Commit Graph

599 Commits

Author SHA1 Message Date
austin
45e0c98ee1 Convert gravity tree 2024-02-25 11:49:17 -05:00
austin
b3949e8583 Clean up idle trees 2024-02-24 21:45:32 -05:00
austin
e924511883 synchronization full flow initial implementation 2024-02-24 21:38:29 -05:00
austin
b7d993ddbb work on synchronization 2023-12-28 15:37:32 -05:00
austin
b0dfee6be0 Sync work 2023-12-28 12:54:18 -05:00
austin
08cd0ec53b Fix idle tree on server 2023-12-05 22:08:14 -05:00
austin
b2a7b8e93e Fix idle animation tree not working on client 2023-12-05 22:07:16 -05:00
austin
174126912e Physics fix 2023-12-02 22:19:17 -05:00
austin
dc0a61c0dc Model global pretransforms + physics work 2023-12-02 18:24:05 -05:00
austin
f248bf4e2d debug display fix 2023-11-05 17:24:04 -05:00
austin
e43ce32d70 Docs + fixes 2023-11-05 14:00:39 -05:00
austin
b4426c413b Physics consolidation 2023-11-05 12:28:19 -05:00
austin
4d15ff3ed5 Remove client ignoring server movement by accident 2023-11-05 10:14:16 -05:00
austin
4506964edd Merge branch 'marchingCubesTerrain' of ssh://git.austinwhoover.com:222/electrosphere/Renderer into marchingCubesTerrain
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2023-11-05 10:10:41 -05:00
austin
4673e09396 Tree work + Documentation work 2023-11-05 10:08:51 -05:00
austin
c63d776cc7 simulation flag 2023-10-22 22:28:14 -04:00
austin
e37b48d267 Tree work + documentation work 2023-10-06 13:22:17 -04:00
austin
cfa0798b69 Branches sway 2023-09-22 23:15:27 -04:00
austin
fe1680b7d9 Trees be freaking out yo
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2023-09-21 19:41:27 -04:00
austin
f113f45317 Proper tree transforms 2023-09-09 14:58:13 -04:00
austin
9811c18cf7 Procedural Tree Trunk code 2023-09-02 19:40:17 -04:00
austin
a16a310b25 Remove hardcoded stuff 2023-07-26 19:14:35 -04:00
austin
8a82598ccc Fix transparent bug 2023-07-26 19:09:55 -04:00
austin
c38fe6b322 Tidy up closing logic 2023-07-20 21:34:43 -04:00
austin
e362a6af75 Fix server physics and terrain generation 2023-07-15 20:16:17 -04:00
austin
c71f4fecad Physics fixes 2023-07-14 22:10:38 -04:00
austin
ceb5a5aaf8 Refactor continent phase code location 2023-07-09 15:50:22 -04:00
austin
8f61e3e00e Fix SP debug mode 2023-07-09 15:49:31 -04:00
austin
e225cac5cf Fluid simulation scaffolding 2023-07-01 09:34:10 -04:00
austin
7d4b3b1a97 Synchronization codegen work 2023-06-25 14:13:36 -04:00
austin
058c6ac3d9 Foliage cell concept 2023-06-23 14:09:03 -04:00
austin
3948f1f921 Terrain generator updates + Foliage work 2023-06-20 15:54:09 -04:00
austin
c69caeeab9 Comment, add interfaces to chunk classes 2023-06-13 18:59:56 -04:00
austin
a8941c5de7 Networked terrain editing 2023-06-13 18:50:23 -04:00
austin
01fb472585 Adding terrain 2023-06-08 12:27:19 -04:00
austin
3434edebf0 Ray casting 2023-06-06 00:12:18 -04:00
austin
8f06a025f0 First terrain commit 2023-06-03 17:27:30 -04:00
austin
e02a02eb5f Refactoring client location in codebased 2023-05-28 15:06:28 -04:00
austin
d8f234503a Move server terrain code to server folder 2023-05-28 15:00:46 -04:00
austin
fda4a9584b Terrain generation improvements 2023-05-28 13:07:29 -04:00
austin
0273bc54c8 The grass update 2023-05-25 18:04:22 -04:00
austin
ebec7a373e Separation of client and server logic
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2023-05-20 19:18:09 -04:00
