austin
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7996738bf5
|
actor bone spatial data caching
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2025-03-28 19:14:01 -04:00 |
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austin
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7f5b2c67e1
|
stop sleep during high frametime
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-28 19:02:31 -04:00 |
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austin
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c64c72e17c
|
lotta work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-28 18:18:06 -04:00 |
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austin
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028b957b76
|
work towards async entity creation on server
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-28 16:24:39 -04:00 |
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austin
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1c50468bdf
|
refactor GriddedDataCellManager package
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-28 15:10:54 -04:00 |
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austin
|
7df05d611d
|
more visibility into gridded cell manager
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2025-03-28 15:10:14 -04:00 |
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austin
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72e329d855
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fix block meshgen algo bug
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-28 12:53:41 -04:00 |
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austin
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dae678f0c7
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fix block mesh samplers buffering
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-28 12:20:47 -04:00 |
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austin
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fcd2f1e0a7
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fix block mesh ray cast bug
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-28 11:32:09 -04:00 |
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austin
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7df87e4510
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grass height variance
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-28 10:05:51 -04:00 |
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austin
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d87c262955
|
TextureInstancedActor grass packing fix
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-27 21:52:20 -04:00 |
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austin
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732c9700c4
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grass curvature from file + ui
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-27 21:02:21 -04:00 |
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austin
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cb1f2ec1be
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foliage data editing ui
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-27 20:45:21 -04:00 |
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austin
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f0179f8507
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file-controlled foliage coloration
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-27 20:16:22 -04:00 |
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austin
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aec3733429
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tooltip fix
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-27 19:47:53 -04:00 |
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austin
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72915798b3
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ui work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-27 19:33:46 -04:00 |
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austin
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d7329210b0
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remove deprecated foliage manager
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-27 18:18:40 -04:00 |
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austin
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097c23ef28
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block meshgen work
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2025-03-27 18:10:14 -04:00 |
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austin
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83185bb8ce
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fix audio bugs
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-27 17:01:05 -04:00 |
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austin
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f9e12553c9
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single player save file filtering
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-27 16:26:21 -04:00 |
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austin
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9651734bca
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increase sim range
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-27 16:01:35 -04:00 |
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austin
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6d2b4bf318
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rearch foliage rendering into dedicated pipeline
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-27 15:46:18 -04:00 |
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austin
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3b0e39d169
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performance fix
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-27 15:16:13 -04:00 |
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austin
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253a2461b6
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imgui work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-26 23:53:01 -04:00 |
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austin
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7f3cad3064
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tabs for editor view
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-26 22:46:35 -04:00 |
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austin
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2cf46cc38f
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editor mode pauses simulation
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-26 22:38:09 -04:00 |
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austin
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62ad638255
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editor mode asset file drag'n'drop
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2025-03-26 22:34:24 -04:00 |
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austin
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ed9dac0b80
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add debug control
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-26 19:42:56 -04:00 |
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austin
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8ddb35d0f8
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fix block meshgen iteration bug
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-26 19:03:51 -04:00 |
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austin
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f048b26064
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fix block meshgen indices bug
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-26 17:47:33 -04:00 |
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austin
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922a284ca0
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disable broken pressurecell tests
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-26 15:52:17 -04:00 |
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austin
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124a96068c
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increase test flush timeout to fix failed tests
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-03-25 21:24:13 -04:00 |
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austin
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cdc37a70f6
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fix entity swap reset position bug
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-03-24 18:59:16 -04:00 |
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austin
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bb886bcf12
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work on placing blocks
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-03-06 17:50:34 -05:00 |
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austin
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34959ae83e
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remove unused imports
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-25 18:02:47 -05:00 |
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austin
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851e95f3e5
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block item texture work
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2025-01-25 18:02:22 -05:00 |
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austin
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f875f4a80f
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block model work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-25 17:03:51 -05:00 |
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austin
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9dc6235e4a
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flush update
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-25 16:24:15 -05:00 |
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austin
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c2523b21bf
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procedurally generated block item types
