Commit Graph

1184 Commits

Author SHA1 Message Date
austin
81e083f6c2 multigrid architecting
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2024-12-11 18:29:58 -05:00
austin
96e03bea33 remove prints from multigrid
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2024-12-11 18:17:56 -05:00
austin
1d75ad9af9 fully recursive multigrid solver 2024-12-11 18:16:41 -05:00
austin
e24332df83 fix multigrid solver
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2024-12-11 17:31:52 -05:00
austin
02e7cd2374 multigrid residual checking
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2024-12-11 13:20:03 -05:00
austin
4dafea8680 up max multigrid iteration
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2024-12-11 12:59:43 -05:00
austin
2a753ddf53 moving bounds setting around
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2024-12-11 12:00:28 -05:00
austin
5f565c457d swap diffuse to use generic solver func
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2024-12-11 11:49:17 -05:00
austin
8aab5319b5 move iterator inside diffuse funcs 2024-12-11 11:44:45 -05:00
austin
58a9bafa4d fix function rename
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2024-12-11 11:33:07 -05:00
austin
93ecc6ac15 more small work on grid2 2024-12-11 11:31:21 -05:00
austin
a835ebb3eb work on increating grid2 accuracy
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2024-12-11 10:59:36 -05:00
austin
36e40cd0ae small-ish fixes
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2024-12-10 20:05:20 -05:00
austin
94e4e10a78 fix density normaliaztion mechanism
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2024-12-10 19:46:18 -05:00
austin
72f9fcdcba grid2 work
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2024-12-10 19:12:47 -05:00
austin
c8c2ba7ad7 implement conjugate gradient solver
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2024-12-10 15:56:39 -05:00
austin
19bd6d365d finalize projection tests
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2024-12-09 22:20:38 -05:00
austin
d0593f4e88 projection solver tests
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2024-12-09 21:40:39 -05:00
austin
305ec1d600 velocity advection tests
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2024-12-09 19:56:11 -05:00
austin
506cced695 density advection tests
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2024-12-09 19:38:10 -05:00
austin
08177bebed velocity diffusion testing
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2024-12-09 19:02:23 -05:00
austin
2a2eeca701 cleaning up grid2 interfaces
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2024-12-09 18:35:15 -05:00
austin
a142aa6f55 first density diffusion test
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2024-12-09 18:20:27 -05:00
austin
1b36112e24 refactoring grid2 headers
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2024-12-09 18:01:27 -05:00
austin
c30cc6fcf8 begin work on grid2 sim
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2024-12-09 17:48:26 -05:00
austin
c914582c92 allocating arrays for new fluid sim approach
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2024-12-09 12:19:30 -05:00
austin
9b3f37017c grid2 work
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2024-12-09 12:07:24 -05:00
austin
43ad5c3478 More stability work on cellular sim
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2024-12-09 11:26:33 -05:00
austin
662d9a83f2 cellular stability work
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2024-12-08 18:47:40 -05:00
austin
3a87349a66 cellular stability work
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2024-12-08 01:42:37 -05:00
austin
2ec5ad9a93 cellular bounds desync fixes
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2024-12-07 23:52:22 -05:00
austin
e40cc0a6d4 simulation improvements
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2024-12-07 19:27:57 -05:00
austin
c8cf14fed1 work on cellular stability
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2024-12-07 18:59:49 -05:00
austin
1c73c2d5ea reintroduce sleep
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2024-12-07 16:29:40 -05:00
austin
6ee0a1b2c5 cellular determinism verification 2024-12-07 16:24:53 -05:00
austin
0091f94daf cellular sim determinism
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2024-12-07 16:14:47 -05:00
austin
ab5e65b14f fix memory leak
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2024-12-07 15:37:20 -05:00
austin
01a2ab603c cellular sim deterministic work
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2024-12-07 15:12:29 -05:00
austin
6cd97ec13b cellular fluid work
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2024-12-07 11:42:35 -05:00
austin
f561d21bf3 fix cellular border fluid transfer
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2024-12-07 11:03:07 -05:00
austin
d6939ba8dd fix bug in cellular test
