austin
|
6b29863016
|
Airplane movement tree/jet asset
|
2022-12-29 21:43:13 -05:00 |
|
austin
|
ec66db9c08
|
ui debug tools,macos settings,javascript engine
|
2022-12-06 20:01:53 -05:00 |
|
Austin Hoover
|
9bf2f81ae1
|
ShaderOptions,ui debug draw bound,start regions
|
2022-11-21 11:20:36 -05:00 |
|
austin
|
99b7ffbe39
|
Merge branch 'master' of ssh://git.austinwhoover.com:222/gitadmin/Renderer
|
2022-09-16 15:45:50 -04:00 |
|
austin
|
9da0215d29
|
Work on debugging tools for ui
|
2022-09-16 15:45:32 -04:00 |
|
austin
|
d5af9b1ad4
|
Add user setting for fullscreen
|
2022-06-27 17:38:16 -04:00 |
|
austin
|
2049692634
|
partway to floating island object
|
2022-06-15 15:53:40 -04:00 |
|
austin
|
cf9588f24f
|
equipping networking partway
|
2022-06-06 18:11:05 -04:00 |
|
austin
|
726ffe065e
|
fix textinput color on string change
|
2022-05-15 18:36:07 -04:00 |
|
austin
|
42804cfe3c
|
fix text input with no child characters
|
2022-05-15 18:30:14 -04:00 |
|
austin
|
772e1e770c
|
shadows still broken
|
2022-05-11 16:47:59 -04:00 |
|
austin
|
c641512886
|
work to diagnose ui misalign
|
2022-05-09 12:19:27 -04:00 |
|
austin
|
ce022ab893
|
add elf
|
2022-05-06 22:37:03 -04:00 |
|
austin
|
e35599606b
|
iron out frame timing in attack tree
|
2022-05-05 01:48:41 -04:00 |
|
austin
|
2c42b51907
|
streaming creature templates over network
|
2022-05-03 23:34:38 -04:00 |
|
austin
|
db8024232f
|
networking creature templates
|
2022-05-03 21:42:07 -04:00 |
|
austin
|
ab41020e1c
|
Basic character editor ui functional
|
2022-05-03 16:36:57 -04:00 |
|
austin
|
303aaf3740
|
Attribute editing menu
|
2022-05-02 22:42:44 -04:00 |
|
austin
|
5b4f3cede7
|
connecting to character create menu doesn't crash
|
2022-05-02 21:43:04 -04:00 |
|
austin
|
0bd0c00f27
|
clean up main file by removing globals
|
2022-04-30 15:25:48 -04:00 |
|
austin
|
70f54fefd5
|
fix slider not using same drag logic as character
|
2022-04-29 23:26:23 -04:00 |
|
austin
|
c94ad0911c
|
fix staticmorph actually propagating
|
2022-04-28 21:51:51 -04:00 |
|
austin
|
61ea9733fc
|
Groundwork for character editor menu
|
2022-04-28 21:42:23 -04:00 |
|
austin
|
ffc12e498b
|
Add slider ui element
|
2022-04-28 16:19:25 -04:00 |
|
austin
|
c0c0e81327
|
Minor time update
|
2022-04-23 22:10:14 -04:00 |
|
austin
|
aa6bfe796d
|
work on fully shader volumetric
|
2022-04-18 20:01:56 -04:00 |
|
austin
|
a8644582cb
|
Time update
|
2022-04-03 00:21:42 -04:00 |
|
austin
|
aec9a58f12
|
spring cleaning
|
2022-04-02 23:15:00 -04:00 |
|
austin
