austin
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72915798b3
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ui work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-27 19:33:46 -04:00 |
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austin
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d7329210b0
|
remove deprecated foliage manager
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-27 18:18:40 -04:00 |
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austin
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097c23ef28
|
block meshgen work
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2025-03-27 18:10:14 -04:00 |
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austin
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83185bb8ce
|
fix audio bugs
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-27 17:01:05 -04:00 |
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austin
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f9e12553c9
|
single player save file filtering
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-27 16:26:21 -04:00 |
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austin
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9651734bca
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increase sim range
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-27 16:01:35 -04:00 |
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austin
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6d2b4bf318
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rearch foliage rendering into dedicated pipeline
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-27 15:46:18 -04:00 |
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austin
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3b0e39d169
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performance fix
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-27 15:16:13 -04:00 |
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austin
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253a2461b6
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imgui work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-26 23:53:01 -04:00 |
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austin
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7f3cad3064
|
tabs for editor view
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-26 22:46:35 -04:00 |
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austin
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2cf46cc38f
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editor mode pauses simulation
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-26 22:38:09 -04:00 |
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austin
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62ad638255
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editor mode asset file drag'n'drop
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2025-03-26 22:34:24 -04:00 |
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austin
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ed9dac0b80
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add debug control
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-26 19:42:56 -04:00 |
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austin
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8ddb35d0f8
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fix block meshgen iteration bug
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-26 19:03:51 -04:00 |
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austin
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f048b26064
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fix block meshgen indices bug
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-26 17:47:33 -04:00 |
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austin
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922a284ca0
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disable broken pressurecell tests
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-26 15:52:17 -04:00 |
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austin
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124a96068c
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increase test flush timeout to fix failed tests
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-03-25 21:24:13 -04:00 |
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austin
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cdc37a70f6
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fix entity swap reset position bug
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-03-24 18:59:16 -04:00 |
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austin
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bb886bcf12
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work on placing blocks
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-03-06 17:50:34 -05:00 |
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austin
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34959ae83e
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remove unused imports
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-25 18:02:47 -05:00 |
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austin
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851e95f3e5
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block item texture work
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2025-01-25 18:02:22 -05:00 |
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austin
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f875f4a80f
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block model work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-25 17:03:51 -05:00 |
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austin
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9dc6235e4a
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flush update
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-25 16:24:15 -05:00 |
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austin
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c2523b21bf
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procedurally generated block item types
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2025-01-24 17:34:49 -05:00 |
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austin
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0961b42e26
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improve menu perf while init asset loading
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-24 16:47:34 -05:00 |
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austin
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8ecfcdfc9d
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ray casting floating point work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-24 16:28:57 -05:00 |
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austin
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70bc473277
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floating origin for CollisionEngine.java
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2025-01-24 16:19:04 -05:00 |
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austin
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919298a3de
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disable client fluid draw cell loading gate
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-24 14:44:37 -05:00 |
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austin
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2de1468ad2
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fix server terrain physics positioning
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2025-01-24 14:41:10 -05:00 |
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austin
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65e3c0703b
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homogenize player controller packet interface
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-24 14:34:28 -05:00 |
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austin
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27fa045a2e
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delete old server physics cell on terrain edit
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-24 14:09:55 -05:00 |
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austin
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6d80269acb
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pressure work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-24 13:48:35 -05:00 |
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austin
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6b1fab7fad
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fix divergence not crossing borders
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-19 20:46:09 -05:00 |
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austin
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923c5afd21
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disable normalization test for the moment
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-19 20:15:37 -05:00 |
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austin
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29b750a3b0
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simplify gravity test
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2025-01-19 20:14:39 -05:00 |
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austin
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aa78dc1e95
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border transmission test
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2025-01-19 20:13:19 -05:00 |
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austin
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22d87dcb8f
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debug logging work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-19 19:57:36 -05:00 |
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austin
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5bab3a23e7
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add border transmission test
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-19 19:17:11 -05:00 |
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austin
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382c8e05d6
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add bound checking border transfer
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-19 18:28:01 -05:00 |
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austin
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e9ffee3c83
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stabilize single chunk fluid sim
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-19 17:46:31 -05:00 |
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austin
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1006145eea
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single-chunk levels from level creation menu
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-19 17:28:35 -05:00 |
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austin
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257c5f3a87
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more context for level creator menu
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2025-01-19 17:22:19 -05:00 |
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austin
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b0d1a52311
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more fudging pressure numbers
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-19 17:12:39 -05:00 |
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austin
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2394ae248d
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fluid-like behavior that disintegrates over time
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-19 16:53:10 -05:00 |
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austin
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b194cee9ab
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Merge branch 'master' of git.austinwhoover.com:studiorailgun/Renderer
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-19 16:29:32 -05:00 |
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austin
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69528eeb3e
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don't cache pressure
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2025-01-19 16:27:27 -05:00 |
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austin
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9472a990b4
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fix particle shader datatype
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-24 17:15:21 -05:00 |
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austin
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bc74b91066
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fix rendering size on nonstandard monitor
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-24 16:45:15 -05:00 |
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austin
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a44d04ed6c
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more neighbor work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-21 16:06:50 -05:00 |
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austin
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ec5a9b3a65
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chunk level pressure/density transfer
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-19 19:43:53 -05:00 |
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austin
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b5cd111e34
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incoming/outgoing field caching on fluid chunks
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-19 19:06:29 -05:00 |
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austin
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f248d68a5b
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work on pressure respecting bounds
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-19 18:52:59 -05:00 |
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austin
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c48467b333
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semistable single chunk pressurecell
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-19 18:48:44 -05:00 |
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austin
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0b31104ccd
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More pressurecell work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-19 18:34:38 -05:00 |
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austin
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6fbf5c9d1e
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more sim flags
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-19 18:04:01 -05:00 |
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austin
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7ccf0de17b
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debug data printing
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-19 17:01:39 -05:00 |
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austin
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67238f0648
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add tracking for pressurecell
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-19 16:25:29 -05:00 |
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austin
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058aff6b31
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add flags for enabling parts of pressurecell sim
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-19 14:02:13 -05:00 |
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austin
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913962c7f0
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work on pressurecell
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-19 13:24:49 -05:00 |
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austin
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efb37b1618
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fix gravity test
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-18 17:43:32 -05:00 |
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austin
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dc79f1b0ba
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add test to capture density adding to sky chunks
