Commit Graph

450 Commits

Author SHA1 Message Date
austin
a799043299 test fixes
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2024-08-01 17:22:23 -04:00
austin
2e4b8e2819 server facing fix
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2024-08-01 10:56:43 -04:00
austin
d08e02737f hitbox debug rendering
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2024-07-31 21:21:44 -04:00
austin
9941dd333e texture map refactor 2024-07-30 17:31:47 -04:00
austin
bfbdf5cf3e shadow fix
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2024-07-30 12:29:09 -04:00
austin
4b0064b761 properly leverage animation masks
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2024-07-28 16:56:58 -04:00
austin
126a8f79c8 animation priority categories
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2024-07-28 15:27:57 -04:00
austin
ad823fcbb4 unify animation data on disk
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2024-07-28 14:51:20 -04:00
austin
1578eb3780 partially fix first person attachment to viewmodel
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2024-07-28 12:07:44 -04:00
austin
6d3a8f159b first person attach bugfixes
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2024-07-28 11:01:27 -04:00
austin
1df8a89b3e small data fix
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2024-07-26 23:20:44 -04:00
austin
57f2befc0e animation/attachment bugfix
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2024-07-26 23:12:19 -04:00
austin
8484fad7da animation flickering bugfixes
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2024-07-26 20:59:59 -04:00
austin
58c5ac0512 POV switching
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2024-07-24 13:30:06 -04:00
austin
570086c2cc 2h katana
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2024-07-24 12:49:44 -04:00
austin
1f028aa924 ui toolkit work
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2024-07-20 12:30:09 -04:00
austin
23f745c450 Work on hooks, element manager debugging
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2024-07-19 23:13:03 -04:00
austin
d36b2f3237 handle signals passing with no hooks
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2024-07-19 22:59:24 -04:00
austin
c3f824198b ui fixes
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2024-07-19 22:36:57 -04:00
austin
da28d13d61 script loading work 2024-07-14 16:00:35 -04:00
austin
14f4607c47 toggle macro work
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2024-07-13 23:48:10 -04:00
austin
9aa7cfe048 toggle ui element
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2024-07-13 23:34:54 -04:00
austin
2b68231789 scene/save refactor 2024-07-13 21:11:46 -04:00
austin
856e0a6b22 more cleanup 2024-07-13 16:00:48 -04:00
austin
71fb248154 work towards automated testing
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2024-07-07 23:28:04 -04:00
austin
6da4c001fa screenshots refactoring
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2024-07-04 18:58:38 -04:00
austin
f7887fc875 work towards saving framebuffers as screenshots
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2024-07-04 16:32:43 -04:00
austin
0db8734f44 opengl error checking fixes 2024-07-03 16:41:05 -04:00
austin
29299a7781 add saving framebuffers 2024-07-03 14:55:24 -04:00
austin
8dcff7efe0 bug fixes, enforcing best practices
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2024-06-22 16:32:59 -04:00
austin
7a2bdf7745 transvoxel algorithm meshgen 2024-06-22 16:10:30 -04:00
austin
8c0a7697d0 block synchronization
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2024-06-18 18:41:33 -04:00
austin
e671cda62d hitboxes, ui, bug fixes, network fixes, etc