|
c461f75480
|
partway to rotators
|
2022-04-02 21:10:58 -04:00 |
|
austin
|
3c10c0bf85
|
Stab at rigid body rotations
|
2022-03-29 20:27:54 -04:00 |
|
austin
|
129b9d9a33
|
start to fix unaligned equipped items
|
2022-03-26 18:15:14 -04:00 |
|
austin
|
9c441a24c4
|
Refined anime outline shader
|
2022-03-25 16:44:28 -04:00 |
|
austin
|
e729c53e3c
|
Good first pass at anime outline shader
|
2022-03-25 16:09:18 -04:00 |
|
austin
|
4cf3a0e2d4
|
lightShow1
|
2022-03-24 18:34:19 -04:00 |
|
austin
|
1c0ea25fb5
|
partway to iron sight
|
2022-03-23 00:23:59 -04:00 |
|
austin
|
49e1d4501b
|
TextInput element fixed, more assets
|
2022-03-19 23:58:06 -04:00 |
|
austin
|
413f9c8b8c
|
Force reload shaders debug option
|
2022-03-18 19:07:55 -04:00 |
|
austin
|
2f0af2f096
|
OIT start
|
2022-03-18 17:19:45 -04:00 |
|
austin
|
0e073689c4
|
Light font improvements
|
2022-03-17 01:38:57 -04:00 |
|
austin
|
34ea6d45cf
|
Debug menu additions
|
2022-03-17 00:18:51 -04:00 |
|
austin
|
af0a54b336
|
Fixed scrolling ui component
|
2022-03-17 00:05:28 -04:00 |
|
austin
|
1f00532448
|
geometry shader
|
2022-03-16 02:19:56 -04:00 |
|
austin
|
0cc3057d51
|
Character equip screen
|
2022-03-06 15:17:32 -05:00 |
|
austin
|
ec0ac741e5
|
fix focus bug & polish
|
2022-03-03 19:49:21 -05:00 |
|
austin
|
90aa9fb963
|
Volumetric rendering
|
2022-03-01 23:24:46 -05:00 |
|
austin
|
8b966838ef
|
Campfire1
|
2022-02-27 18:04:59 -05:00 |
|
austin
|
991753962b
|
drag to drop item
|
2022-02-25 16:34:48 -05:00 |
|
austin
|
784279e13f
|
uninteractable menu
|
2022-02-21 17:54:06 -05:00 |
|
austin
|
b446ff6398
|
Attack chaining
|
2022-02-18 22:58:09 -05:00 |
|
austin
|
7efa0acf70
|
more controls fixes
|
2022-02-18 00:01:12 -05:00 |
|
austin
|
e01e628de5
|
Shader overwriting
|
2022-02-17 22:48:21 -05:00 |
|
austin
|
9a8ef5d586
|
fix ridiculous movement bug start arena skybox
|
2022-02-16 23:49:11 -05:00 |
|
austin
|
41640ba543
|
Fix obnoxious normals bug in shader
|
2022-02-16 20:28:44 -05:00 |
|
austin
|
075f1e892a
|
Gamefeel changes
|
2022-02-16 18:48:22 -05:00 |
|
austin
|
894e6211a1
|
nightmare creature
|
2022-02-13 00:17:04 -05:00 |
|
austin
|
12e0ddb6a3
|
fix squished view, start work on inventory state
|
2022-02-12 13:27:40 -05:00 |
|
austin
|
ff231c1c1d
|
Creature attributes
|
2022-02-10 00:17:05 -05:00 |
|
austin
|
83f7609b2f
|
Recursive creature type parsing
|
2022-02-09 19:33:37 -05:00 |
|
austin
|
b308397f5e
|
shirt shorts and shoes
|
2022-02-09 00:42:40 -05:00 |
|
austin
|
c919d5c8ce
|
Hair!