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2024-12-06 23:27:39 -05:00
austin
03729abc7b commit work for the day
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2024-12-06 22:40:08 -05:00
austin
9861ff4af6 work on cellular sim
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2024-12-06 20:09:37 -05:00
austin
86da26675f fix cellular sim
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2024-12-06 19:31:05 -05:00
austin
3436bfa457 fix bounds check for cellular sim 2024-12-06 19:28:05 -05:00
austin
d3f545955f Fix native bounds setting bug
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2024-12-06 19:05:33 -05:00
austin
878f839f65 set bounds for all arrays
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2024-12-06 18:26:07 -05:00
austin
e5ce16a734 native bounds solver
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2024-12-06 18:18:33 -05:00
austin
53a9a1b383 bounds array allocation
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2024-12-06 16:11:34 -05:00
austin
7f09be679f work on native cellular sim
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2024-12-06 15:49:08 -05:00
austin
c022ee1206 fix fluid dispatch array deref
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2024-12-06 15:39:17 -05:00
austin
89b4fbb862 define cellular simulator
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2024-12-06 15:19:59 -05:00
austin
5c44d36f25 dedicated native fluid simulator
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2024-12-06 14:35:03 -05:00
austin
a8b473fc24 native fluid chunk dispatcher
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2024-12-06 13:51:15 -05:00
austin
7740672e2c more test file refactoring
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2024-12-06 13:31:43 -05:00
austin
b9fe5b3ebe refactor native test code location
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2024-12-06 13:21:25 -05:00
austin
7a241e9043 refactor fluid sim headers 2024-12-06 13:18:40 -05:00
austin
30863173d6 refactor fluid sim code
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2024-12-06 12:56:02 -05:00
austin
bdb4394ab3 fix arena loading
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2024-12-06 12:40:50 -05:00
austin
bd80b09d41 add some fluid sim work
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2024-12-06 12:01:43 -05:00
austin
e6e469bec1 fluid work
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2024-12-05 16:22:32 -05:00
austin
da4e46daaf chunk tests
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2024-12-04 22:19:21 -05:00
austin
52c98beb7a Add tests for chunk.c
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2024-12-04 20:20:39 -05:00
austin
bbf14ffd87 fix testing
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2024-12-04 19:30:35 -05:00
austin
85f0652d4f small collision engine formatting
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2024-12-03 22:58:00 -05:00
austin
c34de4744b fix placing character at end of world bounds
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2024-12-03 21:30:43 -05:00
austin
af1daecdac Start to standardize on doubles for positions
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2024-12-03 20:54:21 -05:00
austin
4e6f9243b6 terrain chunk file dedicated folder
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2024-12-03 18:39:19 -05:00
austin
4995e06f87 fix homogenous flagging on cell managers
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2024-12-03 18:26:23 -05:00
austin
bff87fa725 Fix cache key collision bug
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2024-12-03 18:13:09 -05:00
austin
9157180e03 elevation fix
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2024-12-03 17:59:01 -05:00
austin
1ea758705f spawn player in center of single player world
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2024-12-03 16:36:35 -05:00
austin
ddaab9a2db fix single player loading
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2024-12-03 16:14:07 -05:00
austin
c8ba4c5e5c move world generation menu functions
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2024-12-03 14:05:54 -05:00
austin
944a6c93eb swap to first person testing
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2024-12-03 13:49:35 -05:00
austin
e21bcbbe3f fix gravity tree not deactivating
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2024-12-03 13:19:17 -05:00
austin
acfd28a0fc more native refactoring
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2024-12-03 12:55:26 -05:00
austin
a9c7118ac5 moving native code around
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2024-12-03 12:38:40 -05:00
austin
289b5ee43e Update cmake build script
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2024-12-03 11:44:51 -05:00
austin
cb9dc3170d integrate cmake + ninja
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2024-12-01 23:45:29 -05:00
austin
251f6d2c66 stabilize static liquids
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2024-12-01 19:30:27 -05:00