austin
a27f9f8991 NetMonitor implementation 2023-04-29 18:25:42 -04:00
austin
bf914b15ec Renderer param drill organization + OIT debugging 2023-04-28 21:53:59 -04:00
austin
bb089a7d36 Terrain Chunk triplanar mapping 2023-04-26 18:05:27 -04:00
austin
72d1f8ac91 Terrain chunk physics 2023-04-24 18:16:39 -04:00
austin
703f42f8e7 Comments up date 2023-04-23 16:03:22 -04:00
austin
c30f30b8a0 Triplanar mapping textures to marching cubes 2023-04-23 15:51:53 -04:00
austin
edaa7c8ce2 Joined normals marching cubes 2023-04-23 12:51:06 -04:00
austin
094831ba22 Initial marching cubes! 2023-04-23 11:51:54 -04:00
austin
ec9203b8d2 Work towards simplifying netcode for btrees 2023-04-22 19:20:32 -04:00
austin
2fd8e77a2a Detatch client logic from opengl/openal calls 2023-04-11 21:27:09 -04:00
austin
b167062585 Scaffolding for various unit tests 2023-04-11 17:56:11 -04:00
austin
f0049c2cc6 Start work moving entitymanager->scene 2023-04-07 12:32:43 -04:00
austin
5574d9caed Part 1 of entitymanager->scene refactor 2023-04-06 23:19:01 -04:00
austin
a895289eb2 Refactoring parts of code 2023-01-28 22:23:01 -05:00
austin
1dcb3df6a8 Jet shooting 2023-01-05 22:56:43 -05:00
austin
5874cac33b improve airplane movement + fix camera calculation 2023-01-01 23:53:58 -05:00
austin
a5c9158875 Model/Mesh pretransforms 2022-12-30 16:38:06 -05:00
austin
9d9adea61f Fix airplane movement 2022-12-30 14:18:23 -05:00
austin
6b29863016 Airplane movement tree/jet asset 2022-12-29 21:43:13 -05:00
austin
478acb1f54 Fix scene collision mesh generation 2022-12-12 00:25:32 -05:00
austin
ac2d76cd01 Collision mesh generation in scene loader 2022-12-11 12:28:53 -05:00
austin
9e2b0d396e Basic scene loading to server 2022-12-08 22:53:40 -05:00
austin
ec66db9c08 ui debug tools,macos settings,javascript engine 2022-12-06 20:01:53 -05:00
Austin Hoover
9bf2f81ae1 ShaderOptions,ui debug draw bound,start regions 2022-11-21 11:20:36 -05:00
austin
7a7db7e831 Group world generation better 2022-10-10 21:07:28 -04:00
austin
678b2803fd random sp world option 2022-10-10 20:51:23 -04:00
austin
eb9ea36749 Fix camera vector zerod on init game 2022-09-16 17:23:12 -04:00
austin
a1c05274bf Disable render ui bounds flag 2022-09-16 15:46:23 -04:00
austin
99b7ffbe39 Merge branch 'master' of ssh://git.austinwhoover.com:222/gitadmin/Renderer 2022-09-16 15:45:50 -04:00
austin
9da0215d29 Work on debugging tools for ui 2022-09-16 15:45:32 -04:00
austin
d5af9b1ad4 Add user setting for fullscreen 2022-06-27 17:38:16 -04:00
austin
2049692634 partway to floating island object 2022-06-15 15:53:40 -04:00
austin
f41f994fc1 ui fix client side, verify server side sync 2022-06-07 13:21:45 -04:00
austin
9bb6e5b2ad client side transforms working outside of ui 2022-06-07 13:18:25 -04:00
austin
cf9588f24f equipping networking partway 2022-06-06 18:11:05 -04:00
austin
a957a3f0ca Logger changes 2022-05-17 16:21:24 -04:00
austin
9fc52918a3 Some menu audio 2022-05-17 16:11:13 -04:00
austin
4499a9e534 basic inventory networking 2022-05-17 14:27:54 -04:00
austin
726ffe065e fix textinput color on string change 2022-05-15 18:36:07 -04:00
austin
42804cfe3c fix text input with no child characters 2022-05-15 18:30:14 -04:00
austin
772e1e770c shadows still broken 2022-05-11 16:47:59 -04:00
austin