|
2022-02-08 00:31:51 -05:00 |
|
austin
|
4faaf8d923
|
equipable armor/clothes system
|
2022-02-06 23:58:14 -05:00 |
|
austin
|
a5031f20f6
|
Environment updates, work on rotator system
|
2022-02-06 00:00:44 -05:00 |
|
austin
|
5b7980f545
|
The animation rework
|
2021-12-06 00:05:02 -05:00 |
|
austin
|
96d2fdf474
|
Fix terrain mesh simplification + vscode tasks
|
2021-11-27 18:07:11 -05:00 |
|
austin
|
fac9c5f41b
|
Work on minimizing terrain cell poly usage
|
2021-11-23 13:44:17 -05:00 |
|
austin
|
dda5cb59e5
|
Work on minimizing terrain poly count
|
2021-11-21 00:13:25 -05:00 |
|
austin
|
f9d5f0a51c
|
Add sprinting
|
2021-11-16 18:42:57 -05:00 |
|
austin
|
841add17c6
|
Work on goblin enemy
|
2021-11-14 19:52:15 -05:00 |
|
austin
|
419436f968
|
Shadow map work & failing to fix audio engine bug
|
2021-11-07 11:56:13 -05:00 |
|
austin
|
dc1c05546e
|
Fix shadow maps
|
2021-11-07 11:23:48 -05:00 |
|
austin
|
ad04661533
|
In game ui
|
2021-11-06 23:35:03 -04:00 |
|
austin
|
1cfeb5c173
|
Targeting Crosshair
|
2021-11-06 16:39:59 -04:00 |
|
austin
|
fc335b8df2
|
Menu sound suite, continued UI work
|
2021-11-06 00:50:33 -04:00 |
|
austin
|
8a61d0815f
|
Forgot to comment out println
|
2021-11-05 22:48:12 -04:00 |
|
austin
|
7d17d28a35
|
Fixing more bitmapchar bugs
|
2021-11-05 22:17:01 -04:00 |
|
austin
|
fedd5aaf87
|
fix mp menu route & make textbox visible
|
2021-11-05 17:55:57 -04:00 |
|
austin
|
a00f423696
|
Gravity collision accuracy improved dramatically
|
2021-11-03 23:57:35 -04:00 |
|
austin
|
5f4eb22fa9
|
Pathfinding!
|
2021-11-03 21:30:41 -04:00 |
|
austin
|
b3f66c60da
|
New bitmap character single-character widget
|
2021-10-30 11:45:13 -04:00 |
|
austin
|
caa1bcd5d5
|
closes #60
Adds in world item entities that can be placed on ground. Physics needs
major tweaking before they're really test-able
|
2021-10-28 00:15:21 -04:00 |
|
austin
|
64e6d60755
|
closes #25
Unifies gravity and movement trees under common "collidabletree" that
parses impulses from collidable objects
|
2021-10-27 21:56:43 -04:00 |
|
austin
|
4663573cbc
|
closes #29
|
2021-10-26 18:21:30 -04:00 |
|
austin
|
66bec8dead
|
Add deer
|
2021-10-24 21:05:13 -04:00 |
|
austin
|
14d096230a
|
ui is stupid
|
2021-10-23 22:45:27 -04:00 |
|
austin
|
194592c18d
|
Work on integrating sqlite
|
2021-10-23 16:22:01 -04:00 |
|
austin
|
9fdb9a23c0
|
the UI update part 1
|
2021-10-23 10:10:16 -04:00 |
|
austin
|
cc2709aa93
|
Move work on layout list scrollable
|
2021-10-20 22:28:36 -04:00 |
|
austin
|
3267e52a4d
|
Start widget rework
|
2021-10-20 18:49:55 -04:00 |
|
austin
|
308a34514f
|
Begin sql integration
|
2021-10-14 23:23:54 -04:00 |
|
austin
|
57c2fa1e61
|
