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								 austin | ebb2cb8769 | Add headless option | 2022-04-28 22:42:01 -04:00 |  | 
			
				
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								 austin | 8ec6388477 | groundwork for headless server | 2022-04-28 22:04:32 -04:00 |  | 
			
				
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								 austin | c94ad0911c | fix staticmorph actually propagating | 2022-04-28 21:51:51 -04:00 |  | 
			
				
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								 austin | 61ea9733fc | Groundwork for character editor menu | 2022-04-28 21:42:23 -04:00 |  | 
			
				
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								 austin | 9b91154983 | fix shader override bug | 2022-04-28 16:32:05 -04:00 |  | 
			
				
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								 austin | ffc12e498b | Add slider ui element | 2022-04-28 16:19:25 -04:00 |  | 
			
				
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								 austin | 6a3bedf808 | Respawn system | 2022-04-27 21:01:35 -04:00 |  | 
			
				
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								 austin | 2764522b16 | store damage counter in item.json | 2022-04-27 17:58:35 -04:00 |  | 
			
				
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								 austin | e303ac4a03 | fix list updating exception | 2022-04-24 14:09:44 -04:00 |  | 
			
				
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								 austin | c0c0e81327 | Minor time update | 2022-04-23 22:10:14 -04:00 |  | 
			
				
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								 austin | d4513b84a4 | Get networking working on basic level | 2022-04-23 22:05:50 -04:00 |  | 
			
				
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								 austin | 5cc0998b26 | ui fixes | 2022-04-23 17:00:44 -04:00 |  | 
			
				
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								 austin | 244b0f42b1 | handle more network enums | 2022-04-21 22:51:15 -04:00 |  | 
			
				
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								 austin | 797cda06ad | clean arena | 2022-04-21 22:33:55 -04:00 |  | 
			
				
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								 austin | 9e94e010a9 | Fix time bug w/ controls | 2022-04-21 22:33:31 -04:00 |  | 
			
				
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								 austin | 0bc7091bf2 | networking architecture/documentation overhaul | 2022-04-21 22:14:29 -04:00 |  | 
			
				
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								 austin | aa6bfe796d | work on fully shader volumetric | 2022-04-18 20:01:56 -04:00 |  | 
			
				
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								 austin | 40ce8dd161 | some work on networking, fix for vsc perf | 2022-04-18 00:11:07 -04:00 |  | 
			
				
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								 austin | a8644582cb | Time update | 2022-04-03 00:21:42 -04:00 |  | 
			
				
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								 austin | aec9a58f12 | spring cleaning | 2022-04-02 23:15:00 -04:00 |  | 
			
				
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								 austin | de77ead36e | rotator system | 2022-04-02 22:27:34 -04:00 |  | 
			
				
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								 austin | c461f75480 | partway to rotators | 2022-04-02 21:10:58 -04:00 |  | 
			
				
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								 austin | 4965c8f1a9 | Jump trees | 2022-04-02 20:38:39 -04:00 |  | 
			
				
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								 austin | 3724f2dcf8 | margin of collision improvement | 2022-03-30 23:41:03 -04:00 |  | 
			
				
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								 austin | 32d8fe21cc | More physics debugging | 2022-03-30 23:28:27 -04:00 |  | 
			
				
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								 austin | 470996d8f1 | VERY promising results | 2022-03-30 22:55:29 -04:00 |  | 
			
				
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								 austin | 0bf0418fa7 | torquevec/torquemag are off | 2022-03-29 23:03:20 -04:00 |  | 
			
				
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								 austin | d85610ab17 | Improvement on rigid body rotation | 2022-03-29 22:42:27 -04:00 |  | 
			
				
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								 austin | 3c10c0bf85 | Stab at rigid body rotations | 2022-03-29 20:27:54 -04:00 |  | 
			
				
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								 austin | 3d54fe3076 | Start work on non-item non-creature objects | 2022-03-26 18:51:22 -04:00 |  | 
			
				
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								 austin | 129b9d9a33 | start to fix unaligned equipped items | 2022-03-26 18:15:14 -04:00 |  | 
			
