austin
|
45e0c98ee1
|
Convert gravity tree
|
2024-02-25 11:49:17 -05:00 |
|
austin
|
b3949e8583
|
Clean up idle trees
|
2024-02-24 21:45:32 -05:00 |
|
austin
|
e924511883
|
synchronization full flow initial implementation
|
2024-02-24 21:38:29 -05:00 |
|
austin
|
b7d993ddbb
|
work on synchronization
|
2023-12-28 15:37:32 -05:00 |
|
austin
|
b0dfee6be0
|
Sync work
|
2023-12-28 12:54:18 -05:00 |
|
austin
|
08cd0ec53b
|
Fix idle tree on server
|
2023-12-05 22:08:14 -05:00 |
|
austin
|
b2a7b8e93e
|
Fix idle animation tree not working on client
|
2023-12-05 22:07:16 -05:00 |
|
austin
|
174126912e
|
Physics fix
|
2023-12-02 22:19:17 -05:00 |
|
austin
|
dc0a61c0dc
|
Model global pretransforms + physics work
|
2023-12-02 18:24:05 -05:00 |
|
austin
|
f248bf4e2d
|
debug display fix
|
2023-11-05 17:24:04 -05:00 |
|
austin
|
e43ce32d70
|
Docs + fixes
|
2023-11-05 14:00:39 -05:00 |
|
austin
|
b4426c413b
|
Physics consolidation
|
2023-11-05 12:28:19 -05:00 |
|
austin
|
4d15ff3ed5
|
Remove client ignoring server movement by accident
|
2023-11-05 10:14:16 -05:00 |
|
austin
|
4506964edd
|
Merge branch 'marchingCubesTerrain' of ssh://git.austinwhoover.com:222/electrosphere/Renderer into marchingCubesTerrain
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2023-11-05 10:10:41 -05:00 |
|
austin
|
4673e09396
|
Tree work + Documentation work
|
2023-11-05 10:08:51 -05:00 |
|
austin
|
c63d776cc7
|
simulation flag
|
2023-10-22 22:28:14 -04:00 |
|
austin
|
e37b48d267
|
Tree work + documentation work
|
2023-10-06 13:22:17 -04:00 |
|
austin
|
cfa0798b69
|
Branches sway
|
2023-09-22 23:15:27 -04:00 |
|
austin
|
fe1680b7d9
|
Trees be freaking out yo
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2023-09-21 19:41:27 -04:00 |
|
austin
|
f113f45317
|
Proper tree transforms
|
2023-09-09 14:58:13 -04:00 |
|
austin
|
9811c18cf7
|
Procedural Tree Trunk code
|
2023-09-02 19:40:17 -04:00 |
|
austin
|
a16a310b25
|
Remove hardcoded stuff
|
2023-07-26 19:14:35 -04:00 |
|
austin
|
8a82598ccc
|
Fix transparent bug
|
2023-07-26 19:09:55 -04:00 |
|
austin
|
c38fe6b322
|
Tidy up closing logic
|
2023-07-20 21:34:43 -04:00 |
|
austin
|
e362a6af75
|
Fix server physics and terrain generation
|
2023-07-15 20:16:17 -04:00 |
|
austin
|
c71f4fecad
|
Physics fixes
|
2023-07-14 22:10:38 -04:00 |
|
austin
|
ceb5a5aaf8
|
Refactor continent phase code location
|
2023-07-09 15:50:22 -04:00 |
|
austin
|
8f61e3e00e
|
Fix SP debug mode
|
2023-07-09 15:49:31 -04:00 |
|
austin
|
e225cac5cf
|
Fluid simulation scaffolding
|
2023-07-01 09:34:10 -04:00 |
|
austin
|
7d4b3b1a97
|
Synchronization codegen work
|
2023-06-25 14:13:36 -04:00 |
|
austin
|
058c6ac3d9
|
Foliage cell concept
|
2023-06-23 14:09:03 -04:00 |
|
austin
|
3948f1f921
|
Terrain generator updates + Foliage work
|
2023-06-20 15:54:09 -04:00 |
|
austin
|
c69caeeab9
|
Comment, add interfaces to chunk classes
|
2023-06-13 18:59:56 -04:00 |
|
austin
|
a8941c5de7
|
Networked terrain editing
|
2023-06-13 18:50:23 -04:00 |
|
austin
|
01fb472585
|
Adding terrain
|
2023-06-08 12:27:19 -04:00 |
|
austin
|
3434edebf0
|
