austin
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58d1d86262
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More stuff
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-03-20 22:00:40 -04:00 |
|
austin
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86edabf4de
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player entity debug menu
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2024-03-20 18:57:48 -04:00 |
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austin
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077cffa2e2
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smooth fluid voxel animation
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-20 08:50:32 -04:00 |
|
austin
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bfd7690403
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fix fluid chunk model creating and flickering
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2024-03-19 20:03:21 -04:00 |
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austin
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7ab0debc45
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basic visuals work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-03-17 18:54:33 -04:00 |
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austin
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97edfacd41
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fluids are rendering albeit poorly
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-17 18:44:39 -04:00 |
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austin
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f328d16bab
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sending grass half-baked because I want water
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2024-03-17 15:20:30 -04:00 |
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austin
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41f2675e43
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Fix arena mode
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-13 17:47:21 -04:00 |
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austin
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9196568a20
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Break up rendering engine into pipelines flow
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-10 11:11:39 -04:00 |
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austin
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c03b9b91ea
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model refresh
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2024-03-09 20:45:33 -05:00 |
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austin
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76875cb8cb
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Massive mesh refactor
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2024-03-09 20:05:47 -05:00 |
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austin
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39134f9693
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Timekeeping update
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-03-09 17:05:40 -05:00 |
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austin
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7ab6cf96d9
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Audio engine overhaul
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-09 15:54:47 -05:00 |
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austin
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7bf26fb47a
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finish bar graph implementation
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-07 17:26:28 -05:00 |
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austin
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ffbbd15a5e
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documentation, gitignore update, start on bar plot
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-07 17:02:33 -05:00 |
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austin
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62e727cdea
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imgui work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-06 22:04:39 -05:00 |
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austin
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cb0ef5f59e
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initial imgui addition
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-06 21:24:21 -05:00 |
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austin
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5356b3e325
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Proper frustum culling
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-02-29 19:14:17 -05:00 |
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austin
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9407c13217
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Font work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-02-28 21:21:05 -05:00 |
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austin
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fa11fc9bec
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Full flow environment generation for gridded chunks
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2024-02-25 19:59:40 -05:00 |
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austin
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7e2f4feaf5
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terrain editing improvement + animation bugfix
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2024-02-25 14:27:48 -05:00 |
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austin
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dc0a61c0dc
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Model global pretransforms + physics work
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2023-12-02 18:24:05 -05:00 |
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austin
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f248bf4e2d
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debug display fix
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2023-11-05 17:24:04 -05:00 |
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austin
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e43ce32d70
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Docs + fixes
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2023-11-05 14:00:39 -05:00 |
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austin
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b4426c413b
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Physics consolidation
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2023-11-05 12:28:19 -05:00 |
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austin
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4673e09396
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Tree work + Documentation work
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2023-11-05 10:08:51 -05:00 |
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austin
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f113f45317
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Proper tree transforms
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2023-09-09 14:58:13 -04:00 |
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austin
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9811c18cf7
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Procedural Tree Trunk code
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2023-09-02 19:40:17 -04:00 |
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austin
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a16a310b25
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Remove hardcoded stuff
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2023-07-26 19:14:35 -04:00 |
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austin
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8a82598ccc
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Fix transparent bug
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2023-07-26 19:09:55 -04:00 |
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austin
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e362a6af75
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Fix server physics and terrain generation
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2023-07-15 20:16:17 -04:00 |
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austin
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e225cac5cf
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Fluid simulation scaffolding
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2023-07-01 09:34:10 -04:00 |
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austin
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058c6ac3d9
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Foliage cell concept
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2023-06-23 14:09:03 -04:00 |
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austin
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a8941c5de7
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Networked terrain editing
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2023-06-13 18:50:23 -04:00 |
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austin
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01fb472585
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Adding terrain
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2023-06-08 12:27:19 -04:00 |
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austin
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3434edebf0
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Ray casting
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2023-06-06 00:12:18 -04:00 |
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austin
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8f06a025f0
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First terrain commit
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2023-06-03 17:27:30 -04:00 |
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austin
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0273bc54c8
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The grass update
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2023-05-25 18:04:22 -04:00 |
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austin
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ebec7a373e
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Separation of client and server logic
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2023-05-20 19:18:09 -04:00 |
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austin
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bf914b15ec
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Renderer param drill organization + OIT debugging
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2023-04-28 21:53:59 -04:00 |
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austin
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bb089a7d36
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Terrain Chunk triplanar mapping
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2023-04-26 18:05:27 -04:00 |
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austin
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72d1f8ac91
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Terrain chunk physics
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2023-04-24 18:16:39 -04:00 |
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austin
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703f42f8e7
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Comments up date
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2023-04-23 16:03:22 -04:00 |
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austin
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c30f30b8a0
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Triplanar mapping textures to marching cubes
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2023-04-23 15:51:53 -04:00 |
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austin
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edaa7c8ce2
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Joined normals marching cubes
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2023-04-23 12:51:06 -04:00 |
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austin
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094831ba22
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Initial marching cubes!