				
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								 austin | 9c441a24c4 | Refined anime outline shader | 2022-03-25 16:44:28 -04:00 |  | 
			
				
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								 austin | e729c53e3c | Good first pass at anime outline shader | 2022-03-25 16:09:18 -04:00 |  | 
			
				
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								 austin | 4cf3a0e2d4 | lightShow1 | 2022-03-24 18:34:19 -04:00 |  | 
			
				
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								 austin | 1c0ea25fb5 | partway to iron sight | 2022-03-23 00:23:59 -04:00 |  | 
			
				
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								 austin | aa64f8f002 | shrine2 | 2022-03-20 18:07:19 -04:00 |  | 
			
				
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								 austin | 49e1d4501b | TextInput element fixed, more assets | 2022-03-19 23:58:06 -04:00 |  | 
			
				
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								 austin | 413f9c8b8c | Force reload shaders debug option | 2022-03-18 19:07:55 -04:00 |  | 
			
				
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								 austin | 2f0af2f096 | OIT start | 2022-03-18 17:19:45 -04:00 |  | 
			
				
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								 austin | 0e073689c4 | Light font improvements | 2022-03-17 01:38:57 -04:00 |  | 
			
				
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								 austin | 34ea6d45cf | Debug menu additions | 2022-03-17 00:18:51 -04:00 |  | 
			
				
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								 austin | af0a54b336 | Fixed scrolling ui component | 2022-03-17 00:05:28 -04:00 |  | 
			
				
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								 austin | 1f00532448 | geometry shader | 2022-03-16 02:19:56 -04:00 |  | 
			
				
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								 austin | 7cee38e268 | bow&arrow part 1 | 2022-03-14 22:35:45 -04:00 |  | 
			
				
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								 austin | 0cc3057d51 | Character equip screen | 2022-03-06 15:17:32 -05:00 |  | 
			
				
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								 austin | ec0ac741e5 | fix focus bug & polish | 2022-03-03 19:49:21 -05:00 |  | 
			
				
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								 austin | 5fe7abf344 | volumetric fire shader | 2022-03-02 21:10:13 -05:00 |  | 
			
				
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								 austin | 90aa9fb963 | Volumetric rendering | 2022-03-01 23:24:46 -05:00 |  | 
			
				
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								 austin | 8b966838ef | Campfire1 | 2022-02-27 18:04:59 -05:00 |  | 
			
				
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								 austin | 991753962b | drag to drop item | 2022-02-25 16:34:48 -05:00 |  | 
			
				
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								 austin | 784279e13f | uninteractable menu | 2022-02-21 17:54:06 -05:00 |  | 
			
				
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								 austin | b446ff6398 | Attack chaining | 2022-02-18 22:58:09 -05:00 |  | 
			
				
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								 austin | 7efa0acf70 | more controls fixes | 2022-02-18 00:01:12 -05:00 |  | 
			
				
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								 austin | 592a828c25 | fix movement controls | 2022-02-17 23:42:24 -05:00 |  | 
			
				
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								 austin | e01e628de5 | Shader overwriting | 2022-02-17 22:48:21 -05:00 |  | 
			
				
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								 austin | ac8a3a665a | Controls refactor | 2022-02-17 18:46:01 -05:00 |  | 
			
				
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								 austin | dc0b6efa43 | skysphere | 2022-02-17 17:28:20 -05:00 |  | 
			
				
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								 austin | 5be3c9c2d5 | Rotation tree | 2022-02-17 00:09:12 -05:00 |  | 
			
				
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								 austin | f5790b6947 | fix strafe<->movement ordering | 2022-02-16 23:51:58 -05:00 |  | 
			
				
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								 austin | 9a8ef5d586 | fix ridiculous movement bug start arena skybox | 2022-02-16 23:49:11 -05:00 |  | 
			
				
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								 austin | 41640ba543 | Fix obnoxious normals bug in shader | 2022-02-16 20:28:44 -05:00 |  | 
			
				
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								 austin | 075f1e892a | Gamefeel changes | 2022-02-16 18:48:22 -05:00 |  | 
			
				
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								 austin | 92ec47f9fd | Some better animations | 2022-02-16 17:50:14 -05:00 |  | 
			