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-18 17:31:26 -05:00 |
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austin
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a6cc3addf7
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e2e pressurecell test
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-18 17:11:04 -05:00 |
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austin
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abf819e5fd
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fix density inversion
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-18 16:21:49 -05:00 |
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austin
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4fa843b967
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identify negative density bug
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2024-12-18 16:19:52 -05:00 |
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austin
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10c7a6c0c0
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normalization work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-17 18:26:05 -05:00 |
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austin
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64e13e2457
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normalization corner handling
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-17 17:48:24 -05:00 |
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austin
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4e1f29a718
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fix tests not scaling with grid spacing
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-17 17:37:41 -05:00 |
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austin
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abb48d7a1a
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condense normalize loops
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-17 17:21:29 -05:00 |
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austin
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c3e319280a
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pressure recapture work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-17 17:17:10 -05:00 |
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austin
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de3e29c99e
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const change + promising results
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-17 16:23:11 -05:00 |
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austin
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06502e665e
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pressurecell diffuse internal bounds
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-17 16:10:33 -05:00 |
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austin
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982911cfb7
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fix pressurecell OOB advect
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-17 13:08:06 -05:00 |
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austin
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c50e22cfd3
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fix velocity not being tracked properly
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-15 22:27:48 -05:00 |
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austin
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757a4aa409
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more pressurecell work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-15 22:16:04 -05:00 |
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austin
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f009326ed3
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pressurecell improvements
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-15 21:46:05 -05:00 |
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austin
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9fb2f3f2e1
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fix div cache not caching
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-15 21:27:59 -05:00 |
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austin
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3d553b8c23
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tested navier stokes solver
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-15 19:18:29 -05:00 |
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austin
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727458ccea
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remove bad projection tests
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-15 17:31:49 -05:00 |
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austin
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e9c79046d5
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fluid work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-15 17:05:11 -05:00 |
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austin
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5efb1b7ea2
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normalization tracking
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-15 10:42:57 -05:00 |
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austin
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0b1b693433
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density normalization work for pressurecell
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-15 10:29:34 -05:00 |
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austin
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a26ed3a001
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work on pressurecell solver
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-15 00:30:19 -05:00 |
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austin
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eb845a3891
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pressurecell work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-14 00:27:03 -05:00 |
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austin
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eba3bbe0ca
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pressurecell work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-14 00:07:16 -05:00 |
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austin
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aa6058ed00
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Use temp cache in pressurecell
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-13 21:25:48 -05:00 |
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austin
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1136014b1f
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start work on pressurecell implementation
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2024-12-13 21:22:35 -05:00 |
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austin
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254d8d3d9d
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rename pressure cache
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-13 20:02:34 -05:00 |
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austin
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2fda30c8c1
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grid2 work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-13 19:54:09 -05:00 |
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austin
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6fcbc75c42
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fix multigrid projection convergence target
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-13 18:15:58 -05:00 |
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austin
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4a71b7d26a
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work on flux propagation
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-13 17:36:20 -05:00 |
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austin
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02611038f2
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basic neighbor referencing
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-13 17:26:23 -05:00 |
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austin
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db388b9b1f
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fix border behavior in reflection function
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-13 17:08:40 -05:00 |
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austin
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ab5c556c4c
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fix fluid stability
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2024-12-13 17:04:13 -05:00 |
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austin
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95adeb318a
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multigrid working with diffusion solvers
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-13 14:01:26 -05:00 |
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austin
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9b1fa6939a
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comment out hard to pass tests
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-12 23:49:28 -05:00 |
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austin
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37093a2ebe
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bring back chunk mask
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-12 16:54:50 -05:00 |
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austin
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27fe4e12a5
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testrunner linker fix
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-12 16:26:51 -05:00 |
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austin
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46ac3448e3
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rename function because ghost cells sounds cooler
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-12 16:17:45 -05:00 |
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austin
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71ba3029cb
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vector diffusion across chunk boundaries
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2024-12-12 16:17:11 -05:00 |
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austin
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533b8e3f76
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density diffusing across chunks
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-12 16:00:03 -05:00 |
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austin
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a05804da33
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cmake fix to include math lib
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-12 15:24:15 -05:00 |
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austin
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150f89497f
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border diffusion test
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-12 15:17:01 -05:00 |
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austin
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9bb8c2f360
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neighbor sourcing bounds function
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-12 14:48:13 -05:00 |
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austin
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05580f2b36
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build tools assembly work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-12 14:03:22 -05:00 |
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austin
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344378485c
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breakout bounds cases
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-12 13:44:48 -05:00 |
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austin
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fa50c32dfd
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pass env data through grid2
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-12 12:14:33 -05:00 |
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austin
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16a70ebc97
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removing old serial code
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-12 11:24:30 -05:00 |
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austin
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3d8d2cf52b
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parallelize addition functions
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-12 11:03:38 -05:00 |
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austin
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4010b2beb7
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small optimizations for performance
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-12 00:31:47 -05:00 |
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austin
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c96113133d
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better time tracking for grid2
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-12 00:20:19 -05:00 |
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austin
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eed5f79130
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time tracking in grid2
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-12 00:07:30 -05:00 |
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austin
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0f4379920b
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small CG solver work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-12 00:00:50 -05:00 |
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austin
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a8c879e384
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parallelize CG solver, lower acc for speed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-11 23:47:52 -05:00 |
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austin
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7c13bf6d99
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remove loop from conjugate gradient
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-11 21:53:04 -05:00 |
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austin
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2247a5d9dd
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rearching CG solver
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2024-12-11 21:48:39 -05:00 |
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austin
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7dd7dcfc4d
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convergence speed testing
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-11 21:17:15 -05:00 |
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austin
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78ed5b831e
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chunk residual tracking
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-11 21:08:00 -05:00 |
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austin
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c435126513
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add speed test for grid2
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-11 21:03:29 -05:00 |
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austin
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ecbc0b6201
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rename main grid2 file
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-11 19:51:38 -05:00 |
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austin
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170f218a12
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parallel multigrid performance work
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2024-12-11 19:51:18 -05:00 |
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austin
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bc63cfd06c
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fully static inline parallel multigrid solver