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2023-04-23 11:51:54 -04:00 |
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austin
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2fd8e77a2a
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Detatch client logic from opengl/openal calls
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2023-04-11 21:27:09 -04:00 |
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austin
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5574d9caed
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Part 1 of entitymanager->scene refactor
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2023-04-06 23:19:01 -04:00 |
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austin
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a895289eb2
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Refactoring parts of code
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2023-01-28 22:23:01 -05:00 |
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austin
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a5c9158875
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Model/Mesh pretransforms
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2022-12-30 16:38:06 -05:00 |
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austin
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6b29863016
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Airplane movement tree/jet asset
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2022-12-29 21:43:13 -05:00 |
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austin
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ec66db9c08
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ui debug tools,macos settings,javascript engine
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2022-12-06 20:01:53 -05:00 |
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Austin Hoover
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9bf2f81ae1
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ShaderOptions,ui debug draw bound,start regions
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2022-11-21 11:20:36 -05:00 |
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austin
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99b7ffbe39
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Merge branch 'master' of ssh://git.austinwhoover.com:222/gitadmin/Renderer
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2022-09-16 15:45:50 -04:00 |
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austin
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9da0215d29
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Work on debugging tools for ui
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2022-09-16 15:45:32 -04:00 |
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austin
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d5af9b1ad4
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Add user setting for fullscreen
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2022-06-27 17:38:16 -04:00 |
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austin
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2049692634
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partway to floating island object
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2022-06-15 15:53:40 -04:00 |
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austin
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cf9588f24f
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equipping networking partway
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2022-06-06 18:11:05 -04:00 |
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austin
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726ffe065e
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fix textinput color on string change
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2022-05-15 18:36:07 -04:00 |
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austin
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42804cfe3c
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fix text input with no child characters
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2022-05-15 18:30:14 -04:00 |
|
austin
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772e1e770c
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shadows still broken
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2022-05-11 16:47:59 -04:00 |
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austin
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c641512886
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work to diagnose ui misalign
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2022-05-09 12:19:27 -04:00 |
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austin
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ce022ab893
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add elf
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2022-05-06 22:37:03 -04:00 |
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austin
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e35599606b
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iron out frame timing in attack tree
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2022-05-05 01:48:41 -04:00 |
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austin
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2c42b51907
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streaming creature templates over network
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2022-05-03 23:34:38 -04:00 |
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austin
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db8024232f
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networking creature templates
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2022-05-03 21:42:07 -04:00 |
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austin
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ab41020e1c
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Basic character editor ui functional
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2022-05-03 16:36:57 -04:00 |
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austin
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303aaf3740
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Attribute editing menu
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2022-05-02 22:42:44 -04:00 |
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austin
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5b4f3cede7
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connecting to character create menu doesn't crash
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2022-05-02 21:43:04 -04:00 |
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austin
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0bd0c00f27
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clean up main file by removing globals
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2022-04-30 15:25:48 -04:00 |
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austin
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70f54fefd5
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fix slider not using same drag logic as character
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2022-04-29 23:26:23 -04:00 |
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austin
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c94ad0911c
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fix staticmorph actually propagating
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2022-04-28 21:51:51 -04:00 |
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austin
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61ea9733fc
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Groundwork for character editor menu
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2022-04-28 21:42:23 -04:00 |
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austin
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ffc12e498b
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Add slider ui element
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2022-04-28 16:19:25 -04:00 |
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austin
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c0c0e81327
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Minor time update
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2022-04-23 22:10:14 -04:00 |
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austin
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aa6bfe796d
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work on fully shader volumetric
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2022-04-18 20:01:56 -04:00 |