Terrain splatting hopefully working
|
2021-10-09 16:22:33 -04:00 |
|
austin
|
95829bb847
|
Working on ground texturing still
|
2021-10-07 09:09:49 -04:00 |
|
austin
|
26064dc198
|
Proper texture tiling for terrain meshes
|
2021-10-06 19:38:34 -04:00 |
|
austin
|
c295a18a22
|
Fix terrain stride with dense meshes
|
2021-10-03 13:49:40 -04:00 |
|
austin
|
f004a588a4
|
Fix light classes with git repo
|
2021-09-19 18:33:59 -04:00 |
|
|
|
f43e6f5d50
|
Delete 'src/main/java/electrosphere/renderer/light/LightBuffer.java'
|
2021-09-19 22:24:29 +00:00 |
|
|
|
3c4fb20ac3
|
Delete 'src/main/java/electrosphere/renderer/light/LightEntityUtils.java'
|
2021-09-19 22:24:26 +00:00 |
|
|
|
0d98f4517a
|
Delete 'src/main/java/electrosphere/renderer/light/LightManager.java'
|
2021-09-19 22:24:23 +00:00 |
|
|
|
ea1132ee61
|
Delete 'src/main/java/electrosphere/renderer/light/PointLight.java'
|
2021-09-19 22:24:19 +00:00 |
|
|
|
2685b358f5
|
Delete 'src/main/java/electrosphere/renderer/light/SpotLight.java'
|
2021-09-19 22:24:14 +00:00 |
|
|
|
0437db3c42
|
Delete 'src/main/java/electrosphere/renderer/light/ItsBroken_DirectionalLight.java'
|
2021-09-19 22:24:08 +00:00 |
|
satellite
|
b162bdd8d2
|
Sync laptop and desktop
|
2021-09-19 18:16:25 -04:00 |
|
satellite
|
5b3c99b2ff
|
Work on terrain mesh towards splatting
|
2021-08-08 14:26:23 -04:00 |
|
satellite
|
f862c104cc
|
Failure to fix mac rendering
|
2021-08-08 12:32:18 -04:00 |
|
austin
|
236eb59274
|
Convert entity position to double from float
|
2021-08-08 01:14:41 -04:00 |
|
austin
|
0ef9d8c309
|
Hook user settings into engine more
|
2021-08-07 17:43:43 -04:00 |
|
austin
|
c663074616
|
Performance tweaks
(disable vsync, conditional oob)
|
2021-08-05 23:24:23 -04:00 |
|
austin
|
952f9e30a0
|
Add foliage!
|
2021-08-03 22:10:48 -04:00 |
|
austin
|
3a1924f8f4
|
Client side entity instancing
|
2021-08-03 00:04:57 -04:00 |
|
austin
|
3388325838
|
Fix rendering bug
|
2021-08-01 21:45:20 -04:00 |
|
austin
|
1e1117f9e1
|
Can place structures
|
2021-07-26 21:25:31 -04:00 |
|
austin
|
45e28e5568
|
Fix skybox tracking potentially
|
2021-07-25 23:34:04 -04:00 |
|
austin
|
bbbeb0f848
|
Tuning gravity more
|
2021-07-21 23:06:28 -04:00 |
|
austin
|
719a0eaa9c
|
Gravity "fixes" / Symbolism map skeleton
|
2021-07-20 00:44:58 -04:00 |
|
austin
|
85f60b038b
|
Fixing gravity / adding gravity tree
|
2021-07-20 00:19:07 -04:00 |
|
austin
|
0f4a764470
|
Collision/physics engine
|
2021-07-19 01:21:46 -04:00 |
|
satellite
|
f585af6fad
|
Start work on collision update and virtual sim
|
2021-07-10 19:43:00 -04:00 |
|
satellite
|
3cf8a45c63
|
Better rendering on mac
|
2021-07-10 13:53:49 -04:00 |
|
austin
|
ce6a6b9ad7
|
Particle system!