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-11 19:29:54 -05:00 |
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austin
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99e89c9d88
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parallel residual storage
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-11 19:16:18 -05:00 |
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austin
|
37a6180be8
|
parallel prolongation reversion to serial
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-11 19:06:59 -05:00 |
|
austin
|
8e5d22426f
|
parallel prolongation
|
2024-12-11 19:05:25 -05:00 |
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austin
|
66f7080890
|
fix non-recursion bug + work on parallel
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-11 18:55:38 -05:00 |
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austin
|
81e083f6c2
|
multigrid architecting
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-11 18:29:58 -05:00 |
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austin
|
96e03bea33
|
remove prints from multigrid
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-11 18:17:56 -05:00 |
|
austin
|
1d75ad9af9
|
fully recursive multigrid solver
|
2024-12-11 18:16:41 -05:00 |
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austin
|
e24332df83
|
fix multigrid solver
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-11 17:31:52 -05:00 |
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austin
|
02e7cd2374
|
multigrid residual checking
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-11 13:20:03 -05:00 |
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austin
|
4dafea8680
|
up max multigrid iteration
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-11 12:59:43 -05:00 |
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austin
|
2a753ddf53
|
moving bounds setting around
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-11 12:00:28 -05:00 |
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austin
|
5f565c457d
|
swap diffuse to use generic solver func
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-11 11:49:17 -05:00 |
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austin
|
8aab5319b5
|
move iterator inside diffuse funcs
|
2024-12-11 11:44:45 -05:00 |
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austin
|
58a9bafa4d
|
fix function rename
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-11 11:33:07 -05:00 |
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austin
|
93ecc6ac15
|
more small work on grid2
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2024-12-11 11:31:21 -05:00 |
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austin
|
a835ebb3eb
|
work on increating grid2 accuracy
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-11 10:59:36 -05:00 |
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austin
|
36e40cd0ae
|
small-ish fixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-10 20:05:20 -05:00 |
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austin
|
94e4e10a78
|
fix density normaliaztion mechanism
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-10 19:46:18 -05:00 |
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austin
|
72f9fcdcba
|
grid2 work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-10 19:12:47 -05:00 |
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austin
|
c8c2ba7ad7
|
implement conjugate gradient solver
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-10 15:56:39 -05:00 |
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austin
|
19bd6d365d
|
finalize projection tests
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-09 22:20:38 -05:00 |
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austin
|
d0593f4e88
|
projection solver tests
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-09 21:40:39 -05:00 |
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austin
|
305ec1d600
|
velocity advection tests
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-09 19:56:11 -05:00 |
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austin
|
506cced695
|
density advection tests
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-09 19:38:10 -05:00 |
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austin
|
08177bebed
|
velocity diffusion testing
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-09 19:02:23 -05:00 |
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austin
|
2a2eeca701
|
cleaning up grid2 interfaces
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-09 18:35:15 -05:00 |
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austin
|
a142aa6f55
|
first density diffusion test
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-09 18:20:27 -05:00 |
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austin
|
1b36112e24
|
refactoring grid2 headers
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-09 18:01:27 -05:00 |
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austin
|
c30cc6fcf8
|
begin work on grid2 sim
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-09 17:48:26 -05:00 |
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austin
|
c914582c92
|
allocating arrays for new fluid sim approach
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-09 12:19:30 -05:00 |
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austin
|
9b3f37017c
|
grid2 work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-09 12:07:24 -05:00 |
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austin
|
43ad5c3478
|
More stability work on cellular sim
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-09 11:26:33 -05:00 |
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austin
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662d9a83f2
|
cellular stability work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-08 18:47:40 -05:00 |
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austin
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3a87349a66
|
cellular stability work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-08 01:42:37 -05:00 |
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austin
|
2ec5ad9a93
|
cellular bounds desync fixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-07 23:52:22 -05:00 |
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austin
|
e40cc0a6d4
|
simulation improvements
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-07 19:27:57 -05:00 |
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austin
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c8cf14fed1
|
work on cellular stability
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-07 18:59:49 -05:00 |
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austin
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1c73c2d5ea
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reintroduce sleep
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-07 16:29:40 -05:00 |
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austin
|
6ee0a1b2c5
|
cellular determinism verification
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2024-12-07 16:24:53 -05:00 |
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austin
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0091f94daf
|
cellular sim determinism
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-07 16:14:47 -05:00 |
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austin
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ab5e65b14f
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fix memory leak
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-07 15:37:20 -05:00 |
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austin
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01a2ab603c
|
cellular sim deterministic work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-07 15:12:29 -05:00 |
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austin
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6cd97ec13b
|
cellular fluid work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-07 11:42:35 -05:00 |
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austin
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f561d21bf3
|
fix cellular border fluid transfer
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-07 11:03:07 -05:00 |
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austin
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d6939ba8dd
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fix bug in cellular test
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-06 23:27:39 -05:00 |
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austin
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03729abc7b
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commit work for the day
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-06 22:40:08 -05:00 |
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austin
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9861ff4af6
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work on cellular sim
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-06 20:09:37 -05:00 |
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austin
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86da26675f
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fix cellular sim
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-06 19:31:05 -05:00 |
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austin
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3436bfa457
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fix bounds check for cellular sim
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2024-12-06 19:28:05 -05:00 |
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austin
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d3f545955f
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Fix native bounds setting bug
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-06 19:05:33 -05:00 |
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austin
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878f839f65
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set bounds for all arrays
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-06 18:26:07 -05:00 |
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austin
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e5ce16a734
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native bounds solver
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-06 18:18:33 -05:00 |
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austin
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53a9a1b383
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bounds array allocation
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-06 16:11:34 -05:00 |
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austin
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7f09be679f
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work on native cellular sim
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-06 15:49:08 -05:00 |
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austin
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c022ee1206
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fix fluid dispatch array deref
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-06 15:39:17 -05:00 |
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austin
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89b4fbb862
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define cellular simulator
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-06 15:19:59 -05:00 |
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austin
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5c44d36f25
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dedicated native fluid simulator
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-06 14:35:03 -05:00 |
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austin
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a8b473fc24
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native fluid chunk dispatcher
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-06 13:51:15 -05:00 |
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austin
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7740672e2c
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more test file refactoring
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-06 13:31:43 -05:00 |
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austin
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b9fe5b3ebe
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refactor native test code location
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-06 13:21:25 -05:00 |
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austin
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7a241e9043
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refactor fluid sim headers
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2024-12-06 13:18:40 -05:00 |
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austin
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30863173d6
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refactor fluid sim code
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-06 12:56:02 -05:00 |
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austin
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bdb4394ab3
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fix arena loading
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-06 12:40:50 -05:00 |
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austin
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bd80b09d41
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add some fluid sim work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-06 12:01:43 -05:00 |
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austin
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e6e469bec1
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fluid work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-05 16:22:32 -05:00 |
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austin
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da4e46daaf
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chunk tests
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-04 22:19:21 -05:00 |
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austin
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52c98beb7a
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Add tests for chunk.c
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-04 20:20:39 -05:00 |
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austin
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bbf14ffd87
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fix testing
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-04 19:30:35 -05:00 |
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austin
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85f0652d4f
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small collision engine formatting
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 22:58:00 -05:00 |
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austin
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c34de4744b
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fix placing character at end of world bounds
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-03 21:30:43 -05:00 |
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austin
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af1daecdac
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Start to standardize on doubles for positions
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 20:54:21 -05:00 |
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austin
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4e6f9243b6
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terrain chunk file dedicated folder
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 18:39:19 -05:00 |
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austin
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4995e06f87
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fix homogenous flagging on cell managers
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 18:26:23 -05:00 |
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austin
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bff87fa725
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Fix cache key collision bug
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 18:13:09 -05:00 |
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austin
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9157180e03
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elevation fix