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austin
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a8644582cb
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Time update
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2022-04-03 00:21:42 -04:00 |
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austin
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aec9a58f12
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spring cleaning
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2022-04-02 23:15:00 -04:00 |
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austin
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c461f75480
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partway to rotators
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2022-04-02 21:10:58 -04:00 |
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austin
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3c10c0bf85
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Stab at rigid body rotations
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2022-03-29 20:27:54 -04:00 |
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austin
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129b9d9a33
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start to fix unaligned equipped items
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2022-03-26 18:15:14 -04:00 |
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austin
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9c441a24c4
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Refined anime outline shader
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2022-03-25 16:44:28 -04:00 |
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austin
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e729c53e3c
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Good first pass at anime outline shader
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2022-03-25 16:09:18 -04:00 |
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austin
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4cf3a0e2d4
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lightShow1
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2022-03-24 18:34:19 -04:00 |
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austin
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1c0ea25fb5
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partway to iron sight
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2022-03-23 00:23:59 -04:00 |
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austin
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49e1d4501b
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TextInput element fixed, more assets
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2022-03-19 23:58:06 -04:00 |
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austin
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413f9c8b8c
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Force reload shaders debug option
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2022-03-18 19:07:55 -04:00 |
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austin
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2f0af2f096
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OIT start
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2022-03-18 17:19:45 -04:00 |
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austin
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0e073689c4
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Light font improvements
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2022-03-17 01:38:57 -04:00 |
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austin
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34ea6d45cf
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Debug menu additions
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2022-03-17 00:18:51 -04:00 |
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austin
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af0a54b336
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Fixed scrolling ui component
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2022-03-17 00:05:28 -04:00 |
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austin
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1f00532448
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geometry shader
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2022-03-16 02:19:56 -04:00 |
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austin
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0cc3057d51
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Character equip screen
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2022-03-06 15:17:32 -05:00 |
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austin
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ec0ac741e5
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fix focus bug & polish
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2022-03-03 19:49:21 -05:00 |
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austin
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90aa9fb963
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Volumetric rendering
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2022-03-01 23:24:46 -05:00 |
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austin
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8b966838ef
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Campfire1
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2022-02-27 18:04:59 -05:00 |
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austin
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991753962b
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drag to drop item
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2022-02-25 16:34:48 -05:00 |
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austin
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784279e13f
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uninteractable menu
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2022-02-21 17:54:06 -05:00 |
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austin
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b446ff6398
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Attack chaining
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2022-02-18 22:58:09 -05:00 |
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austin
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7efa0acf70
|
more controls fixes
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2022-02-18 00:01:12 -05:00 |
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austin
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e01e628de5
|
Shader overwriting
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2022-02-17 22:48:21 -05:00 |
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austin
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9a8ef5d586
|
fix ridiculous movement bug start arena skybox
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2022-02-16 23:49:11 -05:00 |
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austin
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41640ba543
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Fix obnoxious normals bug in shader
|
2022-02-16 20:28:44 -05:00 |
|
austin
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075f1e892a
|
Gamefeel changes
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2022-02-16 18:48:22 -05:00 |
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austin
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894e6211a1
|
nightmare creature
|
2022-02-13 00:17:04 -05:00 |
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austin
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12e0ddb6a3
|
fix squished view, start work on inventory state
|
2022-02-12 13:27:40 -05:00 |
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austin
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ff231c1c1d
|
Creature attributes
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2022-02-10 00:17:05 -05:00 |
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austin
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83f7609b2f
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Recursive creature type parsing
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2022-02-09 19:33:37 -05:00 |
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austin
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b308397f5e
|
shirt shorts and shoes
|
2022-02-09 00:42:40 -05:00 |
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austin
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c919d5c8ce
|
Hair!