Ray casting
|
2023-06-06 00:12:18 -04:00 |
|
austin
|
8f06a025f0
|
First terrain commit
|
2023-06-03 17:27:30 -04:00 |
|
austin
|
e02a02eb5f
|
Refactoring client location in codebased
|
2023-05-28 15:06:28 -04:00 |
|
austin
|
d8f234503a
|
Move server terrain code to server folder
|
2023-05-28 15:00:46 -04:00 |
|
austin
|
fda4a9584b
|
Terrain generation improvements
|
2023-05-28 13:07:29 -04:00 |
|
austin
|
0273bc54c8
|
The grass update
|
2023-05-25 18:04:22 -04:00 |
|
austin
|
ebec7a373e
|
Separation of client and server logic
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2023-05-20 19:18:09 -04:00 |
|
austin
|
a27f9f8991
|
NetMonitor implementation
|
2023-04-29 18:25:42 -04:00 |
|
austin
|
bf914b15ec
|
Renderer param drill organization + OIT debugging
|
2023-04-28 21:53:59 -04:00 |
|
austin
|
bb089a7d36
|
Terrain Chunk triplanar mapping
|
2023-04-26 18:05:27 -04:00 |
|
austin
|
72d1f8ac91
|
Terrain chunk physics
|
2023-04-24 18:16:39 -04:00 |
|
austin
|
703f42f8e7
|
Comments up date
|
2023-04-23 16:03:22 -04:00 |
|
austin
|
c30f30b8a0
|
Triplanar mapping textures to marching cubes
|
2023-04-23 15:51:53 -04:00 |
|
austin
|
edaa7c8ce2
|
Joined normals marching cubes
|
2023-04-23 12:51:06 -04:00 |
|
austin
|
094831ba22
|
Initial marching cubes!
|
2023-04-23 11:51:54 -04:00 |
|
austin
|
ec9203b8d2
|
Work towards simplifying netcode for btrees
|
2023-04-22 19:20:32 -04:00 |
|
austin
|
2fd8e77a2a
|
Detatch client logic from opengl/openal calls
|
2023-04-11 21:27:09 -04:00 |
|
austin
|
b167062585
|
Scaffolding for various unit tests
|
2023-04-11 17:56:11 -04:00 |
|
austin
|
f0049c2cc6
|
Start work moving entitymanager->scene
|
2023-04-07 12:32:43 -04:00 |
|
austin
|
5574d9caed
|
Part 1 of entitymanager->scene refactor
|
2023-04-06 23:19:01 -04:00 |
|
austin
|
a895289eb2
|
Refactoring parts of code
|
2023-01-28 22:23:01 -05:00 |
|
austin
|
1dcb3df6a8
|
Jet shooting
|
2023-01-05 22:56:43 -05:00 |
|
austin
|
5874cac33b
|
improve airplane movement + fix camera calculation
|
2023-01-01 23:53:58 -05:00 |
|
austin
|
a5c9158875
|
Model/Mesh pretransforms
|
2022-12-30 16:38:06 -05:00 |
|
austin
|
9d9adea61f
|
Fix airplane movement
|
2022-12-30 14:18:23 -05:00 |
|
austin
|
6b29863016
|
Airplane movement tree/jet asset
|
2022-12-29 21:43:13 -05:00 |
|
austin
|
478acb1f54
|
Fix scene collision mesh generation
|
2022-12-12 00:25:32 -05:00 |
|
austin
|
ac2d76cd01
|
Collision mesh generation in scene loader
|
2022-12-11 12:28:53 -05:00 |
|
austin
|
9e2b0d396e
|
Basic scene loading to server
|
2022-12-08 22:53:40 -05:00 |
|
austin
|
ec66db9c08
|
ui debug tools,macos settings,javascript engine
|
2022-12-06 20:01:53 -05:00 |
|
Austin Hoover
|
9bf2f81ae1
|
ShaderOptions,ui debug draw bound,start regions
|
2022-11-21 11:20:36 -05:00 |
|
austin
|
7a7db7e831
|
Group world generation better
|
2022-10-10 21:07:28 -04:00 |
|
austin
|
678b2803fd
|
random sp world option
|
2022-10-10 20:51:23 -04:00 |
|
austin
|
eb9ea36749
|
Fix camera vector zerod on init game
|
2022-09-16 17:23:12 -04:00 |
|
austin
|
a1c05274bf
|
Disable render ui bounds flag