|
2021-07-04 23:50:38 -04:00 |
|
austin
|
6096a36896
|
Attack moves
|
2021-07-04 01:59:01 -04:00 |
|
austin
|
24c984b714
|
Give homie proper skin
|
2021-07-03 23:41:29 -04:00 |
|
austin
|
f4bcc35cbf
|
First pass at attacking
assumptions created:
creatures always have facing vector
animation frames for attack animation
items attached to attacking creatures have hitboxes
|
2021-07-03 23:25:11 -04:00 |
|
austin
|
ef6116646a
|
Overhaul spawning / creatures / items data
|
2021-06-29 23:32:53 -04:00 |
|
austin
|
1c01ab1868
|
Add goblins
|
2021-06-29 01:41:26 -04:00 |
|
austin
|
5eae8dee7a
|
Fix desynced hitboxes with animations
|
2021-06-28 22:40:41 -04:00 |
|
austin
|
3d0acb530e
|
Managing textures in asset manager
|
2021-06-28 00:41:42 -04:00 |
|
austin
|
d889e6126c
|
reorganization + logging + networking fixes
|
2021-06-27 14:33:13 -04:00 |
|
austin
|
40565a1c83
|
Overhaul build process + launcher + file loading
|
2021-06-25 23:19:09 -04:00 |
|
austin
|
64928852ba
|
Redo file loading / builds proper jar now
|
2021-06-20 14:29:54 -04:00 |
|
austin
|
8c4f902652
|
Merge terrain library into main project
|
2021-06-13 12:57:16 -04:00 |
|
austin
|
05eefc9c45
|
actually fix issues
|
2021-06-11 23:17:37 -04:00 |
|
austin
|
c5bf84a8cd
|
Merge branch 'dev' of ssh://git.austinwhoover.com:222/gitadmin/Renderer into dev
|
2021-06-11 23:16:48 -04:00 |
|
austin
|
ba494b32b5
|
Use telephone for networking code
|
2021-06-11 23:13:45 -04:00 |
|
austin
|
1f90094761
|
Hitbox Sphere fixes & logic
|
2021-06-08 20:23:58 -04:00 |
|
austin
|
323a966516
|
Attaching items to entity's bones
|
2021-06-07 20:11:56 -04:00 |
|
austin
|
7379afbbc7
|
Hitboxes!
|
2021-06-06 01:59:51 -04:00 |
|
austin
|
a3269b962d
|
Arena mode distinction
|
2021-06-03 22:04:08 -04:00 |
|
austin
|
607abd392c
|
Basic ui is working! :D
|
2021-06-03 17:40:30 -04:00 |
|
austin
|
bde5a77131
|
Basic menus
|
2021-06-02 00:32:47 -04:00 |
|
austin
|
f4a7a8d513
|
Text boxes render!
|
2021-06-01 22:41:16 -04:00 |
|
austin
|
31e506ff1f
|
Partway to getting fonts working
|
2021-06-01 01:05:42 -04:00 |
|
austin
|
152aac2492
|
First pass at shadows
|
2021-05-31 18:13:08 -04:00 |
|
austin
|
79cad3a473
|
Framebuffers
|
2021-05-28 09:43:19 -04:00 |
|
austin
|
6e6979e73a
|
Add actor, make animation per actor
|
2021-05-26 22:16:28 -04:00 |
|
austin
|
329420ae94
|
Fix controls not firing network events
|
2021-05-26 19:53:53 -04:00 |
|
austin
|
c0b0362e71
|
First working version of proper networking
|
2021-05-21 21:19:00 -04:00 |
|
austin
|
f684d1c722
|
Behavior trees, Cell management, new humanoid model, animations,
generally a lot of shit
|
2021-05-16 18:20:02 -04:00 |
|
satellite
|
3baf78f599
|
Performance changes for chunking
|
2021-04-04 23:30:33 -04:00 |
|
satellite
|
716ed65f70
|
Attempted performance tweaks (caching, etc)
|
2021-04-04 20:31:14 -04:00 |
|
satellite
|
4ced329a47
|
Basic chunking done
|
2021-04-04 14:58:22 -04:00 |
|
satellite
|
34c5776296
|
Refactoring, terrain, lots of changes
|
2021-04-01 23:08:49 -04:00 |
|