c69e4e9c9e fix streaming character templates 2022-05-10 17:29:27 -04:00
austin
611ea8c0de fix movement tree networking again 2022-05-10 17:14:11 -04:00
austin
d8fccbe955 remove loose println 2022-05-10 14:53:08 -04:00
austin
55cebdf33a implement attach point offset and tweak human 2022-05-09 22:28:12 -04:00
austin
74a9ea4a5f Fix player camera bug 2022-05-09 22:06:58 -04:00
austin
0d3e242188 work to debug broken movement tree 2022-05-09 17:10:38 -04:00
austin
5c8000e4d4 Sending initial entity & removing DC'd player 2022-05-09 17:02:39 -04:00
austin
3e44bfbb79 conditional ping and pong echo to log 2022-05-09 15:10:00 -04:00
austin
ab5abb019f fix networking issues 2022-05-09 14:54:15 -04:00
austin
c641512886 work to diagnose ui misalign 2022-05-09 12:19:27 -04:00
austin
12aeb0a317 slightly better assets 2022-05-08 23:37:42 -04:00
12900a9b26 Merge pull request 'database-update-1' (#106) from database-update-1 into master
Reviewed-on: https://git.austinwhoover.com/gitadmin/Renderer/pulls/106
2022-05-09 01:41:23 +00:00
austin
65d7c1ec44 auth 2022-05-08 21:39:56 -04:00
austin
2fa8099d67 allow temporary dir for testing database off nas 2022-05-07 01:34:28 -04:00
austin
ce022ab893 add elf 2022-05-06 22:37:03 -04:00
austin
331375f51d database work 2022-05-05 23:29:41 -04:00
austin
e35599606b iron out frame timing in attack tree 2022-05-05 01:48:41 -04:00
austin
53242a5280 fix server only drawcells 2022-05-04 23:30:41 -04:00
austin
2c42b51907 streaming creature templates over network 2022-05-03 23:34:38 -04:00
austin
db8024232f networking creature templates 2022-05-03 21:42:07 -04:00
austin
ab41020e1c Basic character editor ui functional 2022-05-03 16:36:57 -04:00
austin
303aaf3740 Attribute editing menu 2022-05-02 22:42:44 -04:00
austin
5b4f3cede7 connecting to character create menu doesn't crash 2022-05-02 21:43:04 -04:00
austin
ad556e3553 Merge branch 'master' into threading-rework-1 2022-05-02 20:27:55 -04:00
austin
58af388243 Flesh out requesting playable races 2022-05-02 20:26:43 -04:00
austin
c7760d5d7b working on threading for char creation 2022-05-02 20:16:41 -04:00
austin
0bd0c00f27 clean up main file by removing globals 2022-04-30 15:25:48 -04:00
austin
70f54fefd5 fix slider not using same drag logic as character 2022-04-29 23:26:23 -04:00
austin
ebb2cb8769 Add headless option 2022-04-28 22:42:01 -04:00
austin
8ec6388477 groundwork for headless server 2022-04-28 22:04:32 -04:00
austin
c94ad0911c fix staticmorph actually propagating 2022-04-28 21:51:51 -04:00
austin
61ea9733fc Groundwork for character editor menu 2022-04-28 21:42:23 -04:00
austin
9b91154983 fix shader override bug 2022-04-28 16:32:05 -04:00
austin
ffc12e498b Add slider ui element 2022-04-28 16:19:25 -04:00
austin
6a3bedf808 Respawn system 2022-04-27 21:01:35 -04:00
austin
2764522b16 store damage counter in item.json 2022-04-27 17:58:35 -04:00
austin
e303ac4a03 fix list updating exception 2022-04-24 14:09:44 -04:00
austin
c0c0e81327 Minor time update 2022-04-23 22:10:14 -04:00
austin
d4513b84a4 Get networking working on basic level 2022-04-23 22:05:50 -04:00
austin
5cc0998b26 ui fixes 2022-04-23 17:00:44 -04:00
austin
244b0f42b1 handle more network enums 2022-04-21 22:51:15 -04:00
austin
797cda06ad clean arena 2022-04-21 22:33:55 -04:00
austin
9e94e010a9 Fix time bug w/ controls 2022-04-21 22:33:31 -04:00