|
2022-09-16 15:46:23 -04:00 |
|
austin
|
99b7ffbe39
|
Merge branch 'master' of ssh://git.austinwhoover.com:222/gitadmin/Renderer
|
2022-09-16 15:45:50 -04:00 |
|
austin
|
9da0215d29
|
Work on debugging tools for ui
|
2022-09-16 15:45:32 -04:00 |
|
austin
|
d5af9b1ad4
|
Add user setting for fullscreen
|
2022-06-27 17:38:16 -04:00 |
|
austin
|
2049692634
|
partway to floating island object
|
2022-06-15 15:53:40 -04:00 |
|
austin
|
f41f994fc1
|
ui fix client side, verify server side sync
|
2022-06-07 13:21:45 -04:00 |
|
austin
|
9bb6e5b2ad
|
client side transforms working outside of ui
|
2022-06-07 13:18:25 -04:00 |
|
austin
|
cf9588f24f
|
equipping networking partway
|
2022-06-06 18:11:05 -04:00 |
|
austin
|
a957a3f0ca
|
Logger changes
|
2022-05-17 16:21:24 -04:00 |
|
austin
|
9fc52918a3
|
Some menu audio
|
2022-05-17 16:11:13 -04:00 |
|
austin
|
4499a9e534
|
basic inventory networking
|
2022-05-17 14:27:54 -04:00 |
|
austin
|
726ffe065e
|
fix textinput color on string change
|
2022-05-15 18:36:07 -04:00 |
|
austin
|
42804cfe3c
|
fix text input with no child characters
|
2022-05-15 18:30:14 -04:00 |
|
austin
|
772e1e770c
|
shadows still broken
|
2022-05-11 16:47:59 -04:00 |
|
austin
|
c69e4e9c9e
|
fix streaming character templates
|
2022-05-10 17:29:27 -04:00 |
|
austin
|
611ea8c0de
|
fix movement tree networking again
|
2022-05-10 17:14:11 -04:00 |
|
austin
|
d8fccbe955
|
remove loose println
|
2022-05-10 14:53:08 -04:00 |
|
austin
|
55cebdf33a
|
implement attach point offset and tweak human
|
2022-05-09 22:28:12 -04:00 |
|
austin
|
74a9ea4a5f
|
Fix player camera bug
|
2022-05-09 22:06:58 -04:00 |
|
austin
|
0d3e242188
|
work to debug broken movement tree
|
2022-05-09 17:10:38 -04:00 |
|
austin
|
5c8000e4d4
|
Sending initial entity & removing DC'd player
|
2022-05-09 17:02:39 -04:00 |
|
austin
|
3e44bfbb79
|
conditional ping and pong echo to log
|
2022-05-09 15:10:00 -04:00 |
|
austin
|
ab5abb019f
|
fix networking issues
|
2022-05-09 14:54:15 -04:00 |
|
austin
|
c641512886
|
work to diagnose ui misalign
|
2022-05-09 12:19:27 -04:00 |
|
austin
|
12aeb0a317
|
slightly better assets
|
2022-05-08 23:37:42 -04:00 |
|
|
|
12900a9b26
|
Merge pull request 'database-update-1' (#106) from database-update-1 into master
Reviewed-on: https://git.austinwhoover.com/gitadmin/Renderer/pulls/106
|
2022-05-09 01:41:23 +00:00 |
|
austin
|
65d7c1ec44
|
auth
|
2022-05-08 21:39:56 -04:00 |
|
austin
|
2fa8099d67
|
allow temporary dir for testing database off nas
|
2022-05-07 01:34:28 -04:00 |
|
austin
|
ce022ab893
|
add elf
|
2022-05-06 22:37:03 -04:00 |
|
austin
|
331375f51d
|
database work
|
2022-05-05 23:29:41 -04:00 |
|
austin
|
e35599606b
|
iron out frame timing in attack tree
|
2022-05-05 01:48:41 -04:00 |
|
austin
|
53242a5280
|
fix server only drawcells
|
2022-05-04 23:30:41 -04:00 |
|
austin
|
2c42b51907
|
streaming creature templates over network
|
2022-05-03 23:34:38 -04:00 |
|
austin
|
db8024232f
|
networking creature templates
|
2022-05-03 21:42:07 -04:00 |
|
austin
|
ab41020e1c
|
Basic character editor ui functional
|