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2024-06-14 13:58:10 -04:00
austin
a30ac75573 work on moving hitboxes to ode4j handling 2024-06-07 17:50:49 -04:00
austin
b1d79dbc16 hitboxes - refactoring work, documentation 2024-05-26 13:28:11 -04:00
austin
29f5496e23 foliage fix, first person view model, other fixes
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2024-05-24 22:52:42 -04:00
austin
341d5683cf camera movement work + freecam terrain editing
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2024-05-12 12:42:12 -04:00
austin
a241d97d33 texture atlasing for terrain w/ triplanar mapping
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2024-05-04 16:11:18 -04:00
austin
3bfcc4c5d1 grass fix
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2024-04-21 21:12:19 -04:00
austin
a1d03ef59e Fix items networking
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2024-04-21 17:41:50 -04:00
austin
597a969151 documentation, bug fixes
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2024-04-17 19:34:25 -04:00
austin
788a71d1e1 environment controls in level editor
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2024-04-13 22:18:22 -04:00
austin
3e5cade90e searchable voxel selection ui
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2024-04-10 22:11:02 -04:00
austin
9d914e51c4 move window class 2024-04-06 15:59:22 -04:00
austin
7c8e536f80 bare minimum working ui update
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2024-04-04 18:15:10 -04:00
austin
b86217a285 version bump lwjgl
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2024-03-24 15:48:23 -04:00
austin
1163f034eb ui refactoring, hoverstate
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2024-03-24 15:00:18 -04:00
austin
b711111589 Remotery + extensive profiler usage 2024-03-23 23:19:06 -04:00
austin
20c0bff89d refactor ui framework to use openglstate
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2024-03-21 19:51:42 -04:00
austin
8c1607d34b Provide way to usurp frustum culling on actor
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2024-03-21 19:01:51 -04:00
austin
58d1d86262 More stuff
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2024-03-20 22:00:40 -04:00
austin
86edabf4de player entity debug menu 2024-03-20 18:57:48 -04:00
austin
077cffa2e2 smooth fluid voxel animation
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2024-03-20 08:50:32 -04:00
austin
bfd7690403 fix fluid chunk model creating and flickering 2024-03-19 20:03:21 -04:00
austin
7ab0debc45 basic visuals work
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2024-03-17 18:54:33 -04:00
austin
97edfacd41 fluids are rendering albeit poorly
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2024-03-17 18:44:39 -04:00
austin
f328d16bab sending grass half-baked because I want water 2024-03-17 15:20:30 -04:00
austin
41f2675e43 Fix arena mode
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2024-03-13 17:47:21 -04:00
austin
9196568a20 Break up rendering engine into pipelines flow
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2024-03-10 11:11:39 -04:00
austin
c03b9b91ea model refresh 2024-03-09 20:45:33 -05:00
austin
76875cb8cb Massive mesh refactor 2024-03-09 20:05:47 -05:00
austin
39134f9693 Timekeeping update
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2024-03-09 17:05:40 -05:00
austin
7ab6cf96d9 Audio engine overhaul
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2024-03-09 15:54:47 -05:00
austin
7bf26fb47a finish bar graph implementation
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2024-03-07 17:26:28 -05:00
austin
ffbbd15a5e documentation, gitignore update, start on bar plot