|
2022-02-08 00:31:51 -05:00 |
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austin
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4faaf8d923
|
equipable armor/clothes system
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2022-02-06 23:58:14 -05:00 |
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austin
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a5031f20f6
|
Environment updates, work on rotator system
|
2022-02-06 00:00:44 -05:00 |
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austin
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5b7980f545
|
The animation rework
|
2021-12-06 00:05:02 -05:00 |
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austin
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96d2fdf474
|
Fix terrain mesh simplification + vscode tasks
|
2021-11-27 18:07:11 -05:00 |
|
austin
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fac9c5f41b
|
Work on minimizing terrain cell poly usage
|
2021-11-23 13:44:17 -05:00 |
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austin
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dda5cb59e5
|
Work on minimizing terrain poly count
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2021-11-21 00:13:25 -05:00 |
|
austin
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f9d5f0a51c
|
Add sprinting
|
2021-11-16 18:42:57 -05:00 |
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austin
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841add17c6
|
Work on goblin enemy
|
2021-11-14 19:52:15 -05:00 |
|
austin
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419436f968
|
Shadow map work & failing to fix audio engine bug
|
2021-11-07 11:56:13 -05:00 |
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austin
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dc1c05546e
|
Fix shadow maps
|
2021-11-07 11:23:48 -05:00 |
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austin
|
ad04661533
|
In game ui
|
2021-11-06 23:35:03 -04:00 |
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austin
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1cfeb5c173
|
Targeting Crosshair
|
2021-11-06 16:39:59 -04:00 |
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austin
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fc335b8df2
|
Menu sound suite, continued UI work
|
2021-11-06 00:50:33 -04:00 |
|
austin
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8a61d0815f
|
Forgot to comment out println
|
2021-11-05 22:48:12 -04:00 |
|
austin
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7d17d28a35
|
Fixing more bitmapchar bugs
|
2021-11-05 22:17:01 -04:00 |
|
austin
|
fedd5aaf87
|
fix mp menu route & make textbox visible
|
2021-11-05 17:55:57 -04:00 |
|
austin
|
a00f423696
|
Gravity collision accuracy improved dramatically
|
2021-11-03 23:57:35 -04:00 |
|
austin
|
5f4eb22fa9
|
Pathfinding!
|
2021-11-03 21:30:41 -04:00 |
|
austin
|
b3f66c60da
|
New bitmap character single-character widget
|
2021-10-30 11:45:13 -04:00 |
|
austin
|
caa1bcd5d5
|
closes #60
Adds in world item entities that can be placed on ground. Physics needs
major tweaking before they're really test-able
|
2021-10-28 00:15:21 -04:00 |
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austin
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64e6d60755
|
closes #25
Unifies gravity and movement trees under common "collidabletree" that
parses impulses from collidable objects
|
2021-10-27 21:56:43 -04:00 |
|
austin
|
4663573cbc
|
closes #29
|
2021-10-26 18:21:30 -04:00 |
|
austin
|
66bec8dead
|
Add deer
|
2021-10-24 21:05:13 -04:00 |
|
austin
|
14d096230a
|
ui is stupid
|
2021-10-23 22:45:27 -04:00 |
|
austin
|
194592c18d
|
Work on integrating sqlite
|
2021-10-23 16:22:01 -04:00 |
|
austin
|
9fdb9a23c0
|
the UI update part 1
|
2021-10-23 10:10:16 -04:00 |
|
austin
|
cc2709aa93
|
Move work on layout list scrollable
|
2021-10-20 22:28:36 -04:00 |
|
austin
|
3267e52a4d
|
Start widget rework
|
2021-10-20 18:49:55 -04:00 |
|
austin
|
308a34514f
|
Begin sql integration
|
2021-10-14 23:23:54 -04:00 |
|
austin
|
57c2fa1e61
|
Terrain splatting hopefully working
|
2021-10-09 16:22:33 -04:00 |
|
austin
|
95829bb847
|
Working on ground texturing still
|
2021-10-07 09:09:49 -04:00 |
|
austin
|
26064dc198
|
Proper texture tiling for terrain meshes
|
2021-10-06 19:38:34 -04:00 |
|
austin
|
c295a18a22
|
Fix terrain stride with dense meshes
|
2021-10-03 13:49:40 -04:00 |
|
austin
|
f004a588a4
|
Fix light classes with git repo
|
2021-09-19 18:33:59 -04:00 |
|
|
|
f43e6f5d50
|
Delete 'src/main/java/electrosphere/renderer/light/LightBuffer.java'
|
2021-09-19 22:24:29 +00:00 |
|
|
|
3c4fb20ac3
|
Delete 'src/main/java/electrosphere/renderer/light/LightEntityUtils.java'
|
2021-09-19 22:24:26 +00:00 |
|
|
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0d98f4517a