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 17:59:01 -05:00 |
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austin
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1ea758705f
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spawn player in center of single player world
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 16:36:35 -05:00 |
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austin
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ddaab9a2db
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fix single player loading
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 16:14:07 -05:00 |
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austin
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c8ba4c5e5c
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move world generation menu functions
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 14:05:54 -05:00 |
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austin
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944a6c93eb
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swap to first person testing
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 13:49:35 -05:00 |
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austin
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e21bcbbe3f
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fix gravity tree not deactivating
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 13:19:17 -05:00 |
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austin
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acfd28a0fc
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more native refactoring
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 12:55:26 -05:00 |
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austin
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a9c7118ac5
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moving native code around
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 12:38:40 -05:00 |
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austin
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289b5ee43e
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Update cmake build script
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-03 11:44:51 -05:00 |
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austin
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cb9dc3170d
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integrate cmake + ninja
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-01 23:45:29 -05:00 |
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austin
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251f6d2c66
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stabilize static liquids
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 19:30:27 -05:00 |
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austin
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83b8227b68
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normalization ratio for fluid simulation
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 19:23:08 -05:00 |
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austin
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6b3a07cbc1
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Conditional fluid chunk network activity
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 18:26:51 -05:00 |
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austin
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0b9f62cc0e
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Awake fluid chunks based on neighbor state
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2024-12-01 18:24:02 -05:00 |
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austin
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d8eaf7f501
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conditional fluid chunk rasterization
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 17:56:47 -05:00 |
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austin
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ba7884363d
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unsleeping fluid chunks on edit
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 17:48:06 -05:00 |
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austin
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391a727709
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homogenous fluid chunk work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 17:43:18 -05:00 |
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austin
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c473805510
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fluid chunk sleeping
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 17:03:43 -05:00 |
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austin
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172110a6d0
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Memory pooling for chunk data allocators
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 16:34:49 -05:00 |
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austin
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6ce1c474d5
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fix fluid chunk indexing from java side
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 16:05:13 -05:00 |
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austin
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103a0d0d36
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fix NP bug with skipped chunks
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 16:00:32 -05:00 |
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austin
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59be0068f1
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fix fluid sim null ptr bug
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 15:49:48 -05:00 |
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austin
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569311a23e
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Fix memory leak
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 15:21:54 -05:00 |
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austin
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0e2c29d8a1
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explicit memory management of fluids
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 13:07:33 -05:00 |
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austin
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05c20ee650
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Update fluid cell manager counter
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 12:04:09 -05:00 |
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austin
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586232dd79
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fluid update work
studiorailgun/Renderer/pipeline/head Build queued...
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2024-12-01 12:02:16 -05:00 |
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austin
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633257a7ae
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move header file location
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 11:43:28 -05:00 |
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austin
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69d49b770c
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break out solver consts
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-30 21:06:57 -05:00 |
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austin
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6671cf1818
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update release build system
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 20:56:20 -05:00 |
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austin
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cc08cc85d9
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fix fluid sim bounds loop
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 20:50:01 -05:00 |
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austin
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239af5e7ab
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multichunk fluidsim
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 20:22:18 -05:00 |
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austin
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03d583ee85
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metadata calculation on c side of fluidsim
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 19:52:10 -05:00 |
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austin
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f2fc2d2dc4
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actual fluid sim in bounded level
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 19:04:41 -05:00 |
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austin
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5caed003d1
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properly linking library
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 18:10:41 -05:00 |
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austin
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888cc254f3
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more fluid dimensions work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 17:25:26 -05:00 |
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austin
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40ae429417
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update fluid chunk dims
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 17:08:18 -05:00 |
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austin
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96107d4356
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rearching ServerFluidManager
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 17:02:08 -05:00 |
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austin
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57ab3158fe
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work on integrating c fluid sim
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 16:33:53 -05:00 |
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austin
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f41b0fb0f4
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integrate fluid lib build into main build
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 14:56:01 -05:00 |
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austin
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5174572fb8
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Migrate C code
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 14:32:35 -05:00 |
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austin
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081a60a670
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move class
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 13:31:41 -05:00 |
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austin
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72e6a6d0cb
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server fluid storage conversion
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 13:23:20 -05:00 |
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austin
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2d8b172f16
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water spawner work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 12:20:36 -05:00 |
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austin
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7d6134c183
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fix tests
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-29 23:09:58 -05:00 |
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austin
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0f85b0ac92
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remove concurrent datastructures
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2024-11-29 21:36:05 -05:00 |
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austin
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dfc59e0ea6
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fluid work
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2024-11-29 21:19:59 -05:00 |
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austin
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080cdeca33
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character database work
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2024-11-29 20:47:52 -05:00 |
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austin
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460989eeab
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Fix singleplayer loading flow
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-29 19:26:09 -05:00 |
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austin
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9c672af15f
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character creation menu work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-29 19:05:14 -05:00 |
|
austin
|
176bdb1d5a
|
singleplayer menu layout work
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2024-11-29 17:40:13 -05:00 |
|
austin
|
2c967a2141
|
fix recursive delete in cell managers
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-29 17:16:29 -05:00 |
|
austin
|
aa34ea4db6
|
biome surface blending
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-29 16:19:39 -05:00 |
|
austin
|
471df1c6b1
|
debug work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-29 12:40:19 -05:00 |
|
austin
|
0625abdaf4
|
lower grass radius
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-29 12:26:12 -05:00 |
|
austin
|
cf9371461b
|
autodisable terrain colliders
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-29 12:23:23 -05:00 |
|
austin
|
d8a9d660aa
|
variable collision bits from collidable defns
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-29 12:13:53 -05:00 |
|
austin
|
524f328fae
|
simplify physics cases
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2024-11-29 12:08:52 -05:00 |
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austin
|
36d2271b35
|
convert server physics cell generation to executor
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-29 11:52:07 -05:00 |
|
austin
|
561576a758
|
fix reentrant locking bug
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-29 11:41:54 -05:00 |
|
austin
|
ef8b070c88
|
fix block tree not firing
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-29 11:21:02 -05:00 |
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austin
|
a1eb17cb51
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Fix particle placement on spawn
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-25 19:39:03 -05:00 |
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austin
|
46fc63bc63
|
VisualShader work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-25 18:00:09 -05:00 |
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austin
|
e204f7ac55
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Refactoring parts of visual shader class
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-25 15:52:32 -05:00 |
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austin
|
b1230ea07c
|
cloud work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-25 15:40:44 -05:00 |
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austin
|
96753152e6
|
Add texture atlasing to block models
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-24 16:48:28 -05:00 |
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austin
|
e8c38584fa
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fix block meshes
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-24 11:16:31 -05:00 |
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austin
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21e2ec7b06
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Server-driven block rasterizer with LOD
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-23 23:27:02 -05:00 |
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austin
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749b9c63b4
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Add client side handling of block endpoints
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-23 22:52:52 -05:00 |
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austin
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344019885e
|
refactor block chunk data location