2022-05-03 16:36:57 -04:00 |
|
austin
|
303aaf3740
|
Attribute editing menu
|
2022-05-02 22:42:44 -04:00 |
|
austin
|
5b4f3cede7
|
connecting to character create menu doesn't crash
|
2022-05-02 21:43:04 -04:00 |
|
austin
|
ad556e3553
|
Merge branch 'master' into threading-rework-1
|
2022-05-02 20:27:55 -04:00 |
|
austin
|
58af388243
|
Flesh out requesting playable races
|
2022-05-02 20:26:43 -04:00 |
|
austin
|
c7760d5d7b
|
working on threading for char creation
|
2022-05-02 20:16:41 -04:00 |
|
austin
|
0bd0c00f27
|
clean up main file by removing globals
|
2022-04-30 15:25:48 -04:00 |
|
austin
|
70f54fefd5
|
fix slider not using same drag logic as character
|
2022-04-29 23:26:23 -04:00 |
|
austin
|
ebb2cb8769
|
Add headless option
|
2022-04-28 22:42:01 -04:00 |
|
austin
|
8ec6388477
|
groundwork for headless server
|
2022-04-28 22:04:32 -04:00 |
|
austin
|
c94ad0911c
|
fix staticmorph actually propagating
|
2022-04-28 21:51:51 -04:00 |
|
austin
|
61ea9733fc
|
Groundwork for character editor menu
|
2022-04-28 21:42:23 -04:00 |
|
austin
|
9b91154983
|
fix shader override bug
|
2022-04-28 16:32:05 -04:00 |
|
austin
|
ffc12e498b
|
Add slider ui element
|
2022-04-28 16:19:25 -04:00 |
|
austin
|
6a3bedf808
|
Respawn system
|
2022-04-27 21:01:35 -04:00 |
|
austin
|
2764522b16
|
store damage counter in item.json
|
2022-04-27 17:58:35 -04:00 |
|
austin
|
e303ac4a03
|
fix list updating exception
|
2022-04-24 14:09:44 -04:00 |
|
austin
|
c0c0e81327
|
Minor time update
|
2022-04-23 22:10:14 -04:00 |
|
austin
|
d4513b84a4
|
Get networking working on basic level
|
2022-04-23 22:05:50 -04:00 |
|
austin
|
5cc0998b26
|
ui fixes
|
2022-04-23 17:00:44 -04:00 |
|
austin
|
244b0f42b1
|
handle more network enums
|
2022-04-21 22:51:15 -04:00 |
|
austin
|
797cda06ad
|
clean arena
|
2022-04-21 22:33:55 -04:00 |
|
austin
|
9e94e010a9
|
Fix time bug w/ controls
|
2022-04-21 22:33:31 -04:00 |
|
austin
|
0bc7091bf2
|
networking architecture/documentation overhaul
|
2022-04-21 22:14:29 -04:00 |
|
austin
|
aa6bfe796d
|
work on fully shader volumetric
|
2022-04-18 20:01:56 -04:00 |
|
austin
|
40ce8dd161
|
some work on networking, fix for vsc perf
|
2022-04-18 00:11:07 -04:00 |
|
austin
|
a8644582cb
|
Time update
|
2022-04-03 00:21:42 -04:00 |
|
austin
|
aec9a58f12
|
spring cleaning
|
2022-04-02 23:15:00 -04:00 |
|
austin
|
de77ead36e
|
rotator system
|
2022-04-02 22:27:34 -04:00 |
|
austin
|
c461f75480
|
partway to rotators
|
2022-04-02 21:10:58 -04:00 |
|
austin
|
4965c8f1a9
|
Jump trees
|
2022-04-02 20:38:39 -04:00 |
|
austin
|
3724f2dcf8
|
margin of collision improvement
|
2022-03-30 23:41:03 -04:00 |
|
austin
|
32d8fe21cc
|
More physics debugging
|
2022-03-30 23:28:27 -04:00 |
|
austin
|
470996d8f1
|
VERY promising results
|
2022-03-30 22:55:29 -04:00 |
|
austin
|
0bf0418fa7
|
torquevec/torquemag are off
|
2022-03-29 23:03:20 -04:00 |
|
austin
|
d85610ab17
|
Improvement on rigid body rotation
|
2022-03-29 22:42:27 -04:00 |
|
austin
|
3c10c0bf85
|
Stab at rigid body rotations
|
2022-03-29 20:27:54 -04:00 |
|
austin
|
3d54fe3076
|