|
Delete 'src/main/java/electrosphere/renderer/light/LightManager.java'
|
2021-09-19 22:24:23 +00:00 |
|
|
|
ea1132ee61
|
Delete 'src/main/java/electrosphere/renderer/light/PointLight.java'
|
2021-09-19 22:24:19 +00:00 |
|
|
|
2685b358f5
|
Delete 'src/main/java/electrosphere/renderer/light/SpotLight.java'
|
2021-09-19 22:24:14 +00:00 |
|
|
|
0437db3c42
|
Delete 'src/main/java/electrosphere/renderer/light/ItsBroken_DirectionalLight.java'
|
2021-09-19 22:24:08 +00:00 |
|
satellite
|
b162bdd8d2
|
Sync laptop and desktop
|
2021-09-19 18:16:25 -04:00 |
|
satellite
|
5b3c99b2ff
|
Work on terrain mesh towards splatting
|
2021-08-08 14:26:23 -04:00 |
|
satellite
|
f862c104cc
|
Failure to fix mac rendering
|
2021-08-08 12:32:18 -04:00 |
|
austin
|
236eb59274
|
Convert entity position to double from float
|
2021-08-08 01:14:41 -04:00 |
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austin
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0ef9d8c309
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Hook user settings into engine more
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2021-08-07 17:43:43 -04:00 |
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austin
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c663074616
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Performance tweaks
(disable vsync, conditional oob)
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2021-08-05 23:24:23 -04:00 |
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austin
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952f9e30a0
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Add foliage!
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2021-08-03 22:10:48 -04:00 |
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austin
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3a1924f8f4
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Client side entity instancing
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2021-08-03 00:04:57 -04:00 |
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austin
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3388325838
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Fix rendering bug
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2021-08-01 21:45:20 -04:00 |
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austin
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1e1117f9e1
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Can place structures
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2021-07-26 21:25:31 -04:00 |
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austin
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45e28e5568
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Fix skybox tracking potentially
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2021-07-25 23:34:04 -04:00 |
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austin
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bbbeb0f848
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Tuning gravity more
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2021-07-21 23:06:28 -04:00 |
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austin
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719a0eaa9c
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Gravity "fixes" / Symbolism map skeleton
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2021-07-20 00:44:58 -04:00 |
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austin
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85f60b038b
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Fixing gravity / adding gravity tree
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2021-07-20 00:19:07 -04:00 |
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austin
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0f4a764470
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Collision/physics engine
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2021-07-19 01:21:46 -04:00 |
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satellite
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f585af6fad
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Start work on collision update and virtual sim
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2021-07-10 19:43:00 -04:00 |
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satellite
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3cf8a45c63
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Better rendering on mac
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2021-07-10 13:53:49 -04:00 |
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austin
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ce6a6b9ad7
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Particle system!