austin
83b8227b68 normalization ratio for fluid simulation
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2024-12-01 19:23:08 -05:00
austin
6b3a07cbc1 Conditional fluid chunk network activity
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2024-12-01 18:26:51 -05:00
austin
0b9f62cc0e Awake fluid chunks based on neighbor state 2024-12-01 18:24:02 -05:00
austin
d8eaf7f501 conditional fluid chunk rasterization
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2024-12-01 17:56:47 -05:00
austin
ba7884363d unsleeping fluid chunks on edit
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2024-12-01 17:48:06 -05:00
austin
391a727709 homogenous fluid chunk work
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2024-12-01 17:43:18 -05:00
austin
c473805510 fluid chunk sleeping
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2024-12-01 17:03:43 -05:00
austin
172110a6d0 Memory pooling for chunk data allocators
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2024-12-01 16:34:49 -05:00
austin
6ce1c474d5 fix fluid chunk indexing from java side
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2024-12-01 16:05:13 -05:00
austin
103a0d0d36 fix NP bug with skipped chunks
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2024-12-01 16:00:32 -05:00
austin
59be0068f1 fix fluid sim null ptr bug
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2024-12-01 15:49:48 -05:00
austin
569311a23e Fix memory leak
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2024-12-01 15:21:54 -05:00
austin
0e2c29d8a1 explicit memory management of fluids
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2024-12-01 13:07:33 -05:00
austin
05c20ee650 Update fluid cell manager counter
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2024-12-01 12:04:09 -05:00
austin
586232dd79 fluid update work
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2024-12-01 12:02:16 -05:00
austin
633257a7ae move header file location
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2024-12-01 11:43:28 -05:00
austin
69d49b770c break out solver consts
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2024-11-30 21:06:57 -05:00
austin
6671cf1818 update release build system
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2024-11-30 20:56:20 -05:00
austin
cc08cc85d9 fix fluid sim bounds loop
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2024-11-30 20:50:01 -05:00
austin
239af5e7ab multichunk fluidsim
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2024-11-30 20:22:18 -05:00
austin
03d583ee85 metadata calculation on c side of fluidsim
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2024-11-30 19:52:10 -05:00
austin
f2fc2d2dc4 actual fluid sim in bounded level
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2024-11-30 19:04:41 -05:00
austin
5caed003d1 properly linking library
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2024-11-30 18:10:41 -05:00
austin
888cc254f3 more fluid dimensions work
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2024-11-30 17:25:26 -05:00
austin
40ae429417 update fluid chunk dims
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2024-11-30 17:08:18 -05:00
austin
96107d4356 rearching ServerFluidManager
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2024-11-30 17:02:08 -05:00
austin
57ab3158fe work on integrating c fluid sim
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2024-11-30 16:33:53 -05:00
austin
f41b0fb0f4 integrate fluid lib build into main build
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2024-11-30 14:56:01 -05:00
austin
5174572fb8 Migrate C code
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2024-11-30 14:32:35 -05:00
austin
081a60a670 move class
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2024-11-30 13:31:41 -05:00
austin
72e6a6d0cb server fluid storage conversion
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2024-11-30 13:23:20 -05:00
austin
2d8b172f16 water spawner work
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2024-11-30 12:20:36 -05:00
austin
7d6134c183 fix tests
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2024-11-29 23:09:58 -05:00
austin
0f85b0ac92 remove concurrent datastructures
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2024-11-29 21:36:05 -05:00
austin
dfc59e0ea6 fluid work
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2024-11-29 21:19:59 -05:00
austin
080cdeca33 character database work
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2024-11-29 20:47:52 -05:00
austin
460989eeab Fix singleplayer loading flow
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2024-11-29 19:26:09 -05:00
austin
9c672af15f character creation menu work
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2024-11-29 19:05:14 -05:00
austin
176bdb1d5a singleplayer menu layout work 2024-11-29 17:40:13 -05:00
austin
2c967a2141 fix recursive delete in cell managers