				
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								 austin | 894e6211a1 | nightmare creature | 2022-02-13 00:17:04 -05:00 |  | 
			
				
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								 austin | 12e0ddb6a3 | fix squished view, start work on inventory state | 2022-02-12 13:27:40 -05:00 |  | 
			
				
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								 austin | ff231c1c1d | Creature attributes | 2022-02-10 00:17:05 -05:00 |  | 
			
				
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								 austin | 83f7609b2f | Recursive creature type parsing | 2022-02-09 19:33:37 -05:00 |  | 
			
				
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								 austin | b308397f5e | shirt shorts and shoes | 2022-02-09 00:42:40 -05:00 |  | 
			
				
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								 austin | c919d5c8ce | Hair! | 2022-02-08 00:31:51 -05:00 |  | 
			
				
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								 austin | 26a999de28 | build tools updates | 2022-02-07 01:54:23 -05:00 |  | 
			
				
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								 austin | 4faaf8d923 | equipable armor/clothes system | 2022-02-06 23:58:14 -05:00 |  | 
			
				
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								 austin | a5031f20f6 | Environment updates, work on rotator system | 2022-02-06 00:00:44 -05:00 |  | 
			
				
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								 austin | 5b7980f545 | The animation rework | 2021-12-06 00:05:02 -05:00 |  | 
			
				
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								 austin | d3197547d0 | Small ai fixes | 2021-11-27 18:25:06 -05:00 |  | 
			
				
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								 austin | 96d2fdf474 | Fix terrain mesh simplification + vscode tasks | 2021-11-27 18:07:11 -05:00 |  | 
			
				
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								 austin | fac9c5f41b | Work on minimizing terrain cell poly usage | 2021-11-23 13:44:17 -05:00 |  | 
			
				
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								 austin | dda5cb59e5 | Work on minimizing terrain poly count | 2021-11-21 00:13:25 -05:00 |  | 
			
				
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								 austin | b2fe119348 | Opportunistic Attacker | 2021-11-20 12:55:13 -05:00 |  | 
			
				
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								 austin | 84534e3ceb | Refactor setTargetable function | 2021-11-19 23:37:16 -05:00 |  | 
			
				
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								 austin | 69c7ba3d39 | Complete item equip/dequip | 2021-11-19 23:17:38 -05:00 |  | 
			
				
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								 austin | d1c0791e48 | AMAZING bug with attaching collidable items | 2021-11-19 22:44:25 -05:00 |  | 
			
				
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								 austin | 992ef0d159 | Tweaking attacking | 2021-11-19 22:08:34 -05:00 |  | 
			
				
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								 austin | 9228fd43ee | Overhaul human animations | 2021-11-19 21:01:26 -05:00 |  | 
			
				
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								 austin | 8b38a2f6b8 | Update goblin model | 2021-11-19 18:32:55 -05:00 |  | 
			
				
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								 austin | f9d5f0a51c | Add sprinting | 2021-11-16 18:42:57 -05:00 |  | 
			
				
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								 austin | c571e736cb | Crosshair lock on logic | 2021-11-16 00:50:59 -05:00 |  | 
			
				
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								 austin | c23cb9870b | Move ai attach to right entity | 2021-11-16 00:18:33 -05:00 |  | 
			
				
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								 austin | cda719c9a2 | Tweak crosshair logic | 2021-11-16 00:15:07 -05:00 |  | 
			
				
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								 austin | f2c7d0910c | Add bloodsplats | 2021-11-15 23:41:35 -05:00 |  | 
			
				
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								 austin | 841add17c6 | Work on goblin enemy | 2021-11-14 19:52:15 -05:00 |  | 
			
				
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								 austin | c2380b0bdc | Fix misaligned physics problem | 2021-11-07 17:41:26 -05:00 |  | 
			
				
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								 austin | 863fd4b665 | Chunk physics more reliable with sharp inclines | 2021-11-07 17:10:23 -05:00 |  | 
			
				
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								 austin | 39ba611af4 | Refactor life stuff | 2021-11-07 16:48:35 -05:00 |  | 
			
