Commit Graph

1021 Commits

Author SHA1 Message Date
austin
40ce8dd161 some work on networking, fix for vsc perf 2022-04-18 00:11:07 -04:00
austin
a8644582cb Time update 2022-04-03 00:21:42 -04:00
austin
aec9a58f12 spring cleaning 2022-04-02 23:15:00 -04:00
austin
de77ead36e rotator system 2022-04-02 22:27:34 -04:00
austin
c461f75480 partway to rotators 2022-04-02 21:10:58 -04:00
austin
4965c8f1a9 Jump trees 2022-04-02 20:38:39 -04:00
austin
3724f2dcf8 margin of collision improvement 2022-03-30 23:41:03 -04:00
austin
32d8fe21cc More physics debugging 2022-03-30 23:28:27 -04:00
austin
470996d8f1 VERY promising results 2022-03-30 22:55:29 -04:00
austin
0bf0418fa7 torquevec/torquemag are off 2022-03-29 23:03:20 -04:00
austin
d85610ab17 Improvement on rigid body rotation 2022-03-29 22:42:27 -04:00
austin
3c10c0bf85 Stab at rigid body rotations 2022-03-29 20:27:54 -04:00
austin
3d54fe3076 Start work on non-item non-creature objects 2022-03-26 18:51:22 -04:00
austin
129b9d9a33 start to fix unaligned equipped items 2022-03-26 18:15:14 -04:00
austin
9c441a24c4 Refined anime outline shader 2022-03-25 16:44:28 -04:00
austin
e729c53e3c Good first pass at anime outline shader 2022-03-25 16:09:18 -04:00
austin
4cf3a0e2d4 lightShow1 2022-03-24 18:34:19 -04:00
austin
1c0ea25fb5 partway to iron sight 2022-03-23 00:23:59 -04:00
austin
aa64f8f002 shrine2 2022-03-20 18:07:19 -04:00
austin
49e1d4501b TextInput element fixed, more assets 2022-03-19 23:58:06 -04:00
austin
413f9c8b8c Force reload shaders debug option 2022-03-18 19:07:55 -04:00
austin
2f0af2f096 OIT start 2022-03-18 17:19:45 -04:00
austin
0e073689c4 Light font improvements 2022-03-17 01:38:57 -04:00
austin
34ea6d45cf Debug menu additions 2022-03-17 00:18:51 -04:00
austin
af0a54b336 Fixed scrolling ui component 2022-03-17 00:05:28 -04:00
austin
1f00532448 geometry shader 2022-03-16 02:19:56 -04:00
austin
7cee38e268 bow&arrow part 1 2022-03-14 22:35:45 -04:00
austin
0cc3057d51 Character equip screen 2022-03-06 15:17:32 -05:00
austin
ec0ac741e5 fix focus bug & polish 2022-03-03 19:49:21 -05:00
austin
5fe7abf344 volumetric fire shader 2022-03-02 21:10:13 -05:00
austin
90aa9fb963 Volumetric rendering 2022-03-01 23:24:46 -05:00
austin
8b966838ef Campfire1 2022-02-27 18:04:59 -05:00
austin
991753962b drag to drop item 2022-02-25 16:34:48 -05:00
austin
784279e13f uninteractable menu 2022-02-21 17:54:06 -05:00
austin
b446ff6398 Attack chaining 2022-02-18 22:58:09 -05:00
austin
7efa0acf70 more controls fixes 2022-02-18 00:01:12 -05:00
austin
592a828c25 fix movement controls 2022-02-17 23:42:24 -05:00
austin
e01e628de5 Shader overwriting 2022-02-17 22:48:21 -05:00
austin
ac8a3a665a Controls refactor 2022-02-17 18:46:01 -05:00
austin
dc0b6efa43 skysphere 2022-02-17 17:28:20 -05:00
austin
5be3c9c2d5 Rotation tree 2022-02-17 00:09:12 -05:00
austin
f5790b6947 fix strafe<->movement ordering 2022-02-16 23:51:58 -05:00
austin
9a8ef5d586 fix ridiculous movement bug start arena skybox 2022-02-16 23:49:11 -05:00
austin
41640ba543 Fix obnoxious normals bug in shader 2022-02-16 20:28:44 -05:00
austin
075f1e892a Gamefeel changes 2022-02-16 18:48:22 -05:00
austin
92ec47f9fd Some better animations 2022-02-16 17:50:14 -05:00
austin
894e6211a1 nightmare creature 2022-02-13 00:17:04 -05:00
austin
12e0ddb6a3 fix squished view, start work on inventory state 2022-02-12 13:27:40 -05:00
austin
ff231c1c1d Creature attributes 2022-02-10 00:17:05 -05:00