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2024-03-07 17:02:33 -05:00
austin
62e727cdea imgui work
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2024-03-06 22:04:39 -05:00
austin
cb0ef5f59e initial imgui addition
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2024-03-06 21:24:21 -05:00
austin
5356b3e325 Proper frustum culling
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2024-02-29 19:14:17 -05:00
austin
9407c13217 Font work
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2024-02-28 21:21:05 -05:00
austin
fa11fc9bec Full flow environment generation for gridded chunks 2024-02-25 19:59:40 -05:00
austin
7e2f4feaf5 terrain editing improvement + animation bugfix 2024-02-25 14:27:48 -05:00
austin
dc0a61c0dc Model global pretransforms + physics work 2023-12-02 18:24:05 -05:00
austin
f248bf4e2d debug display fix 2023-11-05 17:24:04 -05:00
austin
e43ce32d70 Docs + fixes 2023-11-05 14:00:39 -05:00
austin
b4426c413b Physics consolidation 2023-11-05 12:28:19 -05:00
austin
4673e09396 Tree work + Documentation work 2023-11-05 10:08:51 -05:00
austin
f113f45317 Proper tree transforms 2023-09-09 14:58:13 -04:00
austin
9811c18cf7 Procedural Tree Trunk code 2023-09-02 19:40:17 -04:00
austin
a16a310b25 Remove hardcoded stuff 2023-07-26 19:14:35 -04:00
austin
8a82598ccc Fix transparent bug 2023-07-26 19:09:55 -04:00
austin
e362a6af75 Fix server physics and terrain generation 2023-07-15 20:16:17 -04:00
austin
e225cac5cf Fluid simulation scaffolding 2023-07-01 09:34:10 -04:00
austin
058c6ac3d9 Foliage cell concept 2023-06-23 14:09:03 -04:00
austin
a8941c5de7 Networked terrain editing 2023-06-13 18:50:23 -04:00
austin
01fb472585 Adding terrain 2023-06-08 12:27:19 -04:00
austin
3434edebf0 Ray casting 2023-06-06 00:12:18 -04:00
austin
8f06a025f0 First terrain commit 2023-06-03 17:27:30 -04:00
austin
0273bc54c8 The grass update 2023-05-25 18:04:22 -04:00
austin
ebec7a373e Separation of client and server logic
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2023-05-20 19:18:09 -04:00
austin
bf914b15ec Renderer param drill organization + OIT debugging 2023-04-28 21:53:59 -04:00
austin
bb089a7d36 Terrain Chunk triplanar mapping 2023-04-26 18:05:27 -04:00
austin
72d1f8ac91 Terrain chunk physics 2023-04-24 18:16:39 -04:00
austin
703f42f8e7 Comments up date 2023-04-23 16:03:22 -04:00
austin
c30f30b8a0 Triplanar mapping textures to marching cubes 2023-04-23 15:51:53 -04:00
austin
edaa7c8ce2 Joined normals marching cubes 2023-04-23 12:51:06 -04:00
austin
094831ba22 Initial marching cubes! 2023-04-23 11:51:54 -04:00
austin
2fd8e77a2a Detatch client logic from opengl/openal calls 2023-04-11 21:27:09 -04:00
austin
5574d9caed Part 1 of entitymanager->scene refactor 2023-04-06 23:19:01 -04:00
austin
a895289eb2 Refactoring parts of code 2023-01-28 22:23:01 -05:00
austin
a5c9158875 Model/Mesh pretransforms 2022-12-30 16:38:06 -05:00
austin
6b29863016 Airplane movement tree/jet asset 2022-12-29 21:43:13 -05:00
austin
ec66db9c08 ui debug tools,macos settings,javascript engine 2022-12-06 20:01:53 -05:00
Austin Hoover
9bf2f81ae1 ShaderOptions,ui debug draw bound,start regions 2022-11-21 11:20:36 -05:00
austin
99b7ffbe39 Merge branch 'master' of ssh://git.austinwhoover.com:222/gitadmin/Renderer 2022-09-16 15:45:50 -04:00
austin
9da0215d29 Work on debugging tools for ui 2022-09-16 15:45:32 -04:00
austin
d5af9b1ad4 Add user setting for fullscreen 2022-06-27 17:38:16 -04:00
austin
2049692634 partway to floating island object 2022-06-15 15:53:40 -04:00
austin
cf9588f24f equipping networking partway 2022-06-06 18:11:05 -04:00
austin
726ffe065e fix textinput color on string change 2022-05-15 18:36:07 -04:00
austin
