Commit Graph

739 Commits

Author SHA1 Message Date
austin
0a3fbb8e27 more memory work
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2025-03-30 14:57:55 -04:00
austin
75eb75b2db performance work
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2025-03-30 13:01:46 -04:00
austin
c630a184aa optimization work
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2025-03-29 20:23:17 -04:00
austin
c7dc9ef07d netparser message pooling + multithread chunk io
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2025-03-29 16:08:37 -04:00
austin
deea49ba64 optimizations
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2025-03-28 23:19:09 -04:00
austin
50a816adc0 optimizations
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2025-03-28 20:36:26 -04:00
austin
7996738bf5 actor bone spatial data caching 2025-03-28 19:14:01 -04:00
austin
7f5b2c67e1 stop sleep during high frametime
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2025-03-28 19:02:31 -04:00
austin
c64c72e17c lotta work
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2025-03-28 18:18:06 -04:00
austin
028b957b76 work towards async entity creation on server
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2025-03-28 16:24:39 -04:00
austin
7df05d611d more visibility into gridded cell manager 2025-03-28 15:10:14 -04:00
austin
72e329d855 fix block meshgen algo bug
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2025-03-28 12:53:41 -04:00
austin
dae678f0c7 fix block mesh samplers buffering
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2025-03-28 12:20:47 -04:00
austin
fcd2f1e0a7 fix block mesh ray cast bug
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2025-03-28 11:32:09 -04:00
austin
7df87e4510 grass height variance
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2025-03-28 10:05:51 -04:00
austin
d87c262955 TextureInstancedActor grass packing fix
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2025-03-27 21:52:20 -04:00
austin
f0179f8507 file-controlled foliage coloration
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2025-03-27 20:16:22 -04:00
austin
aec3733429 tooltip fix
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2025-03-27 19:47:53 -04:00
austin
72915798b3 ui work
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2025-03-27 19:33:46 -04:00
austin
d7329210b0 remove deprecated foliage manager
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2025-03-27 18:18:40 -04:00
austin
097c23ef28 block meshgen work 2025-03-27 18:10:14 -04:00
austin
ccde488b23 more accurate block test types
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2025-03-27 17:14:21 -04:00
austin
83185bb8ce fix audio bugs
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2025-03-27 17:01:05 -04:00
austin
f9e12553c9 single player save file filtering
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2025-03-27 16:26:21 -04:00
austin
9651734bca increase sim range
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2025-03-27 16:01:35 -04:00
austin
6d2b4bf318 rearch foliage rendering into dedicated pipeline
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2025-03-27 15:46:18 -04:00
austin
3b0e39d169 performance fix
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2025-03-27 15:16:13 -04:00
austin
253a2461b6 imgui work
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2025-03-26 23:53:01 -04:00
austin
7f3cad3064 tabs for editor view
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2025-03-26 22:46:35 -04:00
austin
2cf46cc38f editor mode pauses simulation
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2025-03-26 22:38:09 -04:00
austin
62ad638255 editor mode asset file drag'n'drop 2025-03-26 22:34:24 -04:00
austin
ed9dac0b80 add debug control
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2025-03-26 19:42:56 -04:00
austin
f048b26064 fix block meshgen indices bug
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2025-03-26 17:47:33 -04:00
austin
cdc37a70f6 fix entity swap reset position bug
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2025-03-24 18:59:16 -04:00
austin
851e95f3e5 block item texture work 2025-01-25 18:02:22 -05:00
austin
f875f4a80f block model work
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2025-01-25 17:03:51 -05:00
austin
9dc6235e4a flush update
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2025-01-25 16:24:15 -05:00
austin
c2523b21bf procedurally generated block item types 2025-01-24 17:34:49 -05:00
austin
0961b42e26 improve menu perf while init asset loading
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2025-01-24 16:47:34 -05:00
austin
70bc473277 floating origin for CollisionEngine.java 2025-01-24 16:19:04 -05:00
austin
919298a3de disable client fluid draw cell loading gate
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2025-01-24 14:44:37 -05:00
austin
27fa045a2e delete old server physics cell on terrain edit
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2025-01-24 14:09:55 -05:00
austin
0b1b693433 density normalization work for pressurecell
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2024-12-15 10:29:34 -05:00
austin
37093a2ebe bring back chunk mask
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2024-12-12 16:54:50 -05:00
austin
05580f2b36 build tools assembly work
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2024-12-12 14:03:22 -05:00