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2021-07-04 23:50:38 -04:00 |
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austin
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6096a36896
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Attack moves
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2021-07-04 01:59:01 -04:00 |
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austin
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24c984b714
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Give homie proper skin
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2021-07-03 23:41:29 -04:00 |
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austin
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f4bcc35cbf
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First pass at attacking
assumptions created:
creatures always have facing vector
animation frames for attack animation
items attached to attacking creatures have hitboxes
|
2021-07-03 23:25:11 -04:00 |
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austin
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ef6116646a
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Overhaul spawning / creatures / items data
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2021-06-29 23:32:53 -04:00 |
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austin
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1c01ab1868
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Add goblins
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2021-06-29 01:41:26 -04:00 |
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austin
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5eae8dee7a
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Fix desynced hitboxes with animations
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2021-06-28 22:40:41 -04:00 |
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austin
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3d0acb530e
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Managing textures in asset manager
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2021-06-28 00:41:42 -04:00 |
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austin
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d889e6126c
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reorganization + logging + networking fixes
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2021-06-27 14:33:13 -04:00 |
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austin
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40565a1c83
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Overhaul build process + launcher + file loading
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2021-06-25 23:19:09 -04:00 |
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austin
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64928852ba
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Redo file loading / builds proper jar now
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2021-06-20 14:29:54 -04:00 |
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austin
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8c4f902652
|
Merge terrain library into main project
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2021-06-13 12:57:16 -04:00 |
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austin
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05eefc9c45
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actually fix issues
|
2021-06-11 23:17:37 -04:00 |
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austin
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c5bf84a8cd
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Merge branch 'dev' of ssh://git.austinwhoover.com:222/gitadmin/Renderer into dev
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2021-06-11 23:16:48 -04:00 |
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austin
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ba494b32b5
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Use telephone for networking code
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2021-06-11 23:13:45 -04:00 |
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austin
|
1f90094761
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Hitbox Sphere fixes & logic
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2021-06-08 20:23:58 -04:00 |
|
austin
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323a966516
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Attaching items to entity's bones
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2021-06-07 20:11:56 -04:00 |
|
austin
|
7379afbbc7
|
Hitboxes!
|
2021-06-06 01:59:51 -04:00 |
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austin
|
a3269b962d
|
Arena mode distinction
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2021-06-03 22:04:08 -04:00 |
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austin
|
607abd392c
|
Basic ui is working! :D
|
2021-06-03 17:40:30 -04:00 |
|
austin
|
bde5a77131
|
Basic menus
|
2021-06-02 00:32:47 -04:00 |
|
austin
|
f4a7a8d513
|
Text boxes render!
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2021-06-01 22:41:16 -04:00 |
|
austin
|
31e506ff1f
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Partway to getting fonts working
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2021-06-01 01:05:42 -04:00 |
|
austin
|
152aac2492
|
First pass at shadows
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2021-05-31 18:13:08 -04:00 |
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austin
|
79cad3a473
|
Framebuffers
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2021-05-28 09:43:19 -04:00 |
|
austin
|
6e6979e73a
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Add actor, make animation per actor
|
2021-05-26 22:16:28 -04:00 |
|
austin
|
329420ae94
|
Fix controls not firing network events
|
2021-05-26 19:53:53 -04:00 |
|
austin
|
c0b0362e71
|
First working version of proper networking
|
2021-05-21 21:19:00 -04:00 |
|
austin
|
f684d1c722
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Behavior trees, Cell management, new humanoid model, animations,
generally a lot of shit
|
2021-05-16 18:20:02 -04:00 |
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satellite
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3baf78f599
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Performance changes for chunking
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2021-04-04 23:30:33 -04:00 |
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satellite
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716ed65f70
|
Attempted performance tweaks (caching, etc)
|
2021-04-04 20:31:14 -04:00 |
|
satellite
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4ced329a47
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Basic chunking done
|
2021-04-04 14:58:22 -04:00 |
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satellite
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34c5776296
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Refactoring, terrain, lots of changes
|
2021-04-01 23:08:49 -04:00 |
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