42804cfe3c fix text input with no child characters 2022-05-15 18:30:14 -04:00
austin
772e1e770c shadows still broken 2022-05-11 16:47:59 -04:00
austin
c641512886 work to diagnose ui misalign 2022-05-09 12:19:27 -04:00
austin
ce022ab893 add elf 2022-05-06 22:37:03 -04:00
austin
e35599606b iron out frame timing in attack tree 2022-05-05 01:48:41 -04:00
austin
2c42b51907 streaming creature templates over network 2022-05-03 23:34:38 -04:00
austin
db8024232f networking creature templates 2022-05-03 21:42:07 -04:00
austin
ab41020e1c Basic character editor ui functional 2022-05-03 16:36:57 -04:00
austin
303aaf3740 Attribute editing menu 2022-05-02 22:42:44 -04:00
austin
5b4f3cede7 connecting to character create menu doesn't crash 2022-05-02 21:43:04 -04:00
austin
0bd0c00f27 clean up main file by removing globals 2022-04-30 15:25:48 -04:00
austin
70f54fefd5 fix slider not using same drag logic as character 2022-04-29 23:26:23 -04:00
austin
c94ad0911c fix staticmorph actually propagating 2022-04-28 21:51:51 -04:00
austin
61ea9733fc Groundwork for character editor menu 2022-04-28 21:42:23 -04:00
austin
ffc12e498b Add slider ui element 2022-04-28 16:19:25 -04:00
austin
c0c0e81327 Minor time update 2022-04-23 22:10:14 -04:00
austin
aa6bfe796d work on fully shader volumetric 2022-04-18 20:01:56 -04:00
austin
a8644582cb Time update 2022-04-03 00:21:42 -04:00
austin
aec9a58f12 spring cleaning 2022-04-02 23:15:00 -04:00
austin
c461f75480 partway to rotators 2022-04-02 21:10:58 -04:00
austin
3c10c0bf85 Stab at rigid body rotations 2022-03-29 20:27:54 -04:00
austin
129b9d9a33 start to fix unaligned equipped items 2022-03-26 18:15:14 -04:00
austin
9c441a24c4 Refined anime outline shader 2022-03-25 16:44:28 -04:00
austin
e729c53e3c Good first pass at anime outline shader 2022-03-25 16:09:18 -04:00
austin
4cf3a0e2d4 lightShow1 2022-03-24 18:34:19 -04:00
austin
1c0ea25fb5 partway to iron sight 2022-03-23 00:23:59 -04:00
austin
49e1d4501b TextInput element fixed, more assets 2022-03-19 23:58:06 -04:00
austin
413f9c8b8c Force reload shaders debug option 2022-03-18 19:07:55 -04:00
austin
2f0af2f096 OIT start 2022-03-18 17:19:45 -04:00
austin
0e073689c4 Light font improvements 2022-03-17 01:38:57 -04:00
austin
34ea6d45cf Debug menu additions 2022-03-17 00:18:51 -04:00
austin
af0a54b336 Fixed scrolling ui component 2022-03-17 00:05:28 -04:00
austin
1f00532448 geometry shader 2022-03-16 02:19:56 -04:00
austin
0cc3057d51 Character equip screen 2022-03-06 15:17:32 -05:00
austin
ec0ac741e5 fix focus bug & polish 2022-03-03 19:49:21 -05:00
austin
90aa9fb963 Volumetric rendering 2022-03-01 23:24:46 -05:00
austin
8b966838ef Campfire1 2022-02-27 18:04:59 -05:00
austin
991753962b drag to drop item 2022-02-25 16:34:48 -05:00
austin
784279e13f uninteractable menu 2022-02-21 17:54:06 -05:00
austin
b446ff6398 Attack chaining 2022-02-18 22:58:09 -05:00
austin
7efa0acf70 more controls fixes 2022-02-18 00:01:12 -05:00
austin
e01e628de5 Shader overwriting 2022-02-17 22:48:21 -05:00
austin
9a8ef5d586 fix ridiculous movement bug start arena skybox 2022-02-16 23:49:11 -05:00
austin
41640ba543 Fix obnoxious normals bug in shader 2022-02-16 20:28:44 -05:00
austin
075f1e892a Gamefeel changes 2022-02-16 18:48:22 -05:00
austin
894e6211a1 nightmare creature 2022-02-13 00:17:04 -05:00
austin
12e0ddb6a3 fix squished view, start work on inventory state 2022-02-12 13:27:40 -05:00
austin
ff231c1c1d Creature attributes 2022-02-10 00:17:05 -05:00
austin
83f7609b2f Recursive creature type parsing 2022-02-09 19:33:37 -05:00
austin
b308397f5e shirt shorts and shoes 2022-02-09 00:42:40 -05:00
austin
c919d5c8ce Hair! 2022-02-08 00:31:51 -05:00
austin
4faaf8d923 equipable armor/clothes system 2022-02-06 23:58:14 -05:00