austin
344378485c breakout bounds cases
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2024-12-12 13:44:48 -05:00
austin
fa50c32dfd pass env data through grid2
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2024-12-12 12:14:33 -05:00
austin
36e40cd0ae small-ish fixes
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2024-12-10 20:05:20 -05:00
austin
c8c2ba7ad7 implement conjugate gradient solver
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2024-12-10 15:56:39 -05:00
austin
9b3f37017c grid2 work
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2024-12-09 12:07:24 -05:00
austin
2ec5ad9a93 cellular bounds desync fixes
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2024-12-07 23:52:22 -05:00
austin
1c73c2d5ea reintroduce sleep
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2024-12-07 16:29:40 -05:00
austin
6ee0a1b2c5 cellular determinism verification 2024-12-07 16:24:53 -05:00
austin
ab5e65b14f fix memory leak
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2024-12-07 15:37:20 -05:00
austin
01a2ab603c cellular sim deterministic work
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2024-12-07 15:12:29 -05:00
austin
6cd97ec13b cellular fluid work
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2024-12-07 11:42:35 -05:00
austin
86da26675f fix cellular sim
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2024-12-06 19:31:05 -05:00
austin
e5ce16a734 native bounds solver
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2024-12-06 18:18:33 -05:00
austin
53a9a1b383 bounds array allocation
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2024-12-06 16:11:34 -05:00
austin
c022ee1206 fix fluid dispatch array deref
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2024-12-06 15:39:17 -05:00
austin
89b4fbb862 define cellular simulator
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2024-12-06 15:19:59 -05:00
austin
5c44d36f25 dedicated native fluid simulator
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2024-12-06 14:35:03 -05:00
austin
a8b473fc24 native fluid chunk dispatcher
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2024-12-06 13:51:15 -05:00
austin
7740672e2c more test file refactoring
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2024-12-06 13:31:43 -05:00
austin
b9fe5b3ebe refactor native test code location
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2024-12-06 13:21:25 -05:00
austin
7a241e9043 refactor fluid sim headers 2024-12-06 13:18:40 -05:00
austin
30863173d6 refactor fluid sim code
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2024-12-06 12:56:02 -05:00
austin
bdb4394ab3 fix arena loading
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2024-12-06 12:40:50 -05:00
austin
52c98beb7a Add tests for chunk.c
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2024-12-04 20:20:39 -05:00
austin
bbf14ffd87 fix testing
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2024-12-04 19:30:35 -05:00
austin
85f0652d4f small collision engine formatting
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2024-12-03 22:58:00 -05:00
austin
8147a21f2d bump ode4j version
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2024-12-03 21:59:59 -05:00
austin
c34de4744b fix placing character at end of world bounds
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2024-12-03 21:30:43 -05:00
austin
af1daecdac Start to standardize on doubles for positions
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2024-12-03 20:54:21 -05:00
austin
4e6f9243b6 terrain chunk file dedicated folder
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2024-12-03 18:39:19 -05:00
austin
4995e06f87 fix homogenous flagging on cell managers
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2024-12-03 18:26:23 -05:00
austin
bff87fa725 Fix cache key collision bug
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2024-12-03 18:13:09 -05:00
austin
9157180e03 elevation fix
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2024-12-03 17:59:01 -05:00
austin
1ea758705f spawn player in center of single player world
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2024-12-03 16:36:35 -05:00
austin
ddaab9a2db fix single player loading
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2024-12-03 16:14:07 -05:00
austin
c8ba4c5e5c move world generation menu functions
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2024-12-03 14:05:54 -05:00
austin
944a6c93eb swap to first person testing
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2024-12-03 13:49:35 -05:00
austin
e21bcbbe3f fix gravity tree not deactivating
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2024-12-03 13:19:17 -05:00
austin
a9c7118ac5 moving native code around
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2024-12-03 12:38:40 -05:00
austin
b0aecef1ed Native code testing
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2024-12-02 13:38:54 -05:00
austin
cb9dc3170d integrate cmake + ninja
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2024-12-01 23:45:29 -05:00
austin
251f6d2c66 stabilize static liquids
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2024-12-01 19:30:27 -05:00
austin
83b8227b68 normalization ratio for fluid simulation
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2024-12-01 19:23:08 -05:00