austin
0bc7091bf2 networking architecture/documentation overhaul 2022-04-21 22:14:29 -04:00
austin
aa6bfe796d work on fully shader volumetric 2022-04-18 20:01:56 -04:00
austin
40ce8dd161 some work on networking, fix for vsc perf 2022-04-18 00:11:07 -04:00
austin
a8644582cb Time update 2022-04-03 00:21:42 -04:00
austin
aec9a58f12 spring cleaning 2022-04-02 23:15:00 -04:00
austin
de77ead36e rotator system 2022-04-02 22:27:34 -04:00
austin
c461f75480 partway to rotators 2022-04-02 21:10:58 -04:00
austin
4965c8f1a9 Jump trees 2022-04-02 20:38:39 -04:00
austin
3724f2dcf8 margin of collision improvement 2022-03-30 23:41:03 -04:00
austin
32d8fe21cc More physics debugging 2022-03-30 23:28:27 -04:00
austin
470996d8f1 VERY promising results 2022-03-30 22:55:29 -04:00
austin
0bf0418fa7 torquevec/torquemag are off 2022-03-29 23:03:20 -04:00
austin
d85610ab17 Improvement on rigid body rotation 2022-03-29 22:42:27 -04:00
austin
3c10c0bf85 Stab at rigid body rotations 2022-03-29 20:27:54 -04:00
austin
3d54fe3076 Start work on non-item non-creature objects 2022-03-26 18:51:22 -04:00
austin
129b9d9a33 start to fix unaligned equipped items 2022-03-26 18:15:14 -04:00
austin
9c441a24c4 Refined anime outline shader 2022-03-25 16:44:28 -04:00
austin
e729c53e3c Good first pass at anime outline shader 2022-03-25 16:09:18 -04:00
austin
4cf3a0e2d4 lightShow1 2022-03-24 18:34:19 -04:00
austin
1c0ea25fb5 partway to iron sight 2022-03-23 00:23:59 -04:00
austin
aa64f8f002 shrine2 2022-03-20 18:07:19 -04:00
austin
49e1d4501b TextInput element fixed, more assets 2022-03-19 23:58:06 -04:00
austin
413f9c8b8c Force reload shaders debug option 2022-03-18 19:07:55 -04:00
austin
2f0af2f096 OIT start 2022-03-18 17:19:45 -04:00
austin
0e073689c4 Light font improvements 2022-03-17 01:38:57 -04:00
austin
34ea6d45cf Debug menu additions 2022-03-17 00:18:51 -04:00
austin
af0a54b336 Fixed scrolling ui component 2022-03-17 00:05:28 -04:00
austin
1f00532448 geometry shader 2022-03-16 02:19:56 -04:00
austin
7cee38e268 bow&arrow part 1 2022-03-14 22:35:45 -04:00
austin
0cc3057d51 Character equip screen 2022-03-06 15:17:32 -05:00
austin
ec0ac741e5 fix focus bug & polish 2022-03-03 19:49:21 -05:00
austin
5fe7abf344 volumetric fire shader 2022-03-02 21:10:13 -05:00
austin
90aa9fb963 Volumetric rendering 2022-03-01 23:24:46 -05:00
austin
8b966838ef Campfire1 2022-02-27 18:04:59 -05:00
austin
991753962b drag to drop item 2022-02-25 16:34:48 -05:00
austin
784279e13f uninteractable menu 2022-02-21 17:54:06 -05:00
austin
b446ff6398 Attack chaining 2022-02-18 22:58:09 -05:00
austin
7efa0acf70 more controls fixes 2022-02-18 00:01:12 -05:00
austin
592a828c25 fix movement controls 2022-02-17 23:42:24 -05:00
austin
e01e628de5 Shader overwriting 2022-02-17 22:48:21 -05:00
austin
ac8a3a665a Controls refactor 2022-02-17 18:46:01 -05:00
austin
dc0b6efa43 skysphere 2022-02-17 17:28:20 -05:00
austin
5be3c9c2d5 Rotation tree 2022-02-17 00:09:12 -05:00
austin
f5790b6947 fix strafe<->movement ordering 2022-02-16 23:51:58 -05:00
austin
9a8ef5d586 fix ridiculous movement bug start arena skybox 2022-02-16 23:49:11 -05:00
austin
41640ba543 Fix obnoxious normals bug in shader 2022-02-16 20:28:44 -05:00
austin
075f1e892a Gamefeel changes 2022-02-16 18:48:22 -05:00
austin
92ec47f9fd Some better animations 2022-02-16 17:50:14 -05:00
