|
Re-enable streaming entities on connect
|
2021-11-05 18:49:25 -04:00 |
|
austin
|
fedd5aaf87
|
fix mp menu route & make textbox visible
|
2021-11-05 17:55:57 -04:00 |
|
austin
|
bb3dae9814
|
Collision engine tweaks, crosshair+bow change
|
2021-11-05 00:08:12 -04:00 |
|
austin
|
a00f423696
|
Gravity collision accuracy improved dramatically
|
2021-11-03 23:57:35 -04:00 |
|
austin
|
8777e63928
|
Toggling off navmesh for the time being
|
2021-11-03 21:38:18 -04:00 |
|
austin
|
5f4eb22fa9
|
Pathfinding!
|
2021-11-03 21:30:41 -04:00 |
|
austin
|
3185866fa4
|
Scaffolding navmesh
|
2021-10-30 16:28:50 -04:00 |
|
austin
|
8cc5098928
|
Remove arena chunk deform
|
2021-10-30 11:51:41 -04:00 |
|
austin
|
b3f66c60da
|
New bitmap character single-character widget
|
2021-10-30 11:45:13 -04:00 |
|
austin
|
caa1bcd5d5
|
closes #60
Adds in world item entities that can be placed on ground. Physics needs
major tweaking before they're really test-able
|
2021-10-28 00:15:21 -04:00 |
|
austin
|
64e6d60755
|
closes #25
Unifies gravity and movement trees under common "collidabletree" that
parses impulses from collidable objects
|
2021-10-27 21:56:43 -04:00 |
|
austin
|
766093d843
|
closes #40
|
2021-10-26 21:48:55 -04:00 |
|
austin
|
a067154d27
|
closes #39
|
2021-10-26 21:18:36 -04:00 |
|
austin
|
4663573cbc
|
closes #29
|
2021-10-26 18:21:30 -04:00 |
|
austin
|
795e4af84b
|
Trying to tweak collision engine
|
2021-10-24 23:13:16 -04:00 |
|
austin
|
66bec8dead
|
Add deer
|
2021-10-24 21:05:13 -04:00 |
|
austin
|
3b31303078
|
Create basic world stuff
|
2021-10-24 18:41:45 -04:00 |
|
austin
|
14d096230a
|
ui is stupid
|
2021-10-23 22:45:27 -04:00 |
|
austin
|
194592c18d
|
Work on integrating sqlite
|
2021-10-23 16:22:01 -04:00 |
|
austin
|
9fdb9a23c0
|
the UI update part 1
|
2021-10-23 10:10:16 -04:00 |
|
austin
|
cc2709aa93
|
Move work on layout list scrollable
|
2021-10-20 22:28:36 -04:00 |
|
austin
|
3267e52a4d
|
Start widget rework
|
2021-10-20 18:49:55 -04:00 |
|
austin
|
eee9903ae1
|
New grass texture
|
2021-10-19 18:20:28 -04:00 |
|
austin
|
20baca4884
|
Align spawn location with town
|
2021-10-16 20:44:22 -04:00 |
|
austin
|
78ac717283
|
Initial macro simulation work
|
2021-10-16 16:10:10 -04:00 |
|
austin
|
581de4f58a
|
work on macro simulation
|
2021-10-16 00:06:49 -04:00 |
|
austin
|
5e2f3d457b
|
Merge branch 'startIntegratingSQL' into dev
|
2021-10-15 17:49:36 -04:00 |
|
austin
|
50efed4b69
|
Add leaves particle concept
|
2021-10-15 17:43:33 -04:00 |
|
austin
|
308a34514f
|
Begin sql integration
|
2021-10-14 23:23:54 -04:00 |
|
austin
|
8ccc29ef7d
|