				
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								 austin | 419436f968 | Shadow map work & failing to fix audio engine bug | 2021-11-07 11:56:13 -05:00 |  | 
			
				
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								 austin | dc1c05546e | Fix shadow maps | 2021-11-07 11:23:48 -05:00 |  | 
			
				
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								 austin | ad04661533 | In game ui | 2021-11-06 23:35:03 -04:00 |  | 
			
				
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								 austin | 1cfeb5c173 | Targeting Crosshair | 2021-11-06 16:39:59 -04:00 |  | 
			
				
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								 austin | e506dc9aa0 | small bug fixes | 2021-11-06 15:50:12 -04:00 |  | 
			
				
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								 austin | fc335b8df2 | Menu sound suite, continued UI work | 2021-11-06 00:50:33 -04:00 |  | 
			
				
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								 austin | 8a61d0815f | Forgot to comment out println | 2021-11-05 22:48:12 -04:00 |  | 
			
				
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								 austin | 7d17d28a35 | Fixing more bitmapchar bugs | 2021-11-05 22:17:01 -04:00 |  | 
			
				
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								 austin | be6f725504 | Shockingly good lag compensation | 2021-11-05 20:15:23 -04:00 |  | 
			
				
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								 austin | f70bd0c8e9 | move tree lag compensation & rebalance | 2021-11-05 19:57:59 -04:00 |  | 
			
				
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								 austin | 950c64bee9 | Re-enable other state messages in move tree | 2021-11-05 19:38:26 -04:00 |  | 
			
				
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								 austin | cc2cd1e1c9 | re-enable move behavior tree networking | 2021-11-05 19:21:08 -04:00 |  | 
			
				
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								 austin | cd6f2cc6b4 | Re-enable streaming entities on connect | 2021-11-05 18:49:25 -04:00 |  | 
			
				
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								 austin | fedd5aaf87 | fix mp menu route & make textbox visible | 2021-11-05 17:55:57 -04:00 |  | 
			
				
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								 austin | bb3dae9814 | Collision engine tweaks, crosshair+bow change | 2021-11-05 00:08:12 -04:00 |  | 
			
				
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								 austin | a00f423696 | Gravity collision accuracy improved dramatically | 2021-11-03 23:57:35 -04:00 |  | 
			
				
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								 austin | 8777e63928 | Toggling off navmesh for the time being | 2021-11-03 21:38:18 -04:00 |  | 
			
				
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								 austin | 5f4eb22fa9 | Pathfinding! | 2021-11-03 21:30:41 -04:00 |  | 
			
				
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								 austin | 3185866fa4 | Scaffolding navmesh | 2021-10-30 16:28:50 -04:00 |  | 
			
				
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								 austin | 8cc5098928 | Remove arena chunk deform | 2021-10-30 11:51:41 -04:00 |  | 
			
				
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								 austin | b3f66c60da | New bitmap character single-character widget | 2021-10-30 11:45:13 -04:00 |  | 
			
				
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								 austin | caa1bcd5d5 | closes #60 Adds in world item entities that can be placed on ground. Physics needs
major tweaking before they're really test-able | 2021-10-28 00:15:21 -04:00 |  | 
			
				
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								 austin | 64e6d60755 | closes #25 Unifies gravity and movement trees under common "collidabletree" that
parses impulses from collidable objects | 2021-10-27 21:56:43 -04:00 |  | 
			
				
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								 austin | 766093d843 | closes #40 | 2021-10-26 21:48:55 -04:00 |  | 
			
				
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								 austin | a067154d27 | closes #39 | 2021-10-26 21:18:36 -04:00 |  | 
			
				
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								 austin | 4663573cbc | closes #29 | 2021-10-26 18:21:30 -04:00 |  | 
			
				
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								 austin | 795e4af84b | Trying to tweak collision engine | 2021-10-24 23:13:16 -04:00 |  | 
			
				
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								 austin | 66bec8dead | Add deer | 2021-10-24 21:05:13 -04:00 |  | 
			
				
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								 austin | 3b31303078 | Create basic world stuff | 2021-10-24 18:41:45 -04:00 |  | 
			