austin
a5031f20f6 Environment updates, work on rotator system 2022-02-06 00:00:44 -05:00
austin
5b7980f545 The animation rework 2021-12-06 00:05:02 -05:00
austin
96d2fdf474 Fix terrain mesh simplification + vscode tasks 2021-11-27 18:07:11 -05:00
austin
fac9c5f41b Work on minimizing terrain cell poly usage 2021-11-23 13:44:17 -05:00
austin
dda5cb59e5 Work on minimizing terrain poly count 2021-11-21 00:13:25 -05:00
austin
f9d5f0a51c Add sprinting 2021-11-16 18:42:57 -05:00
austin
841add17c6 Work on goblin enemy 2021-11-14 19:52:15 -05:00
austin
419436f968 Shadow map work & failing to fix audio engine bug 2021-11-07 11:56:13 -05:00
austin
dc1c05546e Fix shadow maps 2021-11-07 11:23:48 -05:00
austin
ad04661533 In game ui 2021-11-06 23:35:03 -04:00
austin
1cfeb5c173 Targeting Crosshair 2021-11-06 16:39:59 -04:00
austin
fc335b8df2 Menu sound suite, continued UI work 2021-11-06 00:50:33 -04:00
austin
8a61d0815f Forgot to comment out println 2021-11-05 22:48:12 -04:00
austin
7d17d28a35 Fixing more bitmapchar bugs 2021-11-05 22:17:01 -04:00
austin
fedd5aaf87 fix mp menu route & make textbox visible 2021-11-05 17:55:57 -04:00
austin
a00f423696 Gravity collision accuracy improved dramatically 2021-11-03 23:57:35 -04:00
austin
5f4eb22fa9 Pathfinding! 2021-11-03 21:30:41 -04:00
austin
b3f66c60da New bitmap character single-character widget 2021-10-30 11:45:13 -04:00
austin
caa1bcd5d5 closes #60
Adds in world item entities that can be placed on ground. Physics needs
major tweaking before they're really test-able
2021-10-28 00:15:21 -04:00
austin
64e6d60755 closes #25
Unifies gravity and movement trees under common "collidabletree" that
parses impulses from collidable objects
2021-10-27 21:56:43 -04:00
austin
4663573cbc closes #29 2021-10-26 18:21:30 -04:00
austin
66bec8dead Add deer 2021-10-24 21:05:13 -04:00
austin
14d096230a ui is stupid 2021-10-23 22:45:27 -04:00
austin
194592c18d Work on integrating sqlite 2021-10-23 16:22:01 -04:00
austin
9fdb9a23c0 the UI update part 1 2021-10-23 10:10:16 -04:00
austin
cc2709aa93 Move work on layout list scrollable 2021-10-20 22:28:36 -04:00
austin
3267e52a4d Start widget rework 2021-10-20 18:49:55 -04:00
austin
308a34514f Begin sql integration 2021-10-14 23:23:54 -04:00
austin
57c2fa1e61 Terrain splatting hopefully working 2021-10-09 16:22:33 -04:00
austin
95829bb847 Working on ground texturing still 2021-10-07 09:09:49 -04:00
austin
26064dc198 Proper texture tiling for terrain meshes 2021-10-06 19:38:34 -04:00
austin
c295a18a22 Fix terrain stride with dense meshes 2021-10-03 13:49:40 -04:00
austin
f004a588a4 Fix light classes with git repo 2021-09-19 18:33:59 -04:00
f43e6f5d50 Delete 'src/main/java/electrosphere/renderer/light/LightBuffer.java' 2021-09-19 22:24:29 +00:00
3c4fb20ac3 Delete 'src/main/java/electrosphere/renderer/light/LightEntityUtils.java' 2021-09-19 22:24:26 +00:00
0d98f4517a Delete 'src/main/java/electrosphere/renderer/light/LightManager.java' 2021-09-19 22:24:23 +00:00
ea1132ee61 Delete 'src/main/java/electrosphere/renderer/light/PointLight.java' 2021-09-19 22:24:19 +00:00
2685b358f5 Delete 'src/main/java/electrosphere/renderer/light/SpotLight.java' 2021-09-19 22:24:14 +00:00
0437db3c42 Delete 'src/main/java/electrosphere/renderer/light/ItsBroken_DirectionalLight.java' 2021-09-19 22:24:08 +00:00
satellite
b162bdd8d2 Sync laptop and desktop 2021-09-19 18:16:25 -04:00
satellite
5b3c99b2ff Work on terrain mesh towards splatting 2021-08-08 14:26:23 -04:00
satellite
f862c104cc Failure to fix mac rendering 2021-08-08 12:32:18 -04:00
austin
236eb59274 Convert entity position to double from float 2021-08-08 01:14:41 -04:00
austin