Tie movespeed to framerate
|
2021-10-10 17:14:15 -04:00 |
|
austin
|
57c2fa1e61
|
Terrain splatting hopefully working
|
2021-10-09 16:22:33 -04:00 |
|
austin
|
95829bb847
|
Working on ground texturing still
|
2021-10-07 09:09:49 -04:00 |
|
austin
|
26064dc198
|
Proper texture tiling for terrain meshes
|
2021-10-06 19:38:34 -04:00 |
|
austin
|
c295a18a22
|
Fix terrain stride with dense meshes
|
2021-10-03 13:49:40 -04:00 |
|
austin
|
f004a588a4
|
Fix light classes with git repo
|
2021-09-19 18:33:59 -04:00 |
|
|
|
f43e6f5d50
|
Delete 'src/main/java/electrosphere/renderer/light/LightBuffer.java'
|
2021-09-19 22:24:29 +00:00 |
|
|
|
3c4fb20ac3
|
Delete 'src/main/java/electrosphere/renderer/light/LightEntityUtils.java'
|
2021-09-19 22:24:26 +00:00 |
|
|
|
0d98f4517a
|
Delete 'src/main/java/electrosphere/renderer/light/LightManager.java'
|
2021-09-19 22:24:23 +00:00 |
|
|
|
ea1132ee61
|
Delete 'src/main/java/electrosphere/renderer/light/PointLight.java'
|
2021-09-19 22:24:19 +00:00 |
|
|
|
2685b358f5
|
Delete 'src/main/java/electrosphere/renderer/light/SpotLight.java'
|
2021-09-19 22:24:14 +00:00 |
|
|
|
0437db3c42
|
Delete 'src/main/java/electrosphere/renderer/light/ItsBroken_DirectionalLight.java'
|
2021-09-19 22:24:08 +00:00 |
|
satellite
|
b162bdd8d2
|
Sync laptop and desktop
|
2021-09-19 18:16:25 -04:00 |
|
satellite
|
4966258935
|
Fix movement vector in movement behave tree
|
2021-08-08 14:30:03 -04:00 |
|
satellite
|
5b3c99b2ff
|
Work on terrain mesh towards splatting
|
2021-08-08 14:26:23 -04:00 |
|
satellite
|
f862c104cc
|
Failure to fix mac rendering
|
2021-08-08 12:32:18 -04:00 |
|
austin
|
236eb59274
|
Convert entity position to double from float
|
2021-08-08 01:14:41 -04:00 |
|
austin
|
e39af4a78c
|
Hook user settings into draw/sim radius
|
2021-08-07 18:00:19 -04:00 |
|
austin
|
0ef9d8c309
|
Hook user settings into engine more
|
2021-08-07 17:43:43 -04:00 |
|
austin
|
6bbcc4af50
|
Add user settings
|
2021-08-07 17:35:27 -04:00 |
|
austin
|
c663074616
|
Performance tweaks
(disable vsync, conditional oob)
|
2021-08-05 23:24:23 -04:00 |
|
austin
|
952f9e30a0
|
Add foliage!
|
2021-08-03 22:10:48 -04:00 |
|
austin
|
3a1924f8f4
|
Client side entity instancing
|
2021-08-03 00:04:57 -04:00 |
|
austin
|
e18e342492
|
Fix server part of entity instancing
|
2021-08-01 22:51:42 -04:00 |
|
austin
|
3388325838
|
Fix rendering bug
|
2021-08-01 21:45:20 -04:00 |
|
austin
|
dd51345a5a
|
Work on saves
|
2021-08-01 19:10:24 -04:00 |
|
austin
|
57c94eccf8
|
Various fixes
|
2021-07-31 10:12:57 -04:00 |
|
austin
|
c25ab0229c
|
Forgot to actual create cells. oops.