Start work on non-item non-creature objects
|
2022-03-26 18:51:22 -04:00 |
|
austin
|
129b9d9a33
|
start to fix unaligned equipped items
|
2022-03-26 18:15:14 -04:00 |
|
austin
|
9c441a24c4
|
Refined anime outline shader
|
2022-03-25 16:44:28 -04:00 |
|
austin
|
e729c53e3c
|
Good first pass at anime outline shader
|
2022-03-25 16:09:18 -04:00 |
|
austin
|
4cf3a0e2d4
|
lightShow1
|
2022-03-24 18:34:19 -04:00 |
|
austin
|
1c0ea25fb5
|
partway to iron sight
|
2022-03-23 00:23:59 -04:00 |
|
austin
|
aa64f8f002
|
shrine2
|
2022-03-20 18:07:19 -04:00 |
|
austin
|
49e1d4501b
|
TextInput element fixed, more assets
|
2022-03-19 23:58:06 -04:00 |
|
austin
|
413f9c8b8c
|
Force reload shaders debug option
|
2022-03-18 19:07:55 -04:00 |
|
austin
|
2f0af2f096
|
OIT start
|
2022-03-18 17:19:45 -04:00 |
|
austin
|
0e073689c4
|
Light font improvements
|
2022-03-17 01:38:57 -04:00 |
|
austin
|
34ea6d45cf
|
Debug menu additions
|
2022-03-17 00:18:51 -04:00 |
|
austin
|
af0a54b336
|
Fixed scrolling ui component
|
2022-03-17 00:05:28 -04:00 |
|
austin
|
1f00532448
|
geometry shader
|
2022-03-16 02:19:56 -04:00 |
|
austin
|
7cee38e268
|
bow&arrow part 1
|
2022-03-14 22:35:45 -04:00 |
|
austin
|
0cc3057d51
|
Character equip screen
|
2022-03-06 15:17:32 -05:00 |
|
austin
|
ec0ac741e5
|
fix focus bug & polish
|
2022-03-03 19:49:21 -05:00 |
|
austin
|
5fe7abf344
|
volumetric fire shader
|
2022-03-02 21:10:13 -05:00 |
|
austin
|
90aa9fb963
|
Volumetric rendering
|
2022-03-01 23:24:46 -05:00 |
|
austin
|
8b966838ef
|
Campfire1
|
2022-02-27 18:04:59 -05:00 |
|
austin
|
991753962b
|
drag to drop item
|
2022-02-25 16:34:48 -05:00 |
|
austin
|
784279e13f
|
uninteractable menu
|
2022-02-21 17:54:06 -05:00 |
|
austin
|
b446ff6398
|
Attack chaining
|
2022-02-18 22:58:09 -05:00 |
|
austin
|
7efa0acf70
|
more controls fixes
|
2022-02-18 00:01:12 -05:00 |
|
austin
|
592a828c25
|
fix movement controls
|
2022-02-17 23:42:24 -05:00 |
|
austin
|
e01e628de5
|
Shader overwriting
|
2022-02-17 22:48:21 -05:00 |
|
austin
|
ac8a3a665a
|
Controls refactor
|
2022-02-17 18:46:01 -05:00 |
|
austin
|
dc0b6efa43
|
skysphere
|
2022-02-17 17:28:20 -05:00 |
|
austin
|
5be3c9c2d5
|
Rotation tree
|
2022-02-17 00:09:12 -05:00 |
|
austin
|
f5790b6947
|
fix strafe<->movement ordering
|
2022-02-16 23:51:58 -05:00 |
|
austin
|
9a8ef5d586
|
fix ridiculous movement bug start arena skybox
|
2022-02-16 23:49:11 -05:00 |
|
austin
|
41640ba543
|
Fix obnoxious normals bug in shader
|
2022-02-16 20:28:44 -05:00 |
|
austin
|
075f1e892a
|
Gamefeel changes
|
2022-02-16 18:48:22 -05:00 |
|
austin
|
92ec47f9fd
|
Some better animations
|
2022-02-16 17:50:14 -05:00 |
|
austin
|
894e6211a1
|
nightmare creature
|
2022-02-13 00:17:04 -05:00 |
|
austin
|
12e0ddb6a3
|
fix squished view, start work on inventory state
|
2022-02-12 13:27:40 -05:00 |
|
austin
|
ff231c1c1d
|
Creature attributes
|
2022-02-10 00:17:05 -05:00 |
|
austin
|
83f7609b2f
|
Recursive creature type parsing
|
2022-02-09 19:33:37 -05:00 |
|
austin
|
b308397f5e
|
shirt shorts and shoes
|
2022-02-09 00:42:40 -05:00 |
|
austin
|
c919d5c8ce
|
Hair!