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2025-01-24 17:34:49 -05:00 |
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austin
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0961b42e26
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improve menu perf while init asset loading
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-24 16:47:34 -05:00 |
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austin
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8ecfcdfc9d
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ray casting floating point work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-24 16:28:57 -05:00 |
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austin
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70bc473277
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floating origin for CollisionEngine.java
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2025-01-24 16:19:04 -05:00 |
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austin
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919298a3de
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disable client fluid draw cell loading gate
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-24 14:44:37 -05:00 |
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austin
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2de1468ad2
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fix server terrain physics positioning
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2025-01-24 14:41:10 -05:00 |
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austin
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65e3c0703b
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homogenize player controller packet interface
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-24 14:34:28 -05:00 |
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austin
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27fa045a2e
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delete old server physics cell on terrain edit
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-24 14:09:55 -05:00 |
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austin
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6d80269acb
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pressure work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-24 13:48:35 -05:00 |
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austin
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6b1fab7fad
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fix divergence not crossing borders
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-19 20:46:09 -05:00 |
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austin
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923c5afd21
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disable normalization test for the moment
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-19 20:15:37 -05:00 |
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austin
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29b750a3b0
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simplify gravity test
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2025-01-19 20:14:39 -05:00 |
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austin
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aa78dc1e95
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border transmission test
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2025-01-19 20:13:19 -05:00 |
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austin
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22d87dcb8f
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debug logging work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-19 19:57:36 -05:00 |
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austin
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5bab3a23e7
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add border transmission test
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-19 19:17:11 -05:00 |
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austin
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382c8e05d6
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add bound checking border transfer
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-19 18:28:01 -05:00 |
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austin
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e9ffee3c83
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stabilize single chunk fluid sim
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-19 17:46:31 -05:00 |
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austin
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1006145eea
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single-chunk levels from level creation menu
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-19 17:28:35 -05:00 |
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austin
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257c5f3a87
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more context for level creator menu
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2025-01-19 17:22:19 -05:00 |
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austin
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b0d1a52311
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more fudging pressure numbers
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-19 17:12:39 -05:00 |
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austin
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2394ae248d
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fluid-like behavior that disintegrates over time
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-19 16:53:10 -05:00 |
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austin
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b194cee9ab
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Merge branch 'master' of git.austinwhoover.com:studiorailgun/Renderer
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-19 16:29:32 -05:00 |
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austin
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69528eeb3e
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don't cache pressure
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2025-01-19 16:27:27 -05:00 |
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austin
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9472a990b4
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fix particle shader datatype
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-24 17:15:21 -05:00 |
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austin
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bc74b91066
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fix rendering size on nonstandard monitor
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-24 16:45:15 -05:00 |
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austin
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a44d04ed6c
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more neighbor work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-21 16:06:50 -05:00 |
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austin
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ec5a9b3a65
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chunk level pressure/density transfer
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-19 19:43:53 -05:00 |
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austin
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b5cd111e34
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incoming/outgoing field caching on fluid chunks
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-19 19:06:29 -05:00 |
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austin
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f248d68a5b
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work on pressure respecting bounds
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-19 18:52:59 -05:00 |
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austin
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c48467b333
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semistable single chunk pressurecell
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-19 18:48:44 -05:00 |
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austin
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0b31104ccd
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More pressurecell work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-19 18:34:38 -05:00 |
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austin
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6fbf5c9d1e
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more sim flags
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-19 18:04:01 -05:00 |
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austin
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7ccf0de17b
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debug data printing
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-19 17:01:39 -05:00 |
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austin
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67238f0648
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add tracking for pressurecell
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-19 16:25:29 -05:00 |
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austin
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058aff6b31
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add flags for enabling parts of pressurecell sim
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-19 14:02:13 -05:00 |
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austin
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913962c7f0
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work on pressurecell
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-19 13:24:49 -05:00 |
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austin
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efb37b1618
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fix gravity test
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-18 17:43:32 -05:00 |