austin
6b3a07cbc1 Conditional fluid chunk network activity
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2024-12-01 18:26:51 -05:00
austin
0b9f62cc0e Awake fluid chunks based on neighbor state 2024-12-01 18:24:02 -05:00
austin
d8eaf7f501 conditional fluid chunk rasterization
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2024-12-01 17:56:47 -05:00
austin
ba7884363d unsleeping fluid chunks on edit
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2024-12-01 17:48:06 -05:00
austin
391a727709 homogenous fluid chunk work
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2024-12-01 17:43:18 -05:00
austin
172110a6d0 Memory pooling for chunk data allocators
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2024-12-01 16:34:49 -05:00
austin
6ce1c474d5 fix fluid chunk indexing from java side
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2024-12-01 16:05:13 -05:00
austin
103a0d0d36 fix NP bug with skipped chunks
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2024-12-01 16:00:32 -05:00
austin
59be0068f1 fix fluid sim null ptr bug
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2024-12-01 15:49:48 -05:00
austin
569311a23e Fix memory leak
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2024-12-01 15:21:54 -05:00
austin
0e2c29d8a1 explicit memory management of fluids
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2024-12-01 13:07:33 -05:00
austin
586232dd79 fluid update work
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2024-12-01 12:02:16 -05:00
austin
633257a7ae move header file location
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2024-12-01 11:43:28 -05:00
austin
69d49b770c break out solver consts
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2024-11-30 21:06:57 -05:00
austin
6671cf1818 update release build system
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2024-11-30 20:56:20 -05:00
austin
888cc254f3 more fluid dimensions work
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2024-11-30 17:25:26 -05:00
austin
081a60a670 move class
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2024-11-30 13:31:41 -05:00
austin
72e6a6d0cb server fluid storage conversion
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2024-11-30 13:23:20 -05:00
austin
2d8b172f16 water spawner work
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2024-11-30 12:20:36 -05:00
austin
7d6134c183 fix tests
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2024-11-29 23:09:58 -05:00
austin
0f85b0ac92 remove concurrent datastructures
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2024-11-29 21:36:05 -05:00
austin
dfc59e0ea6 fluid work
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2024-11-29 21:19:59 -05:00
austin
080cdeca33 character database work
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2024-11-29 20:47:52 -05:00
austin
460989eeab Fix singleplayer loading flow
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2024-11-29 19:26:09 -05:00
austin
9c672af15f character creation menu work
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2024-11-29 19:05:14 -05:00
austin
176bdb1d5a singleplayer menu layout work 2024-11-29 17:40:13 -05:00
austin
2c967a2141 fix recursive delete in cell managers
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2024-11-29 17:16:29 -05:00
austin
aa34ea4db6 biome surface blending
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2024-11-29 16:19:39 -05:00
austin
471df1c6b1 debug work
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2024-11-29 12:40:19 -05:00
austin
0625abdaf4 lower grass radius
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2024-11-29 12:26:12 -05:00
austin
cf9371461b autodisable terrain colliders
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2024-11-29 12:23:23 -05:00
austin
d8a9d660aa variable collision bits from collidable defns
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2024-11-29 12:13:53 -05:00
austin
524f328fae simplify physics cases 2024-11-29 12:08:52 -05:00
austin
36d2271b35 convert server physics cell generation to executor
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2024-11-29 11:52:07 -05:00
austin
561576a758 fix reentrant locking bug
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2024-11-29 11:41:54 -05:00
austin
ef8b070c88 fix block tree not firing
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2024-11-29 11:21:02 -05:00
austin
a1eb17cb51 Fix particle placement on spawn
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2024-11-25 19:39:03 -05:00
austin
46fc63bc63 VisualShader work
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2024-11-25 18:00:09 -05:00
austin
e204f7ac55 Refactoring parts of visual shader class
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2024-11-25 15:52:32 -05:00
austin
b1230ea07c cloud work
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2024-11-25 15:40:44 -05:00
austin
96753152e6 Add texture atlasing to block models
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2024-11-24 16:48:28 -05:00
austin
e8c38584fa fix block meshes
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2024-11-24 11:16:31 -05:00
austin
21e2ec7b06 Server-driven block rasterizer with LOD
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2024-11-23 23:27:02 -05:00
austin
749b9c63b4 Add client side handling of block endpoints