				
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								 austin | 14d096230a | ui is stupid | 2021-10-23 22:45:27 -04:00 |  | 
			
				
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								 austin | 194592c18d | Work on integrating sqlite | 2021-10-23 16:22:01 -04:00 |  | 
			
				
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								 austin | 9fdb9a23c0 | the UI update part 1 | 2021-10-23 10:10:16 -04:00 |  | 
			
				
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								 austin | cc2709aa93 | Move work on layout list scrollable | 2021-10-20 22:28:36 -04:00 |  | 
			
				
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								 austin | 3267e52a4d | Start widget rework | 2021-10-20 18:49:55 -04:00 |  | 
			
				
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								 austin | eee9903ae1 | New grass texture | 2021-10-19 18:20:28 -04:00 |  | 
			
				
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								 austin | 20baca4884 | Align spawn location with town | 2021-10-16 20:44:22 -04:00 |  | 
			
				
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								 austin | 78ac717283 | Initial macro simulation work | 2021-10-16 16:10:10 -04:00 |  | 
			
				
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								 austin | 581de4f58a | work on macro simulation | 2021-10-16 00:06:49 -04:00 |  | 
			
				
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								 austin | 5e2f3d457b | Merge branch 'startIntegratingSQL' into dev | 2021-10-15 17:49:36 -04:00 |  | 
			
				
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								 austin | 50efed4b69 | Add leaves particle concept | 2021-10-15 17:43:33 -04:00 |  | 
			
				
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								 austin | 308a34514f | Begin sql integration | 2021-10-14 23:23:54 -04:00 |  | 
			
				
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								 austin | 8ccc29ef7d | Tie movespeed to framerate | 2021-10-10 17:14:15 -04:00 |  | 
			
				
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								 austin | 57c2fa1e61 | Terrain splatting hopefully working | 2021-10-09 16:22:33 -04:00 |  | 
			
				
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								 austin | 95829bb847 | Working on ground texturing still | 2021-10-07 09:09:49 -04:00 |  | 
			
				
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								 austin | 26064dc198 | Proper texture tiling for terrain meshes | 2021-10-06 19:38:34 -04:00 |  | 
			
				
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								 austin | c295a18a22 | Fix terrain stride with dense meshes | 2021-10-03 13:49:40 -04:00 |  | 
			
				
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								 austin | f004a588a4 | Fix light classes with git repo | 2021-09-19 18:33:59 -04:00 |  | 
			
				
					|  | f43e6f5d50 | Delete 'src/main/java/electrosphere/renderer/light/LightBuffer.java' | 2021-09-19 22:24:29 +00:00 |  | 
			
				
					|  | 3c4fb20ac3 | Delete 'src/main/java/electrosphere/renderer/light/LightEntityUtils.java' | 2021-09-19 22:24:26 +00:00 |  | 
			
				
					|  | 0d98f4517a | Delete 'src/main/java/electrosphere/renderer/light/LightManager.java' | 2021-09-19 22:24:23 +00:00 |  | 
			
				
					|  | ea1132ee61 | Delete 'src/main/java/electrosphere/renderer/light/PointLight.java' | 2021-09-19 22:24:19 +00:00 |  | 
			
				
					|  | 2685b358f5 | Delete 'src/main/java/electrosphere/renderer/light/SpotLight.java' | 2021-09-19 22:24:14 +00:00 |  | 
			
				
					|  | 0437db3c42 | Delete 'src/main/java/electrosphere/renderer/light/ItsBroken_DirectionalLight.java' | 2021-09-19 22:24:08 +00:00 |  | 
			
				
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								 satellite | b162bdd8d2 | Sync laptop and desktop | 2021-09-19 18:16:25 -04:00 |  | 
			
				
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								 satellite | 4966258935 | Fix movement vector in movement behave tree | 2021-08-08 14:30:03 -04:00 |  | 
			
				
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								 satellite | 5b3c99b2ff | Work on terrain mesh towards splatting | 2021-08-08 14:26:23 -04:00 |  | 
			