austin
894e6211a1 nightmare creature 2022-02-13 00:17:04 -05:00
austin
12e0ddb6a3 fix squished view, start work on inventory state 2022-02-12 13:27:40 -05:00
austin
ff231c1c1d Creature attributes 2022-02-10 00:17:05 -05:00
austin
83f7609b2f Recursive creature type parsing 2022-02-09 19:33:37 -05:00
austin
b308397f5e shirt shorts and shoes 2022-02-09 00:42:40 -05:00
austin
c919d5c8ce Hair! 2022-02-08 00:31:51 -05:00
austin
26a999de28 build tools updates 2022-02-07 01:54:23 -05:00
austin
4faaf8d923 equipable armor/clothes system 2022-02-06 23:58:14 -05:00
austin
a5031f20f6 Environment updates, work on rotator system 2022-02-06 00:00:44 -05:00
austin
5b7980f545 The animation rework 2021-12-06 00:05:02 -05:00
austin
d3197547d0 Small ai fixes 2021-11-27 18:25:06 -05:00
austin
96d2fdf474 Fix terrain mesh simplification + vscode tasks 2021-11-27 18:07:11 -05:00
austin
fac9c5f41b Work on minimizing terrain cell poly usage 2021-11-23 13:44:17 -05:00
austin
dda5cb59e5 Work on minimizing terrain poly count 2021-11-21 00:13:25 -05:00
austin
b2fe119348 Opportunistic Attacker 2021-11-20 12:55:13 -05:00
austin
84534e3ceb Refactor setTargetable function 2021-11-19 23:37:16 -05:00
austin
69c7ba3d39 Complete item equip/dequip 2021-11-19 23:17:38 -05:00
austin
d1c0791e48 AMAZING bug with attaching collidable items 2021-11-19 22:44:25 -05:00
austin
992ef0d159 Tweaking attacking 2021-11-19 22:08:34 -05:00
austin
9228fd43ee Overhaul human animations 2021-11-19 21:01:26 -05:00
austin
8b38a2f6b8 Update goblin model 2021-11-19 18:32:55 -05:00
austin
f9d5f0a51c Add sprinting 2021-11-16 18:42:57 -05:00
austin
c571e736cb Crosshair lock on logic 2021-11-16 00:50:59 -05:00
austin
c23cb9870b Move ai attach to right entity 2021-11-16 00:18:33 -05:00
austin
cda719c9a2 Tweak crosshair logic 2021-11-16 00:15:07 -05:00
austin
f2c7d0910c Add bloodsplats 2021-11-15 23:41:35 -05:00
austin
841add17c6 Work on goblin enemy 2021-11-14 19:52:15 -05:00
austin
c2380b0bdc Fix misaligned physics problem 2021-11-07 17:41:26 -05:00
austin
863fd4b665 Chunk physics more reliable with sharp inclines 2021-11-07 17:10:23 -05:00
austin
39ba611af4 Refactor life stuff 2021-11-07 16:48:35 -05:00
austin
419436f968 Shadow map work & failing to fix audio engine bug 2021-11-07 11:56:13 -05:00
austin
dc1c05546e Fix shadow maps 2021-11-07 11:23:48 -05:00
austin
ad04661533 In game ui 2021-11-06 23:35:03 -04:00
austin
1cfeb5c173 Targeting Crosshair 2021-11-06 16:39:59 -04:00
austin
e506dc9aa0 small bug fixes 2021-11-06 15:50:12 -04:00
austin
fc335b8df2 Menu sound suite, continued UI work 2021-11-06 00:50:33 -04:00
austin
8a61d0815f Forgot to comment out println 2021-11-05 22:48:12 -04:00
austin
7d17d28a35 Fixing more bitmapchar bugs 2021-11-05 22:17:01 -04:00
austin
be6f725504 Shockingly good lag compensation 2021-11-05 20:15:23 -04:00
austin
f70bd0c8e9 move tree lag compensation & rebalance 2021-11-05 19:57:59 -04:00
austin
950c64bee9 Re-enable other state messages in move tree 2021-11-05 19:38:26 -04:00
austin
cc2cd1e1c9 re-enable move behavior tree networking 2021-11-05 19:21:08 -04:00
austin
cd6f2cc6b4 Re-enable streaming entities on connect 2021-11-05 18:49:25 -04:00
austin
fedd5aaf87 fix mp menu route & make textbox visible 2021-11-05 17:55:57 -04:00
austin