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-23 22:27:52 -05:00 |
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austin
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874dcafa97
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Server structures for dealing with block data
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2024-11-23 22:27:08 -05:00 |
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austin
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3777a9a37c
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server side terrain management refactoring
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-23 21:46:13 -05:00 |
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austin
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1b1876643d
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Asset manager queueing + cube voxel meshing
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-23 21:29:21 -05:00 |
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austin
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e33706c21d
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Break out network monitor debug window
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-23 17:09:55 -05:00 |
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austin
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e20843d3f4
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Dedicated crafting button
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2024-11-23 17:04:22 -05:00 |
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austin
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5fee2d06af
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Fix terrain editing
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-23 16:47:33 -05:00 |
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austin
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a34dc4a4dc
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cleaning up top level folder
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-23 14:49:57 -05:00 |
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austin
|
786e96373d
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foliage placement fixes
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-22 20:55:18 -05:00 |
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austin
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745dbe224b
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voxel weight change
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-22 20:42:14 -05:00 |
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austin
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8c5874b6a3
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foliage work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-22 20:21:26 -05:00 |
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austin
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eed0170894
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Foliage work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-21 19:41:19 -05:00 |
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austin
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2926a2abf3
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Fix foliage texture wrapping
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-21 19:14:49 -05:00 |
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austin
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cc51e4c908
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foliage work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-21 18:30:17 -05:00 |
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austin
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4d934873c3
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Complete overhaul of foliage management
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-21 17:08:41 -05:00 |
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austin
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dc00a20bb0
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reduce projection near clip + grass work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-21 13:31:15 -05:00 |
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austin
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9db672321f
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Light fixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-20 21:44:19 -05:00 |
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austin
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7da8472d0e
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bugfixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-20 20:59:05 -05:00 |
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austin
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3db6180c0e
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bug fixes + shader refactor
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-20 20:14:53 -05:00 |
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austin
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b892bea3d3
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Fix backing out to main menu
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-20 19:12:18 -05:00 |
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austin
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fc4f124a25
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Fix audio source id bug
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-20 18:34:26 -05:00 |
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austin
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d84a993739
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font loading update
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-20 18:14:26 -05:00 |
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austin
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fe8466c2f8
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edge polygon gen fix + logo
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-20 13:23:55 -05:00 |
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austin
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047e6af24f
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Terrain work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-20 11:14:39 -05:00 |
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austin
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8284697812
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optimize voxel rasterize data passthrough
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-19 13:01:44 -05:00 |
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austin
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4d9047d8cf
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bugfixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-19 11:45:35 -05:00 |
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austin
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3a9eb0591d
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Noise definitions in data files
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-18 18:25:29 -05:00 |
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austin
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a44255060d
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Voxel system improvements
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-17 15:40:59 -05:00 |
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austin
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596b0f6624
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hitbox fix + mountain gen
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-17 14:32:18 -05:00 |
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austin
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d65efefc92
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Fix image panel regression
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-16 20:32:30 -05:00 |
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austin
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9bd81242fc
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implement crafting
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-16 18:38:43 -05:00 |
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austin
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851875b62f
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Visual updates + fixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-15 15:54:30 -05:00 |
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austin
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d0235a01d6
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major script engine work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-15 15:10:42 -05:00 |
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austin
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64a3628316
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Add interaction usage data and functionality
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-14 19:49:31 -05:00 |
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austin
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e1ec69c230
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spawn item automatic generation
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-14 15:14:36 -05:00 |
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austin
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166ed9ea6e
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re-enable foliage manager
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-14 09:03:44 -05:00 |
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austin
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dda20e55cc
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implement loot drops from entities
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-13 23:04:35 -05:00 |
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austin
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9a20a64d5b
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fixing up gridded data cell manager
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-13 21:08:32 -05:00 |
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austin
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755db7ba72
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editor entity support
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-13 18:55:02 -05:00 |
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austin
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a32f6200cc
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fixes + generator work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-13 15:49:52 -05:00 |
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austin
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d06d5d4506
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homogenous value fixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-11 17:07:30 -05:00 |
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austin
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c2aacdd2ae
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more optimizations
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-11 16:08:26 -05:00 |
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austin
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8ddbe36b3d
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terrain optimizations
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-11 12:22:46 -05:00 |
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austin
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183c98367c
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WorldOctTree small updates
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-11 11:11:41 -05:00 |
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austin
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4f2fcc62c9
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chunk data storage dimension change
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2024-11-11 11:08:22 -05:00 |
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austin
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1b5d6c1795
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Terrain optimizations
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-11 10:23:49 -05:00 |
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austin
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4d6db78059
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ClientDrawCellManager optimizations
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-10 14:51:29 -05:00 |
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austin
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221bcd70a7
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fix cache bug + foliage setting
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-09 20:51:27 -05:00 |
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austin
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cc60818e35
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js chunkgen + fixes + scriptengine work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-09 20:04:44 -05:00 |
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austin
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86e61b7a0e
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Convert volumetric + shadow pass to entity tags
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-08 18:38:40 -05:00 |
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austin
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a9c74e8d50
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fixes to foliage rendering
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-08 17:54:48 -05:00 |
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austin
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795fbb6a1c
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grid manager entity and player tracking overhaul
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-08 12:11:40 -05:00 |
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austin
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e12dd55703
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hook up content generation to test gen realm
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-07 18:44:07 -05:00 |
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austin
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36e261b054
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terrain lod bounding sphere fix
studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-07 14:59:25 -05:00 |
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austin
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22e468a6d0
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remove first chunk special gen
studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit
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2024-11-07 14:44:55 -05:00 |
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austin
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1d91727951
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view distance adjustments
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2024-11-07 13:53:03 -05:00 |
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austin
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96b65dba46
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fix array error
studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit
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2024-11-07 13:39:47 -05:00 |
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austin
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ae4c0aa4e5
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add request timeout mechanism
studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit
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2024-11-07 12:25:31 -05:00 |
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austin
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59b899b1d7
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support for sixteenth resolution chunks
studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit
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2024-11-07 12:08:00 -05:00 |
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austin
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f7cc0b4dcf
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add mechanism to deduplicate outgoing requests
studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit
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2024-11-07 11:55:56 -05:00 |