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austin
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dc79f1b0ba
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add test to capture density adding to sky chunks
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-18 17:31:26 -05:00 |
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austin
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a6cc3addf7
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e2e pressurecell test
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-18 17:11:04 -05:00 |
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austin
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abf819e5fd
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fix density inversion
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-18 16:21:49 -05:00 |
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austin
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4fa843b967
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identify negative density bug
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2024-12-18 16:19:52 -05:00 |
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austin
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10c7a6c0c0
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normalization work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-17 18:26:05 -05:00 |
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austin
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64e13e2457
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normalization corner handling
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-17 17:48:24 -05:00 |
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austin
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4e1f29a718
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fix tests not scaling with grid spacing
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-17 17:37:41 -05:00 |
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austin
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abb48d7a1a
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condense normalize loops
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-17 17:21:29 -05:00 |
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austin
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c3e319280a
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pressure recapture work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-17 17:17:10 -05:00 |
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austin
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de3e29c99e
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const change + promising results
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-17 16:23:11 -05:00 |
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austin
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06502e665e
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pressurecell diffuse internal bounds
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-17 16:10:33 -05:00 |
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austin
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982911cfb7
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fix pressurecell OOB advect
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-17 13:08:06 -05:00 |
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austin
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c50e22cfd3
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fix velocity not being tracked properly
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-15 22:27:48 -05:00 |
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austin
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757a4aa409
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more pressurecell work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-15 22:16:04 -05:00 |
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austin
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f009326ed3
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pressurecell improvements
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-15 21:46:05 -05:00 |
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austin
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9fb2f3f2e1
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fix div cache not caching
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-15 21:27:59 -05:00 |
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austin
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3d553b8c23
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tested navier stokes solver
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-15 19:18:29 -05:00 |
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austin
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727458ccea
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remove bad projection tests
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-15 17:31:49 -05:00 |
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austin
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e9c79046d5
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fluid work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-15 17:05:11 -05:00 |
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austin
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5efb1b7ea2
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normalization tracking
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-15 10:42:57 -05:00 |
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austin
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0b1b693433
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density normalization work for pressurecell
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-15 10:29:34 -05:00 |
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austin
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a26ed3a001
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work on pressurecell solver
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-15 00:30:19 -05:00 |
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austin
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eb845a3891
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pressurecell work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-14 00:27:03 -05:00 |
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austin
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eba3bbe0ca
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pressurecell work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-14 00:07:16 -05:00 |
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austin
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aa6058ed00
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Use temp cache in pressurecell
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-13 21:25:48 -05:00 |
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austin
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1136014b1f
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start work on pressurecell implementation
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2024-12-13 21:22:35 -05:00 |
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austin
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254d8d3d9d
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rename pressure cache
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-13 20:02:34 -05:00 |
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austin
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2fda30c8c1
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grid2 work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-13 19:54:09 -05:00 |
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austin
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6fcbc75c42
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fix multigrid projection convergence target
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-13 18:15:58 -05:00 |
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austin
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4a71b7d26a
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work on flux propagation
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-13 17:36:20 -05:00 |
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austin
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02611038f2
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basic neighbor referencing
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-13 17:26:23 -05:00 |
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austin
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db388b9b1f
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fix border behavior in reflection function
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-13 17:08:40 -05:00 |
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austin
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ab5c556c4c
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fix fluid stability
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2024-12-13 17:04:13 -05:00 |
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austin
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95adeb318a
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multigrid working with diffusion solvers
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-13 14:01:26 -05:00 |
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austin
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9b1fa6939a
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comment out hard to pass tests
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-12 23:49:28 -05:00 |
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austin
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37093a2ebe
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bring back chunk mask
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-12 16:54:50 -05:00 |
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austin
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27fe4e12a5
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testrunner linker fix
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-12 16:26:51 -05:00 |