bb3dae9814 Collision engine tweaks, crosshair+bow change 2021-11-05 00:08:12 -04:00
austin
a00f423696 Gravity collision accuracy improved dramatically 2021-11-03 23:57:35 -04:00
austin
8777e63928 Toggling off navmesh for the time being 2021-11-03 21:38:18 -04:00
austin
5f4eb22fa9 Pathfinding! 2021-11-03 21:30:41 -04:00
austin
3185866fa4 Scaffolding navmesh 2021-10-30 16:28:50 -04:00
austin
8cc5098928 Remove arena chunk deform 2021-10-30 11:51:41 -04:00
austin
b3f66c60da New bitmap character single-character widget 2021-10-30 11:45:13 -04:00
austin
caa1bcd5d5 closes #60
Adds in world item entities that can be placed on ground. Physics needs
major tweaking before they're really test-able
2021-10-28 00:15:21 -04:00
austin
64e6d60755 closes #25
Unifies gravity and movement trees under common "collidabletree" that
parses impulses from collidable objects
2021-10-27 21:56:43 -04:00
austin
766093d843 closes #40 2021-10-26 21:48:55 -04:00
austin
a067154d27 closes #39 2021-10-26 21:18:36 -04:00
austin
4663573cbc closes #29 2021-10-26 18:21:30 -04:00
austin
795e4af84b Trying to tweak collision engine 2021-10-24 23:13:16 -04:00
austin
66bec8dead Add deer 2021-10-24 21:05:13 -04:00
austin
3b31303078 Create basic world stuff 2021-10-24 18:41:45 -04:00
austin
14d096230a ui is stupid 2021-10-23 22:45:27 -04:00
austin
194592c18d Work on integrating sqlite 2021-10-23 16:22:01 -04:00
austin
9fdb9a23c0 the UI update part 1 2021-10-23 10:10:16 -04:00
austin
cc2709aa93 Move work on layout list scrollable 2021-10-20 22:28:36 -04:00
austin
3267e52a4d Start widget rework 2021-10-20 18:49:55 -04:00
austin
eee9903ae1 New grass texture 2021-10-19 18:20:28 -04:00
austin
20baca4884 Align spawn location with town 2021-10-16 20:44:22 -04:00
austin
78ac717283 Initial macro simulation work 2021-10-16 16:10:10 -04:00
austin
581de4f58a work on macro simulation 2021-10-16 00:06:49 -04:00
austin
5e2f3d457b Merge branch 'startIntegratingSQL' into dev 2021-10-15 17:49:36 -04:00
austin
50efed4b69 Add leaves particle concept 2021-10-15 17:43:33 -04:00
austin
308a34514f Begin sql integration 2021-10-14 23:23:54 -04:00
austin
8ccc29ef7d Tie movespeed to framerate 2021-10-10 17:14:15 -04:00
austin
57c2fa1e61 Terrain splatting hopefully working 2021-10-09 16:22:33 -04:00
austin
95829bb847 Working on ground texturing still 2021-10-07 09:09:49 -04:00
austin
26064dc198 Proper texture tiling for terrain meshes 2021-10-06 19:38:34 -04:00
austin
c295a18a22 Fix terrain stride with dense meshes 2021-10-03 13:49:40 -04:00
austin
f004a588a4 Fix light classes with git repo 2021-09-19 18:33:59 -04:00
f43e6f5d50 Delete 'src/main/java/electrosphere/renderer/light/LightBuffer.java' 2021-09-19 22:24:29 +00:00
3c4fb20ac3 Delete 'src/main/java/electrosphere/renderer/light/LightEntityUtils.java' 2021-09-19 22:24:26 +00:00
0d98f4517a Delete 'src/main/java/electrosphere/renderer/light/LightManager.java' 2021-09-19 22:24:23 +00:00
ea1132ee61 Delete 'src/main/java/electrosphere/renderer/light/PointLight.java' 2021-09-19 22:24:19 +00:00
2685b358f5 Delete 'src/main/java/electrosphere/renderer/light/SpotLight.java' 2021-09-19 22:24:14 +00:00
0437db3c42 Delete 'src/main/java/electrosphere/renderer/light/ItsBroken_DirectionalLight.java' 2021-09-19 22:24:08 +00:00
satellite
b162bdd8d2 Sync laptop and desktop 2021-09-19 18:16:25 -04:00