|
2021-07-30 22:15:52 -04:00 |
|
austin
|
84a416b99f
|
Attempt at entity instancing via data cells
|
2021-07-30 22:14:02 -04:00 |
|
austin
|
1a4b00a138
|
Fall Oaks
|
2021-07-27 01:23:51 -04:00 |
|
austin
|
1e1117f9e1
|
Can place structures
|
2021-07-26 21:25:31 -04:00 |
|
austin
|
45e28e5568
|
Fix skybox tracking potentially
|
2021-07-25 23:34:04 -04:00 |
|
austin
|
b5743b3a1f
|
Server side terrain deformation
|
2021-07-25 21:51:01 -04:00 |
|
austin
|
b5a0987ea1
|
Convert to using jBulletFork
|
2021-07-24 15:22:13 -04:00 |
|
austin
|
afe51eb966
|
Partway on bicubic interpolation
|
2021-07-24 13:55:16 -04:00 |
|
austin
|
2ed2ab063a
|
Chunk physics loading/unloading/radius
|
2021-07-23 01:35:42 -04:00 |
|
austin
|
c5834a0bca
|
More physics tweaks
|
2021-07-22 22:18:37 -04:00 |
|
austin
|
bbbeb0f848
|
Tuning gravity more
|
2021-07-21 23:06:28 -04:00 |
|
austin
|
0d10747f09
|
Linear damping tied to framerate on gravity/normal
|
2021-07-21 01:05:48 -04:00 |
|
austin
|
719a0eaa9c
|
Gravity "fixes" / Symbolism map skeleton
|
2021-07-20 00:44:58 -04:00 |
|
austin
|
85f60b038b
|
Fixing gravity / adding gravity tree
|
2021-07-20 00:19:07 -04:00 |
|
austin
|
dd30e73660
|
Audio engine basics
|
2021-07-19 22:10:23 -04:00 |
|
austin
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0f4a764470
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Collision/physics engine
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2021-07-19 01:21:46 -04:00 |
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satellite
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f585af6fad
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Start work on collision update and virtual sim
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2021-07-10 19:43:00 -04:00 |
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satellite
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3cf8a45c63
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Better rendering on mac
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2021-07-10 13:53:49 -04:00 |
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austin
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908de02404
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Disable control during loading screen
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2021-07-10 00:01:04 -04:00 |
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austin
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ca38589f70
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Add house
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2021-07-09 23:54:06 -04:00 |
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austin
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61aace7b37
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Network fixes & sync attack over network
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2021-07-05 15:17:49 -04:00 |
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austin
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ce6a6b9ad7
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Particle system!
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2021-07-04 23:50:38 -04:00 |
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austin
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95a0810aaf
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Mindless attacker AI
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2021-07-04 03:18:34 -04:00 |
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austin
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955d773f0d
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Add life system
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2021-07-04 02:37:07 -04:00 |
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austin
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6096a36896
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Attack moves
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2021-07-04 01:59:01 -04:00 |
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austin
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24c984b714
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Give homie proper skin
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2021-07-03 23:41:29 -04:00 |
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austin
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f4bcc35cbf
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First pass at attacking
assumptions created:
creatures always have facing vector
animation frames for attack animation
items attached to attacking creatures have hitboxes
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2021-07-03 23:25:11 -04:00 |
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austin
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ef6116646a
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Overhaul spawning / creatures / items data
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2021-06-29 23:32:53 -04:00 |
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austin
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1c01ab1868
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Add goblins
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2021-06-29 01:41:26 -04:00 |
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austin
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5eae8dee7a
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Fix desynced hitboxes with animations
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2021-06-28 22:40:41 -04:00 |
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austin
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3f899ed746
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add gravity to movement tree
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2021-06-28 01:59:58 -04:00 |
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austin
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3d0acb530e
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Managing textures in asset manager
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2021-06-28 00:41:42 -04:00 |
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austin
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f66dab4f5f
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Movement tree network streaming
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2021-06-27 22:56:12 -04:00 |
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austin
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d889e6126c
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reorganization + logging + networking fixes
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2021-06-27 14:33:13 -04:00 |
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austin
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40565a1c83
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Overhaul build process + launcher + file loading
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2021-06-25 23:19:09 -04:00 |
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austin
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6bea0cc24f
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Working on getting items streaming over net
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2021-06-20 19:41:35 -04:00 |
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austin
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64928852ba
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Redo file loading / builds proper jar now
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2021-06-20 14:29:54 -04:00 |
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austin
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aba735dac0
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fixing my dumbass bugs
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2021-06-20 00:02:17 -04:00 |
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austin
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2926f8b49b
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Terrain streaming, begin work on world gen/sim
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2021-06-19 23:15:34 -04:00 |
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austin
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c13f137f68
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Mid terrain net stream / starting worldgen
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2021-06-19 01:59:59 -04:00 |
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austin
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444bda5394
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Terrain Streaming over network
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2021-06-14 00:17:37 -04:00 |
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austin
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8c4f902652
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Merge terrain library into main project
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2021-06-13 12:57:16 -04:00 |
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austin
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beac110bc6
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Add tree
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2021-06-13 12:32:15 -04:00 |
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austin
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05eefc9c45
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actually fix issues
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2021-06-11 23:17:37 -04:00 |
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austin
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c5bf84a8cd
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Merge branch 'dev' of ssh://git.austinwhoover.com:222/gitadmin/Renderer into dev
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2021-06-11 23:16:48 -04:00 |
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austin
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ba494b32b5
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Use telephone for networking code
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2021-06-11 23:13:45 -04:00 |
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austin
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1f90094761
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Hitbox Sphere fixes & logic
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2021-06-08 20:23:58 -04:00 |
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austin
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323a966516
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Attaching items to entity's bones
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2021-06-07 20:11:56 -04:00 |
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austin
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7379afbbc7
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Hitboxes!