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2024-11-23 22:52:52 -05:00
austin
874dcafa97 Server structures for dealing with block data 2024-11-23 22:27:08 -05:00
austin
3777a9a37c server side terrain management refactoring
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2024-11-23 21:46:13 -05:00
austin
1b1876643d Asset manager queueing + cube voxel meshing
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2024-11-23 21:29:21 -05:00
austin
316364ad5a data changes
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2024-11-23 17:34:35 -05:00
austin
c670939886 1000th commit!
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2024-11-23 17:18:59 -05:00
austin
87f9777f5c Documentation updates 2024-11-23 17:16:26 -05:00
austin
e33706c21d Break out network monitor debug window
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2024-11-23 17:09:55 -05:00
austin
e20843d3f4 Dedicated crafting button 2024-11-23 17:04:22 -05:00
austin
5fee2d06af Fix terrain editing
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2024-11-23 16:47:33 -05:00
austin
a34dc4a4dc cleaning up top level folder
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2024-11-23 14:49:57 -05:00
austin
786e96373d foliage placement fixes
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2024-11-22 20:55:18 -05:00
austin
745dbe224b voxel weight change
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2024-11-22 20:42:14 -05:00
austin
c8e6c02a1e fix test data
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2024-11-22 20:31:39 -05:00
austin
8c5874b6a3 foliage work
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2024-11-22 20:21:26 -05:00
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eed0170894 Foliage work
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2024-11-21 19:41:19 -05:00
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2926a2abf3 Fix foliage texture wrapping
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2024-11-21 19:14:49 -05:00
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cc51e4c908 foliage work
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2024-11-21 18:30:17 -05:00
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4d934873c3 Complete overhaul of foliage management
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2024-11-21 17:08:41 -05:00
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dc00a20bb0 reduce projection near clip + grass work
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9db672321f Light fixes
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7da8472d0e bugfixes
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3db6180c0e bug fixes + shader refactor
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b892bea3d3 Fix backing out to main menu
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fc4f124a25 Fix audio source id bug
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d84a993739 font loading update
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fe8466c2f8 edge polygon gen fix + logo
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047e6af24f Terrain work
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8284697812 optimize voxel rasterize data passthrough
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4d9047d8cf bugfixes
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3a9eb0591d Noise definitions in data files
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a44255060d Voxel system improvements
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596b0f6624 hitbox fix + mountain gen
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d65efefc92 Fix image panel regression
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9bd81242fc implement crafting
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851875b62f Visual updates + fixes
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d0235a01d6 major script engine work
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64a3628316 Add interaction usage data and functionality
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e1ec69c230 spawn item automatic generation
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166ed9ea6e re-enable foliage manager
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2024-11-14 09:03:44 -05:00
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dda20e55cc implement loot drops from entities
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2024-11-13 23:04:35 -05:00
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9a20a64d5b fixing up gridded data cell manager
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755db7ba72 editor entity support
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a32f6200cc fixes + generator work
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d06d5d4506 homogenous value fixes
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c2aacdd2ae more optimizations
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8ddbe36b3d terrain optimizations
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4f2fcc62c9 chunk data storage dimension change 2024-11-11 11:08:22 -05:00
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1b5d6c1795 Terrain optimizations
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4d6db78059 ClientDrawCellManager optimizations