|
2022-02-08 00:31:51 -05:00 |
|
austin
|
26a999de28
|
build tools updates
|
2022-02-07 01:54:23 -05:00 |
|
austin
|
4faaf8d923
|
equipable armor/clothes system
|
2022-02-06 23:58:14 -05:00 |
|
austin
|
a5031f20f6
|
Environment updates, work on rotator system
|
2022-02-06 00:00:44 -05:00 |
|
austin
|
5b7980f545
|
The animation rework
|
2021-12-06 00:05:02 -05:00 |
|
austin
|
d3197547d0
|
Small ai fixes
|
2021-11-27 18:25:06 -05:00 |
|
austin
|
96d2fdf474
|
Fix terrain mesh simplification + vscode tasks
|
2021-11-27 18:07:11 -05:00 |
|
austin
|
fac9c5f41b
|
Work on minimizing terrain cell poly usage
|
2021-11-23 13:44:17 -05:00 |
|
austin
|
dda5cb59e5
|
Work on minimizing terrain poly count
|
2021-11-21 00:13:25 -05:00 |
|
austin
|
b2fe119348
|
Opportunistic Attacker
|
2021-11-20 12:55:13 -05:00 |
|
austin
|
84534e3ceb
|
Refactor setTargetable function
|
2021-11-19 23:37:16 -05:00 |
|
austin
|
69c7ba3d39
|
Complete item equip/dequip
|
2021-11-19 23:17:38 -05:00 |
|
austin
|
d1c0791e48
|
AMAZING bug with attaching collidable items
|
2021-11-19 22:44:25 -05:00 |
|
austin
|
992ef0d159
|
Tweaking attacking
|
2021-11-19 22:08:34 -05:00 |
|
austin
|
9228fd43ee
|
Overhaul human animations
|
2021-11-19 21:01:26 -05:00 |
|
austin
|
8b38a2f6b8
|
Update goblin model
|
2021-11-19 18:32:55 -05:00 |
|
austin
|
f9d5f0a51c
|
Add sprinting
|
2021-11-16 18:42:57 -05:00 |
|
austin
|
c571e736cb
|
Crosshair lock on logic
|
2021-11-16 00:50:59 -05:00 |
|
austin
|
c23cb9870b
|
Move ai attach to right entity
|
2021-11-16 00:18:33 -05:00 |
|
austin
|
cda719c9a2
|
Tweak crosshair logic
|
2021-11-16 00:15:07 -05:00 |
|
austin
|
f2c7d0910c
|
Add bloodsplats
|
2021-11-15 23:41:35 -05:00 |
|
austin
|
841add17c6
|
Work on goblin enemy
|
2021-11-14 19:52:15 -05:00 |
|
austin
|
c2380b0bdc
|
Fix misaligned physics problem
|
2021-11-07 17:41:26 -05:00 |
|
austin
|
863fd4b665
|
Chunk physics more reliable with sharp inclines
|
2021-11-07 17:10:23 -05:00 |
|
austin
|
39ba611af4
|
Refactor life stuff
|
2021-11-07 16:48:35 -05:00 |
|
austin
|
419436f968
|
Shadow map work & failing to fix audio engine bug
|
2021-11-07 11:56:13 -05:00 |
|
austin
|
dc1c05546e
|
Fix shadow maps
|
2021-11-07 11:23:48 -05:00 |
|
austin
|
ad04661533
|
In game ui
|
2021-11-06 23:35:03 -04:00 |
|
austin
|
1cfeb5c173
|
Targeting Crosshair
|
2021-11-06 16:39:59 -04:00 |
|
austin
|
e506dc9aa0
|
small bug fixes
|
2021-11-06 15:50:12 -04:00 |
|
austin
|
fc335b8df2
|
Menu sound suite, continued UI work
|
2021-11-06 00:50:33 -04:00 |
|
austin
|
8a61d0815f
|
Forgot to comment out println
|
2021-11-05 22:48:12 -04:00 |
|
austin
|
7d17d28a35
|
Fixing more bitmapchar bugs
|
2021-11-05 22:17:01 -04:00 |
|
austin
|
be6f725504
|
Shockingly good lag compensation
|
2021-11-05 20:15:23 -04:00 |
|
austin
|
f70bd0c8e9
|
move tree lag compensation & rebalance
|
2021-11-05 19:57:59 -04:00 |
|
austin
|
950c64bee9
|
Re-enable other state messages in move tree
|
2021-11-05 19:38:26 -04:00 |
|
austin
|
cc2cd1e1c9
|
re-enable move behavior tree networking
|
2021-11-05 19:21:08 -04:00 |
|
austin
|
cd6f2cc6b4
|
Re-enable streaming entities on connect
|
2021-11-05 18:49:25 -04:00 |
|
austin
|
fedd5aaf87
|
fix mp menu route & make textbox visible
|
2021-11-05 17:55:57 -04:00 |
|
austin
|
bb3dae9814
|
Collision engine tweaks, crosshair+bow change
|
2021-11-05 00:08:12 -04:00 |
|
austin
|
a00f423696
|
Gravity collision accuracy improved dramatically
|
2021-11-03 23:57:35 -04:00 |
|
austin
|
8777e63928
|
Toggling off navmesh for the time being
|
2021-11-03 21:38:18 -04:00 |
|
austin
|
5f4eb22fa9
|
Pathfinding!