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austin
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e6fdac489c
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stratified updates to client cell manager
studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit
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2024-11-07 11:44:51 -05:00 |
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austin
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7493c1128b
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eighth res chunk gen
studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit
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2024-11-07 10:04:51 -05:00 |
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austin
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249e80d4ae
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fix midrange chunk visual gen
studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit
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2024-11-07 09:23:35 -05:00 |
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austin
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d077f43188
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Add quarter res chunks + good requeue mechanism
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2024-11-07 09:17:46 -05:00 |
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austin
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c045c0a0d4
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Strided terrain data
studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit
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2024-11-06 14:18:47 -05:00 |
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austin
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4b8e4cb542
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fix server caching of terrain
studiorailgun/Renderer/pipeline/head There was a failure building this commit
studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit
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2024-11-06 10:05:06 -05:00 |
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austin
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6b2f323fdf
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lod cache stratification working
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-05 15:50:25 -05:00 |
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austin
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bf292f29c6
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alter index lookups on client side
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-05 15:38:26 -05:00 |
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austin
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8ca29e4b40
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chunkdata stride data tracking
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-05 15:10:32 -05:00 |
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austin
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40e9b1cba4
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comment work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-05 15:01:08 -05:00 |
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austin
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c80c8e5b71
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chunk data stride tracking
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2024-11-05 14:59:48 -05:00 |
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austin
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db2886c0c7
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remove requested blocking
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2024-11-05 14:56:26 -05:00 |
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austin
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e14c8ec68a
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use new endpoint for client terrain manager
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2024-11-05 14:54:17 -05:00 |
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austin
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0320173800
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Add stride to reduced endpoint
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-05 14:47:08 -05:00 |
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austin
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4f639cc6be
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Fix inverted normals for some edges of transvoxel
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-05 09:27:54 -05:00 |
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austin
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c02959efee
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voxel fixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-04 22:28:59 -05:00 |
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austin
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d2ccf3c479
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rewrite client side chunks + transvoxel integration
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-04 13:51:04 -05:00 |
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austin
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d6c476b4a3
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true terrain regen, gen algo tweaks
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-10-29 14:58:06 -04:00 |
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austin
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987165649f
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generation testing menu with regenerate button
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-10-29 14:10:10 -04:00 |
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austin
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604380b31e
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Basic terrain generation testing
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-10-29 13:52:31 -04:00 |
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austin
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4d6278d21f
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fix + docs + refactor mathutils
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-10-28 16:15:24 -04:00 |
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austin
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13d8878425
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more terrain generation notes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-10-25 21:15:15 -04:00 |
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austin
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50ad6dcfc6
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craftingpanel implementation
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-10-24 13:30:44 -04:00 |
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austin
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634e88942b
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chemistry engine, biome notes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-10-23 16:05:33 -04:00 |
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austin
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70f7a78626
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biome data definitions, notes on how to distribute
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-10-23 15:30:27 -04:00 |
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austin
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aa70f39eb9
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terrain generation testing realm
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-10-23 13:07:08 -04:00 |
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austin
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d10da49140
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tooltips, recipes, refactoring
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-10-23 10:41:32 -04:00 |
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austin
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3b521e3197
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editor entity
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-10-22 11:29:14 -04:00 |
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austin
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c8e3a251d5
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add unarmed combat
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-10-21 11:01:16 -04:00 |
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austin
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b9f0eef20e
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fix katana idle animations
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-10-21 10:40:58 -04:00 |
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austin
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496172680f
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fix movement audio service when no audio engine
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2024-10-21 09:53:58 -04:00 |
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austin
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ef724d3832
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fix inventory message for undefined id on client
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2024-10-21 09:44:43 -04:00 |
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austin
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ad1f65aca6
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null check
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2024-10-20 17:06:47 -04:00 |
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austin
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35aec8affe
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fix virtual scrollable on higher resolutions
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2024-10-20 16:25:30 -04:00 |
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austin
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1cb93b04f6
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fix debug sp launcher
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2024-10-20 12:01:50 -04:00 |
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austin
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db043eda43
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fix for ground audio bug
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-10-16 16:29:12 -04:00 |
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austin
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6409d752de
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non-Lsystem pine tree
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-10-16 15:57:32 -04:00 |
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austin
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11fdc690da
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camera data definitions in entity files
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-10-16 15:23:46 -04:00 |
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austin
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a68e56285a
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tree system work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-10-14 09:01:44 -04:00 |
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austin
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5f54e5034c
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entity spawning palette item
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-30 17:35:52 -04:00 |
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austin
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8e2f357101
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Editing voxels from script engine
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-30 16:47:38 -04:00 |
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austin
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42bc125897
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attack tree fixes to use toolbar state
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-30 16:37:32 -04:00 |
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austin
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00176449e1
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items executing hooks on usage
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2024-09-30 16:35:58 -04:00 |
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austin
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e0e90cdd1e
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toolbar scrolling
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-30 16:00:58 -04:00 |
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austin
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cfcaa23a3d
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attack tree fix + disabling tests
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-30 15:27:21 -04:00 |
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austin
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b5e8c71545
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toolbar state mostly working
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-27 18:23:55 -04:00 |
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austin
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95695188e3
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stone voxel type, lighting fixes, anim fix
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-24 21:11:37 -04:00 |
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austin
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dd415681bb
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visual adjustments for voxel selection component
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-24 17:40:41 -04:00 |
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austin
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63f0f3338c
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tree model debug menu
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-23 00:26:01 -04:00 |
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austin
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cd0452a77c
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entity graphics refactor
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-22 14:42:08 -04:00 |
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austin
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9782e2c6b5
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physics work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-22 14:10:21 -04:00 |
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austin
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128fd919b2
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bugfixes
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2024-09-20 22:22:15 -04:00 |
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austin
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ccaaa47127
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voxel selection item
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-20 20:59:23 -04:00 |
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austin
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e0a73fc057
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particle emitter work + torches
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-20 18:38:16 -04:00 |
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austin
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112cf26bad
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particle coloration work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-20 16:56:48 -04:00 |
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austin
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491ccf4409
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buffer overflow fix
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-20 13:02:42 -04:00 |
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austin
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b410a1de1a
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point light work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-20 00:10:30 -04:00 |
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austin
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4b41ac823c
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texture atlasing for particle system
studiorailgun/Renderer/pipeline/head Build queued...