austin
83f7609b2f Recursive creature type parsing 2022-02-09 19:33:37 -05:00
austin
b308397f5e shirt shorts and shoes 2022-02-09 00:42:40 -05:00
austin
c919d5c8ce Hair! 2022-02-08 00:31:51 -05:00
austin
26a999de28 build tools updates 2022-02-07 01:54:23 -05:00
austin
4faaf8d923 equipable armor/clothes system 2022-02-06 23:58:14 -05:00
austin
a5031f20f6 Environment updates, work on rotator system 2022-02-06 00:00:44 -05:00
austin
5b7980f545 The animation rework 2021-12-06 00:05:02 -05:00
austin
d3197547d0 Small ai fixes 2021-11-27 18:25:06 -05:00
austin
96d2fdf474 Fix terrain mesh simplification + vscode tasks 2021-11-27 18:07:11 -05:00
austin
fac9c5f41b Work on minimizing terrain cell poly usage 2021-11-23 13:44:17 -05:00
austin
dda5cb59e5 Work on minimizing terrain poly count 2021-11-21 00:13:25 -05:00
austin
b2fe119348 Opportunistic Attacker 2021-11-20 12:55:13 -05:00
austin
84534e3ceb Refactor setTargetable function 2021-11-19 23:37:16 -05:00
austin
69c7ba3d39 Complete item equip/dequip 2021-11-19 23:17:38 -05:00
austin
d1c0791e48 AMAZING bug with attaching collidable items 2021-11-19 22:44:25 -05:00
austin
992ef0d159 Tweaking attacking 2021-11-19 22:08:34 -05:00
austin
9228fd43ee Overhaul human animations 2021-11-19 21:01:26 -05:00
austin
8b38a2f6b8 Update goblin model 2021-11-19 18:32:55 -05:00
austin
f9d5f0a51c Add sprinting 2021-11-16 18:42:57 -05:00
austin
c571e736cb Crosshair lock on logic 2021-11-16 00:50:59 -05:00
austin
c23cb9870b Move ai attach to right entity 2021-11-16 00:18:33 -05:00
austin
cda719c9a2 Tweak crosshair logic 2021-11-16 00:15:07 -05:00
austin
f2c7d0910c Add bloodsplats 2021-11-15 23:41:35 -05:00
austin
841add17c6 Work on goblin enemy 2021-11-14 19:52:15 -05:00
austin
c2380b0bdc Fix misaligned physics problem 2021-11-07 17:41:26 -05:00
austin
863fd4b665 Chunk physics more reliable with sharp inclines 2021-11-07 17:10:23 -05:00
austin
39ba611af4 Refactor life stuff 2021-11-07 16:48:35 -05:00
austin
419436f968 Shadow map work & failing to fix audio engine bug 2021-11-07 11:56:13 -05:00
austin
dc1c05546e Fix shadow maps 2021-11-07 11:23:48 -05:00
austin
ad04661533 In game ui 2021-11-06 23:35:03 -04:00
austin
1cfeb5c173 Targeting Crosshair 2021-11-06 16:39:59 -04:00
austin
e506dc9aa0 small bug fixes 2021-11-06 15:50:12 -04:00
austin
fc335b8df2 Menu sound suite, continued UI work 2021-11-06 00:50:33 -04:00
austin
8a61d0815f Forgot to comment out println 2021-11-05 22:48:12 -04:00
austin
7d17d28a35 Fixing more bitmapchar bugs 2021-11-05 22:17:01 -04:00
austin
be6f725504 Shockingly good lag compensation 2021-11-05 20:15:23 -04:00
austin
f70bd0c8e9 move tree lag compensation & rebalance 2021-11-05 19:57:59 -04:00
austin
950c64bee9 Re-enable other state messages in move tree 2021-11-05 19:38:26 -04:00
austin
cc2cd1e1c9 re-enable move behavior tree networking 2021-11-05 19:21:08 -04:00
austin
cd6f2cc6b4 Re-enable streaming entities on connect 2021-11-05 18:49:25 -04:00
austin
fedd5aaf87 fix mp menu route & make textbox visible 2021-11-05 17:55:57 -04:00
austin
bb3dae9814 Collision engine tweaks, crosshair+bow change 2021-11-05 00:08:12 -04:00
austin
a00f423696 Gravity collision accuracy improved dramatically 2021-11-03 23:57:35 -04:00
austin
8777e63928 Toggling off navmesh for the time being 2021-11-03 21:38:18 -04:00
austin
5f4eb22fa9 Pathfinding! 2021-11-03 21:30:41 -04:00
austin