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austin
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46ac3448e3
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rename function because ghost cells sounds cooler
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-12 16:17:45 -05:00 |
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austin
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71ba3029cb
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vector diffusion across chunk boundaries
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2024-12-12 16:17:11 -05:00 |
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austin
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533b8e3f76
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density diffusing across chunks
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-12 16:00:03 -05:00 |
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austin
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a05804da33
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cmake fix to include math lib
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-12 15:24:15 -05:00 |
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austin
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150f89497f
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border diffusion test
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-12 15:17:01 -05:00 |
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austin
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9bb8c2f360
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neighbor sourcing bounds function
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-12 14:48:13 -05:00 |
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austin
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05580f2b36
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build tools assembly work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-12 14:03:22 -05:00 |
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austin
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344378485c
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breakout bounds cases
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-12 13:44:48 -05:00 |
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austin
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fa50c32dfd
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pass env data through grid2
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-12 12:14:33 -05:00 |
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austin
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16a70ebc97
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removing old serial code
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-12 11:24:30 -05:00 |
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austin
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3d8d2cf52b
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parallelize addition functions
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-12 11:03:38 -05:00 |
|
austin
|
4010b2beb7
|
small optimizations for performance
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-12 00:31:47 -05:00 |
|
austin
|
c96113133d
|
better time tracking for grid2
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-12 00:20:19 -05:00 |
|
austin
|
eed5f79130
|
time tracking in grid2
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-12 00:07:30 -05:00 |
|
austin
|
0f4379920b
|
small CG solver work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-12 00:00:50 -05:00 |
|
austin
|
a8c879e384
|
parallelize CG solver, lower acc for speed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-11 23:47:52 -05:00 |
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austin
|
7c13bf6d99
|
remove loop from conjugate gradient
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-11 21:53:04 -05:00 |
|
austin
|
2247a5d9dd
|
rearching CG solver
|
2024-12-11 21:48:39 -05:00 |
|
austin
|
7dd7dcfc4d
|
convergence speed testing
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-11 21:17:15 -05:00 |
|
austin
|
78ed5b831e
|
chunk residual tracking
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-11 21:08:00 -05:00 |
|
austin
|
c435126513
|
add speed test for grid2
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-11 21:03:29 -05:00 |
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austin
|
ecbc0b6201
|
rename main grid2 file
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-11 19:51:38 -05:00 |
|
austin
|
170f218a12
|
parallel multigrid performance work
|
2024-12-11 19:51:18 -05:00 |
|
austin
|
bc63cfd06c
|
fully static inline parallel multigrid solver
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-11 19:29:54 -05:00 |
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austin
|
99e89c9d88
|
parallel residual storage
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-11 19:16:18 -05:00 |
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austin
|
37a6180be8
|
parallel prolongation reversion to serial
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-11 19:06:59 -05:00 |
|
austin
|
8e5d22426f
|
parallel prolongation
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2024-12-11 19:05:25 -05:00 |
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austin
|
66f7080890
|
fix non-recursion bug + work on parallel
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-11 18:55:38 -05:00 |
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austin
|
81e083f6c2
|
multigrid architecting
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-11 18:29:58 -05:00 |
|
austin
|
96e03bea33
|
remove prints from multigrid
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-11 18:17:56 -05:00 |
|
austin
|
1d75ad9af9
|
fully recursive multigrid solver
|
2024-12-11 18:16:41 -05:00 |
|
austin
|
e24332df83
|
fix multigrid solver
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-11 17:31:52 -05:00 |
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austin
|
02e7cd2374
|
multigrid residual checking
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-11 13:20:03 -05:00 |
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austin
|
4dafea8680
|
up max multigrid iteration
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-11 12:59:43 -05:00 |
|
austin
|
2a753ddf53
|
moving bounds setting around
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-11 12:00:28 -05:00 |
|
austin
|
5f565c457d
|
swap diffuse to use generic solver func
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-11 11:49:17 -05:00 |
|
austin
|
8aab5319b5
|
move iterator inside diffuse funcs
|
2024-12-11 11:44:45 -05:00 |
|
austin
|
58a9bafa4d
|
fix function rename
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-11 11:33:07 -05:00 |
|
austin
|
93ecc6ac15
|
more small work on grid2
|
2024-12-11 11:31:21 -05:00 |
|
austin
|
a835ebb3eb
|
work on increating grid2 accuracy
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-11 10:59:36 -05:00 |
|
austin
|
36e40cd0ae
|
small-ish fixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-10 20:05:20 -05:00 |
|
austin
|
94e4e10a78
|
fix density normaliaztion mechanism
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-10 19:46:18 -05:00 |
|
austin
|
72f9fcdcba
|
grid2 work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-10 19:12:47 -05:00 |
|
austin
|
c8c2ba7ad7
|
implement conjugate gradient solver
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-10 15:56:39 -05:00 |
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austin
|
19bd6d365d
|
finalize projection tests
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-09 22:20:38 -05:00 |
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austin
|
d0593f4e88
|
projection solver tests
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-09 21:40:39 -05:00 |
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austin
|
305ec1d600
|
velocity advection tests
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-09 19:56:11 -05:00 |
|
austin
|
506cced695
|
density advection tests
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-09 19:38:10 -05:00 |
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austin
|
08177bebed
|
velocity diffusion testing
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-09 19:02:23 -05:00 |
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austin
|
2a2eeca701
|
cleaning up grid2 interfaces
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-09 18:35:15 -05:00 |
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austin
|
a142aa6f55
|
first density diffusion test
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-09 18:20:27 -05:00 |
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austin
|
1b36112e24
|
refactoring grid2 headers
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-09 18:01:27 -05:00 |
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austin
|
c30cc6fcf8
|
begin work on grid2 sim
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-09 17:48:26 -05:00 |
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austin
|
c914582c92
|
allocating arrays for new fluid sim approach
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-09 12:19:30 -05:00 |
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austin
|
9b3f37017c
|
grid2 work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-09 12:07:24 -05:00 |
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austin
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43ad5c3478
|
More stability work on cellular sim
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-09 11:26:33 -05:00 |
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austin
|
662d9a83f2
|
cellular stability work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-08 18:47:40 -05:00 |
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austin
|
3a87349a66
|
cellular stability work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-08 01:42:37 -05:00 |
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austin
|
2ec5ad9a93
|
cellular bounds desync fixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-07 23:52:22 -05:00 |
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austin
|
e40cc0a6d4
|
simulation improvements
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-07 19:27:57 -05:00 |
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austin