				
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								 satellite | f862c104cc | Failure to fix mac rendering | 2021-08-08 12:32:18 -04:00 |  | 
			
				
					| 
							
							
								 austin | 236eb59274 | Convert entity position to double from float | 2021-08-08 01:14:41 -04:00 |  | 
			
				
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								 austin | e39af4a78c | Hook user settings into draw/sim radius | 2021-08-07 18:00:19 -04:00 |  | 
			
				
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								 austin | 0ef9d8c309 | Hook user settings into engine more | 2021-08-07 17:43:43 -04:00 |  | 
			
				
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								 austin | 6bbcc4af50 | Add user settings | 2021-08-07 17:35:27 -04:00 |  | 
			
				
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								 austin | c663074616 | Performance tweaks (disable vsync, conditional oob) | 2021-08-05 23:24:23 -04:00 |  | 
			
				
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								 austin | 952f9e30a0 | Add foliage! | 2021-08-03 22:10:48 -04:00 |  | 
			
				
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								 austin | 3a1924f8f4 | Client side entity instancing | 2021-08-03 00:04:57 -04:00 |  | 
			
				
					| 
							
							
								 austin | e18e342492 | Fix server part of entity instancing | 2021-08-01 22:51:42 -04:00 |  | 
			
				
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								 austin | 3388325838 | Fix rendering bug | 2021-08-01 21:45:20 -04:00 |  | 
			
				
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								 austin | dd51345a5a | Work on saves | 2021-08-01 19:10:24 -04:00 |  | 
			
				
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								 austin | 57c94eccf8 | Various fixes | 2021-07-31 10:12:57 -04:00 |  | 
			
				
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								 austin | c25ab0229c | Forgot to actual create cells. oops. | 2021-07-30 22:15:52 -04:00 |  | 
			
				
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								 austin | 84a416b99f | Attempt at entity instancing via data cells | 2021-07-30 22:14:02 -04:00 |  | 
			
				
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								 austin | 1a4b00a138 | Fall Oaks | 2021-07-27 01:23:51 -04:00 |  | 
			
				
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								 austin | 1e1117f9e1 | Can place structures | 2021-07-26 21:25:31 -04:00 |  | 
			
				
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								 austin | 45e28e5568 | Fix skybox tracking potentially | 2021-07-25 23:34:04 -04:00 |  | 
			
				
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								 austin | b5743b3a1f | Server side terrain deformation | 2021-07-25 21:51:01 -04:00 |  | 
			
				
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								 austin | b5a0987ea1 | Convert to using jBulletFork | 2021-07-24 15:22:13 -04:00 |  | 
			
				
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								 austin | afe51eb966 | Partway on bicubic interpolation | 2021-07-24 13:55:16 -04:00 |  | 
			
				
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								 austin | 2ed2ab063a | Chunk physics loading/unloading/radius | 2021-07-23 01:35:42 -04:00 |  | 
			
				
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								 austin | c5834a0bca | More physics tweaks | 2021-07-22 22:18:37 -04:00 |  | 
			
				
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								 austin | bbbeb0f848 | Tuning gravity more | 2021-07-21 23:06:28 -04:00 |  | 
			
				
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								 austin | 0d10747f09 | Linear damping tied to framerate on gravity/normal | 2021-07-21 01:05:48 -04:00 |  | 
			
				
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								 austin | 719a0eaa9c | Gravity "fixes" / Symbolism map skeleton | 2021-07-20 00:44:58 -04:00 |  | 
			
				
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								 austin | 85f60b038b | Fixing gravity / adding gravity tree | 2021-07-20 00:19:07 -04:00 |  | 
			
				
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								 austin | dd30e73660 | Audio engine basics | 2021-07-19 22:10:23 -04:00 |  | 
			
				
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								 austin | 0f4a764470 | Collision/physics engine | 2021-07-19 01:21:46 -04:00 |  | 
			
				
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								 satellite | f585af6fad | Start work on collision update and virtual sim | 2021-07-10 19:43:00 -04:00 |  | 
			
				
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								 satellite | 3cf8a45c63 | Better rendering on mac | 2021-07-10 13:53:49 -04:00 |  | 
			