3185866fa4 Scaffolding navmesh 2021-10-30 16:28:50 -04:00
austin
8cc5098928 Remove arena chunk deform 2021-10-30 11:51:41 -04:00
austin
b3f66c60da New bitmap character single-character widget 2021-10-30 11:45:13 -04:00
austin
caa1bcd5d5 closes #60
Adds in world item entities that can be placed on ground. Physics needs
major tweaking before they're really test-able
2021-10-28 00:15:21 -04:00
austin
64e6d60755 closes #25
Unifies gravity and movement trees under common "collidabletree" that
parses impulses from collidable objects
2021-10-27 21:56:43 -04:00
austin
766093d843 closes #40 2021-10-26 21:48:55 -04:00
austin
a067154d27 closes #39 2021-10-26 21:18:36 -04:00
austin
4663573cbc closes #29 2021-10-26 18:21:30 -04:00
austin
795e4af84b Trying to tweak collision engine 2021-10-24 23:13:16 -04:00
austin
66bec8dead Add deer 2021-10-24 21:05:13 -04:00
austin
3b31303078 Create basic world stuff 2021-10-24 18:41:45 -04:00
austin
14d096230a ui is stupid 2021-10-23 22:45:27 -04:00
austin
194592c18d Work on integrating sqlite 2021-10-23 16:22:01 -04:00
austin
9fdb9a23c0 the UI update part 1 2021-10-23 10:10:16 -04:00
austin
cc2709aa93 Move work on layout list scrollable 2021-10-20 22:28:36 -04:00
austin
3267e52a4d Start widget rework 2021-10-20 18:49:55 -04:00
austin
eee9903ae1 New grass texture 2021-10-19 18:20:28 -04:00
austin
20baca4884 Align spawn location with town 2021-10-16 20:44:22 -04:00
austin
78ac717283 Initial macro simulation work 2021-10-16 16:10:10 -04:00
austin
581de4f58a work on macro simulation 2021-10-16 00:06:49 -04:00
austin
5e2f3d457b Merge branch 'startIntegratingSQL' into dev 2021-10-15 17:49:36 -04:00
austin
50efed4b69 Add leaves particle concept 2021-10-15 17:43:33 -04:00
austin
308a34514f Begin sql integration 2021-10-14 23:23:54 -04:00
austin
8ccc29ef7d Tie movespeed to framerate 2021-10-10 17:14:15 -04:00
austin
57c2fa1e61 Terrain splatting hopefully working 2021-10-09 16:22:33 -04:00
austin
95829bb847 Working on ground texturing still 2021-10-07 09:09:49 -04:00
austin
26064dc198 Proper texture tiling for terrain meshes 2021-10-06 19:38:34 -04:00
austin
c295a18a22 Fix terrain stride with dense meshes 2021-10-03 13:49:40 -04:00
austin
f004a588a4 Fix light classes with git repo 2021-09-19 18:33:59 -04:00
f43e6f5d50 Delete 'src/main/java/electrosphere/renderer/light/LightBuffer.java' 2021-09-19 22:24:29 +00:00
3c4fb20ac3 Delete 'src/main/java/electrosphere/renderer/light/LightEntityUtils.java' 2021-09-19 22:24:26 +00:00
0d98f4517a Delete 'src/main/java/electrosphere/renderer/light/LightManager.java' 2021-09-19 22:24:23 +00:00
ea1132ee61 Delete 'src/main/java/electrosphere/renderer/light/PointLight.java' 2021-09-19 22:24:19 +00:00
2685b358f5 Delete 'src/main/java/electrosphere/renderer/light/SpotLight.java' 2021-09-19 22:24:14 +00:00
0437db3c42 Delete 'src/main/java/electrosphere/renderer/light/ItsBroken_DirectionalLight.java' 2021-09-19 22:24:08 +00:00
satellite
b162bdd8d2 Sync laptop and desktop 2021-09-19 18:16:25 -04:00
satellite
4966258935 Fix movement vector in movement behave tree 2021-08-08 14:30:03 -04:00
satellite
5b3c99b2ff Work on terrain mesh towards splatting 2021-08-08 14:26:23 -04:00
satellite
f862c104cc Failure to fix mac rendering 2021-08-08 12:32:18 -04:00
austin
236eb59274 Convert entity position to double from float 2021-08-08 01:14:41 -04:00
austin
e39af4a78c Hook user settings into draw/sim radius 2021-08-07 18:00:19 -04:00