|
c8cf14fed1
|
work on cellular stability
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-07 18:59:49 -05:00 |
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austin
|
1c73c2d5ea
|
reintroduce sleep
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-07 16:29:40 -05:00 |
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austin
|
6ee0a1b2c5
|
cellular determinism verification
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2024-12-07 16:24:53 -05:00 |
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austin
|
0091f94daf
|
cellular sim determinism
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-07 16:14:47 -05:00 |
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austin
|
ab5e65b14f
|
fix memory leak
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-07 15:37:20 -05:00 |
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austin
|
01a2ab603c
|
cellular sim deterministic work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-07 15:12:29 -05:00 |
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austin
|
6cd97ec13b
|
cellular fluid work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-07 11:42:35 -05:00 |
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austin
|
f561d21bf3
|
fix cellular border fluid transfer
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-07 11:03:07 -05:00 |
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austin
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d6939ba8dd
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fix bug in cellular test
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-06 23:27:39 -05:00 |
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austin
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03729abc7b
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commit work for the day
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-06 22:40:08 -05:00 |
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austin
|
9861ff4af6
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work on cellular sim
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-06 20:09:37 -05:00 |
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austin
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86da26675f
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fix cellular sim
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-06 19:31:05 -05:00 |
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austin
|
3436bfa457
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fix bounds check for cellular sim
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2024-12-06 19:28:05 -05:00 |
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austin
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d3f545955f
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Fix native bounds setting bug
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-06 19:05:33 -05:00 |
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austin
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878f839f65
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set bounds for all arrays
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-06 18:26:07 -05:00 |
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austin
|
e5ce16a734
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native bounds solver
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-06 18:18:33 -05:00 |
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austin
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53a9a1b383
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bounds array allocation
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-06 16:11:34 -05:00 |
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austin
|
7f09be679f
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work on native cellular sim
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-06 15:49:08 -05:00 |
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austin
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c022ee1206
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fix fluid dispatch array deref
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-06 15:39:17 -05:00 |
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austin
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89b4fbb862
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define cellular simulator
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-06 15:19:59 -05:00 |
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austin
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5c44d36f25
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dedicated native fluid simulator
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-06 14:35:03 -05:00 |
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austin
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a8b473fc24
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native fluid chunk dispatcher
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-06 13:51:15 -05:00 |
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austin
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7740672e2c
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more test file refactoring
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-06 13:31:43 -05:00 |
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austin
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b9fe5b3ebe
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refactor native test code location
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-06 13:21:25 -05:00 |
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austin
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7a241e9043
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refactor fluid sim headers
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2024-12-06 13:18:40 -05:00 |
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austin
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30863173d6
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refactor fluid sim code
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-06 12:56:02 -05:00 |
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austin
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bdb4394ab3
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fix arena loading
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-06 12:40:50 -05:00 |
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austin
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bd80b09d41
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add some fluid sim work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-06 12:01:43 -05:00 |
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austin
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e6e469bec1
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fluid work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-05 16:22:32 -05:00 |
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austin
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da4e46daaf
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chunk tests
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-04 22:19:21 -05:00 |
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austin
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52c98beb7a
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Add tests for chunk.c
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-04 20:20:39 -05:00 |
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austin
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bbf14ffd87
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fix testing
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-04 19:30:35 -05:00 |
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austin
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85f0652d4f
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small collision engine formatting
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 22:58:00 -05:00 |
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austin
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c34de4744b
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fix placing character at end of world bounds
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-03 21:30:43 -05:00 |
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austin
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af1daecdac
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Start to standardize on doubles for positions
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 20:54:21 -05:00 |
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austin
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4e6f9243b6
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terrain chunk file dedicated folder
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 18:39:19 -05:00 |
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austin
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4995e06f87
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fix homogenous flagging on cell managers
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 18:26:23 -05:00 |
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austin
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bff87fa725
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Fix cache key collision bug
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 18:13:09 -05:00 |
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austin
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9157180e03
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elevation fix
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 17:59:01 -05:00 |
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austin
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1ea758705f
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spawn player in center of single player world
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 16:36:35 -05:00 |
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austin
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ddaab9a2db
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fix single player loading
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 16:14:07 -05:00 |
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austin