				
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								 austin | 908de02404 | Disable control during loading screen | 2021-07-10 00:01:04 -04:00 |  | 
			
				
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								 austin | ca38589f70 | Add house | 2021-07-09 23:54:06 -04:00 |  | 
			
				
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								 austin | 61aace7b37 | Network fixes & sync attack over network | 2021-07-05 15:17:49 -04:00 |  | 
			
				
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								 austin | ce6a6b9ad7 | Particle system! | 2021-07-04 23:50:38 -04:00 |  | 
			
				
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								 austin | 95a0810aaf | Mindless attacker AI | 2021-07-04 03:18:34 -04:00 |  | 
			
				
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								 austin | 955d773f0d | Add life system | 2021-07-04 02:37:07 -04:00 |  | 
			
				
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								 austin | 6096a36896 | Attack moves | 2021-07-04 01:59:01 -04:00 |  | 
			
				
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								 austin | 24c984b714 | Give homie proper skin | 2021-07-03 23:41:29 -04:00 |  | 
			
				
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								 austin | f4bcc35cbf | First pass at attacking assumptions created:
creatures always have facing vector
animation frames for attack animation
items attached to attacking creatures have hitboxes | 2021-07-03 23:25:11 -04:00 |  | 
			
				
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								 austin | ef6116646a | Overhaul spawning / creatures / items data | 2021-06-29 23:32:53 -04:00 |  | 
			
				
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								 austin | 1c01ab1868 | Add goblins | 2021-06-29 01:41:26 -04:00 |  | 
			
				
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								 austin | 5eae8dee7a | Fix desynced hitboxes with animations | 2021-06-28 22:40:41 -04:00 |  | 
			
				
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								 austin | 3f899ed746 | add gravity to movement tree | 2021-06-28 01:59:58 -04:00 |  | 
			
				
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								 austin | 3d0acb530e | Managing textures in asset manager | 2021-06-28 00:41:42 -04:00 |  | 
			
				
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								 austin | f66dab4f5f | Movement tree network streaming | 2021-06-27 22:56:12 -04:00 |  | 
			
				
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								 austin | d889e6126c | reorganization + logging + networking fixes | 2021-06-27 14:33:13 -04:00 |  | 
			
				
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								 austin | 40565a1c83 | Overhaul build process + launcher + file loading | 2021-06-25 23:19:09 -04:00 |  | 
			
				
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								 austin | 6bea0cc24f | Working on getting items streaming over net | 2021-06-20 19:41:35 -04:00 |  | 
			
				
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								 austin | 64928852ba | Redo file loading / builds proper jar now | 2021-06-20 14:29:54 -04:00 |  | 
			
				
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								 austin | aba735dac0 | fixing my dumbass bugs | 2021-06-20 00:02:17 -04:00 |  | 
			
				
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								 austin | 2926f8b49b | Terrain streaming, begin work on world gen/sim | 2021-06-19 23:15:34 -04:00 |  | 
			
				
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								 austin | c13f137f68 | Mid terrain net stream / starting worldgen | 2021-06-19 01:59:59 -04:00 |  | 
			
				
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								 austin | 444bda5394 | Terrain Streaming over network | 2021-06-14 00:17:37 -04:00 |  | 
			
				
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								 austin | 8c4f902652 | Merge terrain library into main project | 2021-06-13 12:57:16 -04:00 |  | 
			
				
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								 austin | beac110bc6 | Add tree | 2021-06-13 12:32:15 -04:00 |  | 
			
				
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								 austin | 05eefc9c45 | actually fix issues | 2021-06-11 23:17:37 -04:00 |  | 
			
				
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								 austin | c5bf84a8cd | Merge branch 'dev' of ssh://git.austinwhoover.com:222/gitadmin/Renderer into dev | 2021-06-11 23:16:48 -04:00 |  | 
			
				
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								 austin | ba494b32b5 | Use telephone for networking code | 2021-06-11 23:13:45 -04:00 |  | 
			
				
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								 austin | 1f90094761 | Hitbox Sphere fixes & logic | 2021-06-08 20:23:58 -04:00 |  | 
			
				
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								 austin | 323a966516 | Attaching items to entity's bones | 2021-06-07 20:11:56 -04:00 |  | 
			