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221bcd70a7 fix cache bug + foliage setting
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cc60818e35 js chunkgen + fixes + scriptengine work
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86e61b7a0e Convert volumetric + shadow pass to entity tags
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a9c74e8d50 fixes to foliage rendering
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795fbb6a1c grid manager entity and player tracking overhaul
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e12dd55703 hook up content generation to test gen realm
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2024-11-07 18:44:07 -05:00
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4f639cc6be Fix inverted normals for some edges of transvoxel
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2024-11-05 09:27:54 -05:00
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c02959efee voxel fixes
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2024-11-04 22:28:59 -05:00
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d2ccf3c479 rewrite client side chunks + transvoxel integration
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987165649f generation testing menu with regenerate button
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4d6278d21f fix + docs + refactor mathutils
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13d8878425 more terrain generation notes
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2024-10-25 21:15:15 -04:00
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50ad6dcfc6 craftingpanel implementation
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2024-10-24 13:30:44 -04:00
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df8991e875 biome ideas
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634e88942b chemistry engine, biome notes
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70f7a78626 biome data definitions, notes on how to distribute
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aa70f39eb9 terrain generation testing realm
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d10da49140 tooltips, recipes, refactoring
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3b521e3197 editor entity
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c8e3a251d5 add unarmed combat
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b9f0eef20e fix katana idle animations
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496172680f fix movement audio service when no audio engine 2024-10-21 09:53:58 -04:00
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ef724d3832 fix inventory message for undefined id on client 2024-10-21 09:44:43 -04:00
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ad1f65aca6 null check 2024-10-20 17:06:47 -04:00
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35aec8affe fix virtual scrollable on higher resolutions 2024-10-20 16:25:30 -04:00
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1cb93b04f6 fix debug sp launcher 2024-10-20 12:01:50 -04:00
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db043eda43 fix for ground audio bug
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6409d752de non-Lsystem pine tree
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11fdc690da camera data definitions in entity files
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a68e56285a tree system work
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5f54e5034c entity spawning palette item
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8e2f357101 Editing voxels from script engine
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00176449e1 items executing hooks on usage 2024-09-30 16:35:58 -04:00
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e0e90cdd1e toolbar scrolling
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cfcaa23a3d attack tree fix + disabling tests
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b5e8c71545 toolbar state mostly working
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2024-09-27 18:23:55 -04:00
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95695188e3 stone voxel type, lighting fixes, anim fix
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dd415681bb visual adjustments for voxel selection component
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63f0f3338c tree model debug menu
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cd0452a77c entity graphics refactor
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9782e2c6b5 physics work
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2d0a65b081 snow voxel type
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2024-09-22 10:20:14 -04:00
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128fd919b2 bugfixes 2024-09-20 22:22:15 -04:00
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ccaaa47127 voxel selection item
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491ccf4409 buffer overflow fix
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b410a1de1a point light work
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4b41ac823c texture atlasing for particle system
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2ef4b13786 particle overhaul. emitters!