satellite
4966258935 Fix movement vector in movement behave tree 2021-08-08 14:30:03 -04:00
satellite
5b3c99b2ff Work on terrain mesh towards splatting 2021-08-08 14:26:23 -04:00
satellite
f862c104cc Failure to fix mac rendering 2021-08-08 12:32:18 -04:00
austin
236eb59274 Convert entity position to double from float 2021-08-08 01:14:41 -04:00
austin
e39af4a78c Hook user settings into draw/sim radius 2021-08-07 18:00:19 -04:00
austin
0ef9d8c309 Hook user settings into engine more 2021-08-07 17:43:43 -04:00
austin
6bbcc4af50 Add user settings 2021-08-07 17:35:27 -04:00
austin
c663074616 Performance tweaks
(disable vsync, conditional oob)
2021-08-05 23:24:23 -04:00
austin
952f9e30a0 Add foliage! 2021-08-03 22:10:48 -04:00
austin
3a1924f8f4 Client side entity instancing 2021-08-03 00:04:57 -04:00
austin
e18e342492 Fix server part of entity instancing 2021-08-01 22:51:42 -04:00
austin
3388325838 Fix rendering bug 2021-08-01 21:45:20 -04:00
austin
dd51345a5a Work on saves 2021-08-01 19:10:24 -04:00
austin
57c94eccf8 Various fixes 2021-07-31 10:12:57 -04:00
austin
c25ab0229c Forgot to actual create cells. oops. 2021-07-30 22:15:52 -04:00
austin
84a416b99f Attempt at entity instancing via data cells 2021-07-30 22:14:02 -04:00
austin
1a4b00a138 Fall Oaks 2021-07-27 01:23:51 -04:00
austin
1e1117f9e1 Can place structures 2021-07-26 21:25:31 -04:00
austin
45e28e5568 Fix skybox tracking potentially 2021-07-25 23:34:04 -04:00
austin
b5743b3a1f Server side terrain deformation 2021-07-25 21:51:01 -04:00
austin
b5a0987ea1 Convert to using jBulletFork 2021-07-24 15:22:13 -04:00
austin
afe51eb966 Partway on bicubic interpolation 2021-07-24 13:55:16 -04:00
austin
2ed2ab063a Chunk physics loading/unloading/radius 2021-07-23 01:35:42 -04:00
austin
c5834a0bca More physics tweaks 2021-07-22 22:18:37 -04:00
austin
bbbeb0f848 Tuning gravity more 2021-07-21 23:06:28 -04:00
austin
0d10747f09 Linear damping tied to framerate on gravity/normal 2021-07-21 01:05:48 -04:00
austin
719a0eaa9c Gravity "fixes" / Symbolism map skeleton 2021-07-20 00:44:58 -04:00
austin
85f60b038b Fixing gravity / adding gravity tree 2021-07-20 00:19:07 -04:00
austin
dd30e73660 Audio engine basics 2021-07-19 22:10:23 -04:00
austin
0f4a764470 Collision/physics engine 2021-07-19 01:21:46 -04:00
satellite
f585af6fad Start work on collision update and virtual sim 2021-07-10 19:43:00 -04:00
satellite
3cf8a45c63 Better rendering on mac 2021-07-10 13:53:49 -04:00
austin
908de02404 Disable control during loading screen 2021-07-10 00:01:04 -04:00
austin
ca38589f70 Add house 2021-07-09 23:54:06 -04:00
austin
61aace7b37 Network fixes & sync attack over network 2021-07-05 15:17:49 -04:00
austin
ce6a6b9ad7 Particle system! 2021-07-04 23:50:38 -04:00
austin
95a0810aaf Mindless attacker AI 2021-07-04 03:18:34 -04:00
austin
955d773f0d Add life system 2021-07-04 02:37:07 -04:00
austin
6096a36896 Attack moves 2021-07-04 01:59:01 -04:00
austin
24c984b714 Give homie proper skin 2021-07-03 23:41:29 -04:00
austin
f4bcc35cbf First pass at attacking
assumptions created:
creatures always have facing vector
animation frames for attack animation
items attached to attacking creatures have hitboxes
2021-07-03 23:25:11 -04:00
austin
ef6116646a Overhaul spawning / creatures / items data 2021-06-29 23:32:53 -04:00