0ef9d8c309 Hook user settings into engine more 2021-08-07 17:43:43 -04:00
austin
c663074616 Performance tweaks
(disable vsync, conditional oob)
2021-08-05 23:24:23 -04:00
austin
952f9e30a0 Add foliage! 2021-08-03 22:10:48 -04:00
austin
3a1924f8f4 Client side entity instancing 2021-08-03 00:04:57 -04:00
austin
3388325838 Fix rendering bug 2021-08-01 21:45:20 -04:00
austin
1e1117f9e1 Can place structures 2021-07-26 21:25:31 -04:00
austin
45e28e5568 Fix skybox tracking potentially 2021-07-25 23:34:04 -04:00
austin
bbbeb0f848 Tuning gravity more 2021-07-21 23:06:28 -04:00
austin
719a0eaa9c Gravity "fixes" / Symbolism map skeleton 2021-07-20 00:44:58 -04:00
austin
85f60b038b Fixing gravity / adding gravity tree 2021-07-20 00:19:07 -04:00
austin
0f4a764470 Collision/physics engine 2021-07-19 01:21:46 -04:00
satellite
f585af6fad Start work on collision update and virtual sim 2021-07-10 19:43:00 -04:00
satellite
3cf8a45c63 Better rendering on mac 2021-07-10 13:53:49 -04:00
austin
ce6a6b9ad7 Particle system! 2021-07-04 23:50:38 -04:00
austin
6096a36896 Attack moves 2021-07-04 01:59:01 -04:00
austin
24c984b714 Give homie proper skin 2021-07-03 23:41:29 -04:00
austin
f4bcc35cbf First pass at attacking
assumptions created:
creatures always have facing vector
animation frames for attack animation
items attached to attacking creatures have hitboxes
2021-07-03 23:25:11 -04:00
austin
ef6116646a Overhaul spawning / creatures / items data 2021-06-29 23:32:53 -04:00
austin
1c01ab1868 Add goblins 2021-06-29 01:41:26 -04:00
austin
5eae8dee7a Fix desynced hitboxes with animations 2021-06-28 22:40:41 -04:00
austin
3d0acb530e Managing textures in asset manager 2021-06-28 00:41:42 -04:00
austin
d889e6126c reorganization + logging + networking fixes 2021-06-27 14:33:13 -04:00
austin
40565a1c83 Overhaul build process + launcher + file loading 2021-06-25 23:19:09 -04:00
austin
64928852ba Redo file loading / builds proper jar now 2021-06-20 14:29:54 -04:00
austin
8c4f902652 Merge terrain library into main project 2021-06-13 12:57:16 -04:00
austin
05eefc9c45 actually fix issues 2021-06-11 23:17:37 -04:00
austin
c5bf84a8cd Merge branch 'dev' of ssh://git.austinwhoover.com:222/gitadmin/Renderer into dev 2021-06-11 23:16:48 -04:00
austin
ba494b32b5 Use telephone for networking code 2021-06-11 23:13:45 -04:00
austin
1f90094761 Hitbox Sphere fixes & logic 2021-06-08 20:23:58 -04:00
austin
323a966516 Attaching items to entity's bones 2021-06-07 20:11:56 -04:00
austin
7379afbbc7 Hitboxes! 2021-06-06 01:59:51 -04:00
austin
a3269b962d Arena mode distinction 2021-06-03 22:04:08 -04:00
austin
607abd392c Basic ui is working! :D 2021-06-03 17:40:30 -04:00
austin
bde5a77131 Basic menus 2021-06-02 00:32:47 -04:00
austin
f4a7a8d513 Text boxes render! 2021-06-01 22:41:16 -04:00
austin
31e506ff1f Partway to getting fonts working 2021-06-01 01:05:42 -04:00
austin
152aac2492 First pass at shadows 2021-05-31 18:13:08 -04:00
austin
79cad3a473 Framebuffers 2021-05-28 09:43:19 -04:00
austin
6e6979e73a Add actor, make animation per actor 2021-05-26 22:16:28 -04:00
austin
329420ae94 Fix controls not firing network events 2021-05-26 19:53:53 -04:00
austin
c0b0362e71 First working version of proper networking 2021-05-21 21:19:00 -04:00
austin
f684d1c722 Behavior trees, Cell management, new humanoid model, animations,
generally a lot of shit
2021-05-16 18:20:02 -04:00
satellite
3baf78f599 Performance changes for chunking 2021-04-04 23:30:33 -04:00
satellite
716ed65f70 Attempted performance tweaks (caching, etc) 2021-04-04 20:31:14 -04:00
satellite
4ced329a47 Basic chunking done 2021-04-04 14:58:22 -04:00
satellite
34c5776296 Refactoring, terrain, lots of changes 2021-04-01 23:08:49 -04:00