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2024-11-29 17:16:29 -05:00
austin
aa34ea4db6 biome surface blending
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2024-11-29 16:19:39 -05:00
austin
471df1c6b1 debug work
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2024-11-29 12:40:19 -05:00
austin
0625abdaf4 lower grass radius
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2024-11-29 12:26:12 -05:00
austin
cf9371461b autodisable terrain colliders
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2024-11-29 12:23:23 -05:00
austin
d8a9d660aa variable collision bits from collidable defns
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2024-11-29 12:13:53 -05:00
austin
524f328fae simplify physics cases 2024-11-29 12:08:52 -05:00
austin
36d2271b35 convert server physics cell generation to executor
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2024-11-29 11:52:07 -05:00
austin
561576a758 fix reentrant locking bug
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2024-11-29 11:41:54 -05:00
austin
ef8b070c88 fix block tree not firing
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2024-11-29 11:21:02 -05:00
austin
a1eb17cb51 Fix particle placement on spawn
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2024-11-25 19:39:03 -05:00
austin
46fc63bc63 VisualShader work
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2024-11-25 18:00:09 -05:00
austin
e204f7ac55 Refactoring parts of visual shader class
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2024-11-25 15:52:32 -05:00
austin
b1230ea07c cloud work
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2024-11-25 15:40:44 -05:00
austin
96753152e6 Add texture atlasing to block models
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2024-11-24 16:48:28 -05:00
austin
e8c38584fa fix block meshes
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2024-11-24 11:16:31 -05:00
austin
21e2ec7b06 Server-driven block rasterizer with LOD
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2024-11-23 23:27:02 -05:00
austin
749b9c63b4 Add client side handling of block endpoints
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2024-11-23 22:52:52 -05:00
austin
344019885e refactor block chunk data location
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2024-11-23 22:27:52 -05:00
austin
874dcafa97 Server structures for dealing with block data 2024-11-23 22:27:08 -05:00
austin
3777a9a37c server side terrain management refactoring
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2024-11-23 21:46:13 -05:00
austin
1b1876643d Asset manager queueing + cube voxel meshing
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2024-11-23 21:29:21 -05:00
austin
e33706c21d Break out network monitor debug window
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2024-11-23 17:09:55 -05:00
austin
e20843d3f4 Dedicated crafting button 2024-11-23 17:04:22 -05:00
austin
5fee2d06af Fix terrain editing
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2024-11-23 16:47:33 -05:00
austin
a34dc4a4dc cleaning up top level folder
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2024-11-23 14:49:57 -05:00
austin
786e96373d foliage placement fixes
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2024-11-22 20:55:18 -05:00
austin
745dbe224b voxel weight change
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2024-11-22 20:42:14 -05:00
austin
8c5874b6a3 foliage work
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2024-11-22 20:21:26 -05:00
austin
eed0170894 Foliage work
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2024-11-21 19:41:19 -05:00
austin
2926a2abf3 Fix foliage texture wrapping
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2024-11-21 19:14:49 -05:00
austin
cc51e4c908 foliage work
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2024-11-21 18:30:17 -05:00
austin
4d934873c3 Complete overhaul of foliage management
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2024-11-21 17:08:41 -05:00
austin
dc00a20bb0 reduce projection near clip + grass work
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2024-11-21 13:31:15 -05:00
austin
9db672321f Light fixes
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2024-11-20 21:44:19 -05:00
austin
7da8472d0e bugfixes
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2024-11-20 20:59:05 -05:00
austin
3db6180c0e bug fixes + shader refactor
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2024-11-20 20:14:53 -05:00
austin
b892bea3d3 Fix backing out to main menu
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2024-11-20 19:12:18 -05:00
austin
fc4f124a25 Fix audio source id bug
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2024-11-20 18:34:26 -05:00
austin
d84a993739 font loading update
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2024-11-20 18:14:26 -05:00
austin
fe8466c2f8 edge polygon gen fix + logo
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2024-11-20 13:23:55 -05:00