				
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								 austin | 7379afbbc7 | Hitboxes! | 2021-06-06 01:59:51 -04:00 |  | 
			
				
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								 austin | a3269b962d | Arena mode distinction | 2021-06-03 22:04:08 -04:00 |  | 
			
				
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								 austin | 607abd392c | Basic ui is working! :D | 2021-06-03 17:40:30 -04:00 |  | 
			
				
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								 austin | bde5a77131 | Basic menus | 2021-06-02 00:32:47 -04:00 |  | 
			
				
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								 austin | f4a7a8d513 | Text boxes render! | 2021-06-01 22:41:16 -04:00 |  | 
			
				
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								 austin | 31e506ff1f | Partway to getting fonts working | 2021-06-01 01:05:42 -04:00 |  | 
			
				
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								 austin | 152aac2492 | First pass at shadows | 2021-05-31 18:13:08 -04:00 |  | 
			
				
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								 austin | 79cad3a473 | Framebuffers | 2021-05-28 09:43:19 -04:00 |  | 
			
				
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								 austin | aaa9f2af83 | Remove spawning test entity leftover from test | 2021-05-26 22:18:50 -04:00 |  | 
			
				
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								 austin | 6e6979e73a | Add actor, make animation per actor | 2021-05-26 22:16:28 -04:00 |  | 
			
				
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								 austin | 329420ae94 | Fix controls not firing network events | 2021-05-26 19:53:53 -04:00 |  | 
			
				
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								 austin | c0b0362e71 | First working version of proper networking | 2021-05-21 21:19:00 -04:00 |  | 
			
				
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								 austin | 631bdea776 | Merge branch 'dev' of ssh://git.austinwhoover.com:222/gitadmin/Renderer into dev | 2021-05-16 19:00:12 -04:00 |  | 
			
				
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								 austin | f684d1c722 | Behavior trees, Cell management, new humanoid model, animations, generally a lot of shit | 2021-05-16 18:20:02 -04:00 |  | 
			
				
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								 satellite | 992bd92d5f | Work on networking | 2021-04-06 20:33:07 -04:00 |  | 
			
				
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								 satellite | 0f8609079a | Fix null pointer on localconfig existence check | 2021-04-05 22:29:59 -04:00 |  | 
			
				
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								 satellite | 9cc6e1e969 | Remove localconfig.json | 2021-04-05 22:28:17 -04:00 |  | 
			
				
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								 satellite | c265b71e8b | Localconfig generation and updates | 2021-04-05 22:26:46 -04:00 |  | 
			
				
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								 satellite | a87fcbed3a | Chunking is complete | 2021-04-05 22:05:36 -04:00 |  | 
			
				
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								 satellite | 8ac86a0c84 | Add explicit create file to save | 2021-04-04 23:45:32 -04:00 |  | 
			
				
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								 satellite | 3baf78f599 | Performance changes for chunking | 2021-04-04 23:30:33 -04:00 |  | 
			
				
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								 satellite | bfd7abfd68 | Have player spawn at ground level | 2021-04-04 21:56:35 -04:00 |  | 
			
				
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								 satellite | 4bb3433fba | Found typo explaining such great initial perf | 2021-04-04 20:42:42 -04:00 |  | 
			
				
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								 satellite | 716ed65f70 | Attempted performance tweaks (caching, etc) | 2021-04-04 20:31:14 -04:00 |  | 
			
				
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								 satellite | 4ced329a47 | Basic chunking done | 2021-04-04 14:58:22 -04:00 |  | 
			
				
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								 satellite | 5d4e5bc775 | Terrain chunking wip | 2021-04-02 19:51:48 -04:00 |  | 
			
				
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								 satellite | 34c5776296 | Refactoring, terrain, lots of changes | 2021-04-01 23:08:49 -04:00 |  | 
			
				
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								 satellite | 40c66f713c | Major refactor, remove IS stuff | 2021-03-17 00:39:34 -04:00 |  | 
			
				
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								 austin | e0dbc755aa | First commit | 2021-03-15 01:01:42 -04:00 |  |