austin
0ef9d8c309 Hook user settings into engine more 2021-08-07 17:43:43 -04:00
austin
6bbcc4af50 Add user settings 2021-08-07 17:35:27 -04:00
austin
c663074616 Performance tweaks
(disable vsync, conditional oob)
2021-08-05 23:24:23 -04:00
austin
952f9e30a0 Add foliage! 2021-08-03 22:10:48 -04:00
austin
3a1924f8f4 Client side entity instancing 2021-08-03 00:04:57 -04:00
austin
e18e342492 Fix server part of entity instancing 2021-08-01 22:51:42 -04:00
austin
3388325838 Fix rendering bug 2021-08-01 21:45:20 -04:00
austin
dd51345a5a Work on saves 2021-08-01 19:10:24 -04:00
austin
57c94eccf8 Various fixes 2021-07-31 10:12:57 -04:00
austin
c25ab0229c Forgot to actual create cells. oops. 2021-07-30 22:15:52 -04:00
austin
84a416b99f Attempt at entity instancing via data cells 2021-07-30 22:14:02 -04:00
austin
1a4b00a138 Fall Oaks 2021-07-27 01:23:51 -04:00
austin
1e1117f9e1 Can place structures 2021-07-26 21:25:31 -04:00
austin
45e28e5568 Fix skybox tracking potentially 2021-07-25 23:34:04 -04:00
austin
b5743b3a1f Server side terrain deformation 2021-07-25 21:51:01 -04:00
austin
b5a0987ea1 Convert to using jBulletFork 2021-07-24 15:22:13 -04:00
austin
afe51eb966 Partway on bicubic interpolation 2021-07-24 13:55:16 -04:00
austin
2ed2ab063a Chunk physics loading/unloading/radius 2021-07-23 01:35:42 -04:00
austin
c5834a0bca More physics tweaks 2021-07-22 22:18:37 -04:00
austin
bbbeb0f848 Tuning gravity more 2021-07-21 23:06:28 -04:00
austin
0d10747f09 Linear damping tied to framerate on gravity/normal 2021-07-21 01:05:48 -04:00
austin
719a0eaa9c Gravity "fixes" / Symbolism map skeleton 2021-07-20 00:44:58 -04:00
austin
85f60b038b Fixing gravity / adding gravity tree 2021-07-20 00:19:07 -04:00
austin
dd30e73660 Audio engine basics 2021-07-19 22:10:23 -04:00
austin
0f4a764470 Collision/physics engine 2021-07-19 01:21:46 -04:00
satellite
f585af6fad Start work on collision update and virtual sim 2021-07-10 19:43:00 -04:00
satellite
3cf8a45c63 Better rendering on mac 2021-07-10 13:53:49 -04:00
austin
908de02404 Disable control during loading screen 2021-07-10 00:01:04 -04:00
austin
ca38589f70 Add house 2021-07-09 23:54:06 -04:00
austin
61aace7b37 Network fixes & sync attack over network 2021-07-05 15:17:49 -04:00
austin
ce6a6b9ad7 Particle system! 2021-07-04 23:50:38 -04:00
austin
95a0810aaf Mindless attacker AI 2021-07-04 03:18:34 -04:00
austin
955d773f0d Add life system 2021-07-04 02:37:07 -04:00
austin
6096a36896 Attack moves 2021-07-04 01:59:01 -04:00
austin
24c984b714 Give homie proper skin 2021-07-03 23:41:29 -04:00
austin
f4bcc35cbf First pass at attacking
assumptions created:
creatures always have facing vector
animation frames for attack animation
items attached to attacking creatures have hitboxes
2021-07-03 23:25:11 -04:00
austin
ef6116646a Overhaul spawning / creatures / items data 2021-06-29 23:32:53 -04:00
austin
1c01ab1868 Add goblins 2021-06-29 01:41:26 -04:00
austin
5eae8dee7a Fix desynced hitboxes with animations 2021-06-28 22:40:41 -04:00
austin
3f899ed746 add gravity to movement tree 2021-06-28 01:59:58 -04:00
austin
3d0acb530e Managing textures in asset manager 2021-06-28 00:41:42 -04:00
austin
f66dab4f5f Movement tree network streaming 2021-06-27 22:56:12 -04:00
austin
d889e6126c reorganization + logging + networking fixes 2021-06-27 14:33:13 -04:00
austin
40565a1c83 Overhaul build process + launcher + file loading 2021-06-25 23:19:09 -04:00