|
2021-11-03 21:30:41 -04:00 |
|
austin
|
3185866fa4
|
Scaffolding navmesh
|
2021-10-30 16:28:50 -04:00 |
|
austin
|
8cc5098928
|
Remove arena chunk deform
|
2021-10-30 11:51:41 -04:00 |
|
austin
|
b3f66c60da
|
New bitmap character single-character widget
|
2021-10-30 11:45:13 -04:00 |
|
austin
|
caa1bcd5d5
|
closes #60
Adds in world item entities that can be placed on ground. Physics needs
major tweaking before they're really test-able
|
2021-10-28 00:15:21 -04:00 |
|
austin
|
64e6d60755
|
closes #25
Unifies gravity and movement trees under common "collidabletree" that
parses impulses from collidable objects
|
2021-10-27 21:56:43 -04:00 |
|
austin
|
766093d843
|
closes #40
|
2021-10-26 21:48:55 -04:00 |
|
austin
|
a067154d27
|
closes #39
|
2021-10-26 21:18:36 -04:00 |
|
austin
|
4663573cbc
|
closes #29
|
2021-10-26 18:21:30 -04:00 |
|
austin
|
795e4af84b
|
Trying to tweak collision engine
|
2021-10-24 23:13:16 -04:00 |
|
austin
|
66bec8dead
|
Add deer
|
2021-10-24 21:05:13 -04:00 |
|
austin
|
3b31303078
|
Create basic world stuff
|
2021-10-24 18:41:45 -04:00 |
|
austin
|
14d096230a
|
ui is stupid
|
2021-10-23 22:45:27 -04:00 |
|
austin
|
194592c18d
|
Work on integrating sqlite
|
2021-10-23 16:22:01 -04:00 |
|
austin
|
9fdb9a23c0
|
the UI update part 1
|
2021-10-23 10:10:16 -04:00 |
|
austin
|
cc2709aa93
|
Move work on layout list scrollable
|
2021-10-20 22:28:36 -04:00 |
|
austin
|
3267e52a4d
|
Start widget rework
|
2021-10-20 18:49:55 -04:00 |
|
austin
|
eee9903ae1
|
New grass texture
|
2021-10-19 18:20:28 -04:00 |
|
austin
|
20baca4884
|
Align spawn location with town
|
2021-10-16 20:44:22 -04:00 |
|
austin
|
78ac717283
|
Initial macro simulation work
|
2021-10-16 16:10:10 -04:00 |
|
austin
|
581de4f58a
|
work on macro simulation
|
2021-10-16 00:06:49 -04:00 |
|
austin
|
5e2f3d457b
|
Merge branch 'startIntegratingSQL' into dev
|
2021-10-15 17:49:36 -04:00 |
|
austin
|
50efed4b69
|
Add leaves particle concept
|
2021-10-15 17:43:33 -04:00 |
|
austin
|
308a34514f
|
Begin sql integration
|
2021-10-14 23:23:54 -04:00 |
|
austin
|
8ccc29ef7d
|
Tie movespeed to framerate
|
2021-10-10 17:14:15 -04:00 |
|
austin
|
57c2fa1e61
|
Terrain splatting hopefully working
|
2021-10-09 16:22:33 -04:00 |
|
austin
|
95829bb847
|
Working on ground texturing still
|
2021-10-07 09:09:49 -04:00 |
|
austin
|
26064dc198
|
Proper texture tiling for terrain meshes
|
2021-10-06 19:38:34 -04:00 |
|
austin
|
c295a18a22
|
Fix terrain stride with dense meshes
|
2021-10-03 13:49:40 -04:00 |
|
austin
|
f004a588a4
|
Fix light classes with git repo
|
2021-09-19 18:33:59 -04:00 |
|
|
|
f43e6f5d50
|
Delete 'src/main/java/electrosphere/renderer/light/LightBuffer.java'
|
2021-09-19 22:24:29 +00:00 |
|
|
|
3c4fb20ac3
|
Delete 'src/main/java/electrosphere/renderer/light/LightEntityUtils.java'
|
2021-09-19 22:24:26 +00:00 |
|
|
|
0d98f4517a
|
Delete 'src/main/java/electrosphere/renderer/light/LightManager.java'
|
2021-09-19 22:24:23 +00:00 |
|
|
|
ea1132ee61
|
Delete 'src/main/java/electrosphere/renderer/light/PointLight.java'
|
2021-09-19 22:24:19 +00:00 |
|
|
|
2685b358f5
|
Delete 'src/main/java/electrosphere/renderer/light/SpotLight.java'
|
2021-09-19 22:24:14 +00:00 |
|
|
|
0437db3c42
|
Delete 'src/main/java/electrosphere/renderer/light/ItsBroken_DirectionalLight.java'
|
2021-09-19 22:24:08 +00:00 |
|
satellite
|
b162bdd8d2
|
Sync laptop and desktop
|
2021-09-19 18:16:25 -04:00 |
|
satellite
|
4966258935
|
Fix movement vector in movement behave tree
|
2021-08-08 14:30:03 -04:00 |
|
satellite
|
5b3c99b2ff
|
Work on terrain mesh towards splatting
|
2021-08-08 14:26:23 -04:00 |
|
satellite
|
f862c104cc
|
Failure to fix mac rendering
|
2021-08-08 12:32:18 -04:00 |
|
austin
|
236eb59274
|
Convert entity position to double from float
|
2021-08-08 01:14:41 -04:00 |
|
austin
|
e39af4a78c
|
Hook user settings into draw/sim radius
|
2021-08-07 18:00:19 -04:00 |
|
austin
|
0ef9d8c309
|
Hook user settings into engine more
|
2021-08-07 17:43:43 -04:00 |
|
austin
|
6bbcc4af50
|
Add user settings
|
2021-08-07 17:35:27 -04:00 |
|
austin
|
c663074616
|
Performance tweaks
(disable vsync, conditional oob)
|
2021-08-05 23:24:23 -04:00 |
|
austin
|
952f9e30a0
|
Add foliage!