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2021-06-06 01:59:51 -04:00 |
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austin
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a3269b962d
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Arena mode distinction
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2021-06-03 22:04:08 -04:00 |
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austin
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607abd392c
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Basic ui is working! :D
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2021-06-03 17:40:30 -04:00 |
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austin
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bde5a77131
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Basic menus
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2021-06-02 00:32:47 -04:00 |
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austin
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f4a7a8d513
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Text boxes render!
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2021-06-01 22:41:16 -04:00 |
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austin
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31e506ff1f
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Partway to getting fonts working
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2021-06-01 01:05:42 -04:00 |
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austin
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152aac2492
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First pass at shadows
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2021-05-31 18:13:08 -04:00 |
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austin
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79cad3a473
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Framebuffers
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2021-05-28 09:43:19 -04:00 |
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austin
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aaa9f2af83
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Remove spawning test entity leftover from test
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2021-05-26 22:18:50 -04:00 |
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austin
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6e6979e73a
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Add actor, make animation per actor
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2021-05-26 22:16:28 -04:00 |
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austin
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329420ae94
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Fix controls not firing network events
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2021-05-26 19:53:53 -04:00 |
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austin
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c0b0362e71
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First working version of proper networking
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2021-05-21 21:19:00 -04:00 |
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austin
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631bdea776
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Merge branch 'dev' of ssh://git.austinwhoover.com:222/gitadmin/Renderer into dev
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2021-05-16 19:00:12 -04:00 |
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austin
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f684d1c722
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Behavior trees, Cell management, new humanoid model, animations,
generally a lot of shit
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2021-05-16 18:20:02 -04:00 |
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satellite
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992bd92d5f
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Work on networking
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2021-04-06 20:33:07 -04:00 |
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satellite
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0f8609079a
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Fix null pointer on localconfig existence check
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2021-04-05 22:29:59 -04:00 |
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satellite
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9cc6e1e969
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Remove localconfig.json
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2021-04-05 22:28:17 -04:00 |
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satellite
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c265b71e8b
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Localconfig generation and updates
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2021-04-05 22:26:46 -04:00 |
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satellite
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a87fcbed3a
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Chunking is complete
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2021-04-05 22:05:36 -04:00 |
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satellite
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8ac86a0c84
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Add explicit create file to save
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2021-04-04 23:45:32 -04:00 |
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satellite
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3baf78f599
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Performance changes for chunking
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2021-04-04 23:30:33 -04:00 |
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satellite
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bfd7abfd68
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Have player spawn at ground level
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2021-04-04 21:56:35 -04:00 |
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satellite
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4bb3433fba
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Found typo explaining such great initial perf
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2021-04-04 20:42:42 -04:00 |
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satellite
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716ed65f70
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Attempted performance tweaks (caching, etc)
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2021-04-04 20:31:14 -04:00 |
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satellite
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4ced329a47
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Basic chunking done
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2021-04-04 14:58:22 -04:00 |
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satellite
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5d4e5bc775
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Terrain chunking wip
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2021-04-02 19:51:48 -04:00 |
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satellite
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34c5776296
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Refactoring, terrain, lots of changes
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2021-04-01 23:08:49 -04:00 |
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satellite
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40c66f713c
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Major refactor, remove IS stuff
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2021-03-17 00:39:34 -04:00 |
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austin
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e0dbc755aa
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First commit
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2021-03-15 01:01:42 -04:00 |
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