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63a302444f shader fix, terrain editing fix
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991cef322e small rendering info display
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dc52e375e3 clustered lighting implementation
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ab17254a02 remove geometry shader support
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6088080257 work 2024-09-18 13:19:57 -04:00
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3d6b71bf01 initial hitstun implementation
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b8a0db5974 audio work
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b3af26b6a0 start proliferating audio across ui
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21ed196993 wrap buffers in bufferutils for memory fix
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2024-09-17 19:37:26 -04:00
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78978c7f54 refactor + fix regression
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47d60f46ee ui work
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1e13c55f1f inventory menu fixes and work 2024-09-17 17:22:38 -04:00
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e6d946db53 gut old ui handling of positioning
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985e4881c1 post processing pipeline + blur
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3c64166798 ui work, entity packet fix
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63feb835cd slider fixes, dragevent fixes, new component
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963e8b6585 ui tests
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a7c8571afa testing fix
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79e2fdf512 bugfixes
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efd2ff1bb7 fixes, docs, skeleton creature
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c706b855cd physics debugging
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b761299c29 physics work
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90793154ed data cleanup
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cdd44bd362 bugfixes
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8408d84055 massive entity spawning refactor
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ed29d1ffb3 fix SSBO test
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f7d1bbed70 fixes + ssbo impl + instanced actor rearch
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2024-09-12 13:42:36 -04:00
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dd763b31a9 new voxel audio, foliage fix, ui test fix
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2024-09-11 23:39:32 -04:00
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11d468fe14 menu fix, new voxel type + textures
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3fd97d415a voxel selection popout fixes
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211389812d display blank item slot under dragged item panel
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44b70f4ce6 jump/fall/land animation consistency fixes
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706d25de56 3d spline implementation
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55eacf2c1b parshapes fixes, jump/fall state reorg
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d9d2a74f68 eventual fall tree synchronization
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99a7434557 min fall frames to block attack 2024-09-09 18:25:38 -04:00
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9301996bac movement penalty on swinging weapon
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f4f288c8d5 recoil on attack block
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73a5d79bc2 tests, datastructure, debug work
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9cdfac7898 refactor java test package
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d39254968f melee ai targeting fix
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7606b702d1 small render pipeline fix 2024-09-04 20:30:47 -04:00
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4be41f1b04 remove unused functions 2024-09-04 20:15:32 -04:00
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56b60695c5 viewport loading 2024-09-04 00:42:06 -04:00
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c09faed7a7 equip list npe fix
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d4f8cbf9df attachutils npe bugfix
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0f6e46159f ItemUtils NPE bug fix
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4007bc764d prevent NPE on entity item state check
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ebcf0865ee server sync sprint tree 2024-09-03 22:36:30 -04:00
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577c7293bd documentation reorganization, dockerfile
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249db4fc89 Data View for entities in debug menu
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91490103a4 fix entity tree not re-rendering on delete
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b1612cc943 hitbox collision debugging
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d336d77173 work log
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ab00782e93 wait on threads to join in engine shutdown
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6b9f25053a writing ideas for themes and topics in procgen
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2024-08-25 12:30:34 -04:00
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4c65b59b1b script work, player weapon on level edit
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337da83070 ability to return to main menu from in game 2024-08-24 17:59:30 -04:00
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9bd2b6b38f work on resetting scene on escaping to main menu
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53a0e0df1b disable anime outline + async script loading
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5563b4366f thread manager
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2024-08-22 21:24:44 -04:00
austin
4aed133a97 more robust tests of equip state on server
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2024-08-22 19:15:45 -04:00
austin
a125043400 rearchitecting todo item
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2024-08-21 16:17:49 -04:00
austin
a35e63920f consistent window size for render tests
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2024-08-20 15:08:13 -04:00
austin
415e20d02d testing rearchitecting
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2024-08-19 12:41:53 -04:00
austin
c34e448036 disable cloud ring
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2024-08-19 09:20:07 -04:00
austin
af4d1317fc particle work
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2024-08-18 18:27:23 -04:00
austin
0905157327 cursor transparency
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2024-08-18 15:25:31 -04:00
austin
b2f7a3a232 particle work
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2024-08-18 10:36:46 -04:00
austin
0eb002df82 foliage serialization/deserialization
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2024-08-17 11:11:07 -04:00
austin
277b9b6ee3 logger toggle debug window
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2024-08-16 22:20:09 -04:00