austin
6bea0cc24f Working on getting items streaming over net 2021-06-20 19:41:35 -04:00
austin
64928852ba Redo file loading / builds proper jar now 2021-06-20 14:29:54 -04:00
austin
aba735dac0 fixing my dumbass bugs 2021-06-20 00:02:17 -04:00
austin
2926f8b49b Terrain streaming, begin work on world gen/sim 2021-06-19 23:15:34 -04:00
austin
c13f137f68 Mid terrain net stream / starting worldgen 2021-06-19 01:59:59 -04:00
austin
444bda5394 Terrain Streaming over network 2021-06-14 00:17:37 -04:00
austin
8c4f902652 Merge terrain library into main project 2021-06-13 12:57:16 -04:00
austin
beac110bc6 Add tree 2021-06-13 12:32:15 -04:00
austin
05eefc9c45 actually fix issues 2021-06-11 23:17:37 -04:00
austin
c5bf84a8cd Merge branch 'dev' of ssh://git.austinwhoover.com:222/gitadmin/Renderer into dev 2021-06-11 23:16:48 -04:00
austin
ba494b32b5 Use telephone for networking code 2021-06-11 23:13:45 -04:00
austin
1f90094761 Hitbox Sphere fixes & logic 2021-06-08 20:23:58 -04:00
austin
323a966516 Attaching items to entity's bones 2021-06-07 20:11:56 -04:00
austin
7379afbbc7 Hitboxes! 2021-06-06 01:59:51 -04:00
austin
a3269b962d Arena mode distinction 2021-06-03 22:04:08 -04:00
austin
607abd392c Basic ui is working! :D 2021-06-03 17:40:30 -04:00
austin
bde5a77131 Basic menus 2021-06-02 00:32:47 -04:00
austin
f4a7a8d513 Text boxes render! 2021-06-01 22:41:16 -04:00
austin
31e506ff1f Partway to getting fonts working 2021-06-01 01:05:42 -04:00
austin
152aac2492 First pass at shadows 2021-05-31 18:13:08 -04:00
austin
79cad3a473 Framebuffers 2021-05-28 09:43:19 -04:00
austin
aaa9f2af83 Remove spawning test entity leftover from test 2021-05-26 22:18:50 -04:00
austin
6e6979e73a Add actor, make animation per actor 2021-05-26 22:16:28 -04:00
austin
329420ae94 Fix controls not firing network events 2021-05-26 19:53:53 -04:00
austin
c0b0362e71 First working version of proper networking 2021-05-21 21:19:00 -04:00
austin
631bdea776 Merge branch 'dev' of ssh://git.austinwhoover.com:222/gitadmin/Renderer into dev 2021-05-16 19:00:12 -04:00
austin
f684d1c722 Behavior trees, Cell management, new humanoid model, animations,
generally a lot of shit
2021-05-16 18:20:02 -04:00
satellite
992bd92d5f Work on networking 2021-04-06 20:33:07 -04:00
satellite
0f8609079a Fix null pointer on localconfig existence check 2021-04-05 22:29:59 -04:00
satellite
9cc6e1e969 Remove localconfig.json 2021-04-05 22:28:17 -04:00
satellite
c265b71e8b Localconfig generation and updates 2021-04-05 22:26:46 -04:00
satellite
a87fcbed3a Chunking is complete 2021-04-05 22:05:36 -04:00
satellite
8ac86a0c84 Add explicit create file to save 2021-04-04 23:45:32 -04:00
satellite
3baf78f599 Performance changes for chunking 2021-04-04 23:30:33 -04:00
satellite
bfd7abfd68 Have player spawn at ground level 2021-04-04 21:56:35 -04:00
satellite
4bb3433fba Found typo explaining such great initial perf 2021-04-04 20:42:42 -04:00
satellite
716ed65f70 Attempted performance tweaks (caching, etc) 2021-04-04 20:31:14 -04:00
satellite
4ced329a47 Basic chunking done 2021-04-04 14:58:22 -04:00
satellite
5d4e5bc775 Terrain chunking wip 2021-04-02 19:51:48 -04:00
satellite
34c5776296 Refactoring, terrain, lots of changes 2021-04-01 23:08:49 -04:00
satellite
40c66f713c Major refactor, remove IS stuff 2021-03-17 00:39:34 -04:00
austin
e0dbc755aa First commit 2021-03-15 01:01:42 -04:00