|
2021-08-03 22:10:48 -04:00 |
|
austin
|
3a1924f8f4
|
Client side entity instancing
|
2021-08-03 00:04:57 -04:00 |
|
austin
|
e18e342492
|
Fix server part of entity instancing
|
2021-08-01 22:51:42 -04:00 |
|
austin
|
3388325838
|
Fix rendering bug
|
2021-08-01 21:45:20 -04:00 |
|
austin
|
dd51345a5a
|
Work on saves
|
2021-08-01 19:10:24 -04:00 |
|
austin
|
57c94eccf8
|
Various fixes
|
2021-07-31 10:12:57 -04:00 |
|
austin
|
c25ab0229c
|
Forgot to actual create cells. oops.
|
2021-07-30 22:15:52 -04:00 |
|
austin
|
84a416b99f
|
Attempt at entity instancing via data cells
|
2021-07-30 22:14:02 -04:00 |
|
austin
|
1a4b00a138
|
Fall Oaks
|
2021-07-27 01:23:51 -04:00 |
|
austin
|
1e1117f9e1
|
Can place structures
|
2021-07-26 21:25:31 -04:00 |
|
austin
|
45e28e5568
|
Fix skybox tracking potentially
|
2021-07-25 23:34:04 -04:00 |
|
austin
|
b5743b3a1f
|
Server side terrain deformation
|
2021-07-25 21:51:01 -04:00 |
|
austin
|
b5a0987ea1
|
Convert to using jBulletFork
|
2021-07-24 15:22:13 -04:00 |
|
austin
|
afe51eb966
|
Partway on bicubic interpolation
|
2021-07-24 13:55:16 -04:00 |
|
austin
|
2ed2ab063a
|
Chunk physics loading/unloading/radius
|
2021-07-23 01:35:42 -04:00 |
|
austin
|
c5834a0bca
|
More physics tweaks
|
2021-07-22 22:18:37 -04:00 |
|
austin
|
bbbeb0f848
|
Tuning gravity more
|
2021-07-21 23:06:28 -04:00 |
|
austin
|
0d10747f09
|
Linear damping tied to framerate on gravity/normal
|
2021-07-21 01:05:48 -04:00 |
|
austin
|
719a0eaa9c
|
Gravity "fixes" / Symbolism map skeleton
|
2021-07-20 00:44:58 -04:00 |
|
austin
|
85f60b038b
|
Fixing gravity / adding gravity tree
|
2021-07-20 00:19:07 -04:00 |
|
austin
|
dd30e73660
|
Audio engine basics
|
2021-07-19 22:10:23 -04:00 |
|
austin
|
0f4a764470
|
Collision/physics engine
|
2021-07-19 01:21:46 -04:00 |
|
satellite
|
f585af6fad
|
Start work on collision update and virtual sim
|
2021-07-10 19:43:00 -04:00 |
|
satellite
|
3cf8a45c63
|
Better rendering on mac
|
2021-07-10 13:53:49 -04:00 |
|
austin
|
908de02404
|
Disable control during loading screen
|
2021-07-10 00:01:04 -04:00 |
|
austin
|
ca38589f70
|
Add house
|
2021-07-09 23:54:06 -04:00 |
|
austin
|
61aace7b37
|
Network fixes & sync attack over network
|
2021-07-05 15:17:49 -04:00 |
|
austin
|
ce6a6b9ad7
|
Particle system!
|
2021-07-04 23:50:38 -04:00 |
|
austin
|
95a0810aaf
|
Mindless attacker AI
|
2021-07-04 03:18:34 -04:00 |
|
austin
|
955d773f0d
|
Add life system
|
2021-07-04 02:37:07 -04:00 |
|
austin
|
6096a36896
|
Attack moves
|
2021-07-04 01:59:01 -04:00 |
|
austin
|
24c984b714
|
Give homie proper skin
|
2021-07-03 23:41:29 -04:00 |
|
austin
|
f4bcc35cbf
|
First pass at attacking
assumptions created:
creatures always have facing vector
animation frames for attack animation
items attached to attacking creatures have hitboxes
|
2021-07-03 23:25:11 -04:00 |
|
austin
|
ef6116646a
|
Overhaul spawning / creatures / items data
|
2021-06-29 23:32:53 -04:00 |
|