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c8ba4c5e5c
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move world generation menu functions
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 14:05:54 -05:00 |
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austin
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944a6c93eb
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swap to first person testing
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 13:49:35 -05:00 |
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austin
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e21bcbbe3f
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fix gravity tree not deactivating
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 13:19:17 -05:00 |
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austin
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acfd28a0fc
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more native refactoring
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 12:55:26 -05:00 |
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austin
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a9c7118ac5
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moving native code around
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 12:38:40 -05:00 |
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austin
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289b5ee43e
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Update cmake build script
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-03 11:44:51 -05:00 |
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austin
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cb9dc3170d
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integrate cmake + ninja
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-01 23:45:29 -05:00 |
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austin
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251f6d2c66
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stabilize static liquids
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 19:30:27 -05:00 |
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austin
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83b8227b68
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normalization ratio for fluid simulation
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 19:23:08 -05:00 |
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austin
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6b3a07cbc1
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Conditional fluid chunk network activity
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 18:26:51 -05:00 |
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austin
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0b9f62cc0e
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Awake fluid chunks based on neighbor state
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2024-12-01 18:24:02 -05:00 |
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austin
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d8eaf7f501
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conditional fluid chunk rasterization
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 17:56:47 -05:00 |
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austin
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ba7884363d
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unsleeping fluid chunks on edit
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 17:48:06 -05:00 |
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austin
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391a727709
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homogenous fluid chunk work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 17:43:18 -05:00 |
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austin
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c473805510
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fluid chunk sleeping
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 17:03:43 -05:00 |
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austin
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172110a6d0
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Memory pooling for chunk data allocators
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 16:34:49 -05:00 |
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austin
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6ce1c474d5
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fix fluid chunk indexing from java side
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 16:05:13 -05:00 |
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austin
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103a0d0d36
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fix NP bug with skipped chunks
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 16:00:32 -05:00 |
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austin
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59be0068f1
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fix fluid sim null ptr bug
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 15:49:48 -05:00 |
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austin
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569311a23e
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Fix memory leak
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 15:21:54 -05:00 |
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austin
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0e2c29d8a1
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explicit memory management of fluids
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 13:07:33 -05:00 |
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austin
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05c20ee650
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Update fluid cell manager counter
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 12:04:09 -05:00 |
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austin
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586232dd79
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fluid update work
studiorailgun/Renderer/pipeline/head Build queued...
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2024-12-01 12:02:16 -05:00 |
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austin
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633257a7ae
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move header file location
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 11:43:28 -05:00 |
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austin
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69d49b770c
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break out solver consts
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-30 21:06:57 -05:00 |
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austin
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6671cf1818
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update release build system
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 20:56:20 -05:00 |
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austin
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cc08cc85d9
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fix fluid sim bounds loop
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 20:50:01 -05:00 |
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austin
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239af5e7ab
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multichunk fluidsim
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 20:22:18 -05:00 |
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austin
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03d583ee85
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metadata calculation on c side of fluidsim
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 19:52:10 -05:00 |
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austin
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f2fc2d2dc4
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actual fluid sim in bounded level
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 19:04:41 -05:00 |
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austin
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5caed003d1
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properly linking library
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 18:10:41 -05:00 |
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austin
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888cc254f3
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more fluid dimensions work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 17:25:26 -05:00 |
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austin
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40ae429417
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update fluid chunk dims
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 17:08:18 -05:00 |
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austin
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96107d4356
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rearching ServerFluidManager
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 17:02:08 -05:00 |
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austin
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57ab3158fe
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work on integrating c fluid sim
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 16:33:53 -05:00 |
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austin
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f41b0fb0f4
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integrate fluid lib build into main build
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 14:56:01 -05:00 |
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austin
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5174572fb8
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Migrate C code
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 14:32:35 -05:00 |
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