austin
047e6af24f Terrain work
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2024-11-20 11:14:39 -05:00
austin
8284697812 optimize voxel rasterize data passthrough
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2024-11-19 13:01:44 -05:00
austin
4d9047d8cf bugfixes
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2024-11-19 11:45:35 -05:00
austin
3a9eb0591d Noise definitions in data files
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2024-11-18 18:25:29 -05:00
austin
a44255060d Voxel system improvements
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2024-11-17 15:40:59 -05:00
austin
596b0f6624 hitbox fix + mountain gen
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2024-11-17 14:32:18 -05:00
austin
d65efefc92 Fix image panel regression
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2024-11-16 20:32:30 -05:00
austin
9bd81242fc implement crafting
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2024-11-16 18:38:43 -05:00
austin
851875b62f Visual updates + fixes
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2024-11-15 15:54:30 -05:00
austin
d0235a01d6 major script engine work
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2024-11-15 15:10:42 -05:00
austin
64a3628316 Add interaction usage data and functionality
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2024-11-14 19:49:31 -05:00
austin
e1ec69c230 spawn item automatic generation
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2024-11-14 15:14:36 -05:00
austin
166ed9ea6e re-enable foliage manager
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2024-11-14 09:03:44 -05:00
austin
dda20e55cc implement loot drops from entities
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2024-11-13 23:04:35 -05:00
austin
9a20a64d5b fixing up gridded data cell manager
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2024-11-13 21:08:32 -05:00
austin
755db7ba72 editor entity support
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2024-11-13 18:55:02 -05:00
austin
a32f6200cc fixes + generator work
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2024-11-13 15:49:52 -05:00
austin
d06d5d4506 homogenous value fixes
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2024-11-11 17:07:30 -05:00
austin
c2aacdd2ae more optimizations
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2024-11-11 16:08:26 -05:00
austin
8ddbe36b3d terrain optimizations
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2024-11-11 12:22:46 -05:00
austin
183c98367c WorldOctTree small updates
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2024-11-11 11:11:41 -05:00
austin
4f2fcc62c9 chunk data storage dimension change 2024-11-11 11:08:22 -05:00
austin
1b5d6c1795 Terrain optimizations
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2024-11-11 10:23:49 -05:00
austin
4d6db78059 ClientDrawCellManager optimizations
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2024-11-10 14:51:29 -05:00
austin
221bcd70a7 fix cache bug + foliage setting
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2024-11-09 20:51:27 -05:00
austin
cc60818e35 js chunkgen + fixes + scriptengine work
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2024-11-09 20:04:44 -05:00
austin
86e61b7a0e Convert volumetric + shadow pass to entity tags
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2024-11-08 18:38:40 -05:00
austin
a9c74e8d50 fixes to foliage rendering
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2024-11-08 17:54:48 -05:00
austin
795fbb6a1c grid manager entity and player tracking overhaul
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2024-11-08 12:11:40 -05:00
austin
e12dd55703 hook up content generation to test gen realm
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2024-11-07 18:44:07 -05:00
austin
36e261b054 terrain lod bounding sphere fix
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2024-11-07 14:59:25 -05:00
austin
22e468a6d0 remove first chunk special gen
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2024-11-07 14:44:55 -05:00
austin
1d91727951 view distance adjustments 2024-11-07 13:53:03 -05:00
austin
96b65dba46 fix array error
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2024-11-07 13:39:47 -05:00
austin
ae4c0aa4e5 add request timeout mechanism
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2024-11-07 12:25:31 -05:00
austin
59b899b1d7 support for sixteenth resolution chunks
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2024-11-07 12:08:00 -05:00
austin
f7cc0b4dcf add mechanism to deduplicate outgoing requests
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2024-11-07 11:55:56 -05:00
austin
e6fdac489c stratified updates to client cell manager
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2024-11-07 11:44:51 -05:00
austin
7493c1128b eighth res chunk gen
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2024-11-07 10:04:51 -05:00