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2024-09-19 23:13:18 -04:00 |
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austin
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2ef4b13786
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particle overhaul. emitters!
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2024-09-19 21:38:42 -04:00 |
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austin
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63a302444f
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shader fix, terrain editing fix
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-19 16:36:56 -04:00 |
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austin
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991cef322e
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small rendering info display
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-19 15:13:41 -04:00 |
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austin
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980d6813c4
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more light manager updates
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-19 14:51:30 -04:00 |
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austin
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dc52e375e3
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clustered lighting implementation
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-19 11:29:04 -04:00 |
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austin
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5eeb281e0b
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compute shader implementation
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-18 17:14:53 -04:00 |
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austin
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ab17254a02
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remove geometry shader support
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-18 16:03:26 -04:00 |
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austin
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6088080257
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work
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2024-09-18 13:19:57 -04:00 |
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austin
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3d6b71bf01
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initial hitstun implementation
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-17 21:58:15 -04:00 |
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austin
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b8a0db5974
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audio work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-17 21:04:46 -04:00 |
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austin
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b3af26b6a0
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start proliferating audio across ui
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-17 20:31:28 -04:00 |
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austin
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21ed196993
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wrap buffers in bufferutils for memory fix
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-17 19:37:26 -04:00 |
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austin
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78978c7f54
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refactor + fix regression
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-17 19:09:33 -04:00 |
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austin
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47d60f46ee
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ui work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-17 19:00:28 -04:00 |
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austin
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e6a30cb09b
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inventory menu visual updates
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-17 18:10:33 -04:00 |
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austin
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1e13c55f1f
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inventory menu fixes and work
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2024-09-17 17:22:38 -04:00 |
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austin
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e6d946db53
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gut old ui handling of positioning
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-17 16:53:36 -04:00 |
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austin
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985e4881c1
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post processing pipeline + blur
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-16 19:05:50 -04:00 |
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austin
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3c64166798
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ui work, entity packet fix
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-16 17:05:53 -04:00 |
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austin
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63feb835cd
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slider fixes, dragevent fixes, new component
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-15 22:49:28 -04:00 |
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austin
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963e8b6585
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ui tests
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-15 15:47:58 -04:00 |
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austin
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a7c8571afa
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testing fix
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-15 13:04:08 -04:00 |
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austin
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79e2fdf512
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bugfixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-15 10:56:09 -04:00 |
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austin
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efd2ff1bb7
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fixes, docs, skeleton creature
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-14 21:45:51 -04:00 |
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austin
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4eb4fba8a0
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adjust physics numbers
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-13 18:20:04 -04:00 |
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austin
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c706b855cd
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physics debugging
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-13 17:55:49 -04:00 |
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austin
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b761299c29
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physics work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-13 09:30:21 -04:00 |
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austin
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90793154ed
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data cleanup
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-12 19:33:12 -04:00 |
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austin
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b84c5aff49
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flip around entity type enum values
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-12 19:17:48 -04:00 |
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austin
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cdd44bd362
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bugfixes
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-12 19:13:34 -04:00 |
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austin
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8408d84055
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massive entity spawning refactor
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-12 18:51:51 -04:00 |
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austin
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42bc5d38b9
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fix octree test failing due to random collision
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-12 15:39:00 -04:00 |
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austin
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ed29d1ffb3
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fix SSBO test
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-12 15:31:44 -04:00 |
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austin
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e18d06e454
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re-disable window test
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-12 13:45:44 -04:00 |
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austin
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f7d1bbed70
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fixes + ssbo impl + instanced actor rearch
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-12 13:42:36 -04:00 |
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austin
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dd763b31a9
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new voxel audio, foliage fix, ui test fix
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-11 23:39:32 -04:00 |
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austin
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5fce9bc292
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dbody entity key refactor
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-11 21:11:00 -04:00 |
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austin
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3082dde1b1
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client foliage manager dependency update
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-11 20:57:46 -04:00 |
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austin
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5e06dbe786
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scaled foliage cell generation
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2024-09-11 20:54:04 -04:00 |
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austin
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8430439509
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foliage manager fixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-11 19:02:53 -04:00 |
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austin
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742c606540
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remove dead method
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2024-09-11 17:34:29 -04:00 |
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austin
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ce8261aa13
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octree foliage work
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2024-09-11 17:33:21 -04:00 |
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austin
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f234c6423c
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variable density for foliage cells
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-11 12:49:23 -04:00 |
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austin
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11d468fe14
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menu fix, new voxel type + textures
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-11 12:19:29 -04:00 |
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austin
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d19fdef761
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fix texture instanced actor buffers
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-10 20:49:08 -04:00 |
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austin
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e099fa9429
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ability to select voxel for basic level
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-10 20:00:10 -04:00 |
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austin
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3fd97d415a
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voxel selection popout fixes
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-10 19:32:09 -04:00 |
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austin
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f70844c74b
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make script engine optional for startup
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-10 18:13:08 -04:00 |
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austin
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211389812d
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display blank item slot under dragged item panel
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-10 15:15:41 -04:00 |
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austin
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44b70f4ce6
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jump/fall/land animation consistency fixes
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-10 13:24:14 -04:00 |
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austin
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797dfc95f6
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reflag more tests
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-10 08:54:04 -04:00 |
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austin
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38a588712c
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reflag tests
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-10 01:40:06 -04:00 |
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austin
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706d25de56
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3d spline implementation
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-10 01:32:21 -04:00 |
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austin
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55eacf2c1b
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parshapes fixes, jump/fall state reorg
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-09 19:47:42 -04:00 |
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austin
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d9d2a74f68
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eventual fall tree synchronization
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-09 18:32:34 -04:00 |
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austin
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99a7434557
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min fall frames to block attack
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2024-09-09 18:25:38 -04:00 |
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austin
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9301996bac
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movement penalty on swinging weapon
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-09 18:14:19 -04:00 |
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austin
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f4f288c8d5
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recoil on attack block
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2024-09-09 17:08:02 -04:00 |
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austin
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d8b89aac7d
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fix framebuffer caching bug
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-09 12:42:29 -04:00 |
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austin
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73a5d79bc2
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tests, datastructure, debug work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-08 21:39:54 -04:00 |
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austin
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09341af70c
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par shapes work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-07 14:03:26 -04:00 |
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austin
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df3010f38a
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framebuffer bug hunt work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-06 01:32:25 -04:00 |
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austin
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5cce5e5ac1
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Lots of testing work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-05 19:56:45 -04:00 |
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austin
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7393c0b094
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ode uninitialized bugfix
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-05 17:49:16 -04:00 |
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austin
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3db24ef6c7
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window modification signal
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2024-09-05 17:46:47 -04:00 |
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austin
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b9ccf5990c
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globals tests
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-05 17:09:18 -04:00 |
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austin
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199d1b925c
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null check on server setter packet send
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-05 16:53:39 -04:00 |
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austin
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969e49251e
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main menu backout test and fix
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2024-09-05 16:45:14 -04:00 |
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austin
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eff082ca76
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fall tree tests, testing utils, assertion macros
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-05 16:00:36 -04:00 |
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austin
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9cdfac7898
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refactor java test package
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-05 14:43:31 -04:00 |
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austin
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d39254968f
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melee ai targeting fix
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-05 00:48:43 -04:00 |
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austin
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d2a8acf027
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viewport camera lockdown
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-05 00:21:21 -04:00 |
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austin
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f78c8b6633
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falling tests
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-05 00:13:50 -04:00 |
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austin
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f457decb5f
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rename client fall tree
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-04 21:37:29 -04:00 |
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austin
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4571adc4a7
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move tree package
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-04 21:32:52 -04:00 |
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austin
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afd4f547a1
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remove more unused code
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-04 20:33:14 -04:00 |
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austin
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7606b702d1
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small render pipeline fix
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2024-09-04 20:30:47 -04:00 |
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austin
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89f2d9c60a
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remove unused fluid chunk function
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-04 20:16:07 -04:00 |
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austin
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4be41f1b04
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remove unused functions
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2024-09-04 20:15:32 -04:00 |
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austin
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43790cef7b
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remove unused variables/imports
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-04 20:08:15 -04:00 |
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austin
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23ea3442f3
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potential fix for yoga memory bug
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2024-09-04 20:05:46 -04:00 |
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austin
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2fd6618ff0
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enable attack test, spawn tests
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-04 20:02:22 -04:00 |
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austin
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b0a92ba6e1
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server data cell readiness fix
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-04 19:49:21 -04:00 |
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austin
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546a72eb80
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more test repair work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-04 01:30:18 -04:00 |
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austin
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8b6e9451ab
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fix item utils incorrect value handling
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-04 01:06:35 -04:00 |
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austin
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95aff671c9
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viewport loading integration with testing
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-04 00:51:20 -04:00 |
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austin
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a95086e6db
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more arch on testing extensions
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-04 00:43:10 -04:00 |
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austin
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56b60695c5
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viewport loading
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2024-09-04 00:42:06 -04:00 |
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austin
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79629e7524
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work on test stability
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-03 23:44:47 -04:00 |
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austin
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b50ba66cd8
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hitbox audio service bugfixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-03 23:28:34 -04:00 |
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austin
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7e752644d9
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NPE fix
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-03 23:20:36 -04:00 |
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austin
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c09faed7a7
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equip list npe fix
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-03 23:16:18 -04:00 |
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austin
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d4f8cbf9df
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attachutils npe bugfix
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-03 23:12:46 -04:00 |
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austin
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0f6e46159f
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ItemUtils NPE bug fix
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-03 23:04:46 -04:00 |
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austin
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4007bc764d
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prevent NPE on entity item state check
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-03 22:37:34 -04:00 |
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austin
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ebcf0865ee
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server sync sprint tree
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2024-09-03 22:36:30 -04:00 |
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austin
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c783550ee5
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rename client sprint tree
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-03 21:47:03 -04:00 |
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austin
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21d94327f8
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move sprint tree
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2024-09-03 21:46:34 -04:00 |
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austin
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1bdda9c2e4
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change walk component package
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2024-09-03 21:45:14 -04:00 |
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austin
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249db4fc89
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Data View for entities in debug menu
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-02 19:27:42 -04:00 |
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austin
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7c363143f2
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update assumptions about facing vector on server
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-02 19:19:24 -04:00 |
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austin
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91490103a4
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fix entity tree not re-rendering on delete
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-02 18:51:36 -04:00 |
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austin
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b1612cc943
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hitbox collision debugging
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-02 18:30:26 -04:00 |
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austin
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bff1b62659
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add error reporting on bad collision
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-02 16:59:31 -04:00 |
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austin
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3888b9d442
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spawning units
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-02 16:52:34 -04:00 |
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austin
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de1ddecfba
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move shaders around
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-02 15:49:23 -04:00 |
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austin
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f9d3541ce8
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shadow map properly rendering
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-02 15:33:56 -04:00 |
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austin
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9c4fef260d
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more framebuffer fixes
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-02 13:03:16 -04:00 |
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austin
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6e47b585b2
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texture map fix
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-02 12:20:31 -04:00 |
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austin
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67a90d1e02
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test client ability to attack
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-02 12:15:21 -04:00 |
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austin
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058960727f
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fully remove framebuffer linearized test
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-02 11:06:32 -04:00 |
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austin
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2a35bfeb6c
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comment out linearized framebuffer testing
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-02 11:03:40 -04:00 |
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austin
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c5f42622cd
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prevent yoga double free
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-02 10:55:33 -04:00 |
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austin
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a7164a5084
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NaN fix
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-02 10:48:48 -04:00 |
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austin
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ee3d31abe1
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linearize screen framebuffer creation
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-02 10:27:35 -04:00 |
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austin
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9443811a2c
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remove framebuffer caching for debug
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-02 10:07:28 -04:00 |
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austin
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b863c33253
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framebuffer fixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-02 09:47:02 -04:00 |
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austin
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1873b8abad
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always run debug pipeline
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-02 09:09:56 -04:00 |
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austin
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bb18da86b6
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remove system log
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-01 23:11